cut_mesh(): new parameter to optionally not triangulate the caps.
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2 changed files with 33 additions and 28 deletions
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@ -1179,6 +1179,7 @@ std::vector<ExPolygons> slice_mesh_ex(
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return layers;
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}
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// Remove duplicates of slice_vertices, optionally triangulate the cut.
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static void triangulate_slice(
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indexed_triangle_set &its,
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IntersectionLines &lines,
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@ -1186,7 +1187,8 @@ static void triangulate_slice(
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// Vertices of the original (unsliced) mesh. Newly added vertices are those on the slice.
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int num_original_vertices,
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// Z height of the slice.
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float z)
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float z,
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bool triangulate)
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{
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sort_remove_duplicates(slice_vertices);
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@ -1230,33 +1232,35 @@ static void triangulate_slice(
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f(i) = map_duplicate_vertex[f(i) - num_original_vertices];
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}
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size_t idx_vertex_new_first = its.vertices.size();
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Pointf3s triangles = triangulate_expolygons_3d(make_expolygons_simple(lines), z, true);
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for (size_t i = 0; i < triangles.size(); ) {
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stl_triangle_vertex_indices facet;
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for (size_t j = 0; j < 3; ++ j) {
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Vec3f v = triangles[i ++].cast<float>();
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auto it = lower_bound_by_predicate(map_vertex_to_index.begin(), map_vertex_to_index.end(),
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[&v](const std::pair<Vec2f, int> &l) { return l.first.x() < v.x() || (l.first.x() == v.x() && l.first.y() < v.y()); });
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int idx = -1;
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if (it != map_vertex_to_index.end() && it->first.x() == v.x() && it->first.y() == v.y())
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idx = it->second;
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else {
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// Try to find the vertex in the list of newly added vertices. Those vertices are not matched on the cut and they shall be rare.
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for (size_t k = idx_vertex_new_first; k < its.vertices.size(); ++ k)
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if (its.vertices[k] == v) {
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idx = int(k);
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break;
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if (triangulate) {
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size_t idx_vertex_new_first = its.vertices.size();
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Pointf3s triangles = triangulate_expolygons_3d(make_expolygons_simple(lines), z, true);
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for (size_t i = 0; i < triangles.size(); ) {
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stl_triangle_vertex_indices facet;
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for (size_t j = 0; j < 3; ++ j) {
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Vec3f v = triangles[i ++].cast<float>();
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auto it = lower_bound_by_predicate(map_vertex_to_index.begin(), map_vertex_to_index.end(),
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[&v](const std::pair<Vec2f, int> &l) { return l.first.x() < v.x() || (l.first.x() == v.x() && l.first.y() < v.y()); });
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int idx = -1;
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if (it != map_vertex_to_index.end() && it->first.x() == v.x() && it->first.y() == v.y())
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idx = it->second;
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else {
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// Try to find the vertex in the list of newly added vertices. Those vertices are not matched on the cut and they shall be rare.
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for (size_t k = idx_vertex_new_first; k < its.vertices.size(); ++ k)
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if (its.vertices[k] == v) {
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idx = int(k);
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break;
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}
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if (idx == -1) {
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idx = int(its.vertices.size());
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its.vertices.emplace_back(v);
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}
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if (idx == -1) {
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idx = int(its.vertices.size());
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its.vertices.emplace_back(v);
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}
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facet(j) = idx;
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}
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facet(j) = idx;
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if (facet(0) != facet(1) && facet(0) != facet(2) && facet(1) != facet(2))
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its.indices.emplace_back(facet);
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}
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if (facet(0) != facet(1) && facet(0) != facet(2) && facet(1) != facet(2))
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its.indices.emplace_back(facet);
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}
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// Remove vertices, which are not referenced by any face.
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@ -1266,7 +1270,7 @@ static void triangulate_slice(
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// its_remove_degenerate_faces(its);
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}
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void cut_mesh(const indexed_triangle_set &mesh, float z, indexed_triangle_set *upper, indexed_triangle_set *lower)
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void cut_mesh(const indexed_triangle_set &mesh, float z, indexed_triangle_set *upper, indexed_triangle_set *lower, bool triangulate_caps)
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{
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assert(upper || lower);
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if (upper == nullptr && lower == nullptr)
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@ -1413,10 +1417,10 @@ void cut_mesh(const indexed_triangle_set &mesh, float z, indexed_triangle_set *u
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}
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if (upper != nullptr)
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triangulate_slice(*upper, upper_lines, upper_slice_vertices, int(mesh.vertices.size()), z);
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triangulate_slice(*upper, upper_lines, upper_slice_vertices, int(mesh.vertices.size()), z, triangulate_caps);
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if (lower != nullptr)
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triangulate_slice(*lower, lower_lines, lower_slice_vertices, int(mesh.vertices.size()), z);
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triangulate_slice(*lower, lower_lines, lower_slice_vertices, int(mesh.vertices.size()), z, triangulate_caps);
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}
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}
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@ -76,7 +76,8 @@ void cut_mesh(
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const indexed_triangle_set &mesh,
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float z,
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indexed_triangle_set *upper,
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indexed_triangle_set *lower);
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indexed_triangle_set *lower,
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bool triangulate_caps = true);
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}
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