Move toolpaths preview to the plater dialog
This commit is contained in:
parent
98cb9f0e18
commit
e8f242ee3f
5 changed files with 83 additions and 55 deletions
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@ -102,10 +102,13 @@ sub new {
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}
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});
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# Initialize 3D preview canvas
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# Initialize 3D preview and toolpaths preview
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if ($Slic3r::GUI::have_OpenGL) {
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$self->{canvas3D} = Slic3r::GUI::Plater::3D->new($self->{preview_notebook}, $self->{objects}, $self->{model}, $self->{config});
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$self->{preview_notebook}->AddPage($self->{canvas3D}, '3D');
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$self->{toolpaths2D} = Slic3r::GUI::Plater::2DToolpaths->new($self->{preview_notebook}, $self->{print});
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$self->{preview_notebook}->AddPage($self->{toolpaths2D}, 'Preview');
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}
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# toolbar for object manipulation
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@ -169,11 +172,8 @@ sub new {
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# right pane buttons
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$self->{btn_export_gcode} = Wx::Button->new($self, -1, "Export G-code…", wxDefaultPosition, [-1, 30], wxBU_LEFT);
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$self->{btn_export_stl} = Wx::Button->new($self, -1, "Export STL…", wxDefaultPosition, [-1, 30], wxBU_LEFT);
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$self->{btn_toolpaths_preview} = Wx::Button->new($self, -1, "Toolpaths preview…", wxDefaultPosition, [-1, 30], wxBU_LEFT);
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$self->{btn_export_gcode}->SetFont($Slic3r::GUI::small_font);
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$self->{btn_export_stl}->SetFont($Slic3r::GUI::small_font);
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$self->{btn_toolpaths_preview}->SetFont($Slic3r::GUI::small_font);
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$self->{btn_toolpaths_preview}->Disable;
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if ($Slic3r::GUI::have_button_icons) {
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my %icons = qw(
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@ -183,7 +183,6 @@ sub new {
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arrange bricks.png
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export_gcode cog_go.png
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export_stl brick_go.png
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toolpaths_preview joystick.png
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increase add.png
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decrease delete.png
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@ -205,7 +204,6 @@ sub new {
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Slic3r::thread_cleanup();
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});
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EVT_BUTTON($self, $self->{btn_export_stl}, \&export_stl);
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EVT_BUTTON($self, $self->{btn_toolpaths_preview}, \&toolpaths_preview);
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if ($self->{htoolbar}) {
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EVT_TOOL($self, TB_ADD, sub { $self->add; });
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@ -346,7 +344,6 @@ sub new {
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my $right_buttons_sizer = Wx::BoxSizer->new(wxVERTICAL);
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$right_buttons_sizer->Add($presets, 0, wxEXPAND, 0) if defined $presets;
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$right_buttons_sizer->Add($self->{btn_export_gcode}, 0, wxEXPAND | wxTOP, 8);
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$right_buttons_sizer->Add($self->{btn_toolpaths_preview}, 0, wxEXPAND | wxTOP, 2);
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$right_buttons_sizer->Add($self->{btn_export_stl}, 0, wxEXPAND | wxTOP, 2);
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my $right_top_sizer = Wx::BoxSizer->new(wxHORIZONTAL);
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@ -809,7 +806,7 @@ sub schedule_background_process {
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if (defined $self->{apply_config_timer}) {
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$self->{apply_config_timer}->Start(PROCESS_DELAY, 1); # 1 = one shot
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$self->{btn_toolpaths_preview}->Disable;
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$self->{toolpaths2D}->reload_print;
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}
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}
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@ -885,7 +882,7 @@ sub stop_background_process {
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$self->statusbar->SetCancelCallback(undef);
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$self->statusbar->StopBusy;
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$self->statusbar->SetStatusText("");
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$self->{btn_toolpaths_preview}->Disable;
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$self->{toolpaths2D}->reload_print;
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if ($self->{process_thread}) {
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Slic3r::debugf "Killing background process.\n";
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@ -1004,7 +1001,7 @@ sub on_process_completed {
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$self->{process_thread} = undef;
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return if !$result;
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$self->{btn_toolpaths_preview}->Enable;
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$self->{toolpaths2D}->reload_print;
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# if we have an export filename, start a new thread for exporting G-code
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if ($self->{export_gcode_output_file}) {
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@ -1281,19 +1278,6 @@ sub object_settings_dialog {
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}
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}
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sub toolpaths_preview {
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my ($self) = @_;
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# TODO: we should check whether steps are done in $print rather then checking the thread
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if ($self->{process_thread}) {
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Slic3r::GUI::show_error($self, "Unable to show preview while toolpaths are being generated.");
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return;
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}
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my $dlg = Slic3r::GUI::Plater::2DToolpaths::Dialog->new($self, $self->{print});
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$dlg->ShowModal;
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}
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sub object_list_changed {
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my $self = shift;
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@ -3,11 +3,12 @@ use strict;
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use warnings;
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use utf8;
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use List::Util qw();
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use Slic3r::Geometry qw();
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use Slic3r::Print::State ':steps';
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use Wx qw(:misc :sizer :slider :statictext);
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use Wx::Event qw(EVT_SLIDER EVT_KEY_DOWN);
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use base 'Wx::Panel';
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use base qw(Wx::Panel Class::Accessor);
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__PACKAGE__->mk_accessors(qw(print enabled));
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sub new {
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my $class = shift;
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@ -15,17 +16,13 @@ sub new {
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my $self = $class->SUPER::new($parent, -1, wxDefaultPosition);
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# init print
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$self->{print} = $print;
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$self->reload_print;
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# init GUI elements
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my $canvas = $self->{canvas} = Slic3r::GUI::Plater::2DToolpaths::Canvas->new($self, $print);
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my $slider = $self->{slider} = Wx::Slider->new(
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$self, -1,
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0, # default
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0, # min
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scalar(@{$self->{layers_z}})-1, # max
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0, # max
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wxDefaultPosition,
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wxDefaultSize,
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wxVERTICAL | wxSL_INVERSE,
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@ -43,7 +40,8 @@ sub new {
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$sizer->Add($vsizer, 0, wxTOP | wxBOTTOM | wxEXPAND, 5);
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EVT_SLIDER($self, $slider, sub {
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$self->set_z($self->{layers_z}[$slider->GetValue]);
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$self->set_z($self->{layers_z}[$slider->GetValue])
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if $self->enabled;
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});
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EVT_KEY_DOWN($canvas, sub {
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my ($s, $event) = @_;
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@ -62,7 +60,9 @@ sub new {
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$self->SetMinSize($self->GetSize);
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$sizer->SetSizeHints($self);
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$self->set_z($self->{layers_z}[0]);
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# init print
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$self->{print} = $print;
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$self->reload_print;
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return $self;
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}
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@ -70,6 +70,18 @@ sub new {
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sub reload_print {
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my ($self) = @_;
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# we require that there's at least one object and the posSlice step
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# is performed on all of them (this ensures that _shifted_copies was
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# populated and we know the number of layers)
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if (!$self->print->object_step_done(STEP_SLICE)) {
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$self->enabled(0);
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$self->{slider}->Hide;
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$self->{canvas}->Refresh; # clears canvas
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return;
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}
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$self->{canvas}->bb($self->print->total_bounding_box);
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my %z = (); # z => 1
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foreach my $object (@{$self->{print}->objects}) {
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foreach my $layer (@{$object->layers}, @{$object->support_layers}) {
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@ -77,11 +89,16 @@ sub reload_print {
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}
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}
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$self->{layers_z} = [ sort { $a <=> $b } keys %z ];
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###$self->{slider}->SetMax(scalar(@{$self->{layers_z}})-1);
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$self->enabled(1);
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$self->set_z($self->{layers_z}[0]) if @{$self->{layers_z}};
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$self->{slider}->Show;
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}
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sub set_z {
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my ($self, $z) = @_;
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return if !$self->enabled;
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$self->{z_label}->SetLabel(sprintf '%.2f', $z);
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$self->{canvas}->set_z($z);
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}
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@ -89,14 +106,15 @@ sub set_z {
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package Slic3r::GUI::Plater::2DToolpaths::Canvas;
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use Wx::Event qw(EVT_PAINT EVT_SIZE EVT_ERASE_BACKGROUND EVT_IDLE EVT_MOUSEWHEEL EVT_MOUSE_EVENTS);
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use Wx::Event qw(EVT_PAINT EVT_SIZE EVT_ERASE_BACKGROUND EVT_MOUSEWHEEL EVT_MOUSE_EVENTS);
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use OpenGL qw(:glconstants :glfunctions :glufunctions);
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use base qw(Wx::GLCanvas Class::Accessor);
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use Wx::GLCanvas qw(:all);
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use List::Util qw(min first);
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use Slic3r::Geometry qw(scale unscale epsilon);
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use Slic3r::Print::State ':steps';
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__PACKAGE__->mk_accessors(qw(print z layers color init dirty bb));
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__PACKAGE__->mk_accessors(qw(print z layers color init bb));
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# make OpenGL::Array thread-safe
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{
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@ -109,15 +127,12 @@ sub new {
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my $self = $class->SUPER::new($parent);
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$self->print($print);
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$self->bb($self->print->total_bounding_box);
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EVT_PAINT($self, sub {
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my $dc = Wx::PaintDC->new($self);
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$self->Render($dc);
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});
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EVT_SIZE($self, sub { $self->dirty(1) });
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EVT_IDLE($self, sub {
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return unless $self->dirty;
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EVT_SIZE($self, sub {
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return if !$self->IsShownOnScreen;
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$self->Resize( $self->GetSizeWH );
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$self->Refresh;
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@ -152,7 +167,7 @@ sub set_z {
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$self->z($z);
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$self->layers([ @layers ]);
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$self->dirty(1);
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$self->Refresh;
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}
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sub Render {
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@ -164,6 +179,15 @@ sub Render {
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$self->SetCurrent($context);
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$self->InitGL;
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glClearColor(1, 1, 1, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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if (!$self->GetParent->enabled || !$self->layers) {
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glFlush();
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$self->SwapBuffers;
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return;
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}
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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my $bb = $self->bb;
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@ -184,9 +208,6 @@ sub Render {
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glClearColor(1, 1, 1, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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my $skirt_drawn = 0;
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my $brim_drawn = 0;
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foreach my $layer (@{$self->layers}) {
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@ -194,29 +215,37 @@ sub Render {
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my $print_z = $layer->print_z;
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# draw brim
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if ($layer->id == 0 && !$brim_drawn) {
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if ($self->print->step_done(STEP_BRIM) && $layer->id == 0 && !$brim_drawn) {
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$self->color([0, 0, 0]);
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$self->_draw(undef, $print_z, $_) for @{$self->print->brim};
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$brim_drawn = 1;
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}
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if (($self->print->config->skirt_height == -1 || $self->print->config->skirt_height >= $layer->id) && !$skirt_drawn) {
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if ($self->print->step_done(STEP_SKIRT)
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&& ($self->print->config->skirt_height == -1 || $self->print->config->skirt_height > $layer->id)
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&& !$skirt_drawn) {
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$self->color([0, 0, 0]);
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$self->_draw(undef, $print_z, $_) for @{$self->print->skirt};
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$skirt_drawn = 1;
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}
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foreach my $layerm (@{$layer->regions}) {
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$self->color([0.7, 0, 0]);
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$self->_draw($object, $print_z, $_) for @{$layerm->perimeters};
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if ($object->step_done(STEP_PERIMETERS)) {
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$self->color([0.7, 0, 0]);
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$self->_draw($object, $print_z, $_) for @{$layerm->perimeters};
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}
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$self->color([0, 0, 0.7]);
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$self->_draw($object, $print_z, $_) for map @$_, @{$layerm->fills};
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if ($object->step_done(STEP_INFILL)) {
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$self->color([0, 0, 0.7]);
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$self->_draw($object, $print_z, $_) for map @$_, @{$layerm->fills};
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}
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}
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if ($layer->isa('Slic3r::Layer::Support')) {
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$self->color([0, 0, 0]);
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$self->_draw($object, $print_z, $_) for @{$layer->support_fills};
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$self->_draw($object, $print_z, $_) for @{$layer->support_interface_fills};
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if ($object->step_done(STEP_SUPPORTMATERIAL)) {
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if ($layer->isa('Slic3r::Layer::Support')) {
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$self->color([0, 0, 0]);
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$self->_draw($object, $print_z, $_) for @{$layer->support_fills};
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$self->_draw($object, $print_z, $_) for @{$layer->support_interface_fills};
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}
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}
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}
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@ -299,8 +328,7 @@ sub Resize {
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my ($self, $x, $y) = @_;
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return unless $self->GetContext;
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$self->dirty(0);
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$self->SetCurrent($self->GetContext);
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glViewport(0, 0, $x, $y);
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}
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@ -290,6 +290,19 @@ Print::invalidate_all_steps()
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return invalidated;
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}
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// returns true if an object step is done on all objects
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// and there's at least one object
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bool
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Print::step_done(PrintObjectStep step) const
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{
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if (this->objects.empty()) return false;
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FOREACH_OBJECT(this, object) {
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if (!(*object)->state.is_done(step))
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return false;
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}
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return true;
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}
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// returns 0-based indices of used extruders
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std::set<size_t>
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Print::extruders() const
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@ -178,6 +178,7 @@ class Print
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bool invalidate_state_by_config_options(const std::vector<t_config_option_key> &opt_keys);
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bool invalidate_step(PrintStep step);
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bool invalidate_all_steps();
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bool step_done(PrintObjectStep step) const;
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void add_model_object(ModelObject* model_object, int idx = -1);
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bool apply_config(DynamicPrintConfig config);
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@ -156,6 +156,8 @@ _constant()
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bool invalidate_all_steps();
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bool step_done(PrintStep step)
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%code%{ RETVAL = THIS->state.is_done(step); %};
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bool object_step_done(PrintObjectStep step)
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%code%{ RETVAL = THIS->step_done(step); %};
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void set_step_done(PrintStep step)
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%code%{ THIS->state.set_done(step); %};
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void set_step_started(PrintStep step)
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