ENABLE_SPLITTED_VERTEX_BUFFER - Use unsigned short indices buffers to render toolpaths and temporary disable tech ENABLE_TOOLPATHS_ALTERNATE_SMOOTHING which is causing artifacts
This commit is contained in:
parent
56d26ad491
commit
ee40ab421a
3 changed files with 113 additions and 13 deletions
|
@ -114,7 +114,8 @@
|
|||
#define ENABLE_2_3_1 1
|
||||
|
||||
#define ENABLE_SPLITTED_VERTEX_BUFFER (1 && ENABLE_2_3_1)
|
||||
#define ENABLE_TOOLPATHS_ALTERNATE_SMOOTHING (1 && ENABLE_SPLITTED_VERTEX_BUFFER)
|
||||
#define ENABLE_TOOLPATHS_ALTERNATE_SMOOTHING (0 && ENABLE_SPLITTED_VERTEX_BUFFER)
|
||||
#define ENABLE_UNSIGNED_SHORT_INDEX_BUFFER (1 && ENABLE_SPLITTED_VERTEX_BUFFER)
|
||||
|
||||
|
||||
#endif // _prusaslicer_technologies_h_
|
||||
|
|
|
@ -884,8 +884,13 @@ void GCodeViewer::export_toolpaths_to_obj(const char* filename) const
|
|||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibuffer.ibo));
|
||||
for (size_t j = 0; j < render_path.sizes.size(); ++j) {
|
||||
IndexBuffer indices(render_path.sizes[j]);
|
||||
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLintptr>(render_path.offsets[j]),
|
||||
static_cast<GLsizeiptr>(render_path.sizes[j] * sizeof(IBufferType)), static_cast<void*>(indices.data())));
|
||||
#else
|
||||
glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLintptr>(render_path.offsets[j]),
|
||||
static_cast<GLsizeiptr>(render_path.sizes[j] * sizeof(unsigned int)), static_cast<void*>(indices.data())));
|
||||
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
|
||||
const size_t triangles_count = render_path.sizes[j] / 3;
|
||||
for (size_t k = 0; k < triangles_count; ++k) {
|
||||
|
@ -904,17 +909,17 @@ void GCodeViewer::export_toolpaths_to_obj(const char* filename) const
|
|||
}
|
||||
#else
|
||||
// get vertices data from vertex buffer on gpu
|
||||
size_t floats_per_vertex = buffer.vertices.vertex_size_floats();
|
||||
VertexBuffer vertices = VertexBuffer(buffer.vertices.count * floats_per_vertex);
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, buffer.vertices.id));
|
||||
glsafe(::glGetBufferSubData(GL_ARRAY_BUFFER, 0, buffer.vertices.data_size_bytes(), vertices.data()));
|
||||
size_t floats_per_vertex = t_buffer.vertices.vertex_size_floats();
|
||||
VertexBuffer vertices = VertexBuffer(t_buffer.vertices.count * floats_per_vertex);
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, t_buffer.vertices.id));
|
||||
glsafe(::glGetBufferSubData(GL_ARRAY_BUFFER, 0, t_buffer.vertices.data_size_bytes(), vertices.data()));
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
||||
|
||||
// get indices data from index buffer on gpu
|
||||
MultiIndexBuffer indices;
|
||||
for (size_t i = 0; i < buffer.indices.size(); ++i) {
|
||||
indices.push_back(IndexBuffer(buffer.indices[i].count));
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.indices[i].id));
|
||||
for (size_t i = 0; i < t_buffer.indices.size(); ++i) {
|
||||
indices.push_back(IndexBuffer(t_buffer.indices[i].count));
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, t_buffer.indices[i].id));
|
||||
glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, static_cast<GLsizeiptr>(indices.back().size() * sizeof(unsigned int)), indices.back().data()));
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
|
||||
}
|
||||
|
@ -968,15 +973,15 @@ void GCodeViewer::export_toolpaths_to_obj(const char* filename) const
|
|||
};
|
||||
|
||||
size_t out_vertices_count = 0;
|
||||
unsigned int indices_per_segment = buffer.indices_per_segment();
|
||||
unsigned int start_vertex_offset = buffer.start_segment_vertex_offset();
|
||||
unsigned int end_vertex_offset = buffer.end_segment_vertex_offset();
|
||||
unsigned int indices_per_segment = t_buffer.indices_per_segment();
|
||||
unsigned int start_vertex_offset = t_buffer.start_segment_vertex_offset();
|
||||
unsigned int end_vertex_offset = t_buffer.end_segment_vertex_offset();
|
||||
|
||||
size_t i = 0;
|
||||
for (const RenderPath& render_path : buffer.render_paths) {
|
||||
for (const RenderPath& render_path : t_buffer.render_paths) {
|
||||
// get paths segments from buffer paths
|
||||
const IndexBuffer& ibuffer = indices[render_path.index_buffer_id];
|
||||
const Path& path = buffer.paths[render_path.path_id];
|
||||
const Path& path = t_buffer.paths[render_path.path_id];
|
||||
|
||||
float half_width = 0.5f * path.width;
|
||||
// clamp height to avoid artifacts due to z-fighting when importing the obj file into blender and similar
|
||||
|
@ -1151,8 +1156,10 @@ void GCodeViewer::export_toolpaths_to_obj(const char* filename) const
|
|||
#if ENABLE_SPLITTED_VERTEX_BUFFER
|
||||
void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
|
||||
{
|
||||
#if !ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
// max vertex buffer size, in bytes
|
||||
static const size_t VBUFFER_THRESHOLD_BYTES = 64 * 1024 * 1024;
|
||||
#endif // !ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
// max index buffer size, in bytes
|
||||
static const size_t IBUFFER_THRESHOLD_BYTES = 64 * 1024 * 1024;
|
||||
|
||||
|
@ -1166,7 +1173,11 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
|
|||
int64_t indices_size = 0;
|
||||
for (const MultiIndexBuffer& buffers : indices) {
|
||||
for (const IndexBuffer& buffer : buffers) {
|
||||
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
indices_size += SLIC3R_STDVEC_MEMSIZE(buffer, IBufferType);
|
||||
#else
|
||||
indices_size += SLIC3R_STDVEC_MEMSIZE(buffer, unsigned int);
|
||||
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
}
|
||||
}
|
||||
log_memory_used(label, vertices_size + indices_size);
|
||||
|
@ -1181,7 +1192,11 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
|
|||
auto add_indices_as_point = [](const GCodeProcessor::MoveVertex& curr, TBuffer& buffer,
|
||||
unsigned int ibuffer_id, IndexBuffer& indices, size_t move_id) {
|
||||
buffer.add_path(curr, ibuffer_id, indices.size(), move_id);
|
||||
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
indices.push_back(static_cast<IBufferType>(indices.size()));
|
||||
#else
|
||||
indices.push_back(static_cast<unsigned int>(indices.size()));
|
||||
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
};
|
||||
|
||||
// format data into the buffers to be rendered as lines
|
||||
|
@ -1287,20 +1302,35 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
|
|||
static Vec3f prev_dir;
|
||||
static Vec3f prev_up;
|
||||
static float sq_prev_length;
|
||||
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
auto store_triangle = [](IndexBuffer& indices, IBufferType i1, IBufferType i2, IBufferType i3) {
|
||||
#else
|
||||
auto store_triangle = [](IndexBuffer& indices, unsigned int i1, unsigned int i2, unsigned int i3) {
|
||||
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
indices.push_back(i1);
|
||||
indices.push_back(i2);
|
||||
indices.push_back(i3);
|
||||
};
|
||||
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
auto append_dummy_cap = [store_triangle](IndexBuffer& indices, IBufferType id) {
|
||||
#else
|
||||
auto append_dummy_cap = [store_triangle](IndexBuffer& indices, unsigned int id) {
|
||||
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
store_triangle(indices, id, id, id);
|
||||
store_triangle(indices, id, id, id);
|
||||
};
|
||||
auto store_main_triangles = [&](IndexBuffer& indices, size_t vbuffer_size, const std::array<int, 8>& v_offsets) {
|
||||
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
std::array<IBufferType, 8> v_ids;
|
||||
for (size_t i = 0; i < v_ids.size(); ++i) {
|
||||
v_ids[i] = static_cast<IBufferType>(static_cast<int>(vbuffer_size) + v_offsets[i]);
|
||||
}
|
||||
#else
|
||||
std::array<unsigned int, 8> v_ids;
|
||||
for (size_t i = 0; i < v_ids.size(); ++i) {
|
||||
v_ids[i] = static_cast<unsigned int>(static_cast<int>(vbuffer_size) + v_offsets[i]);
|
||||
}
|
||||
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
|
||||
// triangles starting cap
|
||||
store_triangle(indices, v_ids[0], v_ids[2], v_ids[1]);
|
||||
|
@ -1557,7 +1587,11 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
|
|||
static Vec3f prev_dir;
|
||||
static Vec3f prev_up;
|
||||
static float prev_length;
|
||||
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
auto store_triangle = [](IndexBuffer& indices, IBufferType i1, IBufferType i2, IBufferType i3) {
|
||||
#else
|
||||
auto store_triangle = [](IndexBuffer& indices, unsigned int i1, unsigned int i2, unsigned int i3) {
|
||||
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
indices.push_back(i1);
|
||||
indices.push_back(i2);
|
||||
indices.push_back(i3);
|
||||
|
@ -1758,7 +1792,12 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
|
|||
// if adding the vertices for the current segment exceeds the threshold size of the current vertex buffer
|
||||
// add another vertex buffer
|
||||
#if ENABLE_TOOLPATHS_ALTERNATE_SMOOTHING
|
||||
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
if (v_multibuffer.back().size() * sizeof(float) > t_buffer.vertices.max_size_bytes() - t_buffer.max_vertices_per_segment_size_bytes()) {
|
||||
std::cout << "Splitted v buffer at " << i << "\n";
|
||||
#else
|
||||
if (v_multibuffer.back().size() * sizeof(float) > VBUFFER_THRESHOLD_BYTES - t_buffer.max_vertices_per_segment_size_bytes()) {
|
||||
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
v_multibuffer.push_back(VertexBuffer());
|
||||
if (t_buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Triangle) {
|
||||
Path& last_path = t_buffer.paths.back();
|
||||
|
@ -1766,9 +1805,16 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
|
|||
last_path.add_sub_path(prev, static_cast<unsigned int>(v_multibuffer.size()) - 1, 0, i - 1);
|
||||
}
|
||||
}
|
||||
#else
|
||||
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
if (v_multibuffer.back().size() * sizeof(float) > t_buffer.vertices.max_size_bytes() - t_buffer.max_vertices_per_segment_size_bytes()) {
|
||||
// std::cout << "Splitted v buffer at " << i << "\n";
|
||||
v_multibuffer.push_back(VertexBuffer());
|
||||
}
|
||||
#else
|
||||
if (v_multibuffer.back().size() * sizeof(float) > VBUFFER_THRESHOLD_BYTES - t_buffer.max_vertices_per_segment_size_bytes())
|
||||
v_multibuffer.push_back(VertexBuffer());
|
||||
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
#endif // ENABLE_TOOLPATHS_ALTERNATE_SMOOTHING
|
||||
|
||||
VertexBuffer& v_buffer = v_multibuffer.back();
|
||||
|
@ -2005,7 +2051,11 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
|
|||
|
||||
// if adding the indices for the current segment exceeds the threshold size of the current index buffer
|
||||
// create another index buffer
|
||||
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
if (i_multibuffer.back().size() * sizeof(IBufferType) >= IBUFFER_THRESHOLD_BYTES - t_buffer.indices_per_segment_size_bytes()) {
|
||||
#else
|
||||
if (i_multibuffer.back().size() * sizeof(unsigned int) >= IBUFFER_THRESHOLD_BYTES - t_buffer.indices_per_segment_size_bytes()) {
|
||||
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
i_multibuffer.push_back(IndexBuffer());
|
||||
vbo_index_list.push_back(t_buffer.vertices.vbos[curr_vertex_buffer.first]);
|
||||
if (t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::Point) {
|
||||
|
@ -2016,7 +2066,12 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
|
|||
|
||||
// if adding the vertices for the current segment exceeds the threshold size of the current vertex buffer
|
||||
// create another index buffer
|
||||
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
if (curr_vertex_buffer.second * t_buffer.vertices.vertex_size_bytes() > t_buffer.vertices.max_size_bytes() - t_buffer.max_vertices_per_segment_size_bytes()) {
|
||||
// std::cout << "Splitted i buffer at " << i << "\n";
|
||||
#else
|
||||
if (curr_vertex_buffer.second * t_buffer.vertices.vertex_size_bytes() > VBUFFER_THRESHOLD_BYTES - t_buffer.max_vertices_per_segment_size_bytes()) {
|
||||
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
i_multibuffer.push_back(IndexBuffer());
|
||||
|
||||
++curr_vertex_buffer.first;
|
||||
|
@ -2062,7 +2117,11 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
|
|||
const MultiIndexBuffer& i_multibuffer = indices[i];
|
||||
for (const IndexBuffer& i_buffer : i_multibuffer) {
|
||||
size_t size_elements = i_buffer.size();
|
||||
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
size_t size_bytes = size_elements * sizeof(IBufferType);
|
||||
#else
|
||||
size_t size_bytes = size_elements * sizeof(unsigned int);
|
||||
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
|
||||
// stores index buffer informations into TBuffer
|
||||
t_buffer.indices.push_back(IBuffer());
|
||||
|
@ -3055,7 +3114,11 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
|
|||
const IBuffer& i_buffer = buffer.indices[sub_path.first.b_id];
|
||||
unsigned int index = 0;
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo));
|
||||
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLintptr>(offset * sizeof(IBufferType)), static_cast<GLsizeiptr>(sizeof(IBufferType)), static_cast<void*>(&index)));
|
||||
#else
|
||||
glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLintptr>(offset * sizeof(unsigned int)), static_cast<GLsizeiptr>(sizeof(unsigned int)), static_cast<void*>(&index)));
|
||||
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
|
||||
|
||||
// gets the position from the vertices buffer on gpu
|
||||
|
@ -3133,7 +3196,11 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
|
|||
if (buffer->render_primitive_type == TBuffer::ERenderPrimitiveType::Triangle)
|
||||
delta_1st *= buffer->indices_per_segment();
|
||||
|
||||
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
render_path->offsets.push_back(static_cast<size_t>((sub_path.first.i_id + delta_1st) * sizeof(IBufferType)));
|
||||
#else
|
||||
render_path->offsets.push_back(static_cast<size_t>((sub_path.first.i_id + delta_1st) * sizeof(unsigned int)));
|
||||
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
|
||||
#if 0
|
||||
// check sizes and offsets against index buffer size on gpu
|
||||
|
@ -3141,7 +3208,11 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
|
|||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer->indices[render_path->index_buffer_id].ibo));
|
||||
glsafe(::glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &buffer_size));
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
|
||||
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
if (render_path->offsets.back() + render_path->sizes.back() * sizeof(IBufferType) > buffer_size)
|
||||
#else
|
||||
if (render_path->offsets.back() + render_path->sizes.back() * sizeof(unsigned int) > buffer_size)
|
||||
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
BOOST_LOG_TRIVIAL(error) << "GCodeViewer::refresh_render_paths: Invalid render path data";
|
||||
#endif
|
||||
}
|
||||
|
@ -3452,7 +3523,11 @@ void GCodeViewer::render_toolpaths() const
|
|||
|
||||
for (const RenderPath& path : buffer.render_paths) {
|
||||
if (path.index_buffer_id == i_buffer_id) {
|
||||
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
glsafe(::glMultiDrawElements(GL_POINTS, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_SHORT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size()));
|
||||
#else
|
||||
glsafe(::glMultiDrawElements(GL_POINTS, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_INT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size()));
|
||||
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
#if ENABLE_GCODE_VIEWER_STATISTICS
|
||||
++m_statistics.gl_multi_points_calls_count;
|
||||
#endif // ENABLE_GCODE_VIEWER_STATISTICS
|
||||
|
@ -3468,7 +3543,11 @@ void GCodeViewer::render_toolpaths() const
|
|||
for (const RenderPath& path : buffer.render_paths) {
|
||||
if (path.index_buffer_id == index_buffer_id) {
|
||||
set_uniform_color(path.color, shader);
|
||||
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
glsafe(::glMultiDrawElements(GL_LINES, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_SHORT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size()));
|
||||
#else
|
||||
glsafe(::glMultiDrawElements(GL_LINES, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_INT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size()));
|
||||
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
#if ENABLE_GCODE_VIEWER_STATISTICS
|
||||
++m_statistics.gl_multi_lines_calls_count;
|
||||
#endif // ENABLE_GCODE_VIEWER_STATISTICS
|
||||
|
@ -3480,7 +3559,11 @@ void GCodeViewer::render_toolpaths() const
|
|||
for (const RenderPath& path : buffer.render_paths) {
|
||||
if (path.index_buffer_id == index_buffer_id) {
|
||||
set_uniform_color(path.color, shader);
|
||||
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
glsafe(::glMultiDrawElements(GL_TRIANGLES, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_SHORT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size()));
|
||||
#else
|
||||
glsafe(::glMultiDrawElements(GL_TRIANGLES, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_INT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size()));
|
||||
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
#if ENABLE_GCODE_VIEWER_STATISTICS
|
||||
++m_statistics.gl_multi_triangles_calls_count;
|
||||
#endif // ENABLE_GCODE_VIEWER_STATISTICS
|
||||
|
|
|
@ -19,12 +19,19 @@ namespace GUI {
|
|||
|
||||
class GCodeViewer
|
||||
{
|
||||
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
using IBufferType = unsigned short;
|
||||
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
using Color = std::array<float, 3>;
|
||||
using VertexBuffer = std::vector<float>;
|
||||
#if ENABLE_SPLITTED_VERTEX_BUFFER
|
||||
using MultiVertexBuffer = std::vector<VertexBuffer>;
|
||||
#endif // ENABLE_SPLITTED_VERTEX_BUFFER
|
||||
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
using IndexBuffer = std::vector<IBufferType>;
|
||||
#else
|
||||
using IndexBuffer = std::vector<unsigned int>;
|
||||
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
using MultiIndexBuffer = std::vector<IndexBuffer>;
|
||||
|
||||
static const std::vector<Color> Extrusion_Role_Colors;
|
||||
|
@ -70,6 +77,11 @@ class GCodeViewer
|
|||
size_t count{ 0 };
|
||||
|
||||
size_t data_size_bytes() const { return count * vertex_size_bytes(); }
|
||||
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
// We set 65536 as max count of vertices inside a vertex buffer to allow
|
||||
// to use unsigned short in place of unsigned int for indices in the index buffer, to save memory
|
||||
size_t max_size_bytes() const { return 65536 * vertex_size_bytes(); }
|
||||
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
|
||||
size_t vertex_size_floats() const { return position_size_floats() + normal_size_floats(); }
|
||||
size_t vertex_size_bytes() const { return vertex_size_floats() * sizeof(float); }
|
||||
|
@ -291,7 +303,11 @@ class GCodeViewer
|
|||
}
|
||||
}
|
||||
#if ENABLE_SPLITTED_VERTEX_BUFFER
|
||||
#if ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
size_t indices_per_segment_size_bytes() const { return static_cast<size_t>(indices_per_segment() * sizeof(IBufferType)); }
|
||||
#else
|
||||
size_t indices_per_segment_size_bytes() const { return static_cast<size_t>(indices_per_segment() * sizeof(unsigned int)); }
|
||||
#endif // ENABLE_UNSIGNED_SHORT_INDEX_BUFFER
|
||||
#endif // ENABLE_SPLITTED_VERTEX_BUFFER
|
||||
unsigned int start_segment_vertex_offset() const { return 0; }
|
||||
unsigned int end_segment_vertex_offset() const {
|
||||
|
|
Loading…
Reference in a new issue