Refactoring of PrintObject::discover_vertical_shells() for readability
and efficiency. Also added an experiment of adding one more "ensuring" layer to support top / bottom surfaces, disabled with one_more_layer_below_top_bottom_surfaces
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@ -1373,43 +1373,56 @@ void PrintObject::discover_vertical_shells()
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}
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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polygons_append(holes, cache_top_botom_regions[idx_layer].holes);
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auto combine_holes = [&holes](const Polygons &holes2) {
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if (holes.empty() || holes2.empty())
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holes.clear();
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else
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holes = intersection(holes, holes2);
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};
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auto combine_shells = [&shell](const Polygons &shells2) {
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if (shell.empty())
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shell = std::move(shells2);
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else if (! shells2.empty()) {
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polygons_append(shell, shells2);
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// Running the union_ using the Clipper library piece by piece is cheaper
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// than running the union_ all at once.
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shell = union_(shell);
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}
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};
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static constexpr const bool one_more_layer_below_top_bottom_surfaces = false;
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if (int n_top_layers = region_config.top_solid_layers.value; n_top_layers > 0) {
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// Gather top regions projected to this layer.
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coordf_t print_z = layer->print_z;
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for (int i = int(idx_layer) + 1;
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i < int(cache_top_botom_regions.size()) &&
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(i < int(idx_layer) + n_top_layers ||
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m_layers[i]->print_z - print_z < region_config.top_solid_min_thickness - EPSILON);
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int i = int(idx_layer) + 1;
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int itop = int(idx_layer) + n_top_layers;
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for (; i < int(cache_top_botom_regions.size()) &&
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(i < itop || m_layers[i]->print_z - print_z < region_config.top_solid_min_thickness - EPSILON);
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++ i) {
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const DiscoverVerticalShellsCacheEntry &cache = cache_top_botom_regions[i];
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if (! holes.empty())
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holes = intersection(holes, cache.holes);
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if (! cache.top_surfaces.empty()) {
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polygons_append(shell, cache.top_surfaces);
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// Running the union_ using the Clipper library piece by piece is cheaper
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// than running the union_ all at once.
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shell = union_(shell);
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}
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combine_holes(cache.holes);
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combine_shells(cache.top_surfaces);
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}
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if (one_more_layer_below_top_bottom_surfaces)
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if (i < int(cache_top_botom_regions.size()) &&
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(i <= itop || m_layers[i]->bottom_z() - print_z < region_config.top_solid_min_thickness - EPSILON))
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combine_holes(cache_top_botom_regions[i].holes);
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}
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if (int n_bottom_layers = region_config.bottom_solid_layers.value; n_bottom_layers > 0) {
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// Gather bottom regions projected to this layer.
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coordf_t bottom_z = layer->bottom_z();
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for (int i = int(idx_layer) - 1;
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i >= 0 &&
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(i > int(idx_layer) - n_bottom_layers ||
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bottom_z - m_layers[i]->bottom_z() < region_config.bottom_solid_min_thickness - EPSILON);
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int i = int(idx_layer) - 1;
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int ibottom = int(idx_layer) - n_bottom_layers;
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for (; i >= 0 &&
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(i > ibottom || bottom_z - m_layers[i]->bottom_z() < region_config.bottom_solid_min_thickness - EPSILON);
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-- i) {
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const DiscoverVerticalShellsCacheEntry &cache = cache_top_botom_regions[i];
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if (! holes.empty())
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holes = intersection(holes, cache.holes);
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if (! cache.bottom_surfaces.empty()) {
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polygons_append(shell, cache.bottom_surfaces);
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// Running the union_ using the Clipper library piece by piece is cheaper
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// than running the union_ all at once.
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shell = union_(shell);
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}
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combine_holes(cache.holes);
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combine_shells(cache.bottom_surfaces);
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}
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if (one_more_layer_below_top_bottom_surfaces)
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if (i >= 0 &&
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(i > ibottom || bottom_z - m_layers[i]->print_z < region_config.bottom_solid_min_thickness - EPSILON))
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combine_holes(cache_top_botom_regions[i].holes);
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}
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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{
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