Added logging when bed texture/model is not found

This commit is contained in:
Lukas Matena 2021-09-03 12:13:01 +02:00
parent 79784d1a2e
commit ed7ebf15d9
2 changed files with 8 additions and 3 deletions

View File

@ -2293,7 +2293,7 @@ void PrintObject::project_and_append_custom_facets(
const indexed_triangle_set custom_facets = seam
? mv->seam_facets.get_facets_strict(*mv, type)
: mv->supported_facets.get_facets_strict(*mv, type);
if (! custom_facets.indices.empty())
if (! custom_facets.indices.empty()) {
if (seam)
project_triangles_to_slabs(this->layers(), custom_facets,
(this->trafo_centered() * mv->get_matrix()).cast<float>(),
@ -2310,6 +2310,7 @@ void PrintObject::project_and_append_custom_facets(
for (size_t i = 0; i < out.size(); ++ i)
append(out[i], std::move(projected[i]));
}
}
}
}

View File

@ -163,12 +163,16 @@ bool Bed3D::set_shape(const Pointfs& shape, const std::string& custom_texture, c
}
std::string texture_filename = custom_texture.empty() ? texture : custom_texture;
if (!check_texture(texture_filename))
if (! texture_filename.empty() && ! check_texture(texture_filename)) {
BOOST_LOG_TRIVIAL(error) << "Unable to load bed texture: " << texture_filename;
texture_filename.clear();
}
std::string model_filename = custom_model.empty() ? model : custom_model;
if (!check_model(model_filename))
if (! model_filename.empty() && ! check_model(model_filename)) {
BOOST_LOG_TRIVIAL(error) << "Unable to load bed model: " << model_filename;
model_filename.clear();
}
if (m_shape == shape && m_type == type && m_texture_filename == texture_filename && m_model_filename == model_filename)
// No change, no need to update the UI.