Fix Arrange dialog distance input field usability
This commit is contained in:
parent
7e33047804
commit
f04db7b595
1 changed files with 4 additions and 1 deletions
|
@ -3893,11 +3893,14 @@ bool GLCanvas3D::_render_arrange_menu(float pos_x)
|
|||
|
||||
bool settings_changed = false;
|
||||
|
||||
if (imgui->slider_float(_L("Gap size"), &settings.distance, 0.f, 100.f)) {
|
||||
if (ImGui::DragFloat(_L("Gal size").ToUTF8().data(), &settings.distance, .01f, 0.0f, 100.0f, "%5.2f")) {
|
||||
m_arrange_settings.distance = settings.distance;
|
||||
settings_changed = true;
|
||||
}
|
||||
|
||||
if (ImGui::IsItemHovered())
|
||||
ImGui::SetTooltip("%s", _L("Use CTRL+Left mouse button to enter text edit mode.\nUse SHIFT key to increase stepping.").ToUTF8().data());
|
||||
|
||||
if (imgui->checkbox(_L("Enable rotations (slow)"), settings.enable_rotation)) {
|
||||
m_arrange_settings.enable_rotation = settings.enable_rotation;
|
||||
settings_changed = true;
|
||||
|
|
Loading…
Reference in a new issue