XYZ mirroring from plater
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ec7bb40da9
commit
e9910a2c0b
7 changed files with 84 additions and 2 deletions
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@ -206,6 +206,18 @@ sub _init_menubar {
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$plater->rotate(undef, Z);
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});
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my $flipMenu = Wx::Menu->new;
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$self->{object_menu}->AppendSubMenu($flipMenu, "Flip…", 'Mirror the selected object');
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$self->_append_menu_item($flipMenu, "Along X axis…", 'Mirror the selected object along the X axis', sub {
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$plater->flip(X);
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});
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$self->_append_menu_item($flipMenu, "Along Y axis…", 'Mirror the selected object along the Y axis', sub {
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$plater->flip(Y);
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});
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$self->_append_menu_item($flipMenu, "Along Z axis…", 'Mirror the selected object along the Z axis', sub {
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$plater->flip(Z);
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});
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$self->_append_menu_item($self->{object_menu}, "Scale…", 'Scale the selected object by an arbitrary factor', sub {
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$plater->changescale;
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});
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@ -578,8 +578,8 @@ sub rotate {
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} else {
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# rotation around X and Y needs to be performed on mesh
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# so we first apply any Z rotation
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if ($model_object->instances->[0]->rotation != 0) {
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$model_object->rotate(deg2rad($model_object->instances->[0]->rotation), Z);
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if ($model_instance->rotation != 0) {
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$model_object->rotate(deg2rad($model_instance->rotation), Z);
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$_->set_rotation(0) for @{ $model_object->instances };
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}
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$model_object->rotate(deg2rad($angle), $axis);
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@ -598,6 +598,35 @@ sub rotate {
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$self->{canvas}->Refresh;
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}
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sub flip {
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my ($self, $axis) = @_;
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my ($obj_idx, $object) = $self->selected_object;
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return if !defined $obj_idx;
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my $model_object = $self->{model}->objects->[$obj_idx];
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my $model_instance = $model_object->instances->[0];
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# apply Z rotation before flipping
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if ($model_instance->rotation != 0) {
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$model_object->rotate(deg2rad($model_instance->rotation), Z);
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$_->set_rotation(0) for @{ $model_object->instances };
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}
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$model_object->flip($axis);
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$model_object->update_bounding_box;
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$self->make_thumbnail($obj_idx);
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# update print and start background processing
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$self->stop_background_process;
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$self->{print}->add_model_object($model_object, $obj_idx);
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$self->schedule_background_process;
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$self->selection_changed; # refresh info (size etc.)
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$self->update;
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$self->{canvas}->Refresh;
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}
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sub changescale {
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my $self = shift;
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@ -479,6 +479,19 @@ sub rotate {
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$self->invalidate_bounding_box;
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}
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sub flip {
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my ($self, $axis) = @_;
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if ($axis == X) {
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$_->mesh->flip_x for @{$self->volumes};
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} elsif ($axis == Y) {
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$_->mesh->flip_y for @{$self->volumes};
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} elsif ($axis == Z) {
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$_->mesh->flip_z for @{$self->volumes};
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}
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$self->invalidate_bounding_box;
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}
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sub materials_count {
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my $self = shift;
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@ -193,6 +193,21 @@ void TriangleMesh::rotate_z(float angle)
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stl_rotate_z(&(this->stl), angle);
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}
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void TriangleMesh::flip_x()
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{
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stl_mirror_yz(&this->stl);
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}
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void TriangleMesh::flip_y()
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{
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stl_mirror_xz(&this->stl);
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}
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void TriangleMesh::flip_z()
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{
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stl_mirror_xy(&this->stl);
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}
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void TriangleMesh::align_to_origin()
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{
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this->translate(
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@ -34,6 +34,9 @@ class TriangleMesh
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void rotate_x(float angle);
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void rotate_y(float angle);
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void rotate_z(float angle);
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void flip_x();
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void flip_y();
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void flip_z();
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void align_to_origin();
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void rotate(double angle, Point* center);
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TriangleMeshPtrs split() const;
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@ -295,6 +295,9 @@ stl_mirror_xy(stl_file *stl)
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stl->stats.max.z = temp_size;
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stl->stats.min.z *= -1.0;
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stl->stats.max.z *= -1.0;
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stl_reverse_all_facets(stl);
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stl->stats.facets_reversed -= stl->stats.number_of_facets; // for not altering stats
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}
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void
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@ -316,6 +319,8 @@ stl_mirror_yz(stl_file *stl)
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stl->stats.max.x = temp_size;
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stl->stats.min.x *= -1.0;
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stl->stats.max.x *= -1.0;
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stl_reverse_all_facets(stl);
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stl->stats.facets_reversed -= stl->stats.number_of_facets; // for not altering stats
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}
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void
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@ -337,6 +342,8 @@ stl_mirror_xz(stl_file *stl)
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stl->stats.max.y = temp_size;
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stl->stats.min.y *= -1.0;
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stl->stats.max.y *= -1.0;
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stl_reverse_all_facets(stl);
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stl->stats.facets_reversed -= stl->stats.number_of_facets; // for not altering stats
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}
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static float get_volume(stl_file *stl)
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@ -23,6 +23,9 @@
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void rotate_x(float angle);
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void rotate_y(float angle);
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void rotate_z(float angle);
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void flip_x();
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void flip_y();
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void flip_z();
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void align_to_origin();
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void rotate(double angle, Point* center);
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TriangleMeshPtrs split();
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