diff --git a/CMakeLists.txt b/CMakeLists.txt
index b5f7cdec2..2b860068b 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -50,15 +50,16 @@ if(NOT DEFINED CMAKE_PREFIX_PATH)
endif()
endif()
+add_subdirectory(xs)
+
if (MSVC)
# By default the startup project in MSVC is the 'ALL_BUILD' cmake-created project,
# but we want 'slic3r' as the startup one because debugging run command is associated with it.
# (Unfortunatelly it cannot be associated with ALL_BUILD using CMake.)
- set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT slic3r)
+ # Note: For some reason this needs to be set in the top-level CMakeLists.txt
+ set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT XS)
endif ()
-add_subdirectory(xs)
-
enable_testing ()
get_filename_component(PERL_BIN_PATH "${PERL_EXECUTABLE}" DIRECTORY)
add_test (NAME xs COMMAND "${PERL_EXECUTABLE}" ${PERL_BIN_PATH}/prove -I ${PROJECT_SOURCE_DIR}/local-lib/lib/perl5 WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}/xs)
diff --git a/cmake/msvc/slic3r.wperl64d.props b/cmake/msvc/slic3r.wperl64d.props
deleted file mode 100644
index 68dac2085..000000000
--- a/cmake/msvc/slic3r.wperl64d.props
+++ /dev/null
@@ -1,9 +0,0 @@
-
-
-
- C:\wperl64d\bin\perl.exe
- slic3r.pl
- WindowsLocalDebugger
- ..\..
-
-
diff --git a/cmake/msvc/xs.wperl64d.props b/cmake/msvc/xs.wperl64d.props
index 101923581..b604a56e2 100644
--- a/cmake/msvc/xs.wperl64d.props
+++ b/cmake/msvc/xs.wperl64d.props
@@ -8,4 +8,11 @@
+
+
+ C:\wperl64d\bin\perl.exe
+ slic3r.pl
+ WindowsLocalDebugger
+ ..\..
+
diff --git a/doc/How to build - Windows.md b/doc/How to build - Windows.md
index 8209954bd..104720b34 100644
--- a/doc/How to build - Windows.md
+++ b/doc/How to build - Windows.md
@@ -50,7 +50,6 @@ and use these commands to build the Slic3r from the command line:
cd build
cmake .. -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release
nmake
- ctest --verbose # TODO: ???
cd ..
perl slic3r.pl
@@ -60,27 +59,34 @@ You may also build Slic3r PE with other build tools:
### Building with Visual Studio
-To build, lanuch and/or debug Slic3r PE with Visual Studio (64 bits), replace the `cmake` command with:
+To build and debug Slic3r PE with Visual Studio (64 bits), replace the `cmake` command with:
- cmake .. -G "Visual Studio 12 Win64" -DCMAKE_CONFIGURATION_TYPES=Release;RelWithDebInfo || exit /b
+ cmake .. -G "Visual Studio 12 Win64" -DCMAKE_CONFIGURATION_TYPES=RelWithDebInfo
For the 32-bit variant, use:
- cmake .. -G "Visual Studio 12" -DCMAKE_CONFIGURATION_TYPES=Release;RelWithDebInfo || exit /b
+ cmake .. -G "Visual Studio 12" -DCMAKE_CONFIGURATION_TYPES=RelWithDebInfo
-After `cmake` has finished, go to the `Slic3r\build` directory and open the `Slic3r.sln` solution file.
-This should open Visual Studio and load all the Slic3r solution containing all the projects.
+After `cmake` has finished, go to the build directory and open the `Slic3r.sln` solution file.
+This should open Visual Studio and load the Slic3r solution containing all the projects.
Make sure you use Visual Studio 2013 to open the solution.
-You can then use the usual Visual Studio controls to build Slic3r.
-If you want to run or debug Slic3r from within Visual Studio, make sure the `slic3r` project is activated.
-There are multiple projects in the Slic3r solution, but only the `slic3r` project is configured with the right
-commands to run Slic3r.
+You can then use the usual Visual Studio controls to build Slic3r (Hit `F5` to build and run with debugger).
+If you want to run or debug Slic3r from within Visual Studio, make sure the `XS` project is activated.
+It should be set as the Startup project by CMake by default, but you might want to check anyway.
+There are multiple projects in the Slic3r solution, but only the `XS` project is configured with the right
+commands to run and debug Slic3r.
+The above cmake commands generate Visual Studio project files with the `RelWithDebInfo` configuration only.
+If you also want to use the `Release` configuration, you can generate Visual Studio projects with:
+
+ -DCMAKE_CONFIGURATION_TYPES=Release;RelWithDebInfo
+
+(The `Debug` configuration is not supported as of now.)
### Building with ninja
-To use [Ninja](TODO), replace the `cmake` and `nmake` commands with:
+To use [Ninja](https://ninja-build.org/), replace the `cmake` and `nmake` commands with:
cmake .. -G Ninja -DCMAKE_BUILD_TYPE=Release
ninja
diff --git a/doc/deps-build/unix-static/Makefile b/doc/deps-build/unix-static/Makefile
index e7588b994..71e46320b 100644
--- a/doc/deps-build/unix-static/Makefile
+++ b/doc/deps-build/unix-static/Makefile
@@ -82,11 +82,11 @@ $(OPENSSL).tar.gz:
libcurl: libopenssl $(CURL).tar.gz
tar -zxvf $(CURL).tar.gz
-# XXX: disable shared?
-# Setting PKG_CONFIG_PATH should make libcurl find our previously built openssl
- cd $(CURL) && PKG_CONFIG_PATH=$(DESTDIR)/usr/local/lib/pkgconfig ./configure \
+# Note: It seems setting custom openssl path doesn't work when pkg-config and system openssl devel libs are installed
+ cd $(CURL) && ./configure \
--enable-static \
--enable-shared \
+ --with-ssl=$(DESTDIR)/usr/local \
--with-pic \
--enable-ipv6 \
--enable-versioned-symbols \
diff --git a/resources/localization/list.txt b/resources/localization/list.txt
index 63919ec35..5a6965d6a 100644
--- a/resources/localization/list.txt
+++ b/resources/localization/list.txt
@@ -1,18 +1,18 @@
-c:\src\Slic3r\xs\src\slic3r\GUI\BedShapeDialog.cpp
-c:\src\Slic3r\xs\src\slic3r\GUI\BedShapeDialog.hpp
-c:\src\Slic3r\xs\src\slic3r\GUI\GUI.cpp
-c:\src\Slic3r\xs\src\slic3r\GUI\Tab.cpp
-c:\src\Slic3r\xs\src\slic3r\GUI\Tab.hpp
-c:\src\Slic3r\xs\src\slic3r\GUI\Field.cpp
-c:\src\Slic3r\xs\src\slic3r\GUI\OptionsGroup.cpp
-c:\src\Slic3r\xs\src\slic3r\GUI\2DBed.cpp
-c:\src\Slic3r\xs\src\slic3r\GUI\PresetHints.cpp
-c:\src\Slic3r\xs\src\slic3r\GUI\Preferences.hpp
-c:\src\Slic3r\xs\src\slic3r\GUI\Preferences.cpp
-C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp
-c:\src\Slic3r\xs\src\libslic3r\GCode\PreviewData.cpp
-c:\src\Slic3r\lib\Slic3r\GUI.pm
-c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm
-c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm
-c:\src\Slic3r\lib\Slic3r\GUI\Plater\2D.pm
-c:\src\Slic3r\lib\Slic3r\GUI\Plater\3DPreview.pm
+xs/src/slic3r/GUI/BedShapeDialog.cpp
+xs/src/slic3r/GUI/BedShapeDialog.hpp
+xs/src/slic3r/GUI/GUI.cpp
+xs/src/slic3r/GUI/Tab.cpp
+xs/src/slic3r/GUI/Tab.hpp
+xs/src/slic3r/GUI/Field.cpp
+xs/src/slic3r/GUI/OptionsGroup.cpp
+xs/src/slic3r/GUI/2DBed.cpp
+xs/src/slic3r/GUI/PresetHints.cpp
+xs/src/slic3r/GUI/Preferences.hpp
+xs/src/slic3r/GUI/Preferences.cpp
+xs/src/libslic3r/PrintConfig.cpp
+xs/src/libslic3r/GCode/PreviewData.cpp
+lib/Slic3r/GUI.pm
+lib/Slic3r/GUI/MainFrame.pm
+lib/Slic3r/GUI/Plater.pm
+lib/Slic3r/GUI/Plater/2D.pm
+lib/Slic3r/GUI/Plater/3DPreview.pm
diff --git a/xs/CMakeLists.txt b/xs/CMakeLists.txt
index a23466862..0d93ede61 100644
--- a/xs/CMakeLists.txt
+++ b/xs/CMakeLists.txt
@@ -630,15 +630,19 @@ elseif (NOT MSVC)
endif ()
if (MSVC)
- # Here we associate some additional properties with the MSVC projects to enable compilation and debugging out of the box.
- # It seems a props file needs to be copied to the same dir as the proj file, otherwise MSVC doesn't load it up.
- # For copying, the configure_file() function seems to work much better than the file() function.
- configure_file("${PROJECT_SOURCE_DIR}/cmake/msvc/xs.wperl64d.props" ${CMAKE_CURRENT_BINARY_DIR} COPYONLY)
- set_target_properties(XS PROPERTIES VS_USER_PROPS "xs.wperl64d.props")
- configure_file("${PROJECT_SOURCE_DIR}/cmake/msvc/slic3r.wperl64d.props" ${CMAKE_CURRENT_BINARY_DIR} COPYONLY)
- set_target_properties(slic3r PROPERTIES VS_USER_PROPS "slic3r.wperl64d.props")
-endif ()
+ # Here we associate some additional properties with the MSVC project to enable compilation and debugging out of the box.
+ set_target_properties(XS PROPERTIES VS_USER_PROPS "${PROJECT_SOURCE_DIR}/cmake/msvc/xs.wperl64d.props")
+endif()
+# l10n
+set(L10N_DIR "${PROJECT_SOURCE_DIR}/resources/localization")
+add_custom_target(pot
+ COMMAND xgettext --keyword=L --from-code=UTF-8 --debug
+ -f "${L10N_DIR}/list.txt"
+ -o "${L10N_DIR}/Slic3rPE.pot"
+ WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
+ COMMENT "Generate pot file from strings in the source tree"
+)
# Installation
install(TARGETS XS DESTINATION ${PERL_VENDORARCH}/auto/Slic3r/XS)
diff --git a/xs/src/slic3r/GUI/PresetBundle.cpp b/xs/src/slic3r/GUI/PresetBundle.cpp
index bf79c6562..7d2501a65 100644
--- a/xs/src/slic3r/GUI/PresetBundle.cpp
+++ b/xs/src/slic3r/GUI/PresetBundle.cpp
@@ -32,6 +32,9 @@
namespace Slic3r {
+static std::vector s_project_options {
+};
+
PresetBundle::PresetBundle() :
prints(Preset::TYPE_PRINT, Preset::print_options()),
filaments(Preset::TYPE_FILAMENT, Preset::filament_options()),
@@ -56,6 +59,8 @@ PresetBundle::PresetBundle() :
this->filaments.load_bitmap_default("spool.png");
this->printers .load_bitmap_default("printer_empty.png");
this->load_compatible_bitmaps();
+
+ this->project_config.apply_only(FullPrintConfig::defaults(), s_project_options);
}
PresetBundle::~PresetBundle()
@@ -223,6 +228,7 @@ DynamicPrintConfig PresetBundle::full_config() const
out.apply(FullPrintConfig());
out.apply(this->prints.get_edited_preset().config);
out.apply(this->printers.get_edited_preset().config);
+ out.apply(this->project_config);
auto *nozzle_diameter = dynamic_cast(out.option("nozzle_diameter"));
size_t num_extruders = nozzle_diameter->values.size();
@@ -412,6 +418,9 @@ void PresetBundle::load_config_file_config(const std::string &name_or_path, bool
}
}
+ // 4) Load the project config values (the per extruder wipe matrix etc).
+ this->project_config.apply_only(config, s_project_options);
+
this->update_compatible_with_printer(false);
}
diff --git a/xs/src/slic3r/GUI/PresetBundle.hpp b/xs/src/slic3r/GUI/PresetBundle.hpp
index e6aea206d..6840df75e 100644
--- a/xs/src/slic3r/GUI/PresetBundle.hpp
+++ b/xs/src/slic3r/GUI/PresetBundle.hpp
@@ -39,6 +39,11 @@ public:
// extruders.size() should be the same as printers.get_edited_preset().config.nozzle_diameter.size()
std::vector filament_presets;
+ // The project configuration values are kept separated from the print/filament/printer preset,
+ // they are being serialized / deserialized from / to the .amf, .3mf, .config, .gcode,
+ // and they are being used by slicing core.
+ DynamicPrintConfig project_config;
+
bool has_defauls_only() const
{ return prints.size() <= 1 && filaments.size() <= 1 && printers.size() <= 1; }
diff --git a/xs/xsp/GUI_Preset.xsp b/xs/xsp/GUI_Preset.xsp
index 0033ebd0e..dc8ebf41c 100644
--- a/xs/xsp/GUI_Preset.xsp
+++ b/xs/xsp/GUI_Preset.xsp
@@ -161,6 +161,8 @@ PresetCollection::arrayref()
Ref print() %code%{ RETVAL = &THIS->prints; %};
Ref filament() %code%{ RETVAL = &THIS->filaments; %};
Ref printer() %code%{ RETVAL = &THIS->printers; %};
+ Ref project_config() %code%{ RETVAL = &THIS->project_config; %};
+
bool has_defauls_only();
std::vector filament_presets() %code%{ RETVAL = THIS->filament_presets; %};