Measuring: separated another gizmo

This commit is contained in:
Lukas Matena 2022-06-03 15:37:11 +02:00
parent 1e494e30af
commit f0cf420a84
7 changed files with 482 additions and 0 deletions

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After

Width:  |  Height:  |  Size: 1.2 KiB

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@ -138,6 +138,7 @@ public:
bool is_border(Halfedge_index h) const { return m_face_neighbors[h.m_face][h.m_side] == -1; }
bool is_same_vertex(const Vertex_index& a, const Vertex_index& b) const { return m_its.indices[a.m_face][a.m_vertex_idx] == m_its.indices[b.m_face][b.m_vertex_idx]; }
Vec3i get_face_neighbors(Face_index face_id) const { assert(int(face_id) < int(m_face_neighbors.size())); return m_face_neighbors[face_id]; }

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@ -61,6 +61,8 @@ set(SLIC3R_GUI_SOURCES
GUI/Gizmos/GLGizmoSimplify.hpp
GUI/Gizmos/GLGizmoMmuSegmentation.cpp
GUI/Gizmos/GLGizmoMmuSegmentation.hpp
GUI/Gizmos/GLGizmoMeasure.cpp
GUI/Gizmos/GLGizmoMeasure.hpp
GUI/GLSelectionRectangle.cpp
GUI/GLSelectionRectangle.hpp
GUI/GLModel.hpp

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// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
#include "GLGizmoMeasure.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/Plater.hpp"
#include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp"
#include "libslic3r/Geometry/ConvexHull.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/SurfaceMesh.hpp"
#include <numeric>
#include <GL/glew.h>
namespace Slic3r {
namespace GUI {
static const Slic3r::ColorRGBA DEFAULT_PLANE_COLOR = { 0.9f, 0.9f, 0.9f, 0.5f };
static const Slic3r::ColorRGBA DEFAULT_HOVER_PLANE_COLOR = { 0.9f, 0.9f, 0.9f, 0.75f };
GLGizmoMeasure::GLGizmoMeasure(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoBase(parent, icon_filename, sprite_id)
{}
bool GLGizmoMeasure::on_mouse(const wxMouseEvent &mouse_event)
{
if (mouse_event.Moving()) {
// only for sure
m_mouse_left_down = false;
return false;
}
if (mouse_event.LeftDown()) {
if (m_hover_id != -1) {
m_mouse_left_down = true;
Selection &selection = m_parent.get_selection();
if (selection.is_single_full_instance()) {
// Rotate the object so the normal points downward:
selection.flattening_rotate(m_planes[m_hover_id].normal);
m_parent.do_rotate(L("Gizmo-Place on Face"));
}
return true;
}
// fix: prevent restart gizmo when reselect object
// take responsibility for left up
if (m_parent.get_first_hover_volume_idx() >= 0) m_mouse_left_down = true;
} else if (mouse_event.LeftUp()) {
if (m_mouse_left_down) {
// responsible for mouse left up after selecting plane
m_mouse_left_down = false;
return true;
}
} else if (mouse_event.Leaving()) {
m_mouse_left_down = false;
}
return false;
}
void GLGizmoMeasure::data_changed()
{
const Selection & selection = m_parent.get_selection();
const ModelObject *model_object = nullptr;
if (selection.is_single_full_instance() ||
selection.is_from_single_object() ) {
model_object = selection.get_model()->objects[selection.get_object_idx()];
}
set_flattening_data(model_object);
}
bool GLGizmoMeasure::on_init()
{
// FIXME m_shortcut_key = WXK_CONTROL_F;
return true;
}
void GLGizmoMeasure::on_set_state()
{
}
CommonGizmosDataID GLGizmoMeasure::on_get_requirements() const
{
return CommonGizmosDataID::SelectionInfo;
}
std::string GLGizmoMeasure::on_get_name() const
{
return _u8L("Measure");
}
bool GLGizmoMeasure::on_is_activable() const
{
// This is assumed in GLCanvas3D::do_rotate, do not change this
// without updating that function too.
return m_parent.get_selection().is_single_full_instance();
}
void GLGizmoMeasure::on_render()
{
const Selection& selection = m_parent.get_selection();
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader == nullptr)
return;
shader->start_using();
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glEnable(GL_BLEND));
if (selection.is_single_full_instance()) {
const Transform3d& m = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix();
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d view_model_matrix = camera.get_view_matrix() *
Geometry::assemble_transform(selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z() * Vec3d::UnitZ()) * m;
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
if (this->is_plane_update_necessary())
update_planes();
for (int i = 0; i < (int)m_planes.size(); ++i) {
m_planes[i].vbo.set_color(i == m_hover_id ? DEFAULT_HOVER_PLANE_COLOR : DEFAULT_PLANE_COLOR);
m_planes[i].vbo.render();
}
}
glsafe(::glEnable(GL_CULL_FACE));
glsafe(::glDisable(GL_BLEND));
shader->stop_using();
}
#if ! ENABLE_LEGACY_OPENGL_REMOVAL
#error NOT IMPLEMENTED
#endif
#if ! ENABLE_GL_SHADERS_ATTRIBUTES
#error NOT IMPLEMENTED
#endif
void GLGizmoMeasure::on_render_for_picking()
{
const Selection& selection = m_parent.get_selection();
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader == nullptr)
return;
shader->start_using();
glsafe(::glDisable(GL_DEPTH_TEST));
glsafe(::glDisable(GL_BLEND));
if (selection.is_single_full_instance() && !wxGetKeyState(WXK_CONTROL)) {
const Transform3d& m = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix();
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d view_model_matrix = camera.get_view_matrix() *
Geometry::assemble_transform(selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z() * Vec3d::UnitZ()) * m;
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
if (this->is_plane_update_necessary())
update_planes();
for (int i = 0; i < (int)m_planes.size(); ++i) {
m_planes[i].vbo.set_color(picking_color_component(i));
m_planes[i].vbo.render();
}
}
glsafe(::glEnable(GL_CULL_FACE));
shader->stop_using();
}
void GLGizmoMeasure::set_flattening_data(const ModelObject* model_object)
{
if (model_object != m_old_model_object) {
m_planes.clear();
m_planes_valid = false;
}
}
void GLGizmoMeasure::update_planes()
{
const ModelObject* mo = m_c->selection_info()->model_object();
TriangleMesh ch;
for (const ModelVolume* vol : mo->volumes) {
if (vol->type() != ModelVolumeType::MODEL_PART)
continue;
TriangleMesh vol_ch = vol->mesh();
vol_ch.transform(vol->get_matrix());
ch.merge(vol_ch);
}
m_planes.clear();
const Transform3d& inst_matrix = mo->instances.front()->get_matrix();
// Now we'll go through all the facets and append Points of facets sharing the same normal.
// This part is still performed in mesh coordinate system.
const int num_of_facets = ch.facets_count();
std::vector<size_t> face_to_plane(num_of_facets, 0);
const std::vector<Vec3f> face_normals = its_face_normals(ch.its);
const std::vector<Vec3i> face_neighbors = its_face_neighbors(ch.its);
std::vector<int> facet_queue(num_of_facets, 0);
std::vector<bool> facet_visited(num_of_facets, false);
int facet_queue_cnt = 0;
const stl_normal* normal_ptr = nullptr;
int facet_idx = 0;
auto is_same_normal = [](const stl_normal& a, const stl_normal& b) -> bool {
return (std::abs(a(0) - b(0)) < 0.001 && std::abs(a(1) - b(1)) < 0.001 && std::abs(a(2) - b(2)) < 0.001);
};
while (1) {
// Find next unvisited triangle:
for (; facet_idx < num_of_facets; ++ facet_idx)
if (!facet_visited[facet_idx]) {
facet_queue[facet_queue_cnt ++] = facet_idx;
facet_visited[facet_idx] = true;
normal_ptr = &face_normals[facet_idx];
face_to_plane[facet_idx] = m_planes.size();
m_planes.emplace_back();
break;
}
if (facet_idx == num_of_facets)
break; // Everything was visited already
while (facet_queue_cnt > 0) {
int facet_idx = facet_queue[-- facet_queue_cnt];
const stl_normal& this_normal = face_normals[facet_idx];
if (is_same_normal(this_normal, *normal_ptr)) {
const Vec3i& face = ch.its.indices[facet_idx];
for (int j=0; j<3; ++j)
m_planes.back().vertices.emplace_back(ch.its.vertices[face[j]].cast<double>());
facet_visited[facet_idx] = true;
face_to_plane[facet_idx] = m_planes.size() - 1;
for (int j = 0; j < 3; ++ j)
if (int neighbor_idx = face_neighbors[facet_idx][j]; neighbor_idx >= 0 && ! facet_visited[neighbor_idx])
facet_queue[facet_queue_cnt ++] = neighbor_idx;
}
}
m_planes.back().normal = normal_ptr->cast<double>();
Pointf3s& verts = m_planes.back().vertices;
// Now we'll transform all the points into world coordinates, so that the areas, angles and distances
// make real sense.
verts = transform(verts, inst_matrix);
}
// Let's prepare transformation of the normal vector from mesh to instance coordinates.
Geometry::Transformation t(inst_matrix);
Vec3d scaling = t.get_scaling_factor();
t.set_scaling_factor(Vec3d(1./scaling(0), 1./scaling(1), 1./scaling(2)));
// Now we'll go through all the polygons, transform the points into xy plane to process them:
for (unsigned int polygon_id=0; polygon_id < m_planes.size(); ++polygon_id) {
Pointf3s& polygon = m_planes[polygon_id].vertices;
const Vec3d& normal = m_planes[polygon_id].normal;
// transform the normal according to the instance matrix:
Vec3d normal_transformed = t.get_matrix() * normal;
// We are going to rotate about z and y to flatten the plane
Eigen::Quaterniond q;
Transform3d m = Transform3d::Identity();
m.matrix().block(0, 0, 3, 3) = q.setFromTwoVectors(normal_transformed, Vec3d::UnitZ()).toRotationMatrix();
polygon = transform(polygon, m);
// Now to remove the inner points. We'll misuse Geometry::convex_hull for that, but since
// it works in fixed point representation, we will rescale the polygon to avoid overflows.
// And yes, it is a nasty thing to do. Whoever has time is free to refactor.
Vec3d bb_size = BoundingBoxf3(polygon).size();
float sf = std::min(1./bb_size(0), 1./bb_size(1));
Transform3d tr = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), Vec3d(sf, sf, 1.f));
polygon = transform(polygon, tr);
polygon = Slic3r::Geometry::convex_hull(polygon);
polygon = transform(polygon, tr.inverse());
// We will shrink the polygon a little bit so it does not touch the object edges:
Vec3d centroid = std::accumulate(polygon.begin(), polygon.end(), Vec3d(0.0, 0.0, 0.0));
centroid /= (double)polygon.size();
for (auto& vertex : polygon)
vertex = 0.95f*vertex + 0.05f*centroid;
// Raise a bit above the object surface to avoid flickering:
for (auto& b : polygon)
b(2) += 0.1f;
// Transform back to 3D (and also back to mesh coordinates)
polygon = transform(polygon, inst_matrix.inverse() * m.inverse());
}
// We'll sort the planes by area and only keep the 254 largest ones (because of the picking pass limitations):
std::sort(m_planes.rbegin(), m_planes.rend(), [](const PlaneData& a, const PlaneData& b) { return a.area < b.area; });
m_planes.resize(std::min((int)m_planes.size(), 254));
// Planes are finished - let's save what we calculated it from:
m_volumes_matrices.clear();
m_volumes_types.clear();
for (const ModelVolume* vol : mo->volumes) {
m_volumes_matrices.push_back(vol->get_matrix());
m_volumes_types.push_back(vol->type());
}
m_first_instance_scale = mo->instances.front()->get_scaling_factor();
m_first_instance_mirror = mo->instances.front()->get_mirror();
m_old_model_object = mo;
// And finally create respective VBOs. The polygon is convex with
// the vertices in order, so triangulation is trivial.
for (auto& plane : m_planes) {
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::TriangleFan, GLModel::Geometry::EVertexLayout::P3N3 };
init_data.reserve_vertices(plane.vertices.size());
init_data.reserve_indices(plane.vertices.size());
// vertices + indices
for (size_t i = 0; i < plane.vertices.size(); ++i) {
init_data.add_vertex((Vec3f)plane.vertices[i].cast<float>(), (Vec3f)plane.normal.cast<float>());
init_data.add_index((unsigned int)i);
}
plane.vbo.init_from(std::move(init_data));
// FIXME: vertices should really be local, they need not
// persist now when we use VBOs
plane.vertices.clear();
plane.vertices.shrink_to_fit();
}
m_planes_valid = true;
}
bool GLGizmoMeasure::is_plane_update_necessary() const
{
const ModelObject* mo = m_c->selection_info()->model_object();
if (m_state != On || ! mo || mo->instances.empty())
return false;
if (! m_planes_valid || mo != m_old_model_object
|| mo->volumes.size() != m_volumes_matrices.size())
return true;
// We want to recalculate when the scale changes - some planes could (dis)appear.
if (! mo->instances.front()->get_scaling_factor().isApprox(m_first_instance_scale)
|| ! mo->instances.front()->get_mirror().isApprox(m_first_instance_mirror))
return true;
for (unsigned int i=0; i < mo->volumes.size(); ++i)
if (! mo->volumes[i]->get_matrix().isApprox(m_volumes_matrices[i])
|| mo->volumes[i]->type() != m_volumes_types[i])
return true;
return false;
}
} // namespace GUI
} // namespace Slic3r

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@ -0,0 +1,75 @@
#ifndef slic3r_GLGizmoMeasure_hpp_
#define slic3r_GLGizmoMeasure_hpp_
#include "GLGizmoBase.hpp"
#if ENABLE_LEGACY_OPENGL_REMOVAL
#include "slic3r/GUI/GLModel.hpp"
#else
#include "slic3r/GUI/3DScene.hpp"
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
namespace Slic3r {
enum class ModelVolumeType : int;
namespace GUI {
class GLGizmoMeasure : public GLGizmoBase
{
// This gizmo does not use grabbers. The m_hover_id relates to polygon managed by the class itself.
private:
struct PlaneData {
std::vector<Vec3d> vertices; // should be in fact local in update_planes()
std::vector<int> borders_facets;
GLModel vbo;
Vec3d normal;
float area;
};
// This holds information to decide whether recalculation is necessary:
std::vector<Transform3d> m_volumes_matrices;
std::vector<ModelVolumeType> m_volumes_types;
Vec3d m_first_instance_scale;
Vec3d m_first_instance_mirror;
std::vector<PlaneData> m_planes;
std::vector<size_t> m_face_to_plane;
bool m_mouse_left_down = false; // for detection left_up of this gizmo
bool m_planes_valid = false;
const ModelObject* m_old_model_object = nullptr;
std::vector<const Transform3d*> instances_matrices;
void update_planes();
bool is_plane_update_necessary() const;
void set_flattening_data(const ModelObject* model_object);
public:
GLGizmoMeasure(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
/// <summary>
/// Apply rotation on select plane
/// </summary>
/// <param name="mouse_event">Keep information about mouse click</param>
/// <returns>Return True when use the information otherwise False.</returns>
bool on_mouse(const wxMouseEvent &mouse_event) override;
void data_changed() override;
protected:
bool on_init() override;
std::string on_get_name() const override;
bool on_is_activable() const override;
void on_render() override;
void on_render_for_picking() override;
void on_set_state() override;
CommonGizmosDataID on_get_requirements() const override;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmoMeasure_hpp_

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@ -21,6 +21,7 @@
#include "slic3r/GUI/Gizmos/GLGizmoSeam.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoMmuSegmentation.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoSimplify.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoMeasure.hpp"
#include "libslic3r/format.hpp"
#include "libslic3r/Model.hpp"
@ -106,6 +107,7 @@ bool GLGizmosManager::init()
m_gizmos.emplace_back(new GLGizmoSeam(m_parent, "seam.svg", 8));
m_gizmos.emplace_back(new GLGizmoMmuSegmentation(m_parent, "mmu_segmentation.svg", 9));
m_gizmos.emplace_back(new GLGizmoSimplify(m_parent, "cut.svg", 10));
m_gizmos.emplace_back(new GLGizmoMeasure(m_parent, "measure.svg", 11));
m_common_gizmos_data.reset(new CommonGizmosDataPool(&m_parent));

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@ -80,6 +80,7 @@ public:
Seam,
MmuSegmentation,
Simplify,
Measure,
Undefined
};