Added min displacement threshold for newly selected objects to avoid unwanted displacement when selecting them
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@ -56,3 +56,5 @@
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// Changed algorithm to extract euler angles from rotation matrix
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#define ENABLE_NEW_EULER_ANGLES (1 && ENABLE_1_42_0_ALPHA4)
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// Added minimum threshold for click and drag movements
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#define ENABLE_MOVE_MIN_THRESHOLD (1 && ENABLE_1_42_0_ALPHA4)
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@ -1122,11 +1122,18 @@ void GLCanvas3D::LayersEditing::_render_profile(const PrintObject& print_object,
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const Point GLCanvas3D::Mouse::Drag::Invalid_2D_Point(INT_MAX, INT_MAX);
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const Vec3d GLCanvas3D::Mouse::Drag::Invalid_3D_Point(DBL_MAX, DBL_MAX, DBL_MAX);
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#if ENABLE_MOVE_MIN_THRESHOLD
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const int GLCanvas3D::Mouse::Drag::MoveThresholdPx = 5;
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#endif // ENABLE_MOVE_MIN_THRESHOLD
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GLCanvas3D::Mouse::Drag::Drag()
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: start_position_2D(Invalid_2D_Point)
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, start_position_3D(Invalid_3D_Point)
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, move_volume_idx(-1)
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#if ENABLE_MOVE_MIN_THRESHOLD
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, move_requires_threshold(false)
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, move_start_threshold_position_2D(Invalid_2D_Point)
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#endif // ENABLE_MOVE_MIN_THRESHOLD
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{
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}
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@ -1139,26 +1146,6 @@ GLCanvas3D::Mouse::Mouse()
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{
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}
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void GLCanvas3D::Mouse::set_start_position_2D_as_invalid()
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{
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drag.start_position_2D = Drag::Invalid_2D_Point;
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}
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void GLCanvas3D::Mouse::set_start_position_3D_as_invalid()
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{
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drag.start_position_3D = Drag::Invalid_3D_Point;
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}
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bool GLCanvas3D::Mouse::is_start_position_2D_defined() const
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{
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return (drag.start_position_2D != Drag::Invalid_2D_Point);
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}
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bool GLCanvas3D::Mouse::is_start_position_3D_defined() const
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{
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return (drag.start_position_3D != Drag::Invalid_3D_Point);
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}
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GLCanvas3D::Selection::VolumeCache::TransformCache::TransformCache()
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: position(Vec3d::Zero())
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, rotation(Vec3d::Zero())
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@ -4955,6 +4942,14 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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int toolbar_contains_mouse = m_toolbar.contains_mouse(m_mouse.position, *this);
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int view_toolbar_contains_mouse = (m_view_toolbar != nullptr) ? m_view_toolbar->contains_mouse(m_mouse.position, *this) : -1;
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#if ENABLE_MOVE_MIN_THRESHOLD
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if (m_mouse.drag.move_requires_threshold && m_mouse.is_move_start_threshold_position_2D_defined() && m_mouse.is_move_threshold_met(pos))
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{
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m_mouse.drag.move_requires_threshold = false;
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m_mouse.set_move_start_threshold_position_2D_as_invalid();
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}
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#endif // ENABLE_MOVE_MIN_THRESHOLD
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if (evt.Entering())
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{
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//#if defined(__WXMSW__) || defined(__linux__)
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@ -5087,6 +5082,13 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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{
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bool add_as_single = !already_selected && !shift_down;
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m_selection.add(m_hover_volume_id, add_as_single);
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#if ENABLE_MOVE_MIN_THRESHOLD
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m_mouse.drag.move_requires_threshold = !already_selected;
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if (already_selected)
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m_mouse.set_move_start_threshold_position_2D_as_invalid();
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else
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m_mouse.drag.move_start_threshold_position_2D = pos;
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#endif // ENABLE_MOVE_MIN_THRESHOLD
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}
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#if ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION
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@ -5153,19 +5155,26 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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}
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else if (evt.Dragging() && evt.LeftIsDown() && !gizmos_overlay_contains_mouse && (m_layers_editing.state == LayersEditing::Unknown) && (m_mouse.drag.move_volume_idx != -1))
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{
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m_mouse.dragging = true;
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#if ENABLE_MOVE_MIN_THRESHOLD
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if (!m_mouse.drag.move_requires_threshold)
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{
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#endif // ENABLE_MOVE_MIN_THRESHOLD
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m_mouse.dragging = true;
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// Get new position at the same Z of the initial click point.
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float z0 = 0.0f;
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float z1 = 1.0f;
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// we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
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Vec3d cur_pos = m_selection.contains_volume(m_hover_volume_id) ? Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D(2)) : m_mouse.drag.start_position_3D;
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// Get new position at the same Z of the initial click point.
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float z0 = 0.0f;
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float z1 = 1.0f;
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// we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
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Vec3d cur_pos = m_selection.contains_volume(m_hover_volume_id) ? Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D(2)) : m_mouse.drag.start_position_3D;
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m_regenerate_volumes = false;
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m_selection.translate(cur_pos - m_mouse.drag.start_position_3D);
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wxGetApp().obj_manipul()->update_settings_value(m_selection);
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m_regenerate_volumes = false;
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m_selection.translate(cur_pos - m_mouse.drag.start_position_3D);
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wxGetApp().obj_manipul()->update_settings_value(m_selection);
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m_dirty = true;
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m_dirty = true;
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#if ENABLE_MOVE_MIN_THRESHOLD
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}
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#endif // ENABLE_MOVE_MIN_THRESHOLD
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}
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else if (evt.Dragging() && m_gizmos.is_dragging())
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{
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@ -5216,7 +5225,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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else if (evt.LeftIsDown())
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{
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// if dragging over blank area with left button, rotate
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#if ENABLE_MOVE_MIN_THRESHOLD
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if ((m_hover_volume_id == -1) && m_mouse.is_start_position_3D_defined())
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#else
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if (m_mouse.is_start_position_3D_defined())
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#endif // ENABLE_MOVE_MIN_THRESHOLD
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{
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const Vec3d& orig = m_mouse.drag.start_position_3D;
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m_camera.phi += (((float)pos(0) - (float)orig(0)) * TRACKBALLSIZE);
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@ -347,10 +347,17 @@ class GLCanvas3D
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{
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static const Point Invalid_2D_Point;
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static const Vec3d Invalid_3D_Point;
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#if ENABLE_MOVE_MIN_THRESHOLD
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static const int MoveThresholdPx;
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#endif // ENABLE_MOVE_MIN_THRESHOLD
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Point start_position_2D;
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Vec3d start_position_3D;
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int move_volume_idx;
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#if ENABLE_MOVE_MIN_THRESHOLD
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bool move_requires_threshold;
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Point move_start_threshold_position_2D;
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#endif // ENABLE_MOVE_MIN_THRESHOLD
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public:
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Drag();
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@ -365,11 +372,21 @@ class GLCanvas3D
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Mouse();
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void set_start_position_2D_as_invalid();
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void set_start_position_3D_as_invalid();
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void set_start_position_2D_as_invalid() { drag.start_position_2D = Drag::Invalid_2D_Point; }
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void set_start_position_3D_as_invalid() { drag.start_position_3D = Drag::Invalid_3D_Point; }
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#if ENABLE_MOVE_MIN_THRESHOLD
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void set_move_start_threshold_position_2D_as_invalid() { drag.move_start_threshold_position_2D = Drag::Invalid_2D_Point; }
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#endif // ENABLE_MOVE_MIN_THRESHOLD
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bool is_start_position_2D_defined() const;
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bool is_start_position_3D_defined() const;
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bool is_start_position_2D_defined() const { return (drag.start_position_2D != Drag::Invalid_2D_Point); }
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bool is_start_position_3D_defined() const { return (drag.start_position_3D != Drag::Invalid_3D_Point); }
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#if ENABLE_MOVE_MIN_THRESHOLD
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bool is_move_start_threshold_position_2D_defined() const { return (drag.move_start_threshold_position_2D != Drag::Invalid_2D_Point); }
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bool is_move_threshold_met(const Point& mouse_pos) const {
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return (std::abs(mouse_pos(0) - drag.move_start_threshold_position_2D(0)) > Drag::MoveThresholdPx)
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|| (std::abs(mouse_pos(1) - drag.move_start_threshold_position_2D(1)) > Drag::MoveThresholdPx);
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}
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#endif // ENABLE_MOVE_MIN_THRESHOLD
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};
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public:
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