Support generator parallelized.
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@ -162,8 +162,7 @@ private:
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const PrintObject &object,
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const MyLayersPtr &bottom_contacts,
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const MyLayersPtr &top_contacts,
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MyLayerStorage &layer_storage,
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const coordf_t max_object_layer_height) const;
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MyLayerStorage &layer_storage) const;
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// Fill in the base layers with polygons.
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void generate_base_layers(
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@ -171,12 +170,11 @@ private:
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const MyLayersPtr &bottom_contacts,
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const MyLayersPtr &top_contacts,
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MyLayersPtr &intermediate_layers,
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std::vector<Polygons> &layer_support_areas) const;
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const std::vector<Polygons> &layer_support_areas) const;
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// Generate raft layers, also expand the 1st support layer
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// in case there is no raft layer to improve support adhesion.
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MyLayersPtr generate_raft_base(
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const PrintObject &object,
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const MyLayersPtr &top_contacts,
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const MyLayersPtr &interface_layers,
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const MyLayersPtr &base_layers,
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@ -184,7 +182,6 @@ private:
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// Turn some of the base layers into interface layers.
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MyLayersPtr generate_interface_layers(
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const PrintObject &object,
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const MyLayersPtr &bottom_contacts,
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const MyLayersPtr &top_contacts,
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MyLayersPtr &intermediate_layers,
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