Tech ENABLE_WORLD_COORDINATE - Show coordinate axes in scene view, while editing fields into the object manipulator panel, only for instance reference system

This commit is contained in:
enricoturri1966 2022-12-08 10:50:08 +01:00
parent cd6808fc73
commit ed5815f919

View File

@ -119,10 +119,10 @@ Selection::Selection()
{ {
this->set_bounding_boxes_dirty(); this->set_bounding_boxes_dirty();
#if ENABLE_WORLD_COORDINATE #if ENABLE_WORLD_COORDINATE
m_axes.set_stem_radius(0.15f); m_axes.set_stem_radius(0.5f);
m_axes.set_stem_length(3.0f); m_axes.set_stem_length(20.0f);
m_axes.set_tip_radius(0.45f); m_axes.set_tip_radius(1.5f);
m_axes.set_tip_length(1.5f); m_axes.set_tip_length(5.0f);
#endif // ENABLE_WORLD_COORDINATE #endif // ENABLE_WORLD_COORDINATE
} }
@ -1864,7 +1864,7 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
#if ENABLE_WORLD_COORDINATE #if ENABLE_WORLD_COORDINATE
if (!boost::starts_with(sidebar_field, "layer")) { if (!boost::starts_with(sidebar_field, "layer")) {
if (!wxGetApp().obj_manipul()->is_world_coordinates()) if (wxGetApp().obj_manipul()->is_instance_coordinates())
m_axes.render(Geometry::translation_transform(axes_center) * orient_matrix, 0.25f); m_axes.render(Geometry::translation_transform(axes_center) * orient_matrix, 0.25f);
} }
#endif // ENABLE_WORLD_COORDINATE #endif // ENABLE_WORLD_COORDINATE