ImGui sliders clamping:
ImGuiWrapper::slider_float now clamps the value returned by imgui by default. Bare ImGui::SliderFloat allows entering off-scale values when entered by keyboard, which is not nice. The protection can be turned off by the last optional parameter.
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1f89b3638c
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e93c5d4f20
8 changed files with 41 additions and 36 deletions
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@ -254,7 +254,7 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
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float widget_align = ImGui::GetCursorPosX();
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ImGui::PushItemWidth(imgui.get_style_scaling() * 120.0f);
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m_adaptive_quality = std::clamp(m_adaptive_quality, 0.0f, 1.f);
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ImGui::SliderFloat("", &m_adaptive_quality, 0.0f, 1.f, "%.2f");
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imgui.slider_float("", &m_adaptive_quality, 0.0f, 1.f, "%.2f");
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ImGui::Separator();
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if (imgui.button(_L("Smooth")))
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@ -186,7 +186,7 @@ void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_l
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m_imgui->text(m_desc.at("cursor_size"));
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ImGui::SameLine(cursor_slider_left);
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ImGui::PushItemWidth(window_width - cursor_slider_left);
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ImGui::SliderFloat(" ", &m_cursor_radius, CursorRadiusMin, CursorRadiusMax, "%.2f");
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m_imgui->slider_float(" ", &m_cursor_radius, CursorRadiusMin, CursorRadiusMax, "%.2f");
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::PushTextWrapPos(max_tooltip_width);
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@ -194,8 +194,6 @@ void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_l
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ImGui::PopTextWrapPos();
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ImGui::EndTooltip();
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}
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// Manually inserted values aren't clamped by ImGui. Zero cursor size results in a crash.
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m_cursor_radius = std::clamp(m_cursor_radius, CursorRadiusMin, CursorRadiusMax);
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ImGui::AlignTextToFramePadding();
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@ -252,7 +250,7 @@ void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_l
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ImGui::SameLine(clipping_slider_left);
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ImGui::PushItemWidth(window_width - clipping_slider_left);
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auto clp_dist = float(m_c->object_clipper()->get_position());
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if (ImGui::SliderFloat(" ", &clp_dist, 0.f, 1.f, "%.2f"))
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if (m_imgui->slider_float(" ", &clp_dist, 0.f, 1.f, "%.2f"))
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m_c->object_clipper()->set_position(clp_dist, true);
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if (ImGui::IsItemHovered()) {
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@ -545,7 +545,7 @@ RENDER_AGAIN:
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m_imgui->text(m_desc.at("offset"));
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ImGui::SameLine(settings_sliders_left);
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ImGui::PushItemWidth(window_width - settings_sliders_left);
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ImGui::SliderFloat(" ", &offset, offset_min, offset_max, "%.1f mm");
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m_imgui->slider_float(" ", &offset, offset_min, offset_max, "%.1f mm");
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::PushTextWrapPos(max_tooltip_width);
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@ -560,7 +560,7 @@ RENDER_AGAIN:
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if (current_mode >= quality_mode) {
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m_imgui->text(m_desc.at("quality"));
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ImGui::SameLine(settings_sliders_left);
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ImGui::SliderFloat(" ", &quality, quality_min, quality_max, "%.1f");
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m_imgui->slider_float(" ", &quality, quality_min, quality_max, "%.1f");
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::PushTextWrapPos(max_tooltip_width);
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@ -576,7 +576,7 @@ RENDER_AGAIN:
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if (current_mode >= closing_d_mode) {
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m_imgui->text(m_desc.at("closing_distance"));
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ImGui::SameLine(settings_sliders_left);
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ImGui::SliderFloat(" ", &closing_d, closing_d_min, closing_d_max, "%.1f mm");
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m_imgui->slider_float(" ", &closing_d, closing_d_min, closing_d_max, "%.1f mm");
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::PushTextWrapPos(max_tooltip_width);
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@ -618,15 +618,19 @@ RENDER_AGAIN:
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ImGui::Separator();
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float diameter_upper_cap = 15.;
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if (m_new_hole_radius > diameter_upper_cap)
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m_new_hole_radius = diameter_upper_cap;
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float diameter_upper_cap = 60.;
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if (m_new_hole_radius * 2.f > diameter_upper_cap)
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m_new_hole_radius = diameter_upper_cap / 2.f;
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m_imgui->text(m_desc.at("hole_diameter"));
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ImGui::SameLine(diameter_slider_left);
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ImGui::PushItemWidth(window_width - diameter_slider_left);
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float diam = 2.f * m_new_hole_radius;
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ImGui::SliderFloat("", &diam, 1.f, diameter_upper_cap, "%.1f mm");
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m_imgui->slider_float("", &diam, 1.f, 15.f, "%.1f mm", 1.f, false);
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// Let's clamp the value (which could have been entered by keyboard) to a larger range
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// than the slider. This allows entering off-scale values and still protects against
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//complete non-sense.
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diam = std::clamp(diam, 0.1f, diameter_upper_cap);
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m_new_hole_radius = diam / 2.f;
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bool clicked = ImGui::IsItemClicked();
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bool edited = ImGui::IsItemEdited();
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@ -634,7 +638,9 @@ RENDER_AGAIN:
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m_imgui->text(m_desc["hole_depth"]);
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ImGui::SameLine(diameter_slider_left);
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ImGui::SliderFloat(" ", &m_new_hole_height, 0.f, 10.f, "%.1f mm");
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m_imgui->slider_float(" ", &m_new_hole_height, 0.f, 10.f, "%.1f mm", 1.f, false);
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// Same as above:
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m_new_hole_height = std::clamp(m_new_hole_height, 0.f, 100.f);
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clicked |= ImGui::IsItemClicked();
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edited |= ImGui::IsItemEdited();
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@ -699,7 +705,7 @@ RENDER_AGAIN:
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ImGui::SameLine(clipping_slider_left);
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ImGui::PushItemWidth(window_width - clipping_slider_left);
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float clp_dist = m_c->object_clipper()->get_position();
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if (ImGui::SliderFloat(" ", &clp_dist, 0.f, 1.f, "%.2f"))
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if (m_imgui->slider_float(" ", &clp_dist, 0.f, 1.f, "%.2f"))
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m_c->object_clipper()->set_position(clp_dist, true);
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// make sure supports are shown/hidden as appropriate
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@ -425,7 +425,7 @@ void GLGizmoMmuSegmentation::on_render_input_window(float x, float y, float bott
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m_imgui->text(m_desc.at("cursor_size"));
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ImGui::SameLine(sliders_width);
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ImGui::PushItemWidth(window_width - sliders_width);
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ImGui::SliderFloat(" ", &m_cursor_radius, CursorRadiusMin, CursorRadiusMax, "%.2f");
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m_imgui->slider_float(" ", &m_cursor_radius, CursorRadiusMin, CursorRadiusMax, "%.2f");
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::PushTextWrapPos(max_tooltip_width);
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@ -433,8 +433,6 @@ void GLGizmoMmuSegmentation::on_render_input_window(float x, float y, float bott
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ImGui::PopTextWrapPos();
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ImGui::EndTooltip();
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}
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// Manually inserted values aren't clamped by ImGui. Zero cursor size results in a crash.
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m_cursor_radius = std::clamp(m_cursor_radius, CursorRadiusMin, CursorRadiusMax);
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m_imgui->checkbox(_L("Split triangles"), m_triangle_splitting_enabled);
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@ -480,7 +478,7 @@ void GLGizmoMmuSegmentation::on_render_input_window(float x, float y, float bott
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ImGui::SameLine(sliders_width);
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ImGui::PushItemWidth(window_width - sliders_width);
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auto clp_dist = float(m_c->object_clipper()->get_position());
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if (ImGui::SliderFloat(" ", &clp_dist, 0.f, 1.f, "%.2f"))
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if (m_imgui->slider_float(" ", &clp_dist, 0.f, 1.f, "%.2f"))
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m_c->object_clipper()->set_position(clp_dist, true);
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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@ -140,7 +140,7 @@ void GLGizmoSeam::on_render_input_window(float x, float y, float bottom_limit)
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m_imgui->text(m_desc.at("cursor_size"));
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ImGui::SameLine(cursor_size_slider_left);
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ImGui::PushItemWidth(window_width - cursor_size_slider_left);
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ImGui::SliderFloat(" ", &m_cursor_radius, CursorRadiusMin, CursorRadiusMax, "%.2f");
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m_imgui->slider_float(" ", &m_cursor_radius, CursorRadiusMin, CursorRadiusMax, "%.2f");
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::PushTextWrapPos(max_tooltip_width);
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@ -148,9 +148,6 @@ void GLGizmoSeam::on_render_input_window(float x, float y, float bottom_limit)
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ImGui::PopTextWrapPos();
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ImGui::EndTooltip();
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}
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// Manually inserted values aren't clamped by ImGui. Zero cursor size results in a crash.
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m_cursor_radius = std::clamp(m_cursor_radius, CursorRadiusMin, CursorRadiusMax);
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ImGui::AlignTextToFramePadding();
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m_imgui->text(m_desc.at("cursor_type"));
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@ -203,7 +200,7 @@ void GLGizmoSeam::on_render_input_window(float x, float y, float bottom_limit)
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ImGui::SameLine(clipping_slider_left);
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ImGui::PushItemWidth(window_width - clipping_slider_left);
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auto clp_dist = float(m_c->object_clipper()->get_position());
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if (ImGui::SliderFloat(" ", &clp_dist, 0.f, 1.f, "%.2f"))
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if (m_imgui->slider_float(" ", &clp_dist, 0.f, 1.f, "%.2f"))
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m_c->object_clipper()->set_position(clp_dist, true);
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if (ImGui::IsItemHovered()) {
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@ -671,7 +671,7 @@ RENDER_AGAIN:
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// - keep updating the head radius during sliding so it is continuosly refreshed in 3D scene
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// - take correct undo/redo snapshot after the user is done with moving the slider
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float initial_value = m_new_point_head_diameter;
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ImGui::SliderFloat("", &m_new_point_head_diameter, 0.1f, diameter_upper_cap, "%.1f");
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m_imgui->slider_float("", &m_new_point_head_diameter, 0.1f, diameter_upper_cap, "%.1f");
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if (ImGui::IsItemClicked()) {
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if (m_old_point_head_diameter == 0.f)
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m_old_point_head_diameter = initial_value;
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@ -731,7 +731,7 @@ RENDER_AGAIN:
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float density = static_cast<const ConfigOptionInt*>(opts[0])->value;
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float minimal_point_distance = static_cast<const ConfigOptionFloat*>(opts[1])->value;
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ImGui::SliderFloat("", &minimal_point_distance, 0.f, 20.f, "%.f mm");
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m_imgui->slider_float("", &minimal_point_distance, 0.f, 20.f, "%.f mm");
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bool slider_clicked = ImGui::IsItemClicked(); // someone clicked the slider
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bool slider_edited = ImGui::IsItemEdited(); // someone is dragging the slider
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bool slider_released = ImGui::IsItemDeactivatedAfterEdit(); // someone has just released the slider
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@ -740,7 +740,7 @@ RENDER_AGAIN:
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m_imgui->text(m_desc.at("points_density"));
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ImGui::SameLine(settings_sliders_left);
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ImGui::SliderFloat(" ", &density, 0.f, 200.f, "%.f %%");
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m_imgui->slider_float(" ", &density, 0.f, 200.f, "%.f %%");
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slider_clicked |= ImGui::IsItemClicked();
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slider_edited |= ImGui::IsItemEdited();
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slider_released |= ImGui::IsItemDeactivatedAfterEdit();
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@ -801,7 +801,7 @@ RENDER_AGAIN:
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ImGui::SameLine(clipping_slider_left);
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ImGui::PushItemWidth(window_width - clipping_slider_left);
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float clp_dist = m_c->object_clipper()->get_position();
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if (ImGui::SliderFloat(" ", &clp_dist, 0.f, 1.f, "%.2f"))
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if (m_imgui->slider_float(" ", &clp_dist, 0.f, 1.f, "%.2f"))
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m_c->object_clipper()->set_position(clp_dist, true);
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@ -406,20 +406,23 @@ void ImGuiWrapper::text_colored(const ImVec4& color, const wxString& label)
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this->text_colored(color, label_utf8.c_str());
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}
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bool ImGuiWrapper::slider_float(const char* label, float* v, float v_min, float v_max, const char* format/* = "%.3f"*/, float power/* = 1.0f*/)
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bool ImGuiWrapper::slider_float(const char* label, float* v, float v_min, float v_max, const char* format/* = "%.3f"*/, float power/* = 1.0f*/, bool clamp /*= true*/)
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{
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return ImGui::SliderFloat(label, v, v_min, v_max, format, power);
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bool ret = ImGui::SliderFloat(label, v, v_min, v_max, format, power);
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if (clamp)
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*v = std::clamp(*v, v_min, v_max);
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return ret;
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}
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bool ImGuiWrapper::slider_float(const std::string& label, float* v, float v_min, float v_max, const char* format/* = "%.3f"*/, float power/* = 1.0f*/)
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bool ImGuiWrapper::slider_float(const std::string& label, float* v, float v_min, float v_max, const char* format/* = "%.3f"*/, float power/* = 1.0f*/, bool clamp /*= true*/)
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{
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return this->slider_float(label.c_str(), v, v_min, v_max, format, power);
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return this->slider_float(label.c_str(), v, v_min, v_max, format, power, clamp);
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}
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bool ImGuiWrapper::slider_float(const wxString& label, float* v, float v_min, float v_max, const char* format/* = "%.3f"*/, float power/* = 1.0f*/)
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bool ImGuiWrapper::slider_float(const wxString& label, float* v, float v_min, float v_max, const char* format/* = "%.3f"*/, float power/* = 1.0f*/, bool clamp /*= true*/)
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{
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auto label_utf8 = into_u8(label);
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return this->slider_float(label_utf8.c_str(), v, v_min, v_max, format, power);
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return this->slider_float(label_utf8.c_str(), v, v_min, v_max, format, power, clamp);
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}
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bool ImGuiWrapper::combo(const wxString& label, const std::vector<std::string>& options, int& selection)
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@ -79,9 +79,12 @@ public:
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void text_colored(const ImVec4& color, const char* label);
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void text_colored(const ImVec4& color, const std::string& label);
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void text_colored(const ImVec4& color, const wxString& label);
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bool slider_float(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f);
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bool slider_float(const std::string& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f);
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bool slider_float(const wxString& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f);
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// Float sliders: Manually inserted values aren't clamped by ImGui.Using this wrapper function does (when clamp==true).
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bool slider_float(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true);
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bool slider_float(const std::string& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true);
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bool slider_float(const wxString& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true);
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bool combo(const wxString& label, const std::vector<std::string>& options, int& selection); // Use -1 to not mark any option as selected
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bool undo_redo_list(const ImVec2& size, const bool is_undo, bool (*items_getter)(const bool, int, const char**), int& hovered, int& selected, int& mouse_wheel);
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void search_list(const ImVec2& size, bool (*items_getter)(int, const char** label, const char** tooltip), char* search_str,
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