Move support material code to its own class
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parent
6adce9f66b
commit
e8323fc339
@ -69,6 +69,7 @@ use Slic3r::Polyline;
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use Slic3r::Print;
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use Slic3r::Print::Object;
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use Slic3r::Print::Region;
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use Slic3r::Print::SupportMaterial;
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use Slic3r::Surface;
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use Slic3r::TriangleMesh;
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our $build = eval "use Slic3r::Build; 1";
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@ -2,7 +2,6 @@ package Slic3r::Print::Object;
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use Moo;
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use List::Util qw(min max sum first);
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use Slic3r::ExtrusionPath ':roles';
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use Slic3r::Geometry qw(X Y Z PI scale unscale deg2rad rad2deg scaled_epsilon chained_path_points);
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use Slic3r::Geometry::Clipper qw(diff diff_ex intersection intersection_ex union union_ex
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offset offset_ex offset2 offset2_ex CLIPPER_OFFSET_SCALE JT_MITER);
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@ -790,455 +789,7 @@ sub generate_support_material {
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my $self = shift;
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return unless $self->config->support_material && $self->layer_count >= 2;
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my $flow = $self->print->support_material_flow;
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# how much we extend support around the actual contact area
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#my $margin = $flow->scaled_width / 2;
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my $margin = scale 3;
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# increment used to reach $margin in steps to avoid trespassing thin objects
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my $margin_step = $margin/3;
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# if user specified a custom angle threshold, convert it to radians
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my $threshold_rad;
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if ($self->config->support_material_threshold) {
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$threshold_rad = deg2rad($self->config->support_material_threshold + 1); # +1 makes the threshold inclusive
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Slic3r::debugf "Threshold angle = %d°\n", rad2deg($threshold_rad);
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}
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# shape of contact area
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my $contact_loops = 1;
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my $circle_radius = 1.5 * $flow->scaled_width;
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my $circle_distance = 3 * $circle_radius;
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my $circle = Slic3r::Polygon->new(map [ $circle_radius * cos $_, $circle_radius * sin $_ ], (5*PI/3, 4*PI/3, PI, 2*PI/3, PI/3, 0));
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# determine contact areas
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my %contact = (); # contact_z => [ polygons ]
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my %overhang = (); # contact_z => [ expolygons ] - this stores the actual overhang supported by each contact layer
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for my $layer_id (1 .. $#{$self->layers}) {
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my $layer = $self->layers->[$layer_id];
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my $lower_layer = $self->layers->[$layer_id-1];
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# detect overhangs and contact areas needed to support them
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my (@overhang, @contact) = ();
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foreach my $layerm (@{$layer->regions}) {
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my $fw = $layerm->perimeter_flow->scaled_width;
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my $diff;
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# If a threshold angle was specified, use a different logic for detecting overhangs.
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if (defined $threshold_rad || $layer_id <= $self->config->support_material_enforce_layers) {
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my $d = defined $threshold_rad
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? scale $lower_layer->height * ((cos $threshold_rad) / (sin $threshold_rad))
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: 0;
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$diff = diff(
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offset([ map $_->p, @{$layerm->slices} ], -$d),
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[ map @$_, @{$lower_layer->slices} ],
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);
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# only enforce spacing from the object ($fw/2) if the threshold angle
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# is not too high: in that case, $d will be very small (as we need to catch
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# very short overhangs), and such contact area would be eaten by the
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# enforced spacing, resulting in high threshold angles to be almost ignored
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$diff = diff(
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offset($diff, $d - $fw/2),
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[ map @$_, @{$lower_layer->slices} ],
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) if $d > $fw/2;
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} else {
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$diff = diff(
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offset([ map $_->p, @{$layerm->slices} ], -$fw/2),
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[ map @$_, @{$lower_layer->slices} ],
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);
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# $diff now contains the ring or stripe comprised between the boundary of
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# lower slices and the centerline of the last perimeter in this overhanging layer.
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# Void $diff means that there's no upper perimeter whose centerline is
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# outside the lower slice boundary, thus no overhang
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}
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next if !@$diff;
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push @overhang, @{union_ex($diff)}; # NOTE: this is not the full overhang as it misses the outermost half of the perimeter width!
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# Let's define the required contact area by using a max gap of half the upper
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# extrusion width and extending the area according to the configured margin.
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# We increment the area in steps because we don't want our support to overflow
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# on the other side of the object (if it's very thin).
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{
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my @slices_margin = @{offset([ map @$_, @{$lower_layer->slices} ], $fw/2)};
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for ($fw/2, map {$margin_step} 1..($margin / $margin_step)) {
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$diff = diff(
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offset($diff, $_),
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\@slices_margin,
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);
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}
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}
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push @contact, @$diff;
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}
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next if !@contact;
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# now apply the contact areas to the layer were they need to be made
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{
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# get the average nozzle diameter used on this layer
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my @nozzle_diameters = map $_->nozzle_diameter,
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map { $_->perimeter_flow, $_->solid_infill_flow }
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@{$layer->regions};
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my $nozzle_diameter = sum(@nozzle_diameters)/@nozzle_diameters;
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my $contact_z = $layer->print_z - $nozzle_diameter * 1.5;
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###$contact_z = $layer->print_z - $layer->height;
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# ignore this contact area if it's too low
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next if $contact_z < $Slic3r::Config->get_value('first_layer_height');
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$contact{$contact_z} = [ @contact ];
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$overhang{$contact_z} = [ @overhang ];
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if (0) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output("contact_" . $contact_z . ".svg",
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expolygons => union_ex(\@contact),
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red_expolygons => \@overhang,
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);
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}
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}
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}
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my @contact_z = sort keys %contact;
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# find object top surfaces
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# we'll use them to clip our support and detect where does it stick
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my %top = (); # print_z => [ expolygons ]
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{
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my $projection = [];
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foreach my $layer (reverse @{$self->layers}) {
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if (my @top = map @{$_->slices->filter_by_type(S_TYPE_TOP)}, @{$layer->regions}) {
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# compute projection of the contact areas above this top layer
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# first add all the 'new' contact areas to the current projection
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# ('new' means all the areas that are lower than the last top layer
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# we considered)
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my $min_top = min(keys %top) // max(keys %contact);
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# use <= instead of just < because otherwise we'd ignore any contact regions
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# having the same Z of top layers
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push @$projection, map @{$contact{$_}}, grep { $_ > $layer->print_z && $_ <= $min_top } keys %contact;
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# now find whether any projection falls onto this top surface
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my $touching = intersection($projection, [ map $_->p, @top ]);
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if (@$touching) {
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# grow top surfaces so that interface and support generation are generated
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# with some spacing from object - it looks we don't need the actual
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# top shapes so this can be done here
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$top{ $layer->print_z } = offset($touching, $flow->scaled_spacing);
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}
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# remove the areas that touched from the projection that will continue on
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# next, lower, top surfaces
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$projection = diff($projection, $touching);
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}
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}
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}
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my @top_z = sort keys %top;
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# we now know the upper and lower boundaries for our support material object
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# (@contact_z and @top_z), so we can generate intermediate layers
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my @support_layers = _compute_support_layers(\@contact_z, \@top_z, $self->config, $flow);
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# if we wanted to apply some special logic to the first support layers lying on
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# object's top surfaces this is the place to detect them
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# let's now generate interface layers below contact areas
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my %interface = (); # layer_id => [ polygons ]
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my $interface_layers = $self->config->support_material_interface_layers;
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for my $layer_id (0 .. $#support_layers) {
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my $z = $support_layers[$layer_id];
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my $this = $contact{$z} // next;
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# count contact layer as interface layer
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for (my $i = $layer_id-1; $i >= 0 && $i > $layer_id-$interface_layers; $i--) {
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$z = $support_layers[$i];
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# Compute interface area on this layer as diff of upper contact area
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# (or upper interface area) and layer slices.
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# This diff is responsible of the contact between support material and
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# the top surfaces of the object. We should probably offset the top
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# surfaces before performing the diff, but this needs investigation.
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$this = $interface{$i} = diff(
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[
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@$this, # clipped projection of the current contact regions
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@{ $interface{$i} || [] }, # interface regions already applied to this layer
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],
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[
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@{ $top{$z} || [] }, # top slices on this layer
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@{ $contact{$z} || [] }, # contact regions on this layer
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],
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1,
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);
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}
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}
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# let's now generate support layers under interface layers
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my %support = (); # layer_id => [ polygons ]
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{
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for my $i (reverse 0 .. $#support_layers-1) {
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my $z = $support_layers[$i];
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$support{$i} = diff(
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[
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@{ $support{$i+1} || [] }, # support regions on upper layer
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@{ $interface{$i+1} || [] }, # interface regions on upper layer
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],
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[
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@{ $top{$z} || [] }, # top slices on this layer
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@{ $interface{$i} || [] }, # interface regions on this layer
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@{ $contact{$z} || [] }, # contact regions on this layer
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],
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1,
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);
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}
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}
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push @{$self->support_layers}, map Slic3r::Layer::Support->new(
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object => $self,
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id => $_,
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height => ($_ == 0) ? $support_layers[$_] : ($support_layers[$_] - $support_layers[$_-1]),
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print_z => $support_layers[$_],
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slice_z => -1,
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slices => [],
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), 0 .. $#support_layers;
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Slic3r::debugf "Generating patterns\n";
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# prepare fillers
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my $pattern = $self->config->support_material_pattern;
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my @angles = ($self->config->support_material_angle);
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if ($pattern eq 'rectilinear-grid') {
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$pattern = 'rectilinear';
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push @angles, $angles[0] + 90;
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}
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my %fillers = (
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interface => $self->fill_maker->filler('rectilinear'),
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support => $self->fill_maker->filler($pattern),
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);
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my $interface_angle = $self->config->support_material_angle + 90;
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my $interface_spacing = $self->config->support_material_interface_spacing + $flow->spacing;
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my $interface_density = $interface_spacing == 0 ? 1 : $flow->spacing / $interface_spacing;
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my $support_spacing = $self->config->support_material_spacing + $flow->spacing;
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my $support_density = $support_spacing == 0 ? 1 : $flow->spacing / $support_spacing;
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my $process_layer = sub {
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my ($layer_id) = @_;
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my $layer = $self->support_layers->[$layer_id];
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my $overhang = $overhang{$support_layers[$layer_id]} || [];
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my $contact = $contact{$support_layers[$layer_id]} || [];
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my $interface = $interface{$layer_id} || [];
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my $support = $support{$layer_id} || [];
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if (0) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output("layer_" . $support_layers[$layer_id] . ".svg",
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red_expolygons => union_ex($contact),
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green_expolygons => union_ex($interface),
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);
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}
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# islands
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$layer->support_islands->append(@{union_ex([ @$interface, @$support, @$contact ])});
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# contact
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my $contact_infill = [];
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if ($contact && $contact_loops > 0) {
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$contact = [ grep $_->is_counter_clockwise, @$contact ];
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# generate the outermost loop
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my @loops0;
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{
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# find centerline of the external loop of the contours
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my @external_loops = @{offset($contact, -$flow->scaled_width/2)};
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# apply a pattern to the loop
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my @positions = map Slic3r::Polygon->new(@$_)->split_at_first_point->regular_points($circle_distance), @external_loops;
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@loops0 = @{diff(
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[ @external_loops ],
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[ map $circle->clone->translate(@$_), @positions ],
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)};
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}
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# make more loops
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my @loops = @loops0;
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for my $i (2..$contact_loops) {
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my $d = ($i-1) * $flow->scaled_spacing;
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push @loops, @{offset2(\@loops0, -$d -0.5*$flow->scaled_spacing, +0.5*$flow->scaled_spacing)};
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}
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# clip such loops to the side oriented towards the object
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@loops = map Slic3r::Polyline->new(@$_),
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@{ Boost::Geometry::Utils::multi_polygon_multi_linestring_intersection(
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[ map $_->pp, @{offset_ex([ map @$_, @$overhang ], +scale 3)} ],
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[ map Slic3r::Polygon->new(@$_)->split_at_first_point->pp, @loops ],
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) };
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# add the contact infill area to the interface area
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$contact_infill = offset2(\@loops0, -($contact_loops + 0.5) * $flow->scaled_spacing, +0.5*$flow->scaled_spacing);
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# transform loops into ExtrusionPath objects
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@loops = map Slic3r::ExtrusionPath->new(
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polyline => $_,
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role => EXTR_ROLE_SUPPORTMATERIAL,
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flow_spacing => $flow->spacing,
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), @loops;
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$layer->support_interface_fills->append(@loops);
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}
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# interface and contact infill
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if (@$interface || @$contact_infill) {
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$fillers{interface}->angle($interface_angle);
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# steal some space from support
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$interface = intersection(
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offset([ @$interface, @$contact_infill ], scale 3),
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[ @$interface, @$support, @$contact_infill ],
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1,
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);
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$support{$layer_id} = diff(
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$support,
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$interface,
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);
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my @paths = ();
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foreach my $expolygon (@{union_ex($interface)}) {
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my @p = $fillers{interface}->fill_surface(
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Slic3r::Surface->new(expolygon => $expolygon, surface_type => S_TYPE_INTERNAL),
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density => $interface_density,
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flow_spacing => $flow->spacing,
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complete => 1,
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);
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my $params = shift @p;
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push @paths, map Slic3r::ExtrusionPath->new(
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polyline => Slic3r::Polyline->new(@$_),
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role => EXTR_ROLE_SUPPORTMATERIAL,
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height => undef,
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flow_spacing => $params->{flow_spacing},
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), @p;
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}
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$layer->support_interface_fills->append(@paths);
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}
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# support or flange
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if (@$support) {
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my $filler = $fillers{support};
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$filler->angle($angles[ ($layer_id) % @angles ]);
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my $density = $support_density;
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my $flow_spacing = $flow->spacing;
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# TODO: use offset2_ex()
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my $to_infill = union_ex($support, 1);
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my @paths = ();
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# base flange
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if ($layer_id == 0) {
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$filler = $fillers{interface};
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$filler->angle($self->config->support_material_angle + 90);
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$density = 0.5;
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$flow_spacing = $self->print->first_layer_support_material_flow->spacing;
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} else {
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# draw a perimeter all around support infill
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# TODO: use brim ordering algorithm
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push @paths, map Slic3r::ExtrusionPath->new(
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polyline => $_->split_at_first_point,
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role => EXTR_ROLE_SUPPORTMATERIAL,
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height => undef,
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flow_spacing => $flow->spacing,
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), map @$_, @$to_infill;
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# TODO: use offset2_ex()
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$to_infill = offset_ex([ map @$_, @$to_infill ], -$flow->scaled_spacing);
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}
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foreach my $expolygon (@$to_infill) {
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my @p = $filler->fill_surface(
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Slic3r::Surface->new(expolygon => $expolygon, surface_type => S_TYPE_INTERNAL),
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density => $density,
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flow_spacing => $flow_spacing,
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complete => 1,
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);
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my $params = shift @p;
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push @paths, map Slic3r::ExtrusionPath->new(
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polyline => Slic3r::Polyline->new(@$_),
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role => EXTR_ROLE_SUPPORTMATERIAL,
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height => undef,
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flow_spacing => $params->{flow_spacing},
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), @p;
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}
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$layer->support_fills->append(@paths);
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}
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if (0) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output("islands_" . $support_layers[$layer_id] . ".svg",
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red_expolygons => union_ex($contact),
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green_expolygons => union_ex($interface),
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green_polylines => [ map $_->unpack->polyline, @{$layer->support_contact_fills} ],
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polylines => [ map $_->unpack->polyline, @{$layer->support_fills} ],
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);
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}
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};
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Slic3r::parallelize(
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items => [ 0 .. $#{$self->support_layers} ],
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thread_cb => sub {
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my $q = shift;
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while (defined (my $layer_id = $q->dequeue)) {
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$process_layer->($layer_id);
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}
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},
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no_threads_cb => sub {
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$process_layer->($_) for 0 .. $#{$self->support_layers};
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},
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);
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}
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sub _compute_support_layers {
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my ($contact_z, $top_z, $config, $flow) = @_;
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# quick table to check whether a given Z is a top surface
|
||||
my %top = map { $_ => 1 } @$top_z;
|
||||
|
||||
# determine layer height for any non-contact layer
|
||||
# we use max() to prevent many ultra-thin layers to be inserted in case
|
||||
# layer_height > nozzle_diameter * 0.75
|
||||
my $support_material_height = max($config->layer_height, $flow->nozzle_diameter * 0.75);
|
||||
|
||||
my @support_layers = sort { $a <=> $b } @$contact_z, @$top_z,
|
||||
(map { $_ + $flow->nozzle_diameter } @$top_z);
|
||||
|
||||
# enforce first layer height
|
||||
my $first_layer_height = $config->get_value('first_layer_height');
|
||||
shift @support_layers while @support_layers && $support_layers[0] <= $first_layer_height;
|
||||
unshift @support_layers, $first_layer_height;
|
||||
|
||||
for (my $i = $#support_layers; $i >= 0; $i--) {
|
||||
my $target_height = $support_material_height;
|
||||
if ($i > 0 && $top{ $support_layers[$i-1] }) {
|
||||
$target_height = $flow->nozzle_diameter;
|
||||
}
|
||||
|
||||
# enforce first layer height
|
||||
if (($i == 0 && $support_layers[$i] > $target_height + $first_layer_height)
|
||||
|| ($support_layers[$i] - $support_layers[$i-1] > $target_height + Slic3r::Geometry::epsilon)) {
|
||||
splice @support_layers, $i, 0, ($support_layers[$i] - $target_height);
|
||||
$i++;
|
||||
}
|
||||
}
|
||||
|
||||
# remove duplicates and make sure all 0.x values have the leading 0
|
||||
{
|
||||
my %sl = map { 1 * $_ => 1 } @support_layers;
|
||||
@support_layers = sort { $a <=> $b } keys %sl;
|
||||
}
|
||||
|
||||
return @support_layers;
|
||||
Slic3r::Print::SupportMaterial->new(object => $self)->generate;
|
||||
}
|
||||
|
||||
1;
|
||||
|
474
lib/Slic3r/Print/SupportMaterial.pm
Normal file
474
lib/Slic3r/Print/SupportMaterial.pm
Normal file
@ -0,0 +1,474 @@
|
||||
package Slic3r::Print::SupportMaterial;
|
||||
use Moo;
|
||||
|
||||
use List::Util qw(sum min max);
|
||||
use Slic3r::ExtrusionPath ':roles';
|
||||
use Slic3r::Geometry qw(scale PI);
|
||||
use Slic3r::Geometry::Clipper qw(offset diff union_ex intersection offset_ex offset2);
|
||||
use Slic3r::Surface ':types';
|
||||
|
||||
has 'object' => (is => 'ro', required => 1);
|
||||
|
||||
sub flow {
|
||||
my ($self) = @_;
|
||||
return $self->object->print->support_material_flow;
|
||||
}
|
||||
|
||||
sub generate {
|
||||
my $self = shift;
|
||||
return unless $self->object->config->support_material && $self->object->layer_count >= 2;
|
||||
|
||||
my $flow = $self->flow;
|
||||
|
||||
# how much we extend support around the actual contact area
|
||||
#my $margin = $flow->scaled_width / 2;
|
||||
my $margin = scale 3;
|
||||
|
||||
# increment used to reach $margin in steps to avoid trespassing thin objects
|
||||
my $margin_step = $margin/3;
|
||||
|
||||
# if user specified a custom angle threshold, convert it to radians
|
||||
my $threshold_rad;
|
||||
if ($self->object->config->support_material_threshold) {
|
||||
$threshold_rad = deg2rad($self->object->config->support_material_threshold + 1); # +1 makes the threshold inclusive
|
||||
Slic3r::debugf "Threshold angle = %d°\n", rad2deg($threshold_rad);
|
||||
}
|
||||
|
||||
# shape of contact area
|
||||
my $contact_loops = 1;
|
||||
my $circle_radius = 1.5 * $flow->scaled_width;
|
||||
my $circle_distance = 3 * $circle_radius;
|
||||
my $circle = Slic3r::Polygon->new(map [ $circle_radius * cos $_, $circle_radius * sin $_ ], (5*PI/3, 4*PI/3, PI, 2*PI/3, PI/3, 0));
|
||||
|
||||
# determine contact areas
|
||||
my %contact = (); # contact_z => [ polygons ]
|
||||
my %overhang = (); # contact_z => [ expolygons ] - this stores the actual overhang supported by each contact layer
|
||||
for my $layer_id (1 .. $#{$self->object->layers}) {
|
||||
my $layer = $self->object->layers->[$layer_id];
|
||||
my $lower_layer = $self->object->layers->[$layer_id-1];
|
||||
|
||||
# detect overhangs and contact areas needed to support them
|
||||
my (@overhang, @contact) = ();
|
||||
foreach my $layerm (@{$layer->regions}) {
|
||||
my $fw = $layerm->perimeter_flow->scaled_width;
|
||||
my $diff;
|
||||
|
||||
# If a threshold angle was specified, use a different logic for detecting overhangs.
|
||||
if (defined $threshold_rad || $layer_id <= $self->object->config->support_material_enforce_layers) {
|
||||
my $d = defined $threshold_rad
|
||||
? scale $lower_layer->height * ((cos $threshold_rad) / (sin $threshold_rad))
|
||||
: 0;
|
||||
|
||||
$diff = diff(
|
||||
offset([ map $_->p, @{$layerm->slices} ], -$d),
|
||||
[ map @$_, @{$lower_layer->slices} ],
|
||||
);
|
||||
|
||||
# only enforce spacing from the object ($fw/2) if the threshold angle
|
||||
# is not too high: in that case, $d will be very small (as we need to catch
|
||||
# very short overhangs), and such contact area would be eaten by the
|
||||
# enforced spacing, resulting in high threshold angles to be almost ignored
|
||||
$diff = diff(
|
||||
offset($diff, $d - $fw/2),
|
||||
[ map @$_, @{$lower_layer->slices} ],
|
||||
) if $d > $fw/2;
|
||||
} else {
|
||||
$diff = diff(
|
||||
offset([ map $_->p, @{$layerm->slices} ], -$fw/2),
|
||||
[ map @$_, @{$lower_layer->slices} ],
|
||||
);
|
||||
# $diff now contains the ring or stripe comprised between the boundary of
|
||||
# lower slices and the centerline of the last perimeter in this overhanging layer.
|
||||
# Void $diff means that there's no upper perimeter whose centerline is
|
||||
# outside the lower slice boundary, thus no overhang
|
||||
}
|
||||
|
||||
next if !@$diff;
|
||||
push @overhang, @{union_ex($diff)}; # NOTE: this is not the full overhang as it misses the outermost half of the perimeter width!
|
||||
|
||||
# Let's define the required contact area by using a max gap of half the upper
|
||||
# extrusion width and extending the area according to the configured margin.
|
||||
# We increment the area in steps because we don't want our support to overflow
|
||||
# on the other side of the object (if it's very thin).
|
||||
{
|
||||
my @slices_margin = @{offset([ map @$_, @{$lower_layer->slices} ], $fw/2)};
|
||||
for ($fw/2, map {$margin_step} 1..($margin / $margin_step)) {
|
||||
$diff = diff(
|
||||
offset($diff, $_),
|
||||
\@slices_margin,
|
||||
);
|
||||
}
|
||||
}
|
||||
push @contact, @$diff;
|
||||
}
|
||||
next if !@contact;
|
||||
|
||||
# now apply the contact areas to the layer were they need to be made
|
||||
{
|
||||
# get the average nozzle diameter used on this layer
|
||||
my @nozzle_diameters = map $_->nozzle_diameter,
|
||||
map { $_->perimeter_flow, $_->solid_infill_flow }
|
||||
@{$layer->regions};
|
||||
my $nozzle_diameter = sum(@nozzle_diameters)/@nozzle_diameters;
|
||||
|
||||
my $contact_z = $layer->print_z - $nozzle_diameter * 1.5;
|
||||
###$contact_z = $layer->print_z - $layer->height;
|
||||
|
||||
# ignore this contact area if it's too low
|
||||
next if $contact_z < $Slic3r::Config->get_value('first_layer_height');
|
||||
|
||||
$contact{$contact_z} = [ @contact ];
|
||||
$overhang{$contact_z} = [ @overhang ];
|
||||
|
||||
if (0) {
|
||||
require "Slic3r/SVG.pm";
|
||||
Slic3r::SVG::output("contact_" . $contact_z . ".svg",
|
||||
expolygons => union_ex(\@contact),
|
||||
red_expolygons => \@overhang,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
my @contact_z = sort keys %contact;
|
||||
|
||||
# find object top surfaces
|
||||
# we'll use them to clip our support and detect where does it stick
|
||||
my %top = (); # print_z => [ expolygons ]
|
||||
{
|
||||
my $projection = [];
|
||||
foreach my $layer (reverse @{$self->object->layers}) {
|
||||
if (my @top = map @{$_->slices->filter_by_type(S_TYPE_TOP)}, @{$layer->regions}) {
|
||||
# compute projection of the contact areas above this top layer
|
||||
# first add all the 'new' contact areas to the current projection
|
||||
# ('new' means all the areas that are lower than the last top layer
|
||||
# we considered)
|
||||
my $min_top = min(keys %top) // max(keys %contact);
|
||||
# use <= instead of just < because otherwise we'd ignore any contact regions
|
||||
# having the same Z of top layers
|
||||
push @$projection, map @{$contact{$_}}, grep { $_ > $layer->print_z && $_ <= $min_top } keys %contact;
|
||||
|
||||
# now find whether any projection falls onto this top surface
|
||||
my $touching = intersection($projection, [ map $_->p, @top ]);
|
||||
if (@$touching) {
|
||||
# grow top surfaces so that interface and support generation are generated
|
||||
# with some spacing from object - it looks we don't need the actual
|
||||
# top shapes so this can be done here
|
||||
$top{ $layer->print_z } = offset($touching, $flow->scaled_spacing);
|
||||
}
|
||||
|
||||
# remove the areas that touched from the projection that will continue on
|
||||
# next, lower, top surfaces
|
||||
$projection = diff($projection, $touching);
|
||||
}
|
||||
}
|
||||
}
|
||||
my @top_z = sort keys %top;
|
||||
|
||||
# we now know the upper and lower boundaries for our support material object
|
||||
# (@contact_z and @top_z), so we can generate intermediate layers
|
||||
my @support_layers = $self->_compute_support_layers(\@contact_z, \@top_z);
|
||||
|
||||
# if we wanted to apply some special logic to the first support layers lying on
|
||||
# object's top surfaces this is the place to detect them
|
||||
|
||||
# let's now generate interface layers below contact areas
|
||||
my %interface = (); # layer_id => [ polygons ]
|
||||
my $interface_layers = $self->object->config->support_material_interface_layers;
|
||||
for my $layer_id (0 .. $#support_layers) {
|
||||
my $z = $support_layers[$layer_id];
|
||||
my $this = $contact{$z} // next;
|
||||
|
||||
# count contact layer as interface layer
|
||||
for (my $i = $layer_id-1; $i >= 0 && $i > $layer_id-$interface_layers; $i--) {
|
||||
$z = $support_layers[$i];
|
||||
# Compute interface area on this layer as diff of upper contact area
|
||||
# (or upper interface area) and layer slices.
|
||||
# This diff is responsible of the contact between support material and
|
||||
# the top surfaces of the object. We should probably offset the top
|
||||
# surfaces before performing the diff, but this needs investigation.
|
||||
$this = $interface{$i} = diff(
|
||||
[
|
||||
@$this, # clipped projection of the current contact regions
|
||||
@{ $interface{$i} || [] }, # interface regions already applied to this layer
|
||||
],
|
||||
[
|
||||
@{ $top{$z} || [] }, # top slices on this layer
|
||||
@{ $contact{$z} || [] }, # contact regions on this layer
|
||||
],
|
||||
1,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
# let's now generate support layers under interface layers
|
||||
my %support = (); # layer_id => [ polygons ]
|
||||
{
|
||||
for my $i (reverse 0 .. $#support_layers-1) {
|
||||
my $z = $support_layers[$i];
|
||||
$support{$i} = diff(
|
||||
[
|
||||
@{ $support{$i+1} || [] }, # support regions on upper layer
|
||||
@{ $interface{$i+1} || [] }, # interface regions on upper layer
|
||||
],
|
||||
[
|
||||
@{ $top{$z} || [] }, # top slices on this layer
|
||||
@{ $interface{$i} || [] }, # interface regions on this layer
|
||||
@{ $contact{$z} || [] }, # contact regions on this layer
|
||||
],
|
||||
1,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
push @{$self->object->support_layers}, map Slic3r::Layer::Support->new(
|
||||
object => $self->object,
|
||||
id => $_,
|
||||
height => ($_ == 0) ? $support_layers[$_] : ($support_layers[$_] - $support_layers[$_-1]),
|
||||
print_z => $support_layers[$_],
|
||||
slice_z => -1,
|
||||
slices => [],
|
||||
), 0 .. $#support_layers;
|
||||
|
||||
Slic3r::debugf "Generating patterns\n";
|
||||
|
||||
# prepare fillers
|
||||
my $pattern = $self->object->config->support_material_pattern;
|
||||
my @angles = ($self->object->config->support_material_angle);
|
||||
if ($pattern eq 'rectilinear-grid') {
|
||||
$pattern = 'rectilinear';
|
||||
push @angles, $angles[0] + 90;
|
||||
}
|
||||
|
||||
my %fillers = (
|
||||
interface => $self->object->fill_maker->filler('rectilinear'),
|
||||
support => $self->object->fill_maker->filler($pattern),
|
||||
);
|
||||
|
||||
my $interface_angle = $self->object->config->support_material_angle + 90;
|
||||
my $interface_spacing = $self->object->config->support_material_interface_spacing + $flow->spacing;
|
||||
my $interface_density = $interface_spacing == 0 ? 1 : $flow->spacing / $interface_spacing;
|
||||
my $support_spacing = $self->object->config->support_material_spacing + $flow->spacing;
|
||||
my $support_density = $support_spacing == 0 ? 1 : $flow->spacing / $support_spacing;
|
||||
|
||||
my $process_layer = sub {
|
||||
my ($layer_id) = @_;
|
||||
my $layer = $self->object->support_layers->[$layer_id];
|
||||
|
||||
my $overhang = $overhang{$support_layers[$layer_id]} || [];
|
||||
my $contact = $contact{$support_layers[$layer_id]} || [];
|
||||
my $interface = $interface{$layer_id} || [];
|
||||
my $support = $support{$layer_id} || [];
|
||||
|
||||
if (0) {
|
||||
require "Slic3r/SVG.pm";
|
||||
Slic3r::SVG::output("layer_" . $support_layers[$layer_id] . ".svg",
|
||||
red_expolygons => union_ex($contact),
|
||||
green_expolygons => union_ex($interface),
|
||||
);
|
||||
}
|
||||
|
||||
# islands
|
||||
$layer->support_islands->append(@{union_ex([ @$interface, @$support, @$contact ])});
|
||||
|
||||
# contact
|
||||
my $contact_infill = [];
|
||||
if ($contact && $contact_loops > 0) {
|
||||
$contact = [ grep $_->is_counter_clockwise, @$contact ];
|
||||
|
||||
# generate the outermost loop
|
||||
my @loops0;
|
||||
{
|
||||
# find centerline of the external loop of the contours
|
||||
my @external_loops = @{offset($contact, -$flow->scaled_width/2)};
|
||||
|
||||
# apply a pattern to the loop
|
||||
my @positions = map Slic3r::Polygon->new(@$_)->split_at_first_point->regular_points($circle_distance), @external_loops;
|
||||
@loops0 = @{diff(
|
||||
[ @external_loops ],
|
||||
[ map $circle->clone->translate(@$_), @positions ],
|
||||
)};
|
||||
}
|
||||
|
||||
# make more loops
|
||||
my @loops = @loops0;
|
||||
for my $i (2..$contact_loops) {
|
||||
my $d = ($i-1) * $flow->scaled_spacing;
|
||||
push @loops, @{offset2(\@loops0, -$d -0.5*$flow->scaled_spacing, +0.5*$flow->scaled_spacing)};
|
||||
}
|
||||
|
||||
# clip such loops to the side oriented towards the object
|
||||
@loops = map Slic3r::Polyline->new(@$_),
|
||||
@{ Boost::Geometry::Utils::multi_polygon_multi_linestring_intersection(
|
||||
[ map $_->pp, @{offset_ex([ map @$_, @$overhang ], +scale 3)} ],
|
||||
[ map Slic3r::Polygon->new(@$_)->split_at_first_point->pp, @loops ],
|
||||
) };
|
||||
|
||||
# add the contact infill area to the interface area
|
||||
$contact_infill = offset2(\@loops0, -($contact_loops + 0.5) * $flow->scaled_spacing, +0.5*$flow->scaled_spacing);
|
||||
|
||||
# transform loops into ExtrusionPath objects
|
||||
@loops = map Slic3r::ExtrusionPath->new(
|
||||
polyline => $_,
|
||||
role => EXTR_ROLE_SUPPORTMATERIAL,
|
||||
flow_spacing => $flow->spacing,
|
||||
), @loops;
|
||||
|
||||
$layer->support_interface_fills->append(@loops);
|
||||
}
|
||||
|
||||
# interface and contact infill
|
||||
if (@$interface || @$contact_infill) {
|
||||
$fillers{interface}->angle($interface_angle);
|
||||
|
||||
# steal some space from support
|
||||
$interface = intersection(
|
||||
offset([ @$interface, @$contact_infill ], scale 3),
|
||||
[ @$interface, @$support, @$contact_infill ],
|
||||
1,
|
||||
);
|
||||
$support{$layer_id} = diff(
|
||||
$support,
|
||||
$interface,
|
||||
);
|
||||
|
||||
my @paths = ();
|
||||
foreach my $expolygon (@{union_ex($interface)}) {
|
||||
my @p = $fillers{interface}->fill_surface(
|
||||
Slic3r::Surface->new(expolygon => $expolygon, surface_type => S_TYPE_INTERNAL),
|
||||
density => $interface_density,
|
||||
flow_spacing => $flow->spacing,
|
||||
complete => 1,
|
||||
);
|
||||
my $params = shift @p;
|
||||
|
||||
push @paths, map Slic3r::ExtrusionPath->new(
|
||||
polyline => Slic3r::Polyline->new(@$_),
|
||||
role => EXTR_ROLE_SUPPORTMATERIAL,
|
||||
height => undef,
|
||||
flow_spacing => $params->{flow_spacing},
|
||||
), @p;
|
||||
}
|
||||
$layer->support_interface_fills->append(@paths);
|
||||
}
|
||||
|
||||
# support or flange
|
||||
if (@$support) {
|
||||
my $filler = $fillers{support};
|
||||
$filler->angle($angles[ ($layer_id) % @angles ]);
|
||||
my $density = $support_density;
|
||||
my $flow_spacing = $flow->spacing;
|
||||
|
||||
# TODO: use offset2_ex()
|
||||
my $to_infill = union_ex($support, 1);
|
||||
my @paths = ();
|
||||
|
||||
# base flange
|
||||
if ($layer_id == 0) {
|
||||
$filler = $fillers{interface};
|
||||
$filler->angle($self->object->config->support_material_angle + 90);
|
||||
$density = 0.5;
|
||||
$flow_spacing = $self->object->print->first_layer_support_material_flow->spacing;
|
||||
} else {
|
||||
# draw a perimeter all around support infill
|
||||
# TODO: use brim ordering algorithm
|
||||
push @paths, map Slic3r::ExtrusionPath->new(
|
||||
polyline => $_->split_at_first_point,
|
||||
role => EXTR_ROLE_SUPPORTMATERIAL,
|
||||
height => undef,
|
||||
flow_spacing => $flow->spacing,
|
||||
), map @$_, @$to_infill;
|
||||
|
||||
# TODO: use offset2_ex()
|
||||
$to_infill = offset_ex([ map @$_, @$to_infill ], -$flow->scaled_spacing);
|
||||
}
|
||||
|
||||
foreach my $expolygon (@$to_infill) {
|
||||
my @p = $filler->fill_surface(
|
||||
Slic3r::Surface->new(expolygon => $expolygon, surface_type => S_TYPE_INTERNAL),
|
||||
density => $density,
|
||||
flow_spacing => $flow_spacing,
|
||||
complete => 1,
|
||||
);
|
||||
my $params = shift @p;
|
||||
|
||||
push @paths, map Slic3r::ExtrusionPath->new(
|
||||
polyline => Slic3r::Polyline->new(@$_),
|
||||
role => EXTR_ROLE_SUPPORTMATERIAL,
|
||||
height => undef,
|
||||
flow_spacing => $params->{flow_spacing},
|
||||
), @p;
|
||||
}
|
||||
|
||||
$layer->support_fills->append(@paths);
|
||||
}
|
||||
|
||||
if (0) {
|
||||
require "Slic3r/SVG.pm";
|
||||
Slic3r::SVG::output("islands_" . $support_layers[$layer_id] . ".svg",
|
||||
red_expolygons => union_ex($contact),
|
||||
green_expolygons => union_ex($interface),
|
||||
green_polylines => [ map $_->unpack->polyline, @{$layer->support_contact_fills} ],
|
||||
polylines => [ map $_->unpack->polyline, @{$layer->support_fills} ],
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
Slic3r::parallelize(
|
||||
items => [ 0 .. $#{$self->object->support_layers} ],
|
||||
thread_cb => sub {
|
||||
my $q = shift;
|
||||
while (defined (my $layer_id = $q->dequeue)) {
|
||||
$process_layer->($layer_id);
|
||||
}
|
||||
},
|
||||
no_threads_cb => sub {
|
||||
$process_layer->($_) for 0 .. $#{$self->object->support_layers};
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
sub _compute_support_layers {
|
||||
my ($self, $contact_z, $top_z) = @_;
|
||||
|
||||
my $flow = $self->flow;
|
||||
|
||||
# quick table to check whether a given Z is a top surface
|
||||
my %top = map { $_ => 1 } @$top_z;
|
||||
|
||||
# determine layer height for any non-contact layer
|
||||
# we use max() to prevent many ultra-thin layers to be inserted in case
|
||||
# layer_height > nozzle_diameter * 0.75
|
||||
my $support_material_height = max($self->object->config->layer_height, $flow->nozzle_diameter * 0.75);
|
||||
|
||||
my @support_layers = sort { $a <=> $b } @$contact_z, @$top_z,
|
||||
(map { $_ + $flow->nozzle_diameter } @$top_z);
|
||||
|
||||
# enforce first layer height
|
||||
my $first_layer_height = $self->object->config->get_value('first_layer_height');
|
||||
shift @support_layers while @support_layers && $support_layers[0] <= $first_layer_height;
|
||||
unshift @support_layers, $first_layer_height;
|
||||
|
||||
for (my $i = $#support_layers; $i >= 0; $i--) {
|
||||
my $target_height = $support_material_height;
|
||||
if ($i > 0 && $top{ $support_layers[$i-1] }) {
|
||||
$target_height = $flow->nozzle_diameter;
|
||||
}
|
||||
|
||||
# enforce first layer height
|
||||
if (($i == 0 && $support_layers[$i] > $target_height + $first_layer_height)
|
||||
|| ($support_layers[$i] - $support_layers[$i-1] > $target_height + Slic3r::Geometry::epsilon)) {
|
||||
splice @support_layers, $i, 0, ($support_layers[$i] - $target_height);
|
||||
$i++;
|
||||
}
|
||||
}
|
||||
|
||||
# remove duplicates and make sure all 0.x values have the leading 0
|
||||
{
|
||||
my %sl = map { 1 * $_ => 1 } @support_layers;
|
||||
@support_layers = sort { $a <=> $b } keys %sl;
|
||||
}
|
||||
|
||||
return @support_layers;
|
||||
}
|
||||
|
||||
1;
|
Loading…
Reference in New Issue
Block a user