Revert of 971f2a08e2
- Fix mipmap of compressed textures on AMD Radeon graphics cards by forcing the use of squared power of two textures
Changed nanosvg library from https://github.com/memononen/nanosvg to https://github.com/fltk/nanosvg which contains the definition of the new function nsvgRasterizeXY()
This commit is contained in:
parent
ecc3211c18
commit
eee4453993
9
deps/NanoSVG/NanoSVG.cmake
vendored
9
deps/NanoSVG/NanoSVG.cmake
vendored
@ -1,4 +1,9 @@
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# In PrusaSlicer 2.6.0 we switched from https://github.com/memononen/nanosvg to its fork https://github.com/fltk/nanosvg
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# because this last implements the new function nsvgRasterizeXY() which we now use in GLTexture::load_from_svg()
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# for rasterizing svg files from their original size to a squared power of two texture on Windows systems using
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# AMD Radeon graphics cards
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prusaslicer_add_cmake_project(NanoSVG
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prusaslicer_add_cmake_project(NanoSVG
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URL https://github.com/memononen/nanosvg/archive/4c8f0139b62c6e7faa3b67ce1fbe6e63590ed148.zip
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URL https://github.com/fltk/nanosvg/archive/abcd277ea45e9098bed752cf9c6875b533c0892f.zip
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URL_HASH SHA256=584e084af1a75bf633f79753ce2f6f6ec8686002ca27f35f1037c25675fecfb6
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URL_HASH SHA256=e859938fbaee4b351bd8a8b3d3c7a75b40c36885ce00b73faa1ce0b98aa0ad34
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)
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)
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@ -375,10 +375,29 @@ void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right,
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glsafe(::glDisable(GL_BLEND));
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glsafe(::glDisable(GL_BLEND));
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}
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}
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static bool to_squared_power_of_two(const std::string& filename, int max_size_px, int& w, int& h)
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{
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auto is_power_of_two = [](int v) { return v != 0 && (v & (v - 1)) == 0; };
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auto upper_power_of_two = [](int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; };
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int new_w = std::max(w, h);
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if (!is_power_of_two(new_w))
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new_w = upper_power_of_two(new_w);
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while (new_w > max_size_px) {
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new_w /= 2;
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}
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const int new_h = new_w;
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const bool ret = (new_w != w || new_h != h);
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w = new_w;
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h = new_h;
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return ret;
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}
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bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps, ECompressionType compression_type, bool apply_anisotropy)
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bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps, ECompressionType compression_type, bool apply_anisotropy)
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{
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{
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const bool compression_enabled = (compression_type != None) && OpenGLManager::are_compressed_textures_supported();
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const bool compression_enabled = (compression_type != None) && OpenGLManager::are_compressed_textures_supported();
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const bool use_compressor = compression_enabled && OpenGLManager::use_manually_generated_mipmaps();
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// Load a PNG with an alpha channel.
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// Load a PNG with an alpha channel.
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wxImage image;
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wxImage image;
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@ -392,6 +411,11 @@ bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps, ECo
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bool requires_rescale = false;
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bool requires_rescale = false;
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if (use_mipmaps && compression_enabled && OpenGLManager::force_power_of_two_textures()) {
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if (to_squared_power_of_two(boost::filesystem::path(filename).filename().string(), OpenGLManager::get_gl_info().get_max_tex_size(), m_width, m_height))
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requires_rescale = true;
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}
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if (compression_enabled && compression_type == MultiThreaded) {
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if (compression_enabled && compression_type == MultiThreaded) {
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// the stb_dxt compression library seems to like only texture sizes which are a multiple of 4
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// the stb_dxt compression library seems to like only texture sizes which are a multiple of 4
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int width_rem = m_width % 4;
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int width_rem = m_width % 4;
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@ -448,7 +472,7 @@ bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps, ECo
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}
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}
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if (compression_enabled) {
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if (compression_enabled) {
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if (compression_type == SingleThreaded || !use_compressor)
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if (compression_type == SingleThreaded)
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glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
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glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
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else {
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else {
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// initializes the texture on GPU
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// initializes the texture on GPU
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@ -460,7 +484,7 @@ bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps, ECo
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else
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else
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glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
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glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
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if (use_mipmaps && OpenGLManager::use_manually_generated_mipmaps()) {
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if (use_mipmaps) {
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// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
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// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
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int lod_w = m_width;
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int lod_w = m_width;
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int lod_h = m_height;
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int lod_h = m_height;
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@ -507,10 +531,6 @@ bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps, ECo
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR));
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}
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}
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}
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}
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else if (use_mipmaps && !OpenGLManager::use_manually_generated_mipmaps()) {
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glsafe(::glGenerateMipmap(GL_TEXTURE_2D));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR));
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}
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else {
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else {
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
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@ -522,7 +542,7 @@ bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps, ECo
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m_source = filename;
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m_source = filename;
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if (use_compressor && compression_type == MultiThreaded)
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if (compression_type == MultiThreaded)
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// start asynchronous compression
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// start asynchronous compression
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m_compressor.start_compressing();
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m_compressor.start_compressing();
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@ -532,7 +552,6 @@ bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps, ECo
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bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, bool compress, bool apply_anisotropy, unsigned int max_size_px)
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bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, bool compress, bool apply_anisotropy, unsigned int max_size_px)
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{
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{
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const bool compression_enabled = compress && OpenGLManager::are_compressed_textures_supported();
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const bool compression_enabled = compress && OpenGLManager::are_compressed_textures_supported();
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const bool use_compressor = compression_enabled && OpenGLManager::use_manually_generated_mipmaps();
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NSVGimage* image = BitmapCache::nsvgParseFromFileWithReplace(filename.c_str(), "px", 96.0f, {});
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NSVGimage* image = BitmapCache::nsvgParseFromFileWithReplace(filename.c_str(), "px", 96.0f, {});
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if (image == nullptr) {
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if (image == nullptr) {
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@ -540,11 +559,17 @@ bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, boo
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return false;
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return false;
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}
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}
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float scale = (float)max_size_px / std::max(image->width, image->height);
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const float scale = (float)max_size_px / std::max(image->width, image->height);
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m_width = (int)(scale * image->width);
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m_width = (int)(scale * image->width);
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m_height = (int)(scale * image->height);
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m_height = (int)(scale * image->height);
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if (use_mipmaps && compression_enabled && OpenGLManager::force_power_of_two_textures())
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to_squared_power_of_two(boost::filesystem::path(filename).filename().string(), max_size_px, m_width, m_height);
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float scale_w = (float)m_width / image->width;
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float scale_h = (float)m_height / image->height;
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if (compression_enabled) {
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if (compression_enabled) {
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// the stb_dxt compression library seems to like only texture sizes which are a multiple of 4
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// the stb_dxt compression library seems to like only texture sizes which are a multiple of 4
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int width_rem = m_width % 4;
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int width_rem = m_width % 4;
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@ -574,7 +599,7 @@ bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, boo
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// creates the temporary buffer only once, with max size, and reuse it for all the levels, if generating mipmaps
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// creates the temporary buffer only once, with max size, and reuse it for all the levels, if generating mipmaps
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std::vector<unsigned char> data(n_pixels * 4, 0);
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std::vector<unsigned char> data(n_pixels * 4, 0);
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nsvgRasterize(rast, image, 0, 0, scale, data.data(), m_width, m_height, m_width * 4);
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nsvgRasterizeXY(rast, image, 0, 0, scale_w, scale_h, data.data(), m_width, m_height, m_width * 4);
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// sends data to gpu
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// sends data to gpu
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glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
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glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
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@ -588,19 +613,15 @@ bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, boo
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}
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}
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if (compression_enabled) {
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if (compression_enabled) {
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if (use_compressor) {
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// initializes the texture on GPU
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// initializes the texture on GPU
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glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
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glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
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// and send the uncompressed data to the compressor
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// and send the uncompressed data to the compressor
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m_compressor.add_level((unsigned int)m_width, (unsigned int)m_height, data);
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m_compressor.add_level((unsigned int)m_width, (unsigned int)m_height, data);
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}
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}
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else
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glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
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}
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else
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else
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glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
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glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
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if (use_mipmaps && OpenGLManager::use_manually_generated_mipmaps()) {
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if (use_mipmaps) {
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// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
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// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
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int lod_w = m_width;
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int lod_w = m_width;
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int lod_h = m_height;
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int lod_h = m_height;
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@ -610,11 +631,12 @@ bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, boo
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lod_w = std::max(lod_w / 2, 1);
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lod_w = std::max(lod_w / 2, 1);
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lod_h = std::max(lod_h / 2, 1);
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lod_h = std::max(lod_h / 2, 1);
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scale /= 2.0f;
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scale_w /= 2.0f;
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scale_h /= 2.0f;
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data.resize(lod_w * lod_h * 4);
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data.resize(lod_w * lod_h * 4);
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nsvgRasterize(rast, image, 0, 0, scale, data.data(), lod_w, lod_h, lod_w * 4);
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nsvgRasterizeXY(rast, image, 0, 0, scale_w, scale_h, data.data(), lod_w, lod_h, lod_w * 4);
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if (compression_enabled) {
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if (compression_enabled) {
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// initializes the texture on GPU
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// initializes the texture on GPU
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glsafe(::glTexImage2D(GL_TEXTURE_2D, level, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)lod_w, (GLsizei)lod_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
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glsafe(::glTexImage2D(GL_TEXTURE_2D, level, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)lod_w, (GLsizei)lod_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
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@ -630,10 +652,6 @@ bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, boo
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR));
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}
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}
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}
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}
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else if (use_mipmaps && !OpenGLManager::use_manually_generated_mipmaps()) {
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glsafe(::glGenerateMipmap(GL_TEXTURE_2D));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR));
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}
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else {
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else {
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
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@ -645,7 +663,7 @@ bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, boo
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m_source = filename;
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m_source = filename;
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if (use_compressor)
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if (compression_enabled)
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// start asynchronous compression
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// start asynchronous compression
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m_compressor.start_compressing();
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m_compressor.start_compressing();
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@ -200,7 +200,6 @@ std::string OpenGLManager::GLInfo::to_string(bool for_github) const
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out << b_start << "Renderer: " << b_end << m_renderer << line_end;
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out << b_start << "Renderer: " << b_end << m_renderer << line_end;
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out << b_start << "GLSL version: " << b_end << m_glsl_version << line_end;
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out << b_start << "GLSL version: " << b_end << m_glsl_version << line_end;
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out << b_start << "Textures compression: " << b_end << (are_compressed_textures_supported() ? "Enabled" : "Disabled") << line_end;
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out << b_start << "Textures compression: " << b_end << (are_compressed_textures_supported() ? "Enabled" : "Disabled") << line_end;
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out << b_start << "Textures mipmap generation: " << b_end << (use_manually_generated_mipmaps() ? "Manual" : "Automatic") << line_end;
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{
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{
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#if ENABLE_GL_CORE_PROFILE
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#if ENABLE_GL_CORE_PROFILE
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@ -257,7 +256,7 @@ std::vector<std::string> OpenGLManager::GLInfo::get_extensions_list() const
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OpenGLManager::GLInfo OpenGLManager::s_gl_info;
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OpenGLManager::GLInfo OpenGLManager::s_gl_info;
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bool OpenGLManager::s_compressed_textures_supported = false;
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bool OpenGLManager::s_compressed_textures_supported = false;
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bool OpenGLManager::s_use_manually_generated_mipmaps = true;
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bool OpenGLManager::s_force_power_of_two_textures = false;
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OpenGLManager::EMultisampleState OpenGLManager::s_multisample = OpenGLManager::EMultisampleState::Unknown;
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OpenGLManager::EMultisampleState OpenGLManager::s_multisample = OpenGLManager::EMultisampleState::Unknown;
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OpenGLManager::EFramebufferType OpenGLManager::s_framebuffers_type = OpenGLManager::EFramebufferType::Unknown;
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OpenGLManager::EFramebufferType OpenGLManager::s_framebuffers_type = OpenGLManager::EFramebufferType::Unknown;
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@ -415,17 +414,16 @@ bool OpenGLManager::init_gl()
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// texture of the bed (see: https://github.com/prusa3d/PrusaSlicer/issues/8417).
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// texture of the bed (see: https://github.com/prusa3d/PrusaSlicer/issues/8417).
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// It seems that this issue only triggers when mipmaps are generated manually
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// It seems that this issue only triggers when mipmaps are generated manually
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// (combined with a texture compression) with texture size not being power of two.
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// (combined with a texture compression) with texture size not being power of two.
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// When mipmaps are generated through OpenGL function glGenerateMipmap() the driver works fine.
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// When mipmaps are generated through OpenGL function glGenerateMipmap() the driver works fine,
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// but the mipmap generation is quite slow on some machines.
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// There is no an easy way to detect the driver version without using Win32 API because the strings returned by OpenGL
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// There is no an easy way to detect the driver version without using Win32 API because the strings returned by OpenGL
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// have no standardized format, only some of them contain the driver version.
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// have no standardized format, only some of them contain the driver version.
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// Until we do not know that driver will be fixed (if ever) we force the use of glGenerateMipmap() on all cards
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// Until we do not know that driver will be fixed (if ever) we force the use of power of two textures on all cards
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// containing the string 'Radeon' in the string returned by glGetString(GL_RENDERER)
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// containing the string 'Radeon' in the string returned by glGetString(GL_RENDERER)
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const auto& gl_info = OpenGLManager::get_gl_info();
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const auto& gl_info = OpenGLManager::get_gl_info();
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if (boost::contains(gl_info.get_vendor(), "ATI Technologies Inc.") && boost::contains(gl_info.get_renderer(), "Radeon")) {
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if (boost::contains(gl_info.get_vendor(), "ATI Technologies Inc.") && boost::contains(gl_info.get_renderer(), "Radeon"))
|
||||||
s_use_manually_generated_mipmaps = false;
|
s_force_power_of_two_textures = true;
|
||||||
BOOST_LOG_TRIVIAL(debug) << "Mipmapping through OpenGL was enabled.";
|
#endif // _WIN32
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
@ -110,7 +110,7 @@ private:
|
|||||||
static OSInfo s_os_info;
|
static OSInfo s_os_info;
|
||||||
#endif //__APPLE__
|
#endif //__APPLE__
|
||||||
static bool s_compressed_textures_supported;
|
static bool s_compressed_textures_supported;
|
||||||
static bool s_use_manually_generated_mipmaps;
|
static bool s_force_power_of_two_textures;
|
||||||
|
|
||||||
static EMultisampleState s_multisample;
|
static EMultisampleState s_multisample;
|
||||||
static EFramebufferType s_framebuffers_type;
|
static EFramebufferType s_framebuffers_type;
|
||||||
@ -139,7 +139,7 @@ public:
|
|||||||
static EFramebufferType get_framebuffers_type() { return s_framebuffers_type; }
|
static EFramebufferType get_framebuffers_type() { return s_framebuffers_type; }
|
||||||
static wxGLCanvas* create_wxglcanvas(wxWindow& parent);
|
static wxGLCanvas* create_wxglcanvas(wxWindow& parent);
|
||||||
static const GLInfo& get_gl_info() { return s_gl_info; }
|
static const GLInfo& get_gl_info() { return s_gl_info; }
|
||||||
static bool use_manually_generated_mipmaps() { return s_use_manually_generated_mipmaps; }
|
static bool force_power_of_two_textures() { return s_force_power_of_two_textures; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
#if ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
|
#if ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
|
||||||
|
Loading…
Reference in New Issue
Block a user