WIP: Layers split into islands, islands overlapping in Z interconnected
into a graph with links to the layer above / below. In addition: Members of LayerRegion were made private, public interface const only. this->m_xxx replaced with just m_xxx SurfacesPtr was made a vector of const pointers.
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39 changed files with 751 additions and 356 deletions
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@ -104,7 +104,7 @@ public:
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};
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typedef std::vector<Surface> Surfaces;
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typedef std::vector<Surface*> SurfacesPtr;
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typedef std::vector<const Surface*> SurfacesPtr;
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inline Polygons to_polygons(const Surface &surface)
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{
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@ -221,6 +221,7 @@ inline void polygons_append(Polygons &dst, const SurfacesPtr &src)
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}
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}
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/*
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inline void polygons_append(Polygons &dst, SurfacesPtr &&src)
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{
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dst.reserve(dst.size() + number_polygons(src));
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@ -230,6 +231,7 @@ inline void polygons_append(Polygons &dst, SurfacesPtr &&src)
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(*it)->expolygon.holes.clear();
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}
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}
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*/
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// Append a vector of Surfaces at the end of another vector of polygons.
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inline void surfaces_append(Surfaces &dst, const ExPolygons &src, SurfaceType surfaceType)
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