ENABLE_SPLITTED_VERTEX_BUFFER - Use unsigned short indices buffers to render toolpaths and temporary disable tech ENABLE_TOOLPATHS_ALTERNATE_SMOOTHING which is causing artifacts

This commit is contained in:
enricoturri1966 2021-01-20 13:47:48 +01:00
parent 56d26ad491
commit ee40ab421a
3 changed files with 113 additions and 13 deletions

View file

@ -114,7 +114,8 @@
#define ENABLE_2_3_1 1
#define ENABLE_SPLITTED_VERTEX_BUFFER (1 && ENABLE_2_3_1)
#define ENABLE_TOOLPATHS_ALTERNATE_SMOOTHING (1 && ENABLE_SPLITTED_VERTEX_BUFFER)
#define ENABLE_TOOLPATHS_ALTERNATE_SMOOTHING (0 && ENABLE_SPLITTED_VERTEX_BUFFER)
#define ENABLE_UNSIGNED_SHORT_INDEX_BUFFER (1 && ENABLE_SPLITTED_VERTEX_BUFFER)
#endif // _prusaslicer_technologies_h_

View file

@ -884,8 +884,13 @@ void GCodeViewer::export_toolpaths_to_obj(const char* filename) const
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibuffer.ibo));
for (size_t j = 0; j < render_path.sizes.size(); ++j) {
IndexBuffer indices(render_path.sizes[j]);
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLintptr>(render_path.offsets[j]),
static_cast<GLsizeiptr>(render_path.sizes[j] * sizeof(IBufferType)), static_cast<void*>(indices.data())));
#else
glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLintptr>(render_path.offsets[j]),
static_cast<GLsizeiptr>(render_path.sizes[j] * sizeof(unsigned int)), static_cast<void*>(indices.data())));
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
const size_t triangles_count = render_path.sizes[j] / 3;
for (size_t k = 0; k < triangles_count; ++k) {
@ -904,17 +909,17 @@ void GCodeViewer::export_toolpaths_to_obj(const char* filename) const
}
#else
// get vertices data from vertex buffer on gpu
size_t floats_per_vertex = buffer.vertices.vertex_size_floats();
VertexBuffer vertices = VertexBuffer(buffer.vertices.count * floats_per_vertex);
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, buffer.vertices.id));
glsafe(::glGetBufferSubData(GL_ARRAY_BUFFER, 0, buffer.vertices.data_size_bytes(), vertices.data()));
size_t floats_per_vertex = t_buffer.vertices.vertex_size_floats();
VertexBuffer vertices = VertexBuffer(t_buffer.vertices.count * floats_per_vertex);
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, t_buffer.vertices.id));
glsafe(::glGetBufferSubData(GL_ARRAY_BUFFER, 0, t_buffer.vertices.data_size_bytes(), vertices.data()));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
// get indices data from index buffer on gpu
MultiIndexBuffer indices;
for (size_t i = 0; i < buffer.indices.size(); ++i) {
indices.push_back(IndexBuffer(buffer.indices[i].count));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.indices[i].id));
for (size_t i = 0; i < t_buffer.indices.size(); ++i) {
indices.push_back(IndexBuffer(t_buffer.indices[i].count));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, t_buffer.indices[i].id));
glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, static_cast<GLsizeiptr>(indices.back().size() * sizeof(unsigned int)), indices.back().data()));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
}
@ -968,15 +973,15 @@ void GCodeViewer::export_toolpaths_to_obj(const char* filename) const
};
size_t out_vertices_count = 0;
unsigned int indices_per_segment = buffer.indices_per_segment();
unsigned int start_vertex_offset = buffer.start_segment_vertex_offset();
unsigned int end_vertex_offset = buffer.end_segment_vertex_offset();
unsigned int indices_per_segment = t_buffer.indices_per_segment();
unsigned int start_vertex_offset = t_buffer.start_segment_vertex_offset();
unsigned int end_vertex_offset = t_buffer.end_segment_vertex_offset();
size_t i = 0;
for (const RenderPath& render_path : buffer.render_paths) {
for (const RenderPath& render_path : t_buffer.render_paths) {
// get paths segments from buffer paths
const IndexBuffer& ibuffer = indices[render_path.index_buffer_id];
const Path& path = buffer.paths[render_path.path_id];
const Path& path = t_buffer.paths[render_path.path_id];
float half_width = 0.5f * path.width;
// clamp height to avoid artifacts due to z-fighting when importing the obj file into blender and similar
@ -1151,8 +1156,10 @@ void GCodeViewer::export_toolpaths_to_obj(const char* filename) const
#if ENABLE_SPLITTED_VERTEX_BUFFER
void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
{
#if !ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
// max vertex buffer size, in bytes
static const size_t VBUFFER_THRESHOLD_BYTES = 64 * 1024 * 1024;
#endif // !ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
// max index buffer size, in bytes
static const size_t IBUFFER_THRESHOLD_BYTES = 64 * 1024 * 1024;
@ -1166,7 +1173,11 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
int64_t indices_size = 0;
for (const MultiIndexBuffer& buffers : indices) {
for (const IndexBuffer& buffer : buffers) {
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
indices_size += SLIC3R_STDVEC_MEMSIZE(buffer, IBufferType);
#else
indices_size += SLIC3R_STDVEC_MEMSIZE(buffer, unsigned int);
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
}
}
log_memory_used(label, vertices_size + indices_size);
@ -1181,7 +1192,11 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
auto add_indices_as_point = [](const GCodeProcessor::MoveVertex& curr, TBuffer& buffer,
unsigned int ibuffer_id, IndexBuffer& indices, size_t move_id) {
buffer.add_path(curr, ibuffer_id, indices.size(), move_id);
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
indices.push_back(static_cast<IBufferType>(indices.size()));
#else
indices.push_back(static_cast<unsigned int>(indices.size()));
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
};
// format data into the buffers to be rendered as lines
@ -1287,20 +1302,35 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
static Vec3f prev_dir;
static Vec3f prev_up;
static float sq_prev_length;
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
auto store_triangle = [](IndexBuffer& indices, IBufferType i1, IBufferType i2, IBufferType i3) {
#else
auto store_triangle = [](IndexBuffer& indices, unsigned int i1, unsigned int i2, unsigned int i3) {
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
indices.push_back(i1);
indices.push_back(i2);
indices.push_back(i3);
};
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
auto append_dummy_cap = [store_triangle](IndexBuffer& indices, IBufferType id) {
#else
auto append_dummy_cap = [store_triangle](IndexBuffer& indices, unsigned int id) {
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
store_triangle(indices, id, id, id);
store_triangle(indices, id, id, id);
};
auto store_main_triangles = [&](IndexBuffer& indices, size_t vbuffer_size, const std::array<int, 8>& v_offsets) {
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
std::array<IBufferType, 8> v_ids;
for (size_t i = 0; i < v_ids.size(); ++i) {
v_ids[i] = static_cast<IBufferType>(static_cast<int>(vbuffer_size) + v_offsets[i]);
}
#else
std::array<unsigned int, 8> v_ids;
for (size_t i = 0; i < v_ids.size(); ++i) {
v_ids[i] = static_cast<unsigned int>(static_cast<int>(vbuffer_size) + v_offsets[i]);
}
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
// triangles starting cap
store_triangle(indices, v_ids[0], v_ids[2], v_ids[1]);
@ -1557,7 +1587,11 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
static Vec3f prev_dir;
static Vec3f prev_up;
static float prev_length;
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
auto store_triangle = [](IndexBuffer& indices, IBufferType i1, IBufferType i2, IBufferType i3) {
#else
auto store_triangle = [](IndexBuffer& indices, unsigned int i1, unsigned int i2, unsigned int i3) {
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
indices.push_back(i1);
indices.push_back(i2);
indices.push_back(i3);
@ -1758,7 +1792,12 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
// if adding the vertices for the current segment exceeds the threshold size of the current vertex buffer
// add another vertex buffer
#if ENABLE_TOOLPATHS_ALTERNATE_SMOOTHING
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
if (v_multibuffer.back().size() * sizeof(float) > t_buffer.vertices.max_size_bytes() - t_buffer.max_vertices_per_segment_size_bytes()) {
std::cout << "Splitted v buffer at " << i << "\n";
#else
if (v_multibuffer.back().size() * sizeof(float) > VBUFFER_THRESHOLD_BYTES - t_buffer.max_vertices_per_segment_size_bytes()) {
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
v_multibuffer.push_back(VertexBuffer());
if (t_buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Triangle) {
Path& last_path = t_buffer.paths.back();
@ -1766,9 +1805,16 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
last_path.add_sub_path(prev, static_cast<unsigned int>(v_multibuffer.size()) - 1, 0, i - 1);
}
}
#else
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
if (v_multibuffer.back().size() * sizeof(float) > t_buffer.vertices.max_size_bytes() - t_buffer.max_vertices_per_segment_size_bytes()) {
// std::cout << "Splitted v buffer at " << i << "\n";
v_multibuffer.push_back(VertexBuffer());
}
#else
if (v_multibuffer.back().size() * sizeof(float) > VBUFFER_THRESHOLD_BYTES - t_buffer.max_vertices_per_segment_size_bytes())
v_multibuffer.push_back(VertexBuffer());
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
#endif // ENABLE_TOOLPATHS_ALTERNATE_SMOOTHING
VertexBuffer& v_buffer = v_multibuffer.back();
@ -2005,7 +2051,11 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
// if adding the indices for the current segment exceeds the threshold size of the current index buffer
// create another index buffer
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
if (i_multibuffer.back().size() * sizeof(IBufferType) >= IBUFFER_THRESHOLD_BYTES - t_buffer.indices_per_segment_size_bytes()) {
#else
if (i_multibuffer.back().size() * sizeof(unsigned int) >= IBUFFER_THRESHOLD_BYTES - t_buffer.indices_per_segment_size_bytes()) {
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
i_multibuffer.push_back(IndexBuffer());
vbo_index_list.push_back(t_buffer.vertices.vbos[curr_vertex_buffer.first]);
if (t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::Point) {
@ -2016,7 +2066,12 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
// if adding the vertices for the current segment exceeds the threshold size of the current vertex buffer
// create another index buffer
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
if (curr_vertex_buffer.second * t_buffer.vertices.vertex_size_bytes() > t_buffer.vertices.max_size_bytes() - t_buffer.max_vertices_per_segment_size_bytes()) {
// std::cout << "Splitted i buffer at " << i << "\n";
#else
if (curr_vertex_buffer.second * t_buffer.vertices.vertex_size_bytes() > VBUFFER_THRESHOLD_BYTES - t_buffer.max_vertices_per_segment_size_bytes()) {
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
i_multibuffer.push_back(IndexBuffer());
++curr_vertex_buffer.first;
@ -2062,7 +2117,11 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
const MultiIndexBuffer& i_multibuffer = indices[i];
for (const IndexBuffer& i_buffer : i_multibuffer) {
size_t size_elements = i_buffer.size();
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
size_t size_bytes = size_elements * sizeof(IBufferType);
#else
size_t size_bytes = size_elements * sizeof(unsigned int);
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
// stores index buffer informations into TBuffer
t_buffer.indices.push_back(IBuffer());
@ -3055,7 +3114,11 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
const IBuffer& i_buffer = buffer.indices[sub_path.first.b_id];
unsigned int index = 0;
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo));
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLintptr>(offset * sizeof(IBufferType)), static_cast<GLsizeiptr>(sizeof(IBufferType)), static_cast<void*>(&index)));
#else
glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLintptr>(offset * sizeof(unsigned int)), static_cast<GLsizeiptr>(sizeof(unsigned int)), static_cast<void*>(&index)));
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
// gets the position from the vertices buffer on gpu
@ -3133,7 +3196,11 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
if (buffer->render_primitive_type == TBuffer::ERenderPrimitiveType::Triangle)
delta_1st *= buffer->indices_per_segment();
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
render_path->offsets.push_back(static_cast<size_t>((sub_path.first.i_id + delta_1st) * sizeof(IBufferType)));
#else
render_path->offsets.push_back(static_cast<size_t>((sub_path.first.i_id + delta_1st) * sizeof(unsigned int)));
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
#if 0
// check sizes and offsets against index buffer size on gpu
@ -3141,7 +3208,11 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer->indices[render_path->index_buffer_id].ibo));
glsafe(::glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &buffer_size));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
if (render_path->offsets.back() + render_path->sizes.back() * sizeof(IBufferType) > buffer_size)
#else
if (render_path->offsets.back() + render_path->sizes.back() * sizeof(unsigned int) > buffer_size)
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
BOOST_LOG_TRIVIAL(error) << "GCodeViewer::refresh_render_paths: Invalid render path data";
#endif
}
@ -3452,7 +3523,11 @@ void GCodeViewer::render_toolpaths() const
for (const RenderPath& path : buffer.render_paths) {
if (path.index_buffer_id == i_buffer_id) {
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
glsafe(::glMultiDrawElements(GL_POINTS, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_SHORT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size()));
#else
glsafe(::glMultiDrawElements(GL_POINTS, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_INT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size()));
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
#if ENABLE_GCODE_VIEWER_STATISTICS
++m_statistics.gl_multi_points_calls_count;
#endif // ENABLE_GCODE_VIEWER_STATISTICS
@ -3468,7 +3543,11 @@ void GCodeViewer::render_toolpaths() const
for (const RenderPath& path : buffer.render_paths) {
if (path.index_buffer_id == index_buffer_id) {
set_uniform_color(path.color, shader);
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
glsafe(::glMultiDrawElements(GL_LINES, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_SHORT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size()));
#else
glsafe(::glMultiDrawElements(GL_LINES, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_INT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size()));
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
#if ENABLE_GCODE_VIEWER_STATISTICS
++m_statistics.gl_multi_lines_calls_count;
#endif // ENABLE_GCODE_VIEWER_STATISTICS
@ -3480,7 +3559,11 @@ void GCodeViewer::render_toolpaths() const
for (const RenderPath& path : buffer.render_paths) {
if (path.index_buffer_id == index_buffer_id) {
set_uniform_color(path.color, shader);
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
glsafe(::glMultiDrawElements(GL_TRIANGLES, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_SHORT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size()));
#else
glsafe(::glMultiDrawElements(GL_TRIANGLES, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_INT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size()));
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
#if ENABLE_GCODE_VIEWER_STATISTICS
++m_statistics.gl_multi_triangles_calls_count;
#endif // ENABLE_GCODE_VIEWER_STATISTICS

View file

@ -19,12 +19,19 @@ namespace GUI {
class GCodeViewer
{
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
using IBufferType = unsigned short;
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
using Color = std::array<float, 3>;
using VertexBuffer = std::vector<float>;
#if ENABLE_SPLITTED_VERTEX_BUFFER
using MultiVertexBuffer = std::vector<VertexBuffer>;
#endif // ENABLE_SPLITTED_VERTEX_BUFFER
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
using IndexBuffer = std::vector<IBufferType>;
#else
using IndexBuffer = std::vector<unsigned int>;
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
using MultiIndexBuffer = std::vector<IndexBuffer>;
static const std::vector<Color> Extrusion_Role_Colors;
@ -70,6 +77,11 @@ class GCodeViewer
size_t count{ 0 };
size_t data_size_bytes() const { return count * vertex_size_bytes(); }
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
// We set 65536 as max count of vertices inside a vertex buffer to allow
// to use unsigned short in place of unsigned int for indices in the index buffer, to save memory
size_t max_size_bytes() const { return 65536 * vertex_size_bytes(); }
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
size_t vertex_size_floats() const { return position_size_floats() + normal_size_floats(); }
size_t vertex_size_bytes() const { return vertex_size_floats() * sizeof(float); }
@ -291,7 +303,11 @@ class GCodeViewer
}
}
#if ENABLE_SPLITTED_VERTEX_BUFFER
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
size_t indices_per_segment_size_bytes() const { return static_cast<size_t>(indices_per_segment() * sizeof(IBufferType)); }
#else
size_t indices_per_segment_size_bytes() const { return static_cast<size_t>(indices_per_segment() * sizeof(unsigned int)); }
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
#endif // ENABLE_SPLITTED_VERTEX_BUFFER
unsigned int start_segment_vertex_offset() const { return 0; }
unsigned int end_segment_vertex_offset() const {