Lay flat - simple rejection of very small surfaces
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@ -680,6 +680,12 @@ void GLGizmoFlatten::update_planes()
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m_planes.back().normal = Pointf3(normal_ptr->x, normal_ptr->y, normal_ptr->z);
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m_planes.back().normal = Pointf3(normal_ptr->x, normal_ptr->y, normal_ptr->z);
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// if this is a just a very small triangle, remove it to speed up further calculations (it would be rejected anyway):
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if (m_planes.back().vertices.size() == 3 &&
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( m_planes.back().vertices[0].distance_to(m_planes.back().vertices[1]) < 1.f
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|| m_planes.back().vertices[0].distance_to(m_planes.back().vertices[2]) < 1.f))
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m_planes.pop_back();
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}
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}
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// Now we'll go through all the polygons, transform the points into xy plane to process them:
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// Now we'll go through all the polygons, transform the points into xy plane to process them:
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