Tech ENABLE_RAYCAST_PICKING - Fixed wrong behavior when pressing CTRL while dragging a model on the plate

This commit is contained in:
enricoturri1966 2022-07-14 14:45:19 +02:00
parent f9f2be9936
commit f06a931d0b

View File

@ -2968,7 +2968,11 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
}
else if (keyCode == WXK_CONTROL) {
#if ENABLE_NEW_CAMERA_MOVEMENTS
#if ENABLE_RAYCAST_PICKING
if (m_mouse.dragging && !m_moving) {
#else
if (m_mouse.dragging) {
#endif // ENABLE_RAYCAST_PICKING
// if the user releases CTRL while rotating the 3D scene
// prevent from moving the selected volume
m_mouse.drag.move_volume_idx = -1;
@ -3498,7 +3502,9 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
#endif // ENABLE_NEW_CAMERA_MOVEMENTS
m_mouse.drag.start_position_3D = m_mouse.scene_position;
m_sequential_print_clearance_first_displacement = true;
#if !ENABLE_RAYCAST_PICKING
m_moving = true;
#endif // !ENABLE_RAYCAST_PICKING
}
}
}
@ -3510,7 +3516,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
#else
else if (evt.Dragging() && evt.LeftIsDown() && m_layers_editing.state == LayersEditing::Unknown && m_mouse.drag.move_volume_idx != -1) {
#endif // ENABLE_NEW_CAMERA_MOVEMENTS
if (!m_mouse.drag.move_requires_threshold) {
if (!m_mouse.drag.move_requires_threshold) {
m_mouse.dragging = true;
Vec3d cur_pos = m_mouse.drag.start_position_3D;
// we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
@ -3546,6 +3552,9 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
#if ENABLE_WORLD_COORDINATE
#if ENABLE_RAYCAST_PICKING
m_moving = true;
#endif // ENABLE_RAYCAST_PICKING
TransformationType trafo_type;
trafo_type.set_relative();
m_selection.translate(cur_pos - m_mouse.drag.start_position_3D, trafo_type);
@ -3577,29 +3586,35 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
#if ENABLE_NEW_CAMERA_MOVEMENTS
else if (evt.LeftIsDown()) {
// if dragging over blank area with left button, rotate
if ((any_gizmo_active || evt.CmdDown() || m_hover_volume_idxs.empty()) && m_mouse.is_start_position_3D_defined()) {
#if ENABLE_RAYCAST_PICKING
if (!m_moving) {
#endif // ENABLE_RAYCAST_PICKING
if ((any_gizmo_active || evt.CmdDown() || m_hover_volume_idxs.empty()) && m_mouse.is_start_position_3D_defined()) {
#else
// if dragging over blank area with left button, rotate
else if (evt.LeftIsDown()) {
if ((any_gizmo_active || m_hover_volume_idxs.empty()) && m_mouse.is_start_position_3D_defined()) {
#endif // ENABLE_NEW_CAMERA_MOVEMENTS
const Vec3d rot = (Vec3d(pos.x(), pos.y(), 0.0) - m_mouse.drag.start_position_3D) * (PI * TRACKBALLSIZE / 180.0);
if (wxGetApp().app_config->get("use_free_camera") == "1")
// Virtual track ball (similar to the 3DConnexion mouse).
wxGetApp().plater()->get_camera().rotate_local_around_target(Vec3d(rot.y(), rot.x(), 0.0));
else {
// Forces camera right vector to be parallel to XY plane in case it has been misaligned using the 3D mouse free rotation.
// It is cheaper to call this function right away instead of testing wxGetApp().plater()->get_mouse3d_controller().connected(),
// which checks an atomics (flushes CPU caches).
// See GH issue #3816.
Camera& camera = wxGetApp().plater()->get_camera();
camera.recover_from_free_camera();
camera.rotate_on_sphere(rot.x(), rot.y(), current_printer_technology() != ptSLA);
}
const Vec3d rot = (Vec3d(pos.x(), pos.y(), 0.0) - m_mouse.drag.start_position_3D) * (PI * TRACKBALLSIZE / 180.0);
if (wxGetApp().app_config->get("use_free_camera") == "1")
// Virtual track ball (similar to the 3DConnexion mouse).
wxGetApp().plater()->get_camera().rotate_local_around_target(Vec3d(rot.y(), rot.x(), 0.0));
else {
// Forces camera right vector to be parallel to XY plane in case it has been misaligned using the 3D mouse free rotation.
// It is cheaper to call this function right away instead of testing wxGetApp().plater()->get_mouse3d_controller().connected(),
// which checks an atomics (flushes CPU caches).
// See GH issue #3816.
Camera& camera = wxGetApp().plater()->get_camera();
camera.recover_from_free_camera();
camera.rotate_on_sphere(rot.x(), rot.y(), current_printer_technology() != ptSLA);
}
m_dirty = true;
m_dirty = true;
}
m_mouse.drag.start_position_3D = Vec3d((double)pos.x(), (double)pos.y(), 0.0);
#if ENABLE_RAYCAST_PICKING
}
m_mouse.drag.start_position_3D = Vec3d((double)pos.x(), (double)pos.y(), 0.0);
#endif // ENABLE_RAYCAST_PICKING
}
else if (evt.MiddleIsDown() || evt.RightIsDown()) {
// If dragging over blank area with right/middle button, pan.