Multiple objects autoplating (--merge, from command line only)
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MANIFEST
@ -28,11 +28,11 @@ lib/Slic3r/GUI/OptionsGroup.pm
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lib/Slic3r/GUI/SkeinPanel.pm
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lib/Slic3r/Layer.pm
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lib/Slic3r/Line.pm
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lib/Slic3r/Perimeter.pm
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lib/Slic3r/Point.pm
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lib/Slic3r/Polygon.pm
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lib/Slic3r/Polyline.pm
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lib/Slic3r/Print.pm
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lib/Slic3r/Print/Object.pm
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lib/Slic3r/Skein.pm
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lib/Slic3r/Surface.pm
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lib/Slic3r/SVG.pm
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@ -95,6 +95,8 @@ The author is Alessandro Ranellucci (me).
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--post-process Generated G-code will be processed with the supplied script;
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call this more than once to process through multiple scripts.
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--export-svg Export a SVG file containing slices instead of G-code.
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--merge If multiple files are supplied, they will be composed into a single
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print rather than processed individually.
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Printer options:
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--nozzle-diameter Diameter of nozzle in mm (default: 0.5)
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@ -28,11 +28,11 @@ use Slic3r::Format::STL;
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use Slic3r::Geometry qw(PI);
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use Slic3r::Layer;
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use Slic3r::Line;
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use Slic3r::Perimeter;
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use Slic3r::Point;
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use Slic3r::Polygon;
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use Slic3r::Polyline;
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use Slic3r::Print;
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use Slic3r::Print::Object;
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use Slic3r::Skein;
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use Slic3r::Surface;
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use Slic3r::TriangleMesh;
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@ -2,7 +2,7 @@ package Slic3r::Layer;
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use Moo;
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use Math::Clipper ':all';
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use Slic3r::Geometry qw(scale collinear X Y A B PI rad2deg_dir bounding_box_center);
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use Slic3r::Geometry qw(scale unscale collinear X Y A B PI rad2deg_dir bounding_box_center shortest_path);
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use Slic3r::Geometry::Clipper qw(union_ex diff_ex intersection_ex xor_ex is_counter_clockwise);
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# a sequential number of layer, starting at 0
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@ -58,13 +58,6 @@ has 'perimeters' => (
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default => sub { [] },
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);
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# ordered collection of extrusion paths to build skirt loops
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has 'skirts' => (
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is => 'rw',
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#isa => 'ArrayRef[Slic3r::ExtrusionLoop]',
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default => sub { [] },
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);
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# ordered collection of extrusion paths to fill surfaces for support material
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has 'support_fills' => (
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is => 'rw',
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@ -167,6 +160,143 @@ sub make_surfaces {
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}
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}
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sub make_perimeters {
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my $self = shift;
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Slic3r::debugf "Making perimeters for layer %d\n", $self->id;
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# this array will hold one arrayref per original surface (island);
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# each item of this arrayref is an arrayref representing a depth (from outer
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# perimeters to inner); each item of this arrayref is an ExPolygon:
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# @perimeters = (
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# [ # first island
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# [ Slic3r::ExPolygon, Slic3r::ExPolygon... ], #depth 0: outer loop
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# [ Slic3r::ExPolygon, Slic3r::ExPolygon... ], #depth 1: inner loop
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# ],
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# [ # second island
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# ...
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# ]
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# )
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my @perimeters = (); # one item per depth; each item
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# organize islands using a shortest path search
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my @surfaces = @{shortest_path([
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map [ $_->contour->[0], $_ ], @{$self->slices},
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])};
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# for each island:
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foreach my $surface (@surfaces) {
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my @last_offsets = ($surface->expolygon);
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my $distance = 0;
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# experimental hole compensation (see ArcCompensation in the RepRap wiki)
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foreach my $hole ($last_offsets[0]->holes) {
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my $area = abs($hole->area);last;
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next unless $area <= $Slic3r::small_perimeter_area;
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my $radius = sqrt($area / PI);
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my $new_radius = (scale($Slic3r::flow_width) + sqrt((scale($Slic3r::flow_width)**2) + (4*($radius**2)))) / 2;
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@$hole = map Slic3r::Point->new($_), @{ +($hole->offset(+ ($new_radius - $radius)))[0] };
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}
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# create other offsets
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push @perimeters, [];
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for (my $loop = 0; $loop < $Slic3r::perimeters; $loop++) {
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# offsetting a polygon can result in one or many offset polygons
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@last_offsets = map $_->offset_ex(-$distance), @last_offsets if $distance;
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last if !@last_offsets;
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push @{ $perimeters[-1] }, [@last_offsets];
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# offset distance for inner loops
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$distance = scale $Slic3r::flow_spacing;
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}
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# create one more offset to be used as boundary for fill
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{
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my @fill_boundaries = map $_->offset_ex(-$distance), @last_offsets;
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push @{ $self->fill_boundaries }, @fill_boundaries;
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# detect the small gaps that we need to treat like thin polygons,
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# thus generating the skeleton and using it to fill them
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my $small_gaps = diff_ex(
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[ map @$_, map $_->offset_ex(-$distance/2), map @$_, @{$perimeters[-1]} ],
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[ map @$_, map $_->offset_ex(+$distance/2), @fill_boundaries ],
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);
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push @{ $self->thin_fills },
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grep $_,
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map $_->medial_axis(scale $Slic3r::flow_width),
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@$small_gaps if 0;
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}
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}
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# process one island (original surface) at time
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foreach my $island (@perimeters) {
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# do holes starting from innermost one
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my @holes = ();
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my @hole_depths = map [ map $_->holes, @$_ ], @$island;
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# organize the outermost hole loops using a shortest path search
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@{$hole_depths[0]} = @{shortest_path([
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map [ $_->[0], $_ ], @{$hole_depths[0]},
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])};
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CYCLE: while (map @$_, @hole_depths) {
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shift @hole_depths while !@{$hole_depths[0]};
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# take first available hole
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push @holes, shift @{$hole_depths[0]};
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my $current_depth = 0;
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while (1) {
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$current_depth++;
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# look for the hole containing this one if any
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next CYCLE if !$hole_depths[$current_depth];
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my $parent_hole;
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for (@{$hole_depths[$current_depth]}) {
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if ($_->encloses_point($holes[-1]->[0])) {
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$parent_hole = $_;
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last;
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}
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}
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next CYCLE if !$parent_hole;
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# look for other holes contained in such parent
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for (@{$hole_depths[$current_depth-1]}) {
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if ($parent_hole->encloses_point($_->[0])) {
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# we have a sibling, so let's move onto next iteration
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next CYCLE;
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}
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}
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push @holes, $parent_hole;
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@{$hole_depths[$current_depth]} = grep $_ ne $parent_hole, @{$hole_depths[$current_depth]};
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}
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}
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foreach my $hole (@holes) {
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push @{ $self->perimeters }, Slic3r::ExtrusionLoop->new(polygon => $hole, role => 'perimeter');
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}
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# do contours starting from innermost one
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foreach my $contour (map $_->contour, map @$_, reverse @$island) {
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push @{ $self->perimeters }, Slic3r::ExtrusionLoop->new(polygon => $contour, role => 'perimeter');
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}
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}
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# detect small perimeters by checking their area
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for (@{ $self->perimeters }) {
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$_->role('small-perimeter') if abs($_->polygon->area) < $Slic3r::small_perimeter_area;
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}
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# add thin walls as perimeters
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for (@{ $self->thin_walls }) {
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if ($_->isa('Slic3r::Polygon')) {
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push @{ $self->perimeters }, Slic3r::ExtrusionLoop->new(polygon => $_, role => 'perimeter');
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} else {
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push @{ $self->perimeters }, Slic3r::ExtrusionPath->new(polyline => $_, role => 'perimeter');
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}
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}
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}
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sub prepare_fill_surfaces {
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my $self = shift;
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@ -1,146 +0,0 @@
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package Slic3r::Perimeter;
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use Moo;
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use Math::Clipper ':all';
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use Slic3r::Geometry qw(X Y PI shortest_path scale unscale);
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use Slic3r::Geometry::Clipper qw(diff_ex);
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sub make_perimeter {
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my $self = shift;
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my ($layer) = @_;
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Slic3r::debugf "Making perimeters for layer %d\n", $layer->id;
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# this array will hold one arrayref per original surface (island);
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# each item of this arrayref is an arrayref representing a depth (from outer
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# perimeters to inner); each item of this arrayref is an ExPolygon:
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# @perimeters = (
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# [ # first island
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# [ Slic3r::ExPolygon, Slic3r::ExPolygon... ], #depth 0: outer loop
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# [ Slic3r::ExPolygon, Slic3r::ExPolygon... ], #depth 1: inner loop
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# ],
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# [ # second island
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# ...
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# ]
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# )
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my @perimeters = (); # one item per depth; each item
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# organize islands using a shortest path search
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my @surfaces = @{shortest_path([
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map [ $_->contour->[0], $_ ], @{$layer->slices},
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])};
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# for each island:
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foreach my $surface (@surfaces) {
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my @last_offsets = ($surface->expolygon);
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my $distance = 0;
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# experimental hole compensation (see ArcCompensation in the RepRap wiki)
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foreach my $hole ($last_offsets[0]->holes) {
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my $area = abs($hole->area);last;
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next unless $area <= $Slic3r::small_perimeter_area;
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my $radius = sqrt($area / PI);
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my $new_radius = (scale($Slic3r::flow_width) + sqrt((scale($Slic3r::flow_width)**2) + (4*($radius**2)))) / 2;
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@$hole = map Slic3r::Point->new($_), @{ +($hole->offset(+ ($new_radius - $radius)))[0] };
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}
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# create other offsets
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push @perimeters, [];
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for (my $loop = 0; $loop < $Slic3r::perimeters; $loop++) {
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# offsetting a polygon can result in one or many offset polygons
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@last_offsets = map $_->offset_ex(-$distance), @last_offsets if $distance;
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last if !@last_offsets;
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push @{ $perimeters[-1] }, [@last_offsets];
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# offset distance for inner loops
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$distance = scale $Slic3r::flow_spacing;
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}
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# create one more offset to be used as boundary for fill
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{
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my @fill_boundaries = map $_->offset_ex(-$distance), @last_offsets;
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push @{ $layer->fill_boundaries }, @fill_boundaries;
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# detect the small gaps that we need to treat like thin polygons,
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# thus generating the skeleton and using it to fill them
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my $small_gaps = diff_ex(
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[ map @$_, map $_->offset_ex(-$distance/2), map @$_, @{$perimeters[-1]} ],
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[ map @$_, map $_->offset_ex(+$distance/2), @fill_boundaries ],
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);
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push @{ $layer->thin_fills },
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grep $_,
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map $_->medial_axis(scale $Slic3r::flow_width),
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@$small_gaps if 0;
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}
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}
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# process one island (original surface) at time
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foreach my $island (@perimeters) {
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# do holes starting from innermost one
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my @holes = ();
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my @hole_depths = map [ map $_->holes, @$_ ], @$island;
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# organize the outermost hole loops using a shortest path search
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@{$hole_depths[0]} = @{shortest_path([
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map [ $_->[0], $_ ], @{$hole_depths[0]},
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])};
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CYCLE: while (map @$_, @hole_depths) {
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shift @hole_depths while !@{$hole_depths[0]};
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# take first available hole
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push @holes, shift @{$hole_depths[0]};
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my $current_depth = 0;
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while (1) {
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$current_depth++;
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# look for the hole containing this one if any
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next CYCLE if !$hole_depths[$current_depth];
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my $parent_hole;
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for (@{$hole_depths[$current_depth]}) {
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if ($_->encloses_point($holes[-1]->[0])) {
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$parent_hole = $_;
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last;
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}
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}
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next CYCLE if !$parent_hole;
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# look for other holes contained in such parent
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for (@{$hole_depths[$current_depth-1]}) {
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if ($parent_hole->encloses_point($_->[0])) {
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# we have a sibling, so let's move onto next iteration
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next CYCLE;
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}
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}
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push @holes, $parent_hole;
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@{$hole_depths[$current_depth]} = grep $_ ne $parent_hole, @{$hole_depths[$current_depth]};
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}
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}
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foreach my $hole (@holes) {
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push @{ $layer->perimeters }, Slic3r::ExtrusionLoop->new(polygon => $hole, role => 'perimeter');
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}
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# do contours starting from innermost one
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foreach my $contour (map $_->contour, map @$_, reverse @$island) {
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push @{ $layer->perimeters }, Slic3r::ExtrusionLoop->new(polygon => $contour, role => 'perimeter');
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}
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}
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# detect small perimeters by checking their area
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for (@{ $layer->perimeters }) {
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$_->role('small-perimeter') if abs($_->polygon->area) < $Slic3r::small_perimeter_area;
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}
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# add thin walls as perimeters
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for (@{ $layer->thin_walls }) {
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if ($_->isa('Slic3r::Polygon')) {
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push @{ $layer->perimeters }, Slic3r::ExtrusionLoop->new(polygon => $_, role => 'perimeter');
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} else {
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push @{ $layer->perimeters }, Slic3r::ExtrusionPath->new(polyline => $_, role => 'perimeter');
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}
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}
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}
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1;
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@ -1,38 +1,34 @@
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package Slic3r::Print;
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use Moo;
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use Config;
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use Math::ConvexHull 1.0.4 qw(convex_hull);
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use Slic3r::Geometry qw(X Y Z PI MIN MAX scale unscale move_points);
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use Slic3r::Geometry::Clipper qw(explode_expolygons safety_offset diff_ex intersection_ex
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union_ex offset JT_ROUND JT_MITER);
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use Slic3r::Geometry qw(X Y Z PI scale unscale move_points);
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use Slic3r::Geometry::Clipper qw(diff_ex union_ex offset JT_ROUND);
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has 'x_length' => (is => 'ro', required => 1);
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has 'y_length' => (is => 'ro', required => 1);
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has 'objects' => (is => 'rw', default => sub {[]});
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has 'copies' => (is => 'rw', default => sub {[]}); # obj_idx => [copies...]
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has 'total_x_length' => (is => 'rw'); # including duplicates
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has 'total_y_length' => (is => 'rw'); # including duplicates
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has 'copies' => (is => 'rw', default => sub {[]});
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has 'total_extrusion_length' => (is => 'rw');
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has 'layers' => (
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traits => ['Array'],
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# ordered collection of extrusion paths to build skirt loops
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has 'skirt' => (
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is => 'rw',
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#isa => 'ArrayRef[Slic3r::Layer]',
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#isa => 'ArrayRef[Slic3r::ExtrusionLoop]',
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default => sub { [] },
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);
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has 'total_extrusion_length' => (is => 'rw');
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sub new_from_mesh {
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my $class = shift;
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sub add_object_from_mesh {
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my $self = shift;
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my ($mesh) = @_;
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$mesh->rotate($Slic3r::rotate);
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$mesh->scale($Slic3r::scale / $Slic3r::scaling_factor);
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$mesh->align_to_origin;
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# initialize print job
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# initialize print object
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my @size = $mesh->size;
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my $print = $class->new(
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my $object = Slic3r::Print::Object->new(
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x_length => $size[X],
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y_length => $size[Y],
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);
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@ -42,7 +38,7 @@ sub new_from_mesh {
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my $apply_lines = sub {
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my $lines = shift;
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foreach my $layer_id (keys %$lines) {
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my $layer = $print->layer($layer_id);
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my $layer = $object->layer($layer_id);
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$layer->add_line($_) for @{ $lines->{$layer_id} };
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}
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};
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@ -53,7 +49,7 @@ sub new_from_mesh {
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my $q = shift;
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my $result_lines = {};
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while (defined (my $facet_id = $q->dequeue)) {
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my $lines = $mesh->slice_facet($print, $facet_id);
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my $lines = $mesh->slice_facet($object, $facet_id);
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foreach my $layer_id (keys %$lines) {
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$result_lines->{$layer_id} ||= [];
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push @{ $result_lines->{$layer_id} }, @{ $lines->{$layer_id} };
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@ -66,19 +62,19 @@ sub new_from_mesh {
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},
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no_threads_cb => sub {
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for (0..$#{$mesh->facets}) {
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my $lines = $mesh->slice_facet($print, $_);
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my $lines = $mesh->slice_facet($object, $_);
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$apply_lines->($lines);
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}
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},
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);
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}
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die "Invalid input file\n" if !@{$print->layers};
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die "Invalid input file\n" if !@{$object->layers};
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# remove last layer if empty
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# (we might have created it because of the $max_layer = ... + 1 code below)
|
||||
pop @{$print->layers} if !@{$print->layers->[-1]->surfaces} && !@{$print->layers->[-1]->lines};
|
||||
pop @{$object->layers} if !@{$object->layers->[-1]->surfaces} && !@{$object->layers->[-1]->lines};
|
||||
|
||||
foreach my $layer (@{ $print->layers }) {
|
||||
foreach my $layer (@{ $object->layers }) {
|
||||
Slic3r::debugf "Making surfaces for layer %d (slice z = %f):\n",
|
||||
$layer->id, unscale $layer->slice_z if $Slic3r::debug;
|
||||
|
||||
@ -98,8 +94,8 @@ sub new_from_mesh {
|
||||
|
||||
# detect slicing errors
|
||||
my $warning_thrown = 0;
|
||||
for (my $i = 0; $i <= $#{$print->layers}; $i++) {
|
||||
my $layer = $print->layers->[$i];
|
||||
for my $i (0 .. $#{$object->layers}) {
|
||||
my $layer = $object->layers->[$i];
|
||||
next unless $layer->slicing_errors;
|
||||
if (!$warning_thrown) {
|
||||
warn "The model has overlapping or self-intersecting facets. I tried to repair it, "
|
||||
@ -112,15 +108,15 @@ sub new_from_mesh {
|
||||
Slic3r::debugf "Attempting to repair layer %d\n", $i;
|
||||
|
||||
my (@upper_surfaces, @lower_surfaces);
|
||||
for (my $j = $i+1; $j <= $#{$print->layers}; $j++) {
|
||||
if (!$print->layers->[$j]->slicing_errors) {
|
||||
@upper_surfaces = @{$print->layers->[$j]->slices};
|
||||
for (my $j = $i+1; $j <= $#{$object->layers}; $j++) {
|
||||
if (!$object->layers->[$j]->slicing_errors) {
|
||||
@upper_surfaces = @{$object->layers->[$j]->slices};
|
||||
last;
|
||||
}
|
||||
}
|
||||
for (my $j = $i-1; $j >= 0; $j--) {
|
||||
if (!$print->layers->[$j]->slicing_errors) {
|
||||
@lower_surfaces = @{$print->layers->[$j]->slices};
|
||||
if (!$object->layers->[$j]->slicing_errors) {
|
||||
@lower_surfaces = @{$object->layers->[$j]->slices};
|
||||
last;
|
||||
}
|
||||
}
|
||||
@ -139,46 +135,67 @@ sub new_from_mesh {
|
||||
}
|
||||
|
||||
# remove empty layers from bottom
|
||||
while (@{$print->layers} && !@{$print->layers->[0]->slices} && !@{$print->layers->[0]->thin_walls}) {
|
||||
shift @{$print->layers};
|
||||
for (my $i = 0; $i <= $#{$print->layers}; $i++) {
|
||||
$print->layers->[$i]->id($i);
|
||||
while (@{$object->layers} && !@{$object->layers->[0]->slices} && !@{$object->layers->[0]->thin_walls}) {
|
||||
shift @{$object->layers};
|
||||
for (my $i = 0; $i <= $#{$object->layers}; $i++) {
|
||||
$object->layers->[$i]->id($i);
|
||||
}
|
||||
}
|
||||
|
||||
warn "No layers were detected. You might want to repair your STL file and retry.\n"
|
||||
if !@{$print->layers};
|
||||
if !@{$object->layers};
|
||||
|
||||
return $print;
|
||||
push @{$self->objects}, $object;
|
||||
return $object;
|
||||
}
|
||||
|
||||
sub BUILD {
|
||||
sub layer_count {
|
||||
my $self = shift;
|
||||
my $count = 0;
|
||||
foreach my $object (@{$self->objects}) {
|
||||
$count = @{$object->layers} if @{$object->layers} > $count;
|
||||
}
|
||||
return $count;
|
||||
}
|
||||
|
||||
sub arrange_objects {
|
||||
my $self = shift;
|
||||
|
||||
my $dist = scale $Slic3r::duplicate_distance;
|
||||
|
||||
if ($Slic3r::duplicate_grid->[X] > 1 || $Slic3r::duplicate_grid->[Y] > 1) {
|
||||
$self->total_x_length($self->x_length * $Slic3r::duplicate_grid->[X] + $dist * ($Slic3r::duplicate_grid->[X] - 1));
|
||||
$self->total_y_length($self->y_length * $Slic3r::duplicate_grid->[Y] + $dist * ($Slic3r::duplicate_grid->[Y] - 1));
|
||||
if (@{$self->objects} > 1) {
|
||||
die "Grid duplication is not supported with multiple objects\n";
|
||||
}
|
||||
my $object = $self->objects->[0];
|
||||
$self->total_x_length($object->x_length * $Slic3r::duplicate_grid->[X] + $dist * ($Slic3r::duplicate_grid->[X] - 1));
|
||||
$self->total_y_length($object->y_length * $Slic3r::duplicate_grid->[Y] + $dist * ($Slic3r::duplicate_grid->[Y] - 1));
|
||||
|
||||
# generate offsets for copies
|
||||
push @{$self->copies}, [];
|
||||
for my $x_copy (1..$Slic3r::duplicate_grid->[X]) {
|
||||
for my $y_copy (1..$Slic3r::duplicate_grid->[Y]) {
|
||||
push @{$self->copies}, [
|
||||
push @{$self->copies->[0]}, [
|
||||
($self->x_length + $dist) * ($x_copy-1),
|
||||
($self->y_length + $dist) * ($y_copy-1),
|
||||
];
|
||||
}
|
||||
}
|
||||
} elsif ($Slic3r::duplicate > 1) {
|
||||
} elsif ($Slic3r::duplicate > 1 || @{$self->objects} > 1) {
|
||||
my $total_parts = @{$self->objects} * $Slic3r::duplicate;
|
||||
my $linint = sub {
|
||||
my ($value, $oldmin, $oldmax, $newmin, $newmax) = @_;
|
||||
return ($value - $oldmin) * ($newmax - $newmin) / ($oldmax - $oldmin) + $newmin;
|
||||
};
|
||||
|
||||
# use actual part size plus separation distance (half on each side) in spacing algorithm
|
||||
my $partx = unscale($self->x_length) + $Slic3r::duplicate_distance;
|
||||
my $party = unscale($self->y_length) + $Slic3r::duplicate_distance;
|
||||
# use actual part size (the largest) plus separation distance (half on each side) in spacing algorithm
|
||||
my $partx = my $party = 0;
|
||||
foreach my $object (@{$self->objects}) {
|
||||
$partx = $object->x_length if $object->x_length > $partx;
|
||||
$party = $object->y_length if $object->y_length > $party;
|
||||
}
|
||||
$partx = unscale($partx) + $Slic3r::duplicate_distance;
|
||||
$party = unscale($party) + $Slic3r::duplicate_distance;
|
||||
|
||||
# margin needed for the skirt
|
||||
my $skirt_margin;
|
||||
@ -192,7 +209,7 @@ sub BUILD {
|
||||
my $cellw = int(($Slic3r::bed_size->[X] - $skirt_margin + $Slic3r::duplicate_distance) / $partx);
|
||||
my $cellh = int(($Slic3r::bed_size->[Y] - $skirt_margin + $Slic3r::duplicate_distance) / $party);
|
||||
|
||||
die "$Slic3r::duplicate parts won't fit in your print area!\n" if $Slic3r::duplicate > ($cellw * $cellh);
|
||||
die "$total_parts parts won't fit in your print area!\n" if $total_parts > ($cellw * $cellh);
|
||||
|
||||
# width and height of space used by cells
|
||||
my $w = $cellw * $partx;
|
||||
@ -250,7 +267,7 @@ sub BUILD {
|
||||
my ($lx, $ty, $rx, $by) = (0, 0, 0, 0);
|
||||
|
||||
# now find cells actually used by objects, map out the extents so we can position correctly
|
||||
for my $i (1..$Slic3r::duplicate) {
|
||||
for my $i (1..$total_parts) {
|
||||
my $c = $cellsorder[$i - 1];
|
||||
my $cx = $c->[1]->{index}->[0];
|
||||
my $cy = $c->[1]->{index}->[1];
|
||||
@ -265,446 +282,66 @@ sub BUILD {
|
||||
}
|
||||
}
|
||||
# now we actually place objects into cells, positioned such that the left and bottom borders are at 0
|
||||
for my $i (1..$Slic3r::duplicate) {
|
||||
my $c = shift @cellsorder;
|
||||
my $cx = $c->[1]->{index}->[0] - $lx;
|
||||
my $cy = $c->[1]->{index}->[1] - $ty;
|
||||
for (0..$#{$self->objects}) {
|
||||
my @copies = ();
|
||||
for (1..$Slic3r::duplicate) {
|
||||
my $c = shift @cellsorder;
|
||||
my $cx = $c->[1]->{index}->[0] - $lx;
|
||||
my $cy = $c->[1]->{index}->[1] - $ty;
|
||||
|
||||
push @{$self->copies}, [scale($cx * $partx), scale($cy * $party)];
|
||||
push @copies, [scale($cx * $partx), scale($cy * $party)];
|
||||
}
|
||||
push @{$self->copies}, [@copies];
|
||||
}
|
||||
|
||||
# save size of area used
|
||||
$self->total_x_length(scale(($rx - $lx + 1) * $partx - $Slic3r::duplicate_distance));
|
||||
$self->total_y_length(scale(($by - $ty + 1) * $party - $Slic3r::duplicate_distance));
|
||||
} else {
|
||||
$self->total_x_length($self->x_length);
|
||||
$self->total_y_length($self->y_length);
|
||||
push @{$self->copies}, [0, 0];
|
||||
$self->total_x_length($self->objects->[0]->x_length);
|
||||
$self->total_y_length($self->objects->[0]->y_length);
|
||||
push @{$self->copies}, [[0, 0]];
|
||||
}
|
||||
}
|
||||
|
||||
sub layer_count {
|
||||
my $self = shift;
|
||||
return scalar @{ $self->layers };
|
||||
}
|
||||
|
||||
sub max_length {
|
||||
my $self = shift;
|
||||
return ($self->x_length > $self->y_length) ? $self->x_length : $self->y_length;
|
||||
return ($self->total_x_length > $self->total_y_length) ? $self->total_x_length : $self->total_y_length;
|
||||
}
|
||||
|
||||
sub layer {
|
||||
my $self = shift;
|
||||
my ($layer_id) = @_;
|
||||
|
||||
# extend our print by creating all necessary layers
|
||||
|
||||
if ($self->layer_count < $layer_id + 1) {
|
||||
for (my $i = $self->layer_count; $i <= $layer_id; $i++) {
|
||||
push @{ $self->layers }, Slic3r::Layer->new(id => $i);
|
||||
}
|
||||
}
|
||||
|
||||
return $self->layers->[$layer_id];
|
||||
}
|
||||
|
||||
sub detect_surfaces_type {
|
||||
my $self = shift;
|
||||
Slic3r::debugf "Detecting solid surfaces...\n";
|
||||
|
||||
# prepare a reusable subroutine to make surface differences
|
||||
my $surface_difference = sub {
|
||||
my ($subject_surfaces, $clip_surfaces, $result_type) = @_;
|
||||
my $expolygons = diff_ex(
|
||||
[ map { ref $_ eq 'ARRAY' ? $_ : ref $_ eq 'Slic3r::ExPolygon' ? @$_ : $_->p } @$subject_surfaces ],
|
||||
[ map { ref $_ eq 'ARRAY' ? $_ : ref $_ eq 'Slic3r::ExPolygon' ? @$_ : $_->p } @$clip_surfaces ],
|
||||
1,
|
||||
);
|
||||
return grep $_->contour->is_printable,
|
||||
map Slic3r::Surface->new(expolygon => $_, surface_type => $result_type),
|
||||
@$expolygons;
|
||||
};
|
||||
|
||||
for (my $i = 0; $i < $self->layer_count; $i++) {
|
||||
my $layer = $self->layers->[$i];
|
||||
my $upper_layer = $self->layers->[$i+1];
|
||||
my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
|
||||
|
||||
my (@bottom, @top, @internal) = ();
|
||||
|
||||
# find top surfaces (difference between current surfaces
|
||||
# of current layer and upper one)
|
||||
if ($upper_layer) {
|
||||
@top = $surface_difference->($layer->slices, $upper_layer->slices, 'top');
|
||||
} else {
|
||||
# if no upper layer, all surfaces of this one are solid
|
||||
@top = @{$layer->slices};
|
||||
$_->surface_type('top') for @top;
|
||||
}
|
||||
|
||||
# find bottom surfaces (difference between current surfaces
|
||||
# of current layer and lower one)
|
||||
if ($lower_layer) {
|
||||
@bottom = $surface_difference->($layer->slices, $lower_layer->slices, 'bottom');
|
||||
} else {
|
||||
# if no lower layer, all surfaces of this one are solid
|
||||
@bottom = @{$layer->slices};
|
||||
$_->surface_type('bottom') for @bottom;
|
||||
}
|
||||
|
||||
# now, if the object contained a thin membrane, we could have overlapping bottom
|
||||
# and top surfaces; let's do an intersection to discover them and consider them
|
||||
# as bottom surfaces (to allow for bridge detection)
|
||||
if (@top && @bottom) {
|
||||
my $overlapping = intersection_ex([ map $_->p, @top ], [ map $_->p, @bottom ]);
|
||||
Slic3r::debugf " layer %d contains %d membrane(s)\n", $layer->id, scalar(@$overlapping);
|
||||
@top = $surface_difference->([@top], $overlapping, 'top');
|
||||
}
|
||||
|
||||
# find internal surfaces (difference between top/bottom surfaces and others)
|
||||
@internal = $surface_difference->($layer->slices, [@top, @bottom], 'internal');
|
||||
|
||||
# save surfaces to layer
|
||||
@{$layer->slices} = (@bottom, @top, @internal);
|
||||
|
||||
Slic3r::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n",
|
||||
$layer->id, scalar(@bottom), scalar(@top), scalar(@internal);
|
||||
}
|
||||
|
||||
# clip surfaces to the fill boundaries
|
||||
foreach my $layer (@{$self->layers}) {
|
||||
@{$layer->surfaces} = ();
|
||||
foreach my $surface (@{$layer->slices}) {
|
||||
my $intersection = intersection_ex(
|
||||
[ $surface->p ],
|
||||
[ map @$_, @{$layer->fill_boundaries} ],
|
||||
);
|
||||
push @{$layer->surfaces}, map Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => $surface->surface_type),
|
||||
@$intersection;
|
||||
}
|
||||
|
||||
# free memory
|
||||
@{$layer->fill_boundaries} = ();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
sub discover_horizontal_shells {
|
||||
my $self = shift;
|
||||
|
||||
Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n";
|
||||
|
||||
for (my $i = 0; $i < $self->layer_count; $i++) {
|
||||
my $layer = $self->layers->[$i];
|
||||
foreach my $type (qw(top bottom)) {
|
||||
# find surfaces of current type for current layer
|
||||
# and offset them to take perimeters into account
|
||||
my @surfaces = map $_->offset($Slic3r::perimeters * scale $Slic3r::flow_width),
|
||||
grep $_->surface_type eq $type, @{$layer->fill_surfaces} or next;
|
||||
my $surfaces_p = [ map $_->p, @surfaces ];
|
||||
Slic3r::debugf "Layer %d has %d surfaces of type '%s'\n",
|
||||
$i, scalar(@surfaces), $type;
|
||||
|
||||
for (my $n = $type eq 'top' ? $i-1 : $i+1;
|
||||
abs($n - $i) <= $Slic3r::solid_layers-1;
|
||||
$type eq 'top' ? $n-- : $n++) {
|
||||
|
||||
next if $n < 0 || $n >= $self->layer_count;
|
||||
Slic3r::debugf " looking for neighbors on layer %d...\n", $n;
|
||||
|
||||
my @neighbor_surfaces = @{$self->layers->[$n]->surfaces};
|
||||
my @neighbor_fill_surfaces = @{$self->layers->[$n]->fill_surfaces};
|
||||
|
||||
# find intersection between neighbor and current layer's surfaces
|
||||
# intersections have contours and holes
|
||||
my $new_internal_solid = intersection_ex(
|
||||
$surfaces_p,
|
||||
[ map $_->p, grep $_->surface_type =~ /internal/, @neighbor_surfaces ],
|
||||
undef, 1,
|
||||
);
|
||||
next if !@$new_internal_solid;
|
||||
|
||||
# internal-solid are the union of the existing internal-solid surfaces
|
||||
# and new ones
|
||||
my $internal_solid = union_ex([
|
||||
( map $_->p, grep $_->surface_type eq 'internal-solid', @neighbor_fill_surfaces ),
|
||||
( map @$_, @$new_internal_solid ),
|
||||
]);
|
||||
|
||||
# subtract intersections from layer surfaces to get resulting inner surfaces
|
||||
my $internal = diff_ex(
|
||||
[ map $_->p, grep $_->surface_type eq 'internal', @neighbor_fill_surfaces ],
|
||||
[ map @$_, @$internal_solid ],
|
||||
);
|
||||
Slic3r::debugf " %d internal-solid and %d internal surfaces found\n",
|
||||
scalar(@$internal_solid), scalar(@$internal);
|
||||
|
||||
# Note: due to floating point math we're going to get some very small
|
||||
# polygons as $internal; they will be removed by removed_small_features()
|
||||
|
||||
# assign resulting inner surfaces to layer
|
||||
my $neighbor_fill_surfaces = $self->layers->[$n]->fill_surfaces;
|
||||
@$neighbor_fill_surfaces = ();
|
||||
push @$neighbor_fill_surfaces, Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => 'internal')
|
||||
for @$internal;
|
||||
|
||||
# assign new internal-solid surfaces to layer
|
||||
push @$neighbor_fill_surfaces, Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => 'internal-solid')
|
||||
for @$internal_solid;
|
||||
|
||||
# assign top and bottom surfaces to layer
|
||||
foreach my $s (Slic3r::Surface->group(grep $_->surface_type =~ /top|bottom/, @neighbor_fill_surfaces)) {
|
||||
my $solid_surfaces = diff_ex(
|
||||
[ map $_->p, @$s ],
|
||||
[ map @$_, @$internal_solid, @$internal ],
|
||||
);
|
||||
push @$neighbor_fill_surfaces, Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => $s->[0]->surface_type, bridge_angle => $s->[0]->bridge_angle)
|
||||
for @$solid_surfaces;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sub extrude_skirt {
|
||||
sub make_skirt {
|
||||
my $self = shift;
|
||||
return unless $Slic3r::skirts > 0;
|
||||
|
||||
# collect points from all layers contained in skirt height
|
||||
my $skirt_height = $Slic3r::skirt_height;
|
||||
$skirt_height = $self->layer_count if $skirt_height > $self->layer_count;
|
||||
my @layers = map $self->layer($_), 0..($skirt_height-1);
|
||||
my @points = (
|
||||
(map @$_, map @{$_->expolygon}, map @{$_->slices}, @layers),
|
||||
(map @$_, map @{$_->thin_walls}, @layers),
|
||||
(map @{$_->polyline}, map @{$_->support_fills->paths}, grep $_->support_fills, @layers),
|
||||
);
|
||||
my @points = ();
|
||||
foreach my $obj_idx (0 .. $#{$self->objects}) {
|
||||
my @layers = map $self->objects->[$obj_idx]->layer($_), 0..($skirt_height-1);
|
||||
my @layer_points = (
|
||||
(map @$_, map @{$_->expolygon}, map @{$_->slices}, @layers),
|
||||
(map @$_, map @{$_->thin_walls}, @layers),
|
||||
(map @{$_->polyline}, map @{$_->support_fills->paths}, grep $_->support_fills, @layers),
|
||||
);
|
||||
push @points, map move_points($_, @layer_points), @{$self->copies->[$obj_idx]};
|
||||
}
|
||||
return if @points < 3; # at least three points required for a convex hull
|
||||
|
||||
# duplicate points to take copies into account
|
||||
my @all_points = map move_points($_, @points), @{$self->copies};
|
||||
|
||||
# find out convex hull
|
||||
my $convex_hull = convex_hull(\@all_points);
|
||||
my $convex_hull = convex_hull(\@points);
|
||||
|
||||
# draw outlines from outside to inside
|
||||
my @skirts = ();
|
||||
my @skirt = ();
|
||||
for (my $i = $Slic3r::skirts - 1; $i >= 0; $i--) {
|
||||
my $distance = scale ($Slic3r::skirt_distance + ($Slic3r::flow_spacing * $i));
|
||||
my $outline = offset([$convex_hull], $distance, $Slic3r::scaling_factor * 100, JT_ROUND);
|
||||
push @skirts, Slic3r::ExtrusionLoop->new(
|
||||
push @skirt, Slic3r::ExtrusionLoop->new(
|
||||
polygon => Slic3r::Polygon->new(@{$outline->[0]}),
|
||||
role => 'skirt',
|
||||
);
|
||||
}
|
||||
|
||||
# apply skirts to all layers
|
||||
push @{$_->skirts}, @skirts for @layers;
|
||||
}
|
||||
|
||||
# combine fill surfaces across layers
|
||||
sub infill_every_layers {
|
||||
my $self = shift;
|
||||
return unless $Slic3r::infill_every_layers > 1 && $Slic3r::fill_density > 0;
|
||||
|
||||
# start from bottom, skip first layer
|
||||
for (my $i = 1; $i < $self->layer_count; $i++) {
|
||||
my $layer = $self->layer($i);
|
||||
|
||||
# skip layer if no internal fill surfaces
|
||||
next if !grep $_->surface_type eq 'internal', @{$layer->fill_surfaces};
|
||||
|
||||
# for each possible depth, look for intersections with the lower layer
|
||||
# we do this from the greater depth to the smaller
|
||||
for (my $d = $Slic3r::infill_every_layers - 1; $d >= 1; $d--) {
|
||||
next if ($i - $d) < 0;
|
||||
my $lower_layer = $self->layer($i - 1);
|
||||
|
||||
# select surfaces of the lower layer having the depth we're looking for
|
||||
my @lower_surfaces = grep $_->depth_layers == $d && $_->surface_type eq 'internal',
|
||||
@{$lower_layer->fill_surfaces};
|
||||
next if !@lower_surfaces;
|
||||
|
||||
# calculate intersection between our surfaces and theirs
|
||||
my $intersection = intersection_ex(
|
||||
[ map $_->p, grep $_->depth_layers <= $d, @lower_surfaces ],
|
||||
[ map $_->p, grep $_->surface_type eq 'internal', @{$layer->fill_surfaces} ],
|
||||
);
|
||||
next if !@$intersection;
|
||||
|
||||
# new fill surfaces of the current layer are:
|
||||
# - any non-internal surface
|
||||
# - intersections found (with a $d + 1 depth)
|
||||
# - any internal surface not belonging to the intersection (with its original depth)
|
||||
{
|
||||
my @new_surfaces = ();
|
||||
push @new_surfaces, grep $_->surface_type ne 'internal', @{$layer->fill_surfaces};
|
||||
push @new_surfaces, map Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => 'internal', depth_layers => $d + 1), @$intersection;
|
||||
|
||||
foreach my $depth (reverse $d..$Slic3r::infill_every_layers) {
|
||||
push @new_surfaces, map Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => 'internal', depth_layers => $depth),
|
||||
|
||||
# difference between our internal layers with depth == $depth
|
||||
# and the intersection found
|
||||
@{diff_ex(
|
||||
[
|
||||
map $_->p, grep $_->surface_type eq 'internal' && $_->depth_layers == $depth,
|
||||
@{$layer->fill_surfaces},
|
||||
],
|
||||
[ map @$_, @$intersection ],
|
||||
1,
|
||||
)};
|
||||
}
|
||||
@{$layer->fill_surfaces} = @new_surfaces;
|
||||
}
|
||||
|
||||
# now we remove the intersections from lower layer
|
||||
{
|
||||
my @new_surfaces = ();
|
||||
push @new_surfaces, grep $_->surface_type ne 'internal', @{$lower_layer->fill_surfaces};
|
||||
foreach my $depth (1..$Slic3r::infill_every_layers) {
|
||||
push @new_surfaces, map Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => 'internal', depth_layers => $depth),
|
||||
|
||||
# difference between internal layers with depth == $depth
|
||||
# and the intersection found
|
||||
@{diff_ex(
|
||||
[
|
||||
map $_->p, grep $_->surface_type eq 'internal' && $_->depth_layers == $depth,
|
||||
@{$lower_layer->fill_surfaces},
|
||||
],
|
||||
[ map @$_, @$intersection ],
|
||||
1,
|
||||
)};
|
||||
}
|
||||
@{$lower_layer->fill_surfaces} = @new_surfaces;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sub generate_support_material {
|
||||
my $self = shift;
|
||||
|
||||
# determine unsupported surfaces
|
||||
my %layers = ();
|
||||
my @unsupported_expolygons = ();
|
||||
{
|
||||
my (@a, @b) = ();
|
||||
for my $i (reverse 0 .. $#{$self->layers}) {
|
||||
my $layer = $self->layers->[$i];
|
||||
my @c = ();
|
||||
if (@b) {
|
||||
@c = @{diff_ex(
|
||||
[ map @$_, @b ],
|
||||
[ map @$_, map $_->expolygon->offset_ex(scale $Slic3r::flow_width), @{$layer->slices} ],
|
||||
)};
|
||||
$layers{$i} = [@c];
|
||||
}
|
||||
@b = @{union_ex([ map @$_, @c, @a ])};
|
||||
|
||||
# get unsupported surfaces for current layer as all bottom slices
|
||||
# minus the bridges offsetted to cover their perimeters.
|
||||
# actually, we are marking as bridges more than we should be, so
|
||||
# better build support material for bridges too rather than ignoring
|
||||
# those parts. a visibility check algorithm is needed.
|
||||
# @a = @{diff_ex(
|
||||
# [ map $_->p, grep $_->surface_type eq 'bottom', @{$layer->slices} ],
|
||||
# [ map @$_, map $_->expolygon->offset_ex(scale $Slic3r::flow_spacing * $Slic3r::perimeters),
|
||||
# grep $_->surface_type eq 'bottom' && defined $_->bridge_angle,
|
||||
# @{$layer->fill_surfaces} ],
|
||||
# )};
|
||||
@a = map $_->expolygon->clone, grep $_->surface_type eq 'bottom', @{$layer->slices};
|
||||
|
||||
$_->simplify(scale $Slic3r::flow_spacing * 3) for @a;
|
||||
push @unsupported_expolygons, @a;
|
||||
}
|
||||
}
|
||||
return if !@unsupported_expolygons;
|
||||
|
||||
# generate paths for the pattern that we're going to use
|
||||
my $support_patterns = [];
|
||||
{
|
||||
my @support_material_areas = map $_->offset_ex(scale 5),
|
||||
@{union_ex([ map @$_, @unsupported_expolygons ])};
|
||||
|
||||
my $fill = Slic3r::Fill->new(print => $self);
|
||||
foreach my $angle (0, 90) {
|
||||
my @patterns = ();
|
||||
foreach my $expolygon (@support_material_areas) {
|
||||
my @paths = $fill->fillers->{rectilinear}->fill_surface(
|
||||
Slic3r::Surface->new(
|
||||
expolygon => $expolygon,
|
||||
bridge_angle => $Slic3r::fill_angle + 45 + $angle,
|
||||
),
|
||||
density => 0.20,
|
||||
flow_spacing => $Slic3r::flow_spacing,
|
||||
);
|
||||
my $params = shift @paths;
|
||||
|
||||
push @patterns,
|
||||
map Slic3r::ExtrusionPath->new(
|
||||
polyline => Slic3r::Polyline->new(@$_),
|
||||
role => 'support-material',
|
||||
depth_layers => 1,
|
||||
flow_spacing => $params->{flow_spacing},
|
||||
), @paths;
|
||||
}
|
||||
push @$support_patterns, [@patterns];
|
||||
}
|
||||
}
|
||||
|
||||
if (0) {
|
||||
require "Slic3r/SVG.pm";
|
||||
Slic3r::SVG::output(undef, "support.svg",
|
||||
polylines => [ map $_->polyline, map @$_, @$support_patterns ],
|
||||
);
|
||||
}
|
||||
|
||||
# apply the pattern to layers
|
||||
{
|
||||
my $clip_pattern = sub {
|
||||
my ($layer_id, $expolygons) = @_;
|
||||
my @paths = ();
|
||||
foreach my $expolygon (@$expolygons) {
|
||||
push @paths, map $_->clip_with_expolygon($expolygon),
|
||||
map $_->clip_with_polygon($expolygon->bounding_box_polygon),
|
||||
@{$support_patterns->[ $layer_id % 2 ]};
|
||||
};
|
||||
return @paths;
|
||||
};
|
||||
my %layer_paths = ();
|
||||
Slic3r::parallelize(
|
||||
items => [ keys %layers ],
|
||||
thread_cb => sub {
|
||||
my $q = shift;
|
||||
my $paths = {};
|
||||
while (defined (my $layer_id = $q->dequeue)) {
|
||||
$paths->{$layer_id} = [ $clip_pattern->($layer_id, $layers{$layer_id}) ];
|
||||
}
|
||||
return $paths;
|
||||
},
|
||||
collect_cb => sub {
|
||||
my $paths = shift;
|
||||
$layer_paths{$_} = $paths->{$_} for keys %$paths;
|
||||
},
|
||||
no_threads_cb => sub {
|
||||
$layer_paths{$_} = [ $clip_pattern->($_, $layers{$_}) ] for keys %layers;
|
||||
},
|
||||
);
|
||||
|
||||
foreach my $layer_id (keys %layer_paths) {
|
||||
my $layer = $self->layers->[$layer_id];
|
||||
$layer->support_fills(Slic3r::ExtrusionPath::Collection->new);
|
||||
push @{$layer->support_fills->paths}, @{$layer_paths{$layer_id}};
|
||||
}
|
||||
}
|
||||
push @{$self->skirt}, @skirt;
|
||||
}
|
||||
|
||||
sub export_gcode {
|
||||
@ -772,7 +409,12 @@ sub export_gcode {
|
||||
print $fh $extruder->set_fan(0, 1) if $Slic3r::cooling && $Slic3r::disable_fan_first_layers;
|
||||
|
||||
# write gcode commands layer by layer
|
||||
foreach my $layer (@{ $self->layers }) {
|
||||
my @layers = (); # [ $obj_idx, $layer ]
|
||||
for my $layer_id (0..$self->layer_count) {
|
||||
push @layers, map [ $_, $self->objects->[$_]->layers->[$layer_id] ], 0..$#{$self->objects};
|
||||
}
|
||||
foreach my $obj_layer (grep $_->[1], @layers) {
|
||||
my ($obj_idx, $layer) = @$obj_layer;
|
||||
if ($layer->id == 1) {
|
||||
printf $fh "M104 %s%d ; set temperature\n",
|
||||
($Slic3r::gcode_flavor eq 'mach3' ? 'P' : 'S'), $Slic3r::temperature
|
||||
@ -786,15 +428,15 @@ sub export_gcode {
|
||||
my $layer_gcode = $extruder->change_layer($layer);
|
||||
$extruder->elapsed_time(0);
|
||||
|
||||
# extrude skirts
|
||||
# extrude skirt
|
||||
$extruder->shift_x($shift[X]);
|
||||
$extruder->shift_y($shift[Y]);
|
||||
$layer_gcode .= $extruder->set_acceleration($Slic3r::perimeter_acceleration);
|
||||
$layer_gcode .= $extruder->extrude_loop($_, 'skirt') for @{ $layer->skirts };
|
||||
|
||||
for (my $i = 0; $i <= $#{$self->copies}; $i++) {
|
||||
my $copy = $self->copies->[$i];
|
||||
if ($layer->id < $Slic3r::skirt_height) {
|
||||
$layer_gcode .= $extruder->extrude_loop($_, 'skirt') for @{$self->skirt};
|
||||
}
|
||||
|
||||
for my $copy (@{ $self->copies->[$obj_idx] }) {
|
||||
# retract explicitely because changing the shift_[xy] properties below
|
||||
# won't always trigger the automatic retraction
|
||||
$layer_gcode .= $extruder->retract;
|
||||
|
399
lib/Slic3r/Print/Object.pm
Normal file
399
lib/Slic3r/Print/Object.pm
Normal file
@ -0,0 +1,399 @@
|
||||
package Slic3r::Print::Object;
|
||||
use Moo;
|
||||
|
||||
use Slic3r::Geometry qw(scale);
|
||||
use Slic3r::Geometry::Clipper qw(diff_ex intersection_ex union_ex);
|
||||
|
||||
has 'x_length' => (is => 'ro', required => 1);
|
||||
has 'y_length' => (is => 'ro', required => 1);
|
||||
|
||||
has 'layers' => (
|
||||
traits => ['Array'],
|
||||
is => 'rw',
|
||||
#isa => 'ArrayRef[Slic3r::Layer]',
|
||||
default => sub { [] },
|
||||
);
|
||||
|
||||
sub layer_count {
|
||||
my $self = shift;
|
||||
return scalar @{ $self->layers };
|
||||
}
|
||||
|
||||
sub layer {
|
||||
my $self = shift;
|
||||
my ($layer_id) = @_;
|
||||
|
||||
# extend our print by creating all necessary layers
|
||||
|
||||
if ($self->layer_count < $layer_id + 1) {
|
||||
for (my $i = $self->layer_count; $i <= $layer_id; $i++) {
|
||||
push @{ $self->layers }, Slic3r::Layer->new(id => $i);
|
||||
}
|
||||
}
|
||||
|
||||
return $self->layers->[$layer_id];
|
||||
}
|
||||
|
||||
sub detect_surfaces_type {
|
||||
my $self = shift;
|
||||
Slic3r::debugf "Detecting solid surfaces...\n";
|
||||
|
||||
# prepare a reusable subroutine to make surface differences
|
||||
my $surface_difference = sub {
|
||||
my ($subject_surfaces, $clip_surfaces, $result_type) = @_;
|
||||
my $expolygons = diff_ex(
|
||||
[ map { ref $_ eq 'ARRAY' ? $_ : ref $_ eq 'Slic3r::ExPolygon' ? @$_ : $_->p } @$subject_surfaces ],
|
||||
[ map { ref $_ eq 'ARRAY' ? $_ : ref $_ eq 'Slic3r::ExPolygon' ? @$_ : $_->p } @$clip_surfaces ],
|
||||
1,
|
||||
);
|
||||
return grep $_->contour->is_printable,
|
||||
map Slic3r::Surface->new(expolygon => $_, surface_type => $result_type),
|
||||
@$expolygons;
|
||||
};
|
||||
|
||||
for (my $i = 0; $i < $self->layer_count; $i++) {
|
||||
my $layer = $self->layers->[$i];
|
||||
my $upper_layer = $self->layers->[$i+1];
|
||||
my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
|
||||
|
||||
my (@bottom, @top, @internal) = ();
|
||||
|
||||
# find top surfaces (difference between current surfaces
|
||||
# of current layer and upper one)
|
||||
if ($upper_layer) {
|
||||
@top = $surface_difference->($layer->slices, $upper_layer->slices, 'top');
|
||||
} else {
|
||||
# if no upper layer, all surfaces of this one are solid
|
||||
@top = @{$layer->slices};
|
||||
$_->surface_type('top') for @top;
|
||||
}
|
||||
|
||||
# find bottom surfaces (difference between current surfaces
|
||||
# of current layer and lower one)
|
||||
if ($lower_layer) {
|
||||
@bottom = $surface_difference->($layer->slices, $lower_layer->slices, 'bottom');
|
||||
} else {
|
||||
# if no lower layer, all surfaces of this one are solid
|
||||
@bottom = @{$layer->slices};
|
||||
$_->surface_type('bottom') for @bottom;
|
||||
}
|
||||
|
||||
# now, if the object contained a thin membrane, we could have overlapping bottom
|
||||
# and top surfaces; let's do an intersection to discover them and consider them
|
||||
# as bottom surfaces (to allow for bridge detection)
|
||||
if (@top && @bottom) {
|
||||
my $overlapping = intersection_ex([ map $_->p, @top ], [ map $_->p, @bottom ]);
|
||||
Slic3r::debugf " layer %d contains %d membrane(s)\n", $layer->id, scalar(@$overlapping);
|
||||
@top = $surface_difference->([@top], $overlapping, 'top');
|
||||
}
|
||||
|
||||
# find internal surfaces (difference between top/bottom surfaces and others)
|
||||
@internal = $surface_difference->($layer->slices, [@top, @bottom], 'internal');
|
||||
|
||||
# save surfaces to layer
|
||||
@{$layer->slices} = (@bottom, @top, @internal);
|
||||
|
||||
Slic3r::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n",
|
||||
$layer->id, scalar(@bottom), scalar(@top), scalar(@internal);
|
||||
}
|
||||
|
||||
# clip surfaces to the fill boundaries
|
||||
foreach my $layer (@{$self->layers}) {
|
||||
@{$layer->surfaces} = ();
|
||||
foreach my $surface (@{$layer->slices}) {
|
||||
my $intersection = intersection_ex(
|
||||
[ $surface->p ],
|
||||
[ map @$_, @{$layer->fill_boundaries} ],
|
||||
);
|
||||
push @{$layer->surfaces}, map Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => $surface->surface_type),
|
||||
@$intersection;
|
||||
}
|
||||
|
||||
# free memory
|
||||
@{$layer->fill_boundaries} = ();
|
||||
}
|
||||
}
|
||||
|
||||
sub discover_horizontal_shells {
|
||||
my $self = shift;
|
||||
|
||||
Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n";
|
||||
|
||||
for (my $i = 0; $i < $self->layer_count; $i++) {
|
||||
my $layer = $self->layers->[$i];
|
||||
foreach my $type (qw(top bottom)) {
|
||||
# find surfaces of current type for current layer
|
||||
# and offset them to take perimeters into account
|
||||
my @surfaces = map $_->offset($Slic3r::perimeters * scale $Slic3r::flow_width),
|
||||
grep $_->surface_type eq $type, @{$layer->fill_surfaces} or next;
|
||||
my $surfaces_p = [ map $_->p, @surfaces ];
|
||||
Slic3r::debugf "Layer %d has %d surfaces of type '%s'\n",
|
||||
$i, scalar(@surfaces), $type;
|
||||
|
||||
for (my $n = $type eq 'top' ? $i-1 : $i+1;
|
||||
abs($n - $i) <= $Slic3r::solid_layers-1;
|
||||
$type eq 'top' ? $n-- : $n++) {
|
||||
|
||||
next if $n < 0 || $n >= $self->layer_count;
|
||||
Slic3r::debugf " looking for neighbors on layer %d...\n", $n;
|
||||
|
||||
my @neighbor_surfaces = @{$self->layers->[$n]->surfaces};
|
||||
my @neighbor_fill_surfaces = @{$self->layers->[$n]->fill_surfaces};
|
||||
|
||||
# find intersection between neighbor and current layer's surfaces
|
||||
# intersections have contours and holes
|
||||
my $new_internal_solid = intersection_ex(
|
||||
$surfaces_p,
|
||||
[ map $_->p, grep $_->surface_type =~ /internal/, @neighbor_surfaces ],
|
||||
undef, 1,
|
||||
);
|
||||
next if !@$new_internal_solid;
|
||||
|
||||
# internal-solid are the union of the existing internal-solid surfaces
|
||||
# and new ones
|
||||
my $internal_solid = union_ex([
|
||||
( map $_->p, grep $_->surface_type eq 'internal-solid', @neighbor_fill_surfaces ),
|
||||
( map @$_, @$new_internal_solid ),
|
||||
]);
|
||||
|
||||
# subtract intersections from layer surfaces to get resulting inner surfaces
|
||||
my $internal = diff_ex(
|
||||
[ map $_->p, grep $_->surface_type eq 'internal', @neighbor_fill_surfaces ],
|
||||
[ map @$_, @$internal_solid ],
|
||||
);
|
||||
Slic3r::debugf " %d internal-solid and %d internal surfaces found\n",
|
||||
scalar(@$internal_solid), scalar(@$internal);
|
||||
|
||||
# Note: due to floating point math we're going to get some very small
|
||||
# polygons as $internal; they will be removed by removed_small_features()
|
||||
|
||||
# assign resulting inner surfaces to layer
|
||||
my $neighbor_fill_surfaces = $self->layers->[$n]->fill_surfaces;
|
||||
@$neighbor_fill_surfaces = ();
|
||||
push @$neighbor_fill_surfaces, Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => 'internal')
|
||||
for @$internal;
|
||||
|
||||
# assign new internal-solid surfaces to layer
|
||||
push @$neighbor_fill_surfaces, Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => 'internal-solid')
|
||||
for @$internal_solid;
|
||||
|
||||
# assign top and bottom surfaces to layer
|
||||
foreach my $s (Slic3r::Surface->group(grep $_->surface_type =~ /top|bottom/, @neighbor_fill_surfaces)) {
|
||||
my $solid_surfaces = diff_ex(
|
||||
[ map $_->p, @$s ],
|
||||
[ map @$_, @$internal_solid, @$internal ],
|
||||
);
|
||||
push @$neighbor_fill_surfaces, Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => $s->[0]->surface_type, bridge_angle => $s->[0]->bridge_angle)
|
||||
for @$solid_surfaces;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# combine fill surfaces across layers
|
||||
sub infill_every_layers {
|
||||
my $self = shift;
|
||||
return unless $Slic3r::infill_every_layers > 1 && $Slic3r::fill_density > 0;
|
||||
|
||||
# start from bottom, skip first layer
|
||||
for (my $i = 1; $i < $self->layer_count; $i++) {
|
||||
my $layer = $self->layer($i);
|
||||
|
||||
# skip layer if no internal fill surfaces
|
||||
next if !grep $_->surface_type eq 'internal', @{$layer->fill_surfaces};
|
||||
|
||||
# for each possible depth, look for intersections with the lower layer
|
||||
# we do this from the greater depth to the smaller
|
||||
for (my $d = $Slic3r::infill_every_layers - 1; $d >= 1; $d--) {
|
||||
next if ($i - $d) < 0;
|
||||
my $lower_layer = $self->layer($i - 1);
|
||||
|
||||
# select surfaces of the lower layer having the depth we're looking for
|
||||
my @lower_surfaces = grep $_->depth_layers == $d && $_->surface_type eq 'internal',
|
||||
@{$lower_layer->fill_surfaces};
|
||||
next if !@lower_surfaces;
|
||||
|
||||
# calculate intersection between our surfaces and theirs
|
||||
my $intersection = intersection_ex(
|
||||
[ map $_->p, grep $_->depth_layers <= $d, @lower_surfaces ],
|
||||
[ map $_->p, grep $_->surface_type eq 'internal', @{$layer->fill_surfaces} ],
|
||||
);
|
||||
next if !@$intersection;
|
||||
|
||||
# new fill surfaces of the current layer are:
|
||||
# - any non-internal surface
|
||||
# - intersections found (with a $d + 1 depth)
|
||||
# - any internal surface not belonging to the intersection (with its original depth)
|
||||
{
|
||||
my @new_surfaces = ();
|
||||
push @new_surfaces, grep $_->surface_type ne 'internal', @{$layer->fill_surfaces};
|
||||
push @new_surfaces, map Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => 'internal', depth_layers => $d + 1), @$intersection;
|
||||
|
||||
foreach my $depth (reverse $d..$Slic3r::infill_every_layers) {
|
||||
push @new_surfaces, map Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => 'internal', depth_layers => $depth),
|
||||
|
||||
# difference between our internal layers with depth == $depth
|
||||
# and the intersection found
|
||||
@{diff_ex(
|
||||
[
|
||||
map $_->p, grep $_->surface_type eq 'internal' && $_->depth_layers == $depth,
|
||||
@{$layer->fill_surfaces},
|
||||
],
|
||||
[ map @$_, @$intersection ],
|
||||
1,
|
||||
)};
|
||||
}
|
||||
@{$layer->fill_surfaces} = @new_surfaces;
|
||||
}
|
||||
|
||||
# now we remove the intersections from lower layer
|
||||
{
|
||||
my @new_surfaces = ();
|
||||
push @new_surfaces, grep $_->surface_type ne 'internal', @{$lower_layer->fill_surfaces};
|
||||
foreach my $depth (1..$Slic3r::infill_every_layers) {
|
||||
push @new_surfaces, map Slic3r::Surface->new
|
||||
(expolygon => $_, surface_type => 'internal', depth_layers => $depth),
|
||||
|
||||
# difference between internal layers with depth == $depth
|
||||
# and the intersection found
|
||||
@{diff_ex(
|
||||
[
|
||||
map $_->p, grep $_->surface_type eq 'internal' && $_->depth_layers == $depth,
|
||||
@{$lower_layer->fill_surfaces},
|
||||
],
|
||||
[ map @$_, @$intersection ],
|
||||
1,
|
||||
)};
|
||||
}
|
||||
@{$lower_layer->fill_surfaces} = @new_surfaces;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sub generate_support_material {
|
||||
my $self = shift;
|
||||
|
||||
# determine unsupported surfaces
|
||||
my %layers = ();
|
||||
my @unsupported_expolygons = ();
|
||||
{
|
||||
my (@a, @b) = ();
|
||||
for my $i (reverse 0 .. $#{$self->layers}) {
|
||||
my $layer = $self->layers->[$i];
|
||||
my @c = ();
|
||||
if (@b) {
|
||||
@c = @{diff_ex(
|
||||
[ map @$_, @b ],
|
||||
[ map @$_, map $_->expolygon->offset_ex(scale $Slic3r::flow_width), @{$layer->slices} ],
|
||||
)};
|
||||
$layers{$i} = [@c];
|
||||
}
|
||||
@b = @{union_ex([ map @$_, @c, @a ])};
|
||||
|
||||
# get unsupported surfaces for current layer as all bottom slices
|
||||
# minus the bridges offsetted to cover their perimeters.
|
||||
# actually, we are marking as bridges more than we should be, so
|
||||
# better build support material for bridges too rather than ignoring
|
||||
# those parts. a visibility check algorithm is needed.
|
||||
# @a = @{diff_ex(
|
||||
# [ map $_->p, grep $_->surface_type eq 'bottom', @{$layer->slices} ],
|
||||
# [ map @$_, map $_->expolygon->offset_ex(scale $Slic3r::flow_spacing * $Slic3r::perimeters),
|
||||
# grep $_->surface_type eq 'bottom' && defined $_->bridge_angle,
|
||||
# @{$layer->fill_surfaces} ],
|
||||
# )};
|
||||
@a = map $_->expolygon->clone, grep $_->surface_type eq 'bottom', @{$layer->slices};
|
||||
|
||||
$_->simplify(scale $Slic3r::flow_spacing * 3) for @a;
|
||||
push @unsupported_expolygons, @a;
|
||||
}
|
||||
}
|
||||
return if !@unsupported_expolygons;
|
||||
|
||||
# generate paths for the pattern that we're going to use
|
||||
my $support_patterns = [];
|
||||
{
|
||||
my @support_material_areas = map $_->offset_ex(scale 5),
|
||||
@{union_ex([ map @$_, @unsupported_expolygons ])};
|
||||
|
||||
my $fill = Slic3r::Fill->new(print => $self);
|
||||
foreach my $angle (0, 90) {
|
||||
my @patterns = ();
|
||||
foreach my $expolygon (@support_material_areas) {
|
||||
my @paths = $fill->fillers->{rectilinear}->fill_surface(
|
||||
Slic3r::Surface->new(
|
||||
expolygon => $expolygon,
|
||||
bridge_angle => $Slic3r::fill_angle + 45 + $angle,
|
||||
),
|
||||
density => 0.20,
|
||||
flow_spacing => $Slic3r::flow_spacing,
|
||||
);
|
||||
my $params = shift @paths;
|
||||
|
||||
push @patterns,
|
||||
map Slic3r::ExtrusionPath->new(
|
||||
polyline => Slic3r::Polyline->new(@$_),
|
||||
role => 'support-material',
|
||||
depth_layers => 1,
|
||||
flow_spacing => $params->{flow_spacing},
|
||||
), @paths;
|
||||
}
|
||||
push @$support_patterns, [@patterns];
|
||||
}
|
||||
}
|
||||
|
||||
if (0) {
|
||||
require "Slic3r/SVG.pm";
|
||||
Slic3r::SVG::output(undef, "support.svg",
|
||||
polylines => [ map $_->polyline, map @$_, @$support_patterns ],
|
||||
);
|
||||
}
|
||||
|
||||
# apply the pattern to layers
|
||||
{
|
||||
my $clip_pattern = sub {
|
||||
my ($layer_id, $expolygons) = @_;
|
||||
my @paths = ();
|
||||
foreach my $expolygon (@$expolygons) {
|
||||
push @paths, map $_->clip_with_expolygon($expolygon),
|
||||
map $_->clip_with_polygon($expolygon->bounding_box_polygon),
|
||||
@{$support_patterns->[ $layer_id % 2 ]};
|
||||
};
|
||||
return @paths;
|
||||
};
|
||||
my %layer_paths = ();
|
||||
Slic3r::parallelize(
|
||||
items => [ keys %layers ],
|
||||
thread_cb => sub {
|
||||
my $q = shift;
|
||||
my $paths = {};
|
||||
while (defined (my $layer_id = $q->dequeue)) {
|
||||
$paths->{$layer_id} = [ $clip_pattern->($layer_id, $layers{$layer_id}) ];
|
||||
}
|
||||
return $paths;
|
||||
},
|
||||
collect_cb => sub {
|
||||
my $paths = shift;
|
||||
$layer_paths{$_} = $paths->{$_} for keys %$paths;
|
||||
},
|
||||
no_threads_cb => sub {
|
||||
$layer_paths{$_} = [ $clip_pattern->($_, $layers{$_}) ] for keys %layers;
|
||||
},
|
||||
);
|
||||
|
||||
foreach my $layer_id (keys %layer_paths) {
|
||||
my $layer = $self->layers->[$layer_id];
|
||||
$layer->support_fills(Slic3r::ExtrusionPath::Collection->new);
|
||||
push @{$layer->support_fills->paths}, @{$layer_paths{$layer_id}};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
1;
|
@ -8,6 +8,7 @@ use Time::HiRes qw(gettimeofday tv_interval);
|
||||
|
||||
# full path (relative or absolute) to the input file
|
||||
has 'input_file' => (is => 'ro', required => 1);
|
||||
has 'additional_input_files' => (is => 'ro', required => 0, default => sub {[]});
|
||||
|
||||
# full path (relative or absolute) to the output file; it may contain
|
||||
# formatting variables like [layer_height] etc.
|
||||
@ -19,18 +20,21 @@ has 'processing_time' => (is => 'rw', required => 0);
|
||||
sub slice_input {
|
||||
my $self = shift;
|
||||
|
||||
my $print;
|
||||
if ($self->input_file =~ /\.stl$/i) {
|
||||
my $mesh = Slic3r::Format::STL->read_file($self->input_file);
|
||||
$mesh->check_manifoldness;
|
||||
$print = Slic3r::Print->new_from_mesh($mesh);
|
||||
} elsif ( $self->input_file =~ /\.amf(\.xml)?$/i) {
|
||||
my ($materials, $meshes_by_material) = Slic3r::Format::AMF->read_file($self->input_file);
|
||||
$_->check_manifoldness for values %$meshes_by_material;
|
||||
$print = Slic3r::Print->new_from_mesh($meshes_by_material->{_} || +(values %$meshes_by_material)[0]);
|
||||
} else {
|
||||
die "Input file must have .stl or .amf(.xml) extension\n";
|
||||
my $print = Slic3r::Print->new;
|
||||
foreach my $input_file ($self->input_file, @{$self->additional_input_files}) {
|
||||
if ($input_file =~ /\.stl$/i) {
|
||||
my $mesh = Slic3r::Format::STL->read_file($input_file);
|
||||
$mesh->check_manifoldness;
|
||||
$print->add_object_from_mesh($mesh);
|
||||
} elsif ( $input_file =~ /\.amf(\.xml)?$/i) {
|
||||
my ($materials, $meshes_by_material) = Slic3r::Format::AMF->read_file($input_file);
|
||||
$_->check_manifoldness for values %$meshes_by_material;
|
||||
$print->add_object_from_mesh($meshes_by_material->{_} || +(values %$meshes_by_material)[0]);
|
||||
} else {
|
||||
die "Input file must have .stl or .amf(.xml) extension\n";
|
||||
}
|
||||
}
|
||||
return $print;
|
||||
}
|
||||
|
||||
sub go {
|
||||
@ -42,76 +46,82 @@ sub go {
|
||||
$self->status_cb->(5, "Processing input file " . $self->input_file);
|
||||
$self->status_cb->(10, "Processing triangulated mesh");
|
||||
my $print = $self->slice_input;
|
||||
$print->arrange_objects;
|
||||
|
||||
# make perimeters
|
||||
# this will add a set of extrusion loops to each layer
|
||||
# as well as generate infill boundaries
|
||||
$self->status_cb->(20, "Generating perimeters");
|
||||
{
|
||||
my $perimeter_maker = Slic3r::Perimeter->new;
|
||||
$perimeter_maker->make_perimeter($_) for @{$print->layers};
|
||||
}
|
||||
$_->make_perimeters for map @{$_->layers}, @{$print->objects};
|
||||
|
||||
# this will clip $layer->surfaces to the infill boundaries
|
||||
# and split them in top/bottom/internal surfaces;
|
||||
$self->status_cb->(30, "Detecting solid surfaces");
|
||||
$print->detect_surfaces_type;
|
||||
$_->detect_surfaces_type for @{$print->objects};
|
||||
|
||||
# decide what surfaces are to be filled
|
||||
$self->status_cb->(35, "Preparing infill surfaces");
|
||||
$_->prepare_fill_surfaces for @{$print->layers};
|
||||
$_->prepare_fill_surfaces for map @{$_->layers}, @{$print->objects};
|
||||
|
||||
# this will remove unprintable surfaces
|
||||
# (those that are too tight for extrusion)
|
||||
$self->status_cb->(40, "Cleaning up");
|
||||
$_->remove_small_surfaces for @{$print->layers};
|
||||
$_->remove_small_surfaces for map @{$_->layers}, @{$print->objects};
|
||||
|
||||
# this will detect bridges and reverse bridges
|
||||
# and rearrange top/bottom/internal surfaces
|
||||
$self->status_cb->(45, "Detect bridges");
|
||||
$_->process_bridges for @{$print->layers};
|
||||
$_->process_bridges for map @{$_->layers}, @{$print->objects};
|
||||
|
||||
# this will remove unprintable perimeter loops
|
||||
# (those that are too tight for extrusion)
|
||||
$self->status_cb->(50, "Cleaning up the perimeters");
|
||||
$_->remove_small_perimeters for @{$print->layers};
|
||||
$_->remove_small_perimeters for map @{$_->layers}, @{$print->objects};
|
||||
|
||||
# detect which fill surfaces are near external layers
|
||||
# they will be split in internal and internal-solid surfaces
|
||||
$self->status_cb->(60, "Generating horizontal shells");
|
||||
$print->discover_horizontal_shells;
|
||||
$_->discover_horizontal_shells for @{$print->objects};
|
||||
|
||||
# free memory
|
||||
@{$_->surfaces} = () for @{$print->layers};
|
||||
@{$_->surfaces} = () for map @{$_->layers}, @{$print->objects};
|
||||
|
||||
# combine fill surfaces to honor the "infill every N layers" option
|
||||
$self->status_cb->(70, "Combining infill");
|
||||
$print->infill_every_layers;
|
||||
$_->infill_every_layers for @{$print->objects};
|
||||
|
||||
# this will generate extrusion paths for each layer
|
||||
$self->status_cb->(80, "Infilling layers");
|
||||
{
|
||||
my $fill_maker = Slic3r::Fill->new('print' => $print);
|
||||
|
||||
my @items = (); # [obj_idx, layer_id]
|
||||
foreach my $obj_idx (0 .. $#{$print->objects}) {
|
||||
push @items, map [$obj_idx, $_], 0..$#{$print->objects->[$obj_idx]->layers};
|
||||
}
|
||||
Slic3r::parallelize(
|
||||
items => [ 0..($print->layer_count-1) ],
|
||||
items => [@items],
|
||||
thread_cb => sub {
|
||||
my $q = shift;
|
||||
$Slic3r::Geometry::Clipper::clipper = Math::Clipper->new;
|
||||
my $fills = {};
|
||||
while (defined (my $layer_id = $q->dequeue)) {
|
||||
$fills->{$layer_id} = [ $fill_maker->make_fill($print->layers->[$layer_id]) ];
|
||||
while (defined (my $obj_layer = $q->dequeue)) {
|
||||
my ($obj_idx, $layer_id) = @$obj_layer;
|
||||
$fills->{$obj_idx} ||= {};
|
||||
$fills->{$obj_idx}{$layer_id} = [ $fill_maker->make_fill($print->objects->[$obj_idx]->layers->[$layer_id]) ];
|
||||
}
|
||||
return $fills;
|
||||
},
|
||||
collect_cb => sub {
|
||||
my $fills = shift;
|
||||
foreach my $layer_id (keys %$fills) {
|
||||
@{$print->layers->[$layer_id]->fills} = @{$fills->{$layer_id}};
|
||||
foreach my $obj_idx (keys %$fills) {
|
||||
foreach my $layer_id (keys %{$fills->{$obj_idx}}) {
|
||||
@{$print->objects->[$obj_idx]->layers->[$layer_id]->fills} = @{$fills->{$obj_idx}{$layer_id}};
|
||||
}
|
||||
}
|
||||
},
|
||||
no_threads_cb => sub {
|
||||
foreach my $layer (@{$print->layers}) {
|
||||
foreach my $layer (map @{$_->layers}, @{$print->objects}) {
|
||||
@{$layer->fills} = $fill_maker->make_fill($layer);
|
||||
}
|
||||
},
|
||||
@ -121,15 +131,15 @@ sub go {
|
||||
# generate support material
|
||||
if ($Slic3r::support_material) {
|
||||
$self->status_cb->(85, "Generating support material");
|
||||
$print->generate_support_material;
|
||||
$_->generate_support_material for @{$print->objects};
|
||||
}
|
||||
|
||||
# free memory (note that support material needs fill_surfaces)
|
||||
@{$_->fill_surfaces} = () for @{$print->layers};
|
||||
@{$_->fill_surfaces} = () for map @{$_->layers}, @{$print->objects};
|
||||
|
||||
# make skirt
|
||||
$self->status_cb->(88, "Generating skirt");
|
||||
$print->extrude_skirt;
|
||||
$print->make_skirt;
|
||||
|
||||
# output everything to a G-code file
|
||||
my $output_file = $self->expanded_output_filepath;
|
||||
|
@ -338,7 +338,7 @@ sub size {
|
||||
|
||||
sub slice_facet {
|
||||
my $self = shift;
|
||||
my ($print, $facet_id) = @_;
|
||||
my ($print_object, $facet_id) = @_;
|
||||
my ($normal, @vertices) = @{$self->facets->[$facet_id]};
|
||||
Slic3r::debugf "\n==> FACET %d (%f,%f,%f - %f,%f,%f - %f,%f,%f):\n",
|
||||
$facet_id, map @{$self->vertices->[$_]}, @vertices
|
||||
@ -367,7 +367,7 @@ sub slice_facet {
|
||||
|
||||
my $lines = {}; # layer_id => [ lines ]
|
||||
for (my $layer_id = $min_layer; $layer_id <= $max_layer; $layer_id++) {
|
||||
my $layer = $print->layer($layer_id);
|
||||
my $layer = $print_object->layer($layer_id);
|
||||
$lines->{$layer_id} ||= [];
|
||||
push @{ $lines->{$layer_id} }, $self->intersect_facet($facet_id, $layer->slice_z);
|
||||
}
|
||||
|
@ -26,6 +26,7 @@ my %cli_options = ();
|
||||
'ignore-nonexistent-config' => \$opt{ignore_nonexistent_config},
|
||||
'threads|j=i' => \$Slic3r::threads,
|
||||
'export-svg' => \$opt{export_svg},
|
||||
'merge' => \$opt{merge},
|
||||
);
|
||||
foreach my $opt_key (keys %$Slic3r::Config::Options) {
|
||||
my $opt = $Slic3r::Config::Options->{$opt_key};
|
||||
@ -72,9 +73,10 @@ if (!@ARGV && !$opt{save} && eval "require Slic3r::GUI; 1") {
|
||||
}
|
||||
|
||||
if (@ARGV) {
|
||||
foreach my $input_file ( @ARGV ) {
|
||||
while (my $input_file = shift @ARGV) {
|
||||
my $skein = Slic3r::Skein->new(
|
||||
input_file => $input_file,
|
||||
additional_input_files => $opt{merge} ? [ splice @ARGV, 0 ] : [],
|
||||
output_file => $opt{output},
|
||||
status_cb => sub {
|
||||
my ($percent, $message) = @_;
|
||||
@ -123,6 +125,8 @@ $j
|
||||
--post-process Generated G-code will be processed with the supplied script;
|
||||
call this more than once to process through multiple scripts.
|
||||
--export-svg Export a SVG file containing slices instead of G-code.
|
||||
--merge If multiple files are supplied, they will be composed into a single
|
||||
print rather than processed individually.
|
||||
|
||||
Printer options:
|
||||
--nozzle-diameter Diameter of nozzle in mm (default: $Slic3r::nozzle_diameter)
|
||||
|
Loading…
Reference in New Issue
Block a user