Do not use RaycastManager inside job

Separate Jobs for Creation of volume from creation of Object
This commit is contained in:
Filip Sykala 2022-03-08 19:15:56 +01:00
parent 3b55de7e0b
commit e8cfe35f78
6 changed files with 354 additions and 221 deletions
src/slic3r/GUI/Gizmos

View file

@ -145,30 +145,18 @@ void GLGizmoEmboss::create_volume(ModelVolumeType volume_type, const Vec2d& mous
screen_coor.y() = screen_size.get_height() / 2.;
}
std::optional<int> object_idx;
if (start_volume_creation(volume_type, screen_coor)) return;
std::optional<Transform3d> hit_vol_tr;
const Selection &selection = m_parent.get_selection();
if (!selection.is_empty()) {
object_idx = selection.get_object_idx();
int hovered_id = m_parent.get_first_hover_volume_idx();
if (hovered_id >= 0) {
GLVolume *gl_volume = m_parent.get_volumes().volumes[hovered_id];
hit_vol_tr = gl_volume->get_instance_transformation().get_matrix();
}
}
// start creation of new object
Plater* plater = wxGetApp().plater();
const Camera &camera = plater->get_camera();
auto data = std::make_unique<EmbossDataCreate>(
m_font_manager.get_font().font_file_with_cache,
create_configuration(),
create_volume_name(), volume_type, screen_coor, object_idx,
hit_vol_tr, camera,
plater->build_volume().bed_shape(),
&m_raycast_manager);
auto &worker = plater->get_ui_job_worker();
queue_job(worker, std::make_unique<EmbossCreateJob>(std::move(data)));
const Pointfs &bed_shape = plater->build_volume().bed_shape();
auto &worker = plater->get_ui_job_worker();
auto data = std::make_unique<EmbossDataCreateObject>(
m_font_manager.get_font().font_file_with_cache,
create_configuration(), create_volume_name(),
screen_coor, camera, bed_shape);
queue_job(worker, std::make_unique<EmbossCreateObjectJob>(std::move(data)));
}
#ifdef DRAW_PLACE_TO_ADD_TEXT
@ -599,6 +587,58 @@ void GLGizmoEmboss::set_default_text()
m_text = _u8L("Embossed text");
}
bool GLGizmoEmboss::start_volume_creation(ModelVolumeType volume_type,
const Vec2d &screen_coor)
{
Plater* plater = wxGetApp().plater();
const Selection &selection = m_parent.get_selection();
if (selection.is_empty()) return false;
int hovered_id_signed = m_parent.get_first_hover_volume_idx();
if (hovered_id_signed < 0) return false;
size_t hovered_id = static_cast<size_t>(hovered_id_signed);
auto &volumes = m_parent.get_volumes().volumes;
if (hovered_id >= volumes.size()) return false;
int object_idx_signed = selection.get_object_idx();
if (object_idx_signed < 0) return false;
size_t object_idx = static_cast<size_t>(object_idx_signed);
auto &objects = plater->model().objects;
if (object_idx >= objects.size()) return false;
ModelObject *obj = objects[object_idx];
m_raycast_manager.actualize(obj);
const Camera &camera = plater->get_camera();
std::optional<RaycastManager::Hit> hit =
m_raycast_manager.unproject(screen_coor, camera);
// context menu for add text could be open only by right click on an
// object. After right click, object is selected and object_idx is set
// also hit must exist. But there is proper behavior when hit doesn't
// exists. When this assert appear distquish remove of it.
assert(hit.has_value());
if (!hit.has_value()) return false;
Transform3d hit_object_trmat = m_raycast_manager.get_transformation(hit->tr_key);
GLVolume *gl_volume = volumes[hovered_id];
Transform3d hit_instance_trmat = gl_volume->get_instance_transformation().get_matrix();
// create volume
auto &worker = plater->get_ui_job_worker();
auto data = std::make_unique<EmbossDataCreateVolume>(
m_font_manager.get_font().font_file_with_cache,
create_configuration(), create_volume_name(), volume_type,
screen_coor, object_idx, camera, *hit, hit_object_trmat,
hit_instance_trmat);
queue_job(worker, std::make_unique<EmbossCreateVolumeJob>(std::move(data)));
return true;
}
#include "imgui/imgui_internal.h" // to unfocus input --> ClearActiveID
void GLGizmoEmboss::check_selection()
{