Detection of sla supports out of printbed in Preview and when sla gizmo is active

This commit is contained in:
Enrico Turri 2019-05-07 12:29:48 +02:00
parent 3c4fa8859c
commit efd429ea46
4 changed files with 59 additions and 19 deletions

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@ -290,7 +290,12 @@ void GLVolume::set_render_color(const float* rgba, unsigned int size)
void GLVolume::set_render_color() void GLVolume::set_render_color()
{ {
if (force_native_color) if (force_native_color)
{
if (is_outside && shader_outside_printer_detection_enabled)
set_render_color(OUTSIDE_COLOR, 4);
else
set_render_color(color, 4); set_render_color(color, 4);
}
else { else {
if (hover == HS_Select) if (hover == HS_Select)
set_render_color(HOVER_SELECT_COLOR, 4); set_render_color(HOVER_SELECT_COLOR, 4);
@ -554,6 +559,9 @@ void GLVolume::render_legacy() const
glFrontFace(GL_CCW); glFrontFace(GL_CCW);
} }
bool GLVolume::is_sla_support() const { return this->composite_id.volume_id == -int(slaposSupportTree); }
bool GLVolume::is_sla_pad() const { return this->composite_id.volume_id == -int(slaposBasePool); }
std::vector<int> GLVolumeCollection::load_object( std::vector<int> GLVolumeCollection::load_object(
const ModelObject *model_object, const ModelObject *model_object,
int obj_idx, int obj_idx,

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@ -422,6 +422,9 @@ public:
void release_geometry() { this->indexed_vertex_array.release_geometry(); } void release_geometry() { this->indexed_vertex_array.release_geometry(); }
void set_bounding_boxes_as_dirty() { m_transformed_bounding_box_dirty = true; m_transformed_convex_hull_bounding_box_dirty = true; } void set_bounding_boxes_as_dirty() { m_transformed_bounding_box_dirty = true; m_transformed_convex_hull_bounding_box_dirty = true; }
bool is_sla_support() const;
bool is_sla_pad() const;
}; };
typedef std::vector<GLVolume*> GLVolumePtrs; typedef std::vector<GLVolume*> GLVolumePtrs;

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@ -718,6 +718,7 @@ void GLCanvas3D::WarningTexture::activate(WarningTexture::Warning warning, bool
switch (m_warnings.back()) { switch (m_warnings.back()) {
case ObjectOutside : text = L("Detected object outside print volume"); break; case ObjectOutside : text = L("Detected object outside print volume"); break;
case ToolpathOutside : text = L("Detected toolpath outside print volume"); break; case ToolpathOutside : text = L("Detected toolpath outside print volume"); break;
case SlaSupportsOutside : text = L("Detected support outside print volume"); break;
case SomethingNotShown : text = L("Some objects are not visible when editing supports"); break; case SomethingNotShown : text = L("Some objects are not visible when editing supports"); break;
case ObjectClashed: { case ObjectClashed: {
text = L("Detected object outside print volume\n" text = L("Detected object outside print volume\n"
@ -2157,13 +2158,13 @@ void GLCanvas3D::load_gcode_preview(const GCodePreviewData& preview_data, const
m_volumes.volumes.erase(std::remove_if(m_volumes.volumes.begin(), m_volumes.volumes.end(), m_volumes.volumes.erase(std::remove_if(m_volumes.volumes.begin(), m_volumes.volumes.end(),
[](const GLVolume* volume) { return volume->print_zs.empty(); }), m_volumes.volumes.end()); [](const GLVolume* volume) { return volume->print_zs.empty(); }), m_volumes.volumes.end());
_load_shells_fff(); _load_fff_shells();
} }
_update_toolpath_volumes_outside_state(); _update_toolpath_volumes_outside_state();
} }
_update_gcode_volumes_visibility(preview_data); _update_gcode_volumes_visibility(preview_data);
_show_warning_texture_if_needed(); _show_warning_texture_if_needed(WarningTexture::ToolpathOutside);
if (m_volumes.empty()) if (m_volumes.empty())
reset_legend_texture(); reset_legend_texture();
@ -2178,7 +2179,9 @@ void GLCanvas3D::load_sla_preview()
if ((m_canvas != nullptr) && (print != nullptr)) if ((m_canvas != nullptr) && (print != nullptr))
{ {
_set_current(); _set_current();
_load_shells_sla(); _load_sla_shells();
_update_sla_shells_outside_state();
_show_warning_texture_if_needed(WarningTexture::SlaSupportsOutside);
} }
} }
@ -2204,7 +2207,7 @@ void GLCanvas3D::load_preview(const std::vector<std::string>& str_tool_colors, c
} }
_update_toolpath_volumes_outside_state(); _update_toolpath_volumes_outside_state();
_show_warning_texture_if_needed(); _show_warning_texture_if_needed(WarningTexture::ToolpathOutside);
if (color_print_values.empty()) if (color_print_values.empty())
reset_legend_texture(); reset_legend_texture();
else { else {
@ -5373,7 +5376,7 @@ void GLCanvas3D::_load_gcode_unretractions(const GCodePreviewData& preview_data)
} }
} }
void GLCanvas3D::_load_shells_fff() void GLCanvas3D::_load_fff_shells()
{ {
size_t initial_volumes_count = m_volumes.volumes.size(); size_t initial_volumes_count = m_volumes.volumes.size();
m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Shell, 0, (unsigned int)initial_volumes_count); m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Shell, 0, (unsigned int)initial_volumes_count);
@ -5422,7 +5425,7 @@ void GLCanvas3D::_load_shells_fff()
} }
} }
void GLCanvas3D::_load_shells_sla() void GLCanvas3D::_load_sla_shells()
{ {
//FIXME use reload_scene //FIXME use reload_scene
#if 1 #if 1
@ -5431,13 +5434,13 @@ void GLCanvas3D::_load_shells_sla()
// nothing to render, return // nothing to render, return
return; return;
auto add_volume = [this](const SLAPrintObject &object, const SLAPrintObject::Instance& instance, auto add_volume = [this](const SLAPrintObject &object, int volume_id, const SLAPrintObject::Instance& instance,
const TriangleMesh &mesh, const float color[4], bool outside_printer_detection_enabled) { const TriangleMesh &mesh, const float color[4], bool outside_printer_detection_enabled) {
m_volumes.volumes.emplace_back(new GLVolume(color)); m_volumes.volumes.emplace_back(new GLVolume(color));
GLVolume& v = *m_volumes.volumes.back(); GLVolume& v = *m_volumes.volumes.back();
v.indexed_vertex_array.load_mesh(mesh, m_use_VBOs); v.indexed_vertex_array.load_mesh(mesh, m_use_VBOs);
v.shader_outside_printer_detection_enabled = outside_printer_detection_enabled; v.shader_outside_printer_detection_enabled = outside_printer_detection_enabled;
v.composite_id.volume_id = -1; v.composite_id.volume_id = volume_id;
v.set_instance_offset(unscale(instance.shift(0), instance.shift(1), 0)); v.set_instance_offset(unscale(instance.shift(0), instance.shift(1), 0));
v.set_instance_rotation(Vec3d(0.0, 0.0, (double)instance.rotation)); v.set_instance_rotation(Vec3d(0.0, 0.0, (double)instance.rotation));
v.set_instance_mirror(X, object.is_left_handed() ? -1. : 1.); v.set_instance_mirror(X, object.is_left_handed() ? -1. : 1.);
@ -5448,15 +5451,14 @@ void GLCanvas3D::_load_shells_sla()
if (obj->is_step_done(slaposSliceSupports)) { if (obj->is_step_done(slaposSliceSupports)) {
unsigned int initial_volumes_count = (unsigned int)m_volumes.volumes.size(); unsigned int initial_volumes_count = (unsigned int)m_volumes.volumes.size();
for (const SLAPrintObject::Instance& instance : obj->instances()) { for (const SLAPrintObject::Instance& instance : obj->instances()) {
add_volume(*obj, instance, obj->transformed_mesh(), GLVolume::MODEL_COLOR[0], true); add_volume(*obj, 0, instance, obj->transformed_mesh(), GLVolume::MODEL_COLOR[0], true);
// Set the extruder_id and volume_id to achieve the same color as in the 3D scene when // Set the extruder_id and volume_id to achieve the same color as in the 3D scene when
// through the update_volumes_colors_by_extruder() call. // through the update_volumes_colors_by_extruder() call.
m_volumes.volumes.back()->extruder_id = obj->model_object()->volumes.front()->extruder_id(); m_volumes.volumes.back()->extruder_id = obj->model_object()->volumes.front()->extruder_id();
m_volumes.volumes.back()->composite_id.volume_id = 0;
if (obj->is_step_done(slaposSupportTree) && obj->has_mesh(slaposSupportTree)) if (obj->is_step_done(slaposSupportTree) && obj->has_mesh(slaposSupportTree))
add_volume(*obj, instance, obj->support_mesh(), GLVolume::SLA_SUPPORT_COLOR, true); add_volume(*obj, -int(slaposSupportTree), instance, obj->support_mesh(), GLVolume::SLA_SUPPORT_COLOR, true);
if (obj->is_step_done(slaposBasePool) && obj->has_mesh(slaposBasePool)) if (obj->is_step_done(slaposBasePool) && obj->has_mesh(slaposBasePool))
add_volume(*obj, instance, obj->pad_mesh(), GLVolume::SLA_PAD_COLOR, true); add_volume(*obj, -int(slaposBasePool), instance, obj->pad_mesh(), GLVolume::SLA_PAD_COLOR, true);
} }
double shift_z = obj->get_current_elevation(); double shift_z = obj->get_current_elevation();
for (unsigned int i = initial_volumes_count; i < m_volumes.volumes.size(); ++ i) { for (unsigned int i = initial_volumes_count; i < m_volumes.volumes.size(); ++ i) {
@ -5558,10 +5560,35 @@ void GLCanvas3D::_update_toolpath_volumes_outside_state()
} }
} }
void GLCanvas3D::_show_warning_texture_if_needed() void GLCanvas3D::_update_sla_shells_outside_state()
{
// tolerance to avoid false detection at bed edges
static const double tolerance_x = 0.05;
static const double tolerance_y = 0.05;
BoundingBoxf3 print_volume;
if (m_config != nullptr)
{
const ConfigOptionPoints* opt = dynamic_cast<const ConfigOptionPoints*>(m_config->option("bed_shape"));
if (opt != nullptr)
{
BoundingBox bed_box_2D = get_extents(Polygon::new_scale(opt->values));
print_volume = BoundingBoxf3(Vec3d(unscale<double>(bed_box_2D.min(0)) - tolerance_x, unscale<double>(bed_box_2D.min(1)) - tolerance_y, 0.0), Vec3d(unscale<double>(bed_box_2D.max(0)) + tolerance_x, unscale<double>(bed_box_2D.max(1)) + tolerance_y, m_config->opt_float("max_print_height")));
// Allow the objects to protrude below the print bed
print_volume.min(2) = -1e10;
}
}
for (GLVolume* volume : m_volumes.volumes)
{
volume->is_outside = ((print_volume.radius() > 0.0) && volume->is_sla_support()) ? !print_volume.contains(volume->bounding_box) : false;
}
}
void GLCanvas3D::_show_warning_texture_if_needed(WarningTexture::Warning warning)
{ {
_set_current(); _set_current();
_set_warning_texture(WarningTexture::ToolpathOutside, _is_any_volume_outside()); _set_warning_texture(warning, _is_any_volume_outside());
} }
std::vector<float> GLCanvas3D::_parse_colors(const std::vector<std::string>& colors) std::vector<float> GLCanvas3D::_parse_colors(const std::vector<std::string>& colors)

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@ -344,6 +344,7 @@ class GLCanvas3D
enum Warning { enum Warning {
ObjectOutside, ObjectOutside,
ToolpathOutside, ToolpathOutside,
SlaSupportsOutside,
SomethingNotShown, SomethingNotShown,
ObjectClashed ObjectClashed
}; };
@ -695,13 +696,14 @@ private:
// generates gcode unretractions geometry // generates gcode unretractions geometry
void _load_gcode_unretractions(const GCodePreviewData& preview_data); void _load_gcode_unretractions(const GCodePreviewData& preview_data);
// generates objects and wipe tower geometry // generates objects and wipe tower geometry
void _load_shells_fff(); void _load_fff_shells();
// generates objects geometry for sla // generates objects geometry for sla
void _load_shells_sla(); void _load_sla_shells();
// sets gcode geometry visibility according to user selection // sets gcode geometry visibility according to user selection
void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data); void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data);
void _update_toolpath_volumes_outside_state(); void _update_toolpath_volumes_outside_state();
void _show_warning_texture_if_needed(); void _update_sla_shells_outside_state();
void _show_warning_texture_if_needed(WarningTexture::Warning warning);
// generates the legend texture in dependence of the current shown view type // generates the legend texture in dependence of the current shown view type
void _generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors); void _generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);