Ported mode Model methods to XS
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dfce3a3138
commit
ed75219215
9 changed files with 86 additions and 125 deletions
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@ -67,86 +67,11 @@ sub set_material {
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return $material;
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}
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sub duplicate_objects_grid {
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my ($self, $grid, $distance) = @_;
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die "Grid duplication is not supported with multiple objects\n"
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if @{$self->objects} > 1;
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my $object = $self->objects->[0];
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$object->clear_instances;
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my $size = $object->bounding_box->size;
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for my $x_copy (1..$grid->[X]) {
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for my $y_copy (1..$grid->[Y]) {
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$object->add_instance(
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offset => Slic3r::Pointf->new(
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($size->[X] + $distance) * ($x_copy-1),
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($size->[Y] + $distance) * ($y_copy-1),
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),
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);
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}
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}
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}
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# this will append more instances to each object
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# and then automatically rearrange everything
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sub duplicate_objects {
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my ($self, $copies_num, $distance, $bb) = @_;
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foreach my $object (@{$self->objects}) {
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my @instances = @{$object->instances};
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foreach my $instance (@instances) {
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$object->add_instance($instance) for 2..$copies_num;
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}
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}
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$self->arrange_objects($distance, $bb);
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}
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# duplicate the entire model preserving instance relative positions
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sub duplicate {
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my ($self, $copies_num, $distance, $bb) = @_;
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my $model_size = Slic3r::Pointf->new(@{$self->bounding_box->size}[X,Y]);
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$bb //= Slic3r::Geometry::BoundingBoxf->new;
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my @positions = @{$self->_arrange([ map $model_size, 2..$copies_num ], $distance, $bb)};
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# note that this will leave the object count unaltered
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foreach my $object (@{$self->objects}) {
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my @instances = @{$object->instances}; # store separately to avoid recursion from add_instance() below
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foreach my $instance (@instances) {
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foreach my $pos (@positions) {
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$object->add_instance(
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offset => Slic3r::Pointf->new($instance->offset->[X] + $pos->[X], $instance->offset->[Y] + $pos->[Y]),
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rotation => $instance->rotation,
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scaling_factor => $instance->scaling_factor,
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);
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}
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}
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$object->update_bounding_box;
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}
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}
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sub print_info {
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my $self = shift;
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$_->print_info for @{$self->objects};
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}
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sub get_material_name {
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my $self = shift;
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my ($material_id) = @_;
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my $name;
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if ($self->has_material($material_id)) {
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$name //= $self->get_material($material_id)
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->attributes->{$_} for qw(Name name);
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}
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$name //= $material_id;
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return $name;
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}
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package Slic3r::Model::Material;
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sub apply {
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@ -168,15 +168,15 @@ linint(double value, double oldmin, double oldmax, double newmin, double newmax)
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}
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Pointfs
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arrange(size_t total_parts, Pointf part, coordf_t dist, const BoundingBoxf &bb)
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arrange(size_t total_parts, Pointf part, coordf_t dist, const BoundingBoxf* bb)
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{
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// use actual part size (the largest) plus separation distance (half on each side) in spacing algorithm
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part.x += dist;
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part.y += dist;
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Pointf area;
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if (bb.defined) {
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area = bb.size();
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if (bb != NULL) {
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area = bb->size();
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} else {
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// bogus area size, large enough not to trigger the error below
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area.x = part.x * total_parts;
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@ -278,10 +278,10 @@ arrange(size_t total_parts, Pointf part, coordf_t dist, const BoundingBoxf &bb)
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positions.push_back(Pointf(cx * part.x, cy * part.y));
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}
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if (bb.defined) {
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if (bb != NULL) {
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for (Pointfs::iterator p = positions.begin(); p != positions.end(); ++p) {
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p->x += bb.min.x;
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p->y += bb.min.y;
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p->x += bb->min.x;
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p->y += bb->min.y;
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}
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}
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return positions;
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@ -36,7 +36,7 @@ class ArrangeItemIndex {
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ArrangeItemIndex(coordf_t _index, ArrangeItem _item) : index(_index), item(_item) {};
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};
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double linint(double value, double oldmin, double oldmax, double newmin, double newmax);
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Pointfs arrange(size_t total_parts, Pointf part, coordf_t dist, const BoundingBoxf &bb = BoundingBoxf());
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Pointfs arrange(size_t total_parts, Pointf part, coordf_t dist, const BoundingBoxf* bb);
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class MedialAxis {
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public:
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@ -121,29 +121,6 @@ Model::get_material(t_model_material_id material_id)
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}
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}
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/*
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void
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Model::duplicate_objects_grid(unsigned int x, unsigned int y, coordf_t distance)
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{
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if (this->objects.size() > 1) throw "Grid duplication is not supported with multiple objects";
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if (this->objects.empty()) throw "No objects!";
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ModelObject* object = this->objects.front();
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object->clear_instances();
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BoundingBoxf3 bb = object->bounding_box();
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Sizef3 size = bb.size();
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for (unsigned int x_copy = 1; x_copy <= x; ++x_copy) {
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for (unsigned int y_copy = 1; y_copy <= y; ++y_copy) {
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ModelInstance* instance = object->add_instance();
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instance->offset.x = (size.x + distance) * (x_copy-1);
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instance->offset.y = (size.y + distance) * (y_copy-1);
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}
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}
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}
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*/
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bool
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Model::has_objects_with_no_instances() const
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{
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@ -240,7 +217,7 @@ Model::raw_mesh() const
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}
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Pointfs
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Model::_arrange(const Pointfs &sizes, coordf_t dist, const BoundingBoxf &bb) const
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Model::_arrange(const Pointfs &sizes, coordf_t dist, const BoundingBoxf* bb) const
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{
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// we supply unscaled data to arrange()
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return Slic3r::Geometry::arrange(
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@ -254,7 +231,7 @@ Model::_arrange(const Pointfs &sizes, coordf_t dist, const BoundingBoxf &bb) con
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/* arrange objects preserving their instance count
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but altering their instance positions */
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void
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Model::arrange_objects(coordf_t dist, BoundingBoxf bb)
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Model::arrange_objects(coordf_t dist, const BoundingBoxf* bb)
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{
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// get the (transformed) size of each instance so that we take
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// into account their different transformations when packing
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@ -275,6 +252,65 @@ Model::arrange_objects(coordf_t dist, BoundingBoxf bb)
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}
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}
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/* duplicate the entire model preserving instance relative positions */
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void
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Model::duplicate(size_t copies_num, coordf_t dist, const BoundingBoxf* bb)
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{
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Pointfs model_sizes(copies_num-1, this->bounding_box().size());
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Pointfs positions = this->_arrange(model_sizes, dist, bb);
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// note that this will leave the object count unaltered
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for (ModelObjectPtrs::const_iterator o = this->objects.begin(); o != this->objects.end(); ++o) {
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// make a copy of the pointers in order to avoid recursion when appending their copies
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ModelInstancePtrs instances = (*o)->instances;
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for (ModelInstancePtrs::const_iterator i = instances.begin(); i != instances.end(); ++i) {
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for (Pointfs::const_iterator pos = positions.begin(); pos != positions.end(); ++pos) {
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ModelInstance* instance = (*o)->add_instance(**i);
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instance->offset.translate(*pos);
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}
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}
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(*o)->update_bounding_box();
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}
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}
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/* this will append more instances to each object
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and then automatically rearrange everything */
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void
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Model::duplicate_objects(size_t copies_num, coordf_t dist, const BoundingBoxf* bb)
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{
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for (ModelObjectPtrs::const_iterator o = this->objects.begin(); o != this->objects.end(); ++o) {
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// make a copy of the pointers in order to avoid recursion when appending their copies
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ModelInstancePtrs instances = (*o)->instances;
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for (ModelInstancePtrs::const_iterator i = instances.begin(); i != instances.end(); ++i) {
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for (size_t k = 2; k <= copies_num; ++k)
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(*o)->add_instance(**i);
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}
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}
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this->arrange_objects(dist, bb);
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}
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void
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Model::duplicate_objects_grid(size_t x, size_t y, coordf_t dist)
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{
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if (this->objects.size() > 1) throw "Grid duplication is not supported with multiple objects";
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if (this->objects.empty()) throw "No objects!";
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ModelObject* object = this->objects.front();
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object->clear_instances();
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Sizef3 size = object->bounding_box().size();
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for (size_t x_copy = 1; x_copy <= x; ++x_copy) {
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for (size_t y_copy = 1; y_copy <= y; ++y_copy) {
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ModelInstance* instance = object->add_instance();
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instance->offset.x = (size.x + dist) * (x_copy-1);
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instance->offset.y = (size.y + dist) * (y_copy-1);
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}
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}
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}
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#ifdef SLIC3RXS
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REGISTER_CLASS(Model, "Model");
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#endif
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@ -48,10 +48,6 @@ class Model
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ModelMaterial* get_material(t_model_material_id material_id);
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void delete_material(t_model_material_id material_id);
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void clear_materials();
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// void duplicate_objects_grid(unsigned int x, unsigned int y, coordf_t distance);
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// void duplicate_objects(size_t copies_num, coordf_t distance, const BoundingBox &bb);
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// void arrange_objects(coordf_t distance, const BoundingBox &bb);
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// void duplicate(size_t copies_num, coordf_t distance, const BoundingBox &bb);
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bool has_objects_with_no_instances() const;
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bool add_default_instances();
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BoundingBoxf3 bounding_box() const;
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@ -60,9 +56,11 @@ class Model
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void translate(coordf_t x, coordf_t y, coordf_t z);
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TriangleMesh mesh() const;
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TriangleMesh raw_mesh() const;
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// std::string get_material_name(t_model_material_id material_id);
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Pointfs _arrange(const Pointfs &sizes, coordf_t dist, const BoundingBoxf &bb) const;
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void arrange_objects(coordf_t dist, BoundingBoxf bb = BoundingBoxf());
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Pointfs _arrange(const Pointfs &sizes, coordf_t dist, const BoundingBoxf* bb = NULL) const;
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void arrange_objects(coordf_t dist, const BoundingBoxf* bb = NULL);
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void duplicate(size_t copies_num, coordf_t dist, const BoundingBoxf* bb = NULL);
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void duplicate_objects(size_t copies_num, coordf_t dist, const BoundingBoxf* bb = NULL);
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void duplicate_objects_grid(size_t x, size_t y, coordf_t dist);
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};
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class ModelMaterial
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@ -359,6 +359,12 @@ Pointf::translate(double x, double y)
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this->y += y;
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}
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void
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Pointf::translate(const Vectorf &vector)
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{
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this->translate(vector.x, vector.y);
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}
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void
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Pointf::rotate(double angle, const Pointf ¢er)
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{
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@ -94,6 +94,7 @@ class Pointf
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};
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void scale(double factor);
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void translate(double x, double y);
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void translate(const Vectorf &vector);
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void rotate(double angle, const Pointf ¢er);
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Pointf negative() const;
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Vectorf vector_to(const Pointf &point) const;
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@ -9,7 +9,7 @@
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%package{Slic3r::Geometry};
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Pointfs arrange(size_t total_parts, Pointf* part, coordf_t dist, BoundingBoxf* bb)
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%code{% RETVAL = Slic3r::Geometry::arrange(total_parts, *part, dist, *bb); %};
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%code{% RETVAL = Slic3r::Geometry::arrange(total_parts, *part, dist, bb); %};
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%{
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@ -53,9 +53,6 @@
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size_t material_count() const
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%code%{ RETVAL = THIS->materials.size(); %};
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// void duplicate_objects_grid(coordf_t x, coordf_t y, coordf_t distance);
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// void duplicate_objects(size_t copies_num, coordf_t distance, const BoundingBox &bb);
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// void duplicate(size_t copies_num, coordf_t distance, const BoundingBox &bb);
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bool has_objects_with_no_instances();
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bool add_default_instances();
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Clone<BoundingBoxf3> bounding_box();
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@ -65,17 +62,15 @@
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void translate(double x, double y, double z);
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Clone<TriangleMesh> mesh();
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Clone<TriangleMesh> raw_mesh();
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// void split_meshes();
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// std::string get_material_name(t_model_material_id material_id);
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ModelObjectPtrs* objects()
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%code%{ RETVAL = &THIS->objects; %};
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Pointfs _arrange(Pointfs sizes, double dist, BoundingBoxf* bb)
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%code%{ RETVAL = THIS->_arrange(sizes, dist, *bb); %};
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void arrange_objects(double dist, BoundingBoxf* bb)
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%code%{ THIS->arrange_objects(dist, *bb); %};
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Pointfs _arrange(Pointfs sizes, double dist, BoundingBoxf* bb = NULL);
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void arrange_objects(double dist, BoundingBoxf* bb = NULL);
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void duplicate(unsigned int copies_num, double dist, BoundingBoxf* bb = NULL);
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void duplicate_objects(unsigned int copies_num, double dist, BoundingBoxf* bb = NULL);
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void duplicate_objects_grid(unsigned int x, unsigned int y, double dist);
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};
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