Removed from Perl all 3DScene methods already moved to c++
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c2e38fc6fe
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f121817501
@ -102,15 +102,13 @@ use constant TRACKBALLSIZE => 0.8;
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use constant TURNTABLE_MODE => 1;
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#==============================================================================================================================
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#use constant GROUND_Z => -0.02;
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#==============================================================================================================================
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# For mesh selection: Not selected - bright yellow.
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use constant DEFAULT_COLOR => [1,1,0];
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# For mesh selection: Selected - bright green.
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use constant SELECTED_COLOR => [0,1,0,1];
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# For mesh selection: Mouse hovers over the object, but object not selected yet - dark green.
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use constant HOVER_COLOR => [0.4,0.9,0,1];
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#==============================================================================================================================
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## For mesh selection: Not selected - bright yellow.
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#use constant DEFAULT_COLOR => [1,1,0];
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## For mesh selection: Selected - bright green.
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#use constant SELECTED_COLOR => [0,1,0,1];
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## For mesh selection: Mouse hovers over the object, but object not selected yet - dark green.
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#use constant HOVER_COLOR => [0.4,0.9,0,1];
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#
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## phi / theta angles to orient the camera.
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#use constant VIEW_DEFAULT => [45.0,45.0];
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#use constant VIEW_LEFT => [90.0,90.0];
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@ -710,7 +708,10 @@ sub mouse_wheel_event {
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# $zoom = $self->_zoom / (1-$zoom);
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#==============================================================================================================================
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# Don't allow to zoom too far outside the scene.
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my $zoom_min = $self->get_zoom_to_bounding_box_factor($self->max_bounding_box);
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#==============================================================================================================================
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my $zoom_min = $self->get_zoom_to_bounding_box_factor(Slic3r::GUI::_3DScene::get_max_bounding_box($self));
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# my $zoom_min = $self->get_zoom_to_bounding_box_factor($self->max_bounding_box);
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#==============================================================================================================================
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$zoom_min *= 0.4 if defined $zoom_min;
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$zoom = $zoom_min if defined $zoom_min && $zoom < $zoom_min;
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#==============================================================================================================================
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@ -737,7 +738,8 @@ sub mouse_wheel_event {
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$self->on_viewport_changed->() if $self->on_viewport_changed;
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#==============================================================================================================================
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$self->Resize($self->GetSizeWH) if Slic3r::GUI::_3DScene::is_shown_on_screen($self);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::resize($self, $self->GetSizeWH) if Slic3r::GUI::_3DScene::is_shown_on_screen($self);
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# $self->Resize($self->GetSizeWH) if $self->IsShownOnScreen;
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#==============================================================================================================================
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$self->Refresh;
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@ -778,13 +780,12 @@ sub set_viewport_from_scene {
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#==============================================================================================================================
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}
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# Set the camera to a default orientation,
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# zoom to volumes.
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sub select_view {
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my ($self, $direction) = @_;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::select_view($self, $direction);
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## Set the camera to a default orientation,
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## zoom to volumes.
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#sub select_view {
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# my ($self, $direction) = @_;
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#
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# my $dirvec;
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# if (ref($direction)) {
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# $dirvec = $direction;
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@ -815,8 +816,8 @@ sub select_view {
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# $self->on_viewport_changed->() if $self->on_viewport_changed;
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# $self->Refresh;
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# }
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#}
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#==============================================================================================================================
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}
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sub get_zoom_to_bounding_box_factor {
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my ($self, $bb) = @_;
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@ -927,20 +928,15 @@ sub get_zoom_to_bounding_box_factor {
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# $self->Refresh;
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# }
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#}
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#==============================================================================================================================
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sub zoom_to_bed {
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my ($self) = @_;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::zoom_to_bed($self);
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#
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#sub zoom_to_bed {
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# my ($self) = @_;
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#
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# if ($self->bed_shape) {
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# $self->zoom_to_bounding_box($self->bed_bounding_box);
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# }
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#==============================================================================================================================
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}
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#==============================================================================================================================
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#}
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#
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#sub zoom_to_volume {
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# my ($self, $volume_idx) = @_;
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#
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@ -948,60 +944,43 @@ sub zoom_to_bed {
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# my $bb = $volume->transformed_bounding_box;
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# $self->zoom_to_bounding_box($bb);
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#}
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#==============================================================================================================================
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sub zoom_to_volumes {
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my ($self) = @_;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::zoom_to_volumes($self);
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#
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#sub zoom_to_volumes {
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# my ($self) = @_;
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#
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# $self->_apply_zoom_to_volumes_filter(1);
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# $self->zoom_to_bounding_box($self->volumes_bounding_box);
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# $self->_apply_zoom_to_volumes_filter(0);
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#==============================================================================================================================
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}
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sub volumes_bounding_box {
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my ($self) = @_;
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#==============================================================================================================================
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return Slic3r::GUI::_3DScene::get_volumes_bounding_box($self);
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#}
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#
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#sub volumes_bounding_box {
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# my ($self) = @_;
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#
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# my $bb = Slic3r::Geometry::BoundingBoxf3->new;
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# foreach my $v (@{$self->volumes}) {
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# $bb->merge($v->transformed_bounding_box) if (! $self->_apply_zoom_to_volumes_filter || $v->zoom_to_volumes);
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# }
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# return $bb;
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#==============================================================================================================================
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}
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sub bed_bounding_box {
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my ($self) = @_;
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#==============================================================================================================================
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return Slic3r::GUI::_3DScene::get_bed_bounding_box($self);
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#}
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#
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#sub bed_bounding_box {
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# my ($self) = @_;
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#
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# my $bb = Slic3r::Geometry::BoundingBoxf3->new;
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# if ($self->bed_shape) {
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# $bb->merge_point(Slic3r::Pointf3->new(@$_, 0)) for @{$self->bed_shape};
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# }
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# return $bb;
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#==============================================================================================================================
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}
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sub max_bounding_box {
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my ($self) = @_;
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#==============================================================================================================================
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return Slic3r::GUI::_3DScene::get_max_bounding_box($self);
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#}
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#
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#sub max_bounding_box {
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# my ($self) = @_;
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#
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# my $bb = $self->bed_bounding_box;
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# $bb->merge($self->volumes_bounding_box);
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# return $bb;
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#==============================================================================================================================
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}
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#==============================================================================================================================
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#}
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#
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## Used by ObjectCutDialog and ObjectPartsPanel to generate a rectangular ground plane
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## to support the scene objects.
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#sub set_auto_bed_shape {
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@ -1085,12 +1064,10 @@ sub select_volume {
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if $volume_idx != -1;
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}
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sub SetCuttingPlane {
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my ($self, $z, $expolygons) = @_;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_cutting_plane($self, $z, $expolygons);
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#sub SetCuttingPlane {
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# my ($self, $z, $expolygons) = @_;
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#
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# $self->cutting_plane_z($z);
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#
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# # grow slices in order to display them better
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@ -1104,8 +1081,8 @@ sub SetCuttingPlane {
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# );
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# }
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# $self->cut_lines_vertices(OpenGL::Array->new_list(GL_FLOAT, @verts));
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#}
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#==============================================================================================================================
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}
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# Given an axis and angle, compute quaternion.
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sub axis_to_quat {
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@ -1277,12 +1254,10 @@ sub UseVBOs {
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#==============================================================================================================================
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}
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sub Resize {
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my ($self, $x, $y) = @_;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::resize($self, $x, $y);
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#sub Resize {
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# my ($self, $x, $y) = @_;
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#
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# return unless $self->GetContext;
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# $self->_dirty(0);
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#
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@ -1320,8 +1295,8 @@ sub Resize {
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# glFrustum(-$w2, $w2, -$h2, $h2, $nr, $fr);
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# }
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# glMatrixMode(GL_MODELVIEW);
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#}
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#==============================================================================================================================
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}
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sub InitGL {
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my $self = shift;
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@ -1341,11 +1316,12 @@ sub InitGL {
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$self->volumes->finalize_geometry(1)
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if ($^O eq 'linux' && $self->UseVBOs);
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$self->zoom_to_bed;
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#===================================================================================================================================
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::zoom_to_bed($self);
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Slic3r::GUI::_3DScene::init($self, $self->UseVBOs);
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# $self->zoom_to_bed;
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#
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# glClearColor(0, 0, 0, 1);
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# glColor3f(1, 0, 0);
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# glEnable(GL_DEPTH_TEST);
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@ -385,7 +385,10 @@ sub new {
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$self->{canvas}->update_bed_size;
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if ($self->{canvas3D}) {
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$self->{canvas3D}->update_bed_size;
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$self->{canvas3D}->zoom_to_bed;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::zoom_to_bed($self->{canvas3D});
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# $self->{canvas3D}->zoom_to_bed;
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#==============================================================================================================================
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}
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if ($self->{preview3D}) {
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$self->{preview3D}->set_bed_shape($self->{config}->bed_shape);
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@ -840,8 +843,10 @@ sub load_model_objects {
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$self->update;
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# zoom to objects
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$self->{canvas3D}->zoom_to_volumes
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if $self->{canvas3D};
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas3D}) if $self->{canvas3D};
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# $self->{canvas3D}->zoom_to_volumes if $self->{canvas3D};
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#==============================================================================================================================
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$self->{list}->Update;
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$self->{list}->Select($obj_idx[-1], 1);
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@ -1923,7 +1928,10 @@ sub object_cut_dialog {
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$self->remove($obj_idx);
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$self->load_model_objects(grep defined($_), @new_objects);
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$self->arrange;
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$self->{canvas3D}->zoom_to_volumes if $self->{canvas3D};
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas3D}) if $self->{canvas3D};
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# $self->{canvas3D}->zoom_to_volumes if $self->{canvas3D};
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#==============================================================================================================================
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}
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}
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@ -2202,10 +2210,16 @@ sub select_view {
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my $idx_page = $self->{preview_notebook}->GetSelection;
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my $page = ($idx_page == &Wx::wxNOT_FOUND) ? L('3D') : $self->{preview_notebook}->GetPageText($idx_page);
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if ($page eq L('Preview')) {
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$self->{preview3D}->canvas->select_view($direction);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::select_view($self->{preview3D}->canvas, $direction);
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# $self->{preview3D}->canvas->select_view($direction);
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#==============================================================================================================================
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$self->{canvas3D}->set_viewport_from_scene($self->{preview3D}->canvas);
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} else {
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$self->{canvas3D}->select_view($direction);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::select_view($self->{canvas3D}, $direction);
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# $self->{canvas3D}->select_view($direction);
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#==============================================================================================================================
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$self->{preview3D}->canvas->set_viewport_from_scene($self->{canvas3D});
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}
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}
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@ -118,7 +118,9 @@ sub new {
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$canvas->load_object($self->{model_object}, undef, undef, [0]);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas);
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Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ $canvas->volumes_bounding_box->size }));
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Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ Slic3r::GUI::_3DScene::get_volumes_bounding_box($canvas)->size }));
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# Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ $canvas->volumes_bounding_box->size }));
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# $canvas->set_auto_bed_shape;
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#==============================================================================================================================
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$canvas->SetSize([500,500]);
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@ -260,10 +262,13 @@ sub _update {
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# $self->{canvas}->reset_objects;
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#==============================================================================================================================
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$self->{canvas}->load_object($_, undef, undef, [0]) for @objects;
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$self->{canvas}->SetCuttingPlane(
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$self->{cut_options}{z},
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[@expolygons],
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);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_cutting_plane($self->{canvas}, $self->{cut_options}{z}, [@expolygons]);
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# $self->{canvas}->SetCuttingPlane(
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# $self->{cut_options}{z},
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# [@expolygons],
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# );
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#==============================================================================================================================
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$self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->{config});
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$self->{canvas}->Render;
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}
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$canvas->load_object($self->{model_object}, undef, undef, [0]);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas);
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Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ $canvas->volumes_bounding_box->size }));
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Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ Slic3r::GUI::_3DScene::get_volumes_bounding_box($canvas)->size }));
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# Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ $canvas->volumes_bounding_box->size }));
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# $canvas->set_auto_bed_shape;
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#==============================================================================================================================
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$canvas->SetSize([500,700]);
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@ -502,7 +504,10 @@ sub _parts_changed {
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# $self->{canvas}->reset_objects;
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#==============================================================================================================================
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$self->{canvas}->load_object($self->{model_object});
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$self->{canvas}->zoom_to_volumes;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas});
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# $self->{canvas}->zoom_to_volumes;
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#==============================================================================================================================
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$self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config});
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$self->{canvas}->Render;
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}
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