Tech ENABLE_GL_SHADERS_ATTRIBUTES - Fixed rendering of bed axes

This commit is contained in:
enricoturri1966 2022-03-10 13:56:33 +01:00
parent 0fa4e51c8f
commit f1160e2562

View File

@ -3,6 +3,10 @@
#include "CoordAxes.hpp"
#include "GUI_App.hpp"
#include "3DScene.hpp"
#if ENABLE_GL_SHADERS_ATTRIBUTES
#include "Plater.hpp"
#include "Camera.hpp"
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#include <GL/glew.h>
@ -18,20 +22,38 @@ const float CoordAxes::DefaultTipLength = 5.0f;
void CoordAxes::render(float emission_factor)
{
#if ENABLE_GL_SHADERS_ATTRIBUTES
auto render_axis = [this](GLShaderProgram& shader, const Transform3d& transform) {
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d matrix = camera.get_view_matrix() * transform;
shader.set_uniform("view_model_matrix", matrix);
shader.set_uniform("projection_matrix", camera.get_projection_matrix());
shader.set_uniform("normal_matrix", (Matrix3d)matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
m_arrow.render();
#else
auto render_axis = [this](const Transform3f& transform) {
glsafe(::glPushMatrix());
glsafe(::glMultMatrixf(transform.data()));
m_arrow.render();
glsafe(::glPopMatrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
};
if (!m_arrow.is_initialized())
m_arrow.init_from(stilized_arrow(16, m_tip_radius, m_tip_length, m_stem_radius, m_stem_length));
GLShaderProgram* curr_shader = wxGetApp().get_current_shader();
#if ENABLE_GL_SHADERS_ATTRIBUTES
bool shader_differs = (curr_shader == nullptr || curr_shader->get_name() != "gouraud_light_attr");
#else
bool shader_differs = (curr_shader == nullptr || curr_shader->get_name() != "gouraud_light");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader == nullptr)
return;
@ -48,7 +70,11 @@ void CoordAxes::render(float emission_factor)
#else
m_arrow.set_color(-1, ColorRGBA::X());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
render_axis(*shader, Geometry::assemble_transform(m_origin, { 0.0, 0.5 * M_PI, 0.0 }));
#else
render_axis(Geometry::assemble_transform(m_origin, { 0.0, 0.5 * M_PI, 0.0 }).cast<float>());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
// y axis
#if ENABLE_LEGACY_OPENGL_REMOVAL
@ -56,7 +82,11 @@ void CoordAxes::render(float emission_factor)
#else
m_arrow.set_color(-1, ColorRGBA::Y());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
render_axis(*shader, Geometry::assemble_transform(m_origin, { -0.5 * M_PI, 0.0, 0.0 }));
#else
render_axis(Geometry::assemble_transform(m_origin, { -0.5 * M_PI, 0.0, 0.0 }).cast<float>());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
// z axis
#if ENABLE_LEGACY_OPENGL_REMOVAL
@ -64,7 +94,11 @@ void CoordAxes::render(float emission_factor)
#else
m_arrow.set_color(-1, ColorRGBA::Z());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
render_axis(*shader, Geometry::assemble_transform(m_origin));
#else
render_axis(Geometry::assemble_transform(m_origin).cast<float>());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader_differs) {
shader->stop_using();