Decrease quality of preview meshes to improve processing time
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@ -138,7 +138,7 @@ indexed_triangle_set SLAPrint::Steps::generate_preview_vdb(
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bench.start();
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// update preview mesh
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double vscale = 1. / po.m_config.layer_height.getFloat();
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double vscale = 1. / (1.5 * po.m_config.layer_height.getFloat());
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auto voxparams = csg::VoxelizeParams{}
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.voxel_scale(vscale)
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.exterior_bandwidth(1.f)
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