3D rotate gizmo colored by axis in preview mode
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2 changed files with 5 additions and 5 deletions
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@ -260,11 +260,11 @@ void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
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::glPushMatrix();
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::glPushMatrix();
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transform_to_local();
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transform_to_local();
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::glLineWidth(2.0f);
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#if ENABLE_GIZMOS_3D
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#if ENABLE_GIZMOS_3D
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::glColor3fv((m_hover_id != -1) ? m_drag_color : m_base_color);
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::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f);
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::glColor3fv((m_hover_id != -1) ? m_drag_color : m_highlight_color);
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#else
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#else
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::glLineWidth(2.0f);
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::glColor3fv(m_drag_color);
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::glColor3fv(m_drag_color);
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#endif // ENABLE_GIZMOS_3D
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#endif // ENABLE_GIZMOS_3D
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@ -403,7 +403,7 @@ void GLGizmoRotate::render_grabber() const
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m_grabbers[0].angle_z = m_angle;
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m_grabbers[0].angle_z = m_angle;
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#if ENABLE_GIZMOS_3D
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#if ENABLE_GIZMOS_3D
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::glColor3fv((m_hover_id != -1) ? m_drag_color : m_base_color);
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::glColor3fv((m_hover_id != -1) ? m_drag_color : m_highlight_color);
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#else
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#else
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::glColor3fv(m_drag_color);
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::glColor3fv(m_drag_color);
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#endif // ENABLE_GIZMOS_3D
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#endif // ENABLE_GIZMOS_3D
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@ -7,7 +7,7 @@
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#include <vector>
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#include <vector>
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#define ENABLE_GIZMOS_3D 0
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#define ENABLE_GIZMOS_3D 1
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namespace Slic3r {
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namespace Slic3r {
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