WIP Cut: Fixed transformation of a cut plane and a clipper.
+ Fixed a picking of the scaled grabbers + Code refactoring
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@ -2,11 +2,9 @@
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#define slic3r_GLGizmoCut_hpp_
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#include "GLGizmoBase.hpp"
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#include "GLGizmoRotate.hpp"
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#include "GLGizmoMove.hpp"
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#include "slic3r/GUI/GLModel.hpp"
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#include "libslic3r/TriangleMesh.hpp"
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#include "libslic3r/ObjectID.hpp"
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#include "libslic3r/Model.hpp"
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namespace Slic3r {
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@ -100,9 +98,6 @@ class GLGizmoCut3D : public GLGizmoBase
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bool m_has_invalid_connector{ false };
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Matrix3d m_rotation_matrix;
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Vec3d m_rotations{ Vec3d::Zero() };
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bool m_show_shortcuts{ false };
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std::vector<std::pair<wxString, wxString>> m_shortcuts;
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@ -150,7 +145,7 @@ public:
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bool on_mouse(const wxMouseEvent &mouse_event) override;
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void shift_cut_z(double delta);
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void rotate_vec3d_around_center(Vec3d& vec, const Vec3d& angles, const Vec3d& center);
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void rotate_vec3d_around_plane_center(Vec3d&vec);
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void put_connetors_on_cut_plane(const Vec3d& cp_normal, double cp_offset);
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void update_clipper();
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void update_clipper_on_render();
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@ -174,6 +169,13 @@ protected:
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void on_stop_dragging() override;
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void on_render() override;
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void render_debug_block();
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void adjust_window_position(float x, float y, float bottom_limit);
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void render_connectors_editing(CutConnectors &connectors);
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void render_cut_plane_editing(CutConnectors &connectors);
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void init_input_window_data(CutConnectors &connectors);
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void render_input_window_warning() const;
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virtual void on_register_raycasters_for_picking() override;
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virtual void on_unregister_raycasters_for_picking() override;
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void update_raycasters_for_picking();
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@ -204,12 +206,13 @@ private:
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void discard_cut_line_processing();
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void render_cut_plane();
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void render_cut_center_graber();
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void render_cut_center_grabber();
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void render_cut_line();
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void perform_cut(const Selection& selection);
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void set_center_pos(const Vec3d& center_pos, bool force = false);
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void perform_cut(const Selection&selection);
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void set_center_pos(const Vec3d¢er_pos, bool force = false);
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bool update_bb();
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void init_picking_models();
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void init_rendering_items();
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void reset_connectors();
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void update_connector_shape();
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void update_model_object();
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