Tech ENABLE_SINKING_CONTOURS set as default
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8 changed files with 1 additions and 99 deletions
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@ -41,8 +41,6 @@
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//====================
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#define ENABLE_2_4_0_ALPHA1 1
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// Enable drawing contours, at cut level, for sinking volumes
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#define ENABLE_SINKING_CONTOURS (1 && ENABLE_2_4_0_ALPHA1)
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// Enable implementation of retract acceleration in gcode processor
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#define ENABLE_RETRACT_ACCELERATION (1 && ENABLE_2_4_0_ALPHA1)
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// Enable the fix for exporting and importing to/from 3mf file of mirrored volumes
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@ -9,9 +9,7 @@
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#include "3DScene.hpp"
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#include "GLShader.hpp"
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#include "GUI_App.hpp"
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#if ENABLE_ENVIRONMENT_MAP || ENABLE_SINKING_CONTOURS
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#include "Plater.hpp"
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#endif // ENABLE_ENVIRONMENT_MAP || ENABLE_SINKING_CONTOURS
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#include "libslic3r/ExtrusionEntity.hpp"
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#include "libslic3r/ExtrusionEntityCollection.hpp"
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@ -25,9 +23,7 @@
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#include "libslic3r/AppConfig.hpp"
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#include "libslic3r/PresetBundle.hpp"
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#include "libslic3r/ClipperUtils.hpp"
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#if ENABLE_SINKING_CONTOURS
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#include "libslic3r/Tesselate.hpp"
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#endif // ENABLE_SINKING_CONTOURS
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#include <stdio.h>
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#include <stdlib.h>
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@ -293,7 +289,6 @@ void GLIndexedVertexArray::render(
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
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}
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#if ENABLE_SINKING_CONTOURS
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const float GLVolume::SinkingContours::HalfWidth = 0.25f;
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void GLVolume::SinkingContours::render()
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@ -362,7 +357,6 @@ void GLVolume::SinkingContours::update()
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else
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m_model.reset();
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}
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#endif // ENABLE_SINKING_CONTOURS
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const std::array<float, 4> GLVolume::SELECTED_COLOR = { 0.0f, 1.0f, 0.0f, 1.0f };
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const std::array<float, 4> GLVolume::HOVER_SELECT_COLOR = { 0.4f, 0.9f, 0.1f, 1.0f };
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@ -384,9 +378,7 @@ GLVolume::GLVolume(float r, float g, float b, float a)
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: m_transformed_bounding_box_dirty(true)
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, m_sla_shift_z(0.0)
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, m_transformed_convex_hull_bounding_box_dirty(true)
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#if ENABLE_SINKING_CONTOURS
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, m_sinking_contours(*this)
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#endif // ENABLE_SINKING_CONTOURS
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// geometry_id == 0 -> invalid
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, geometry_id(std::pair<size_t, size_t>(0, 0))
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, extruder_id(0)
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@ -404,9 +396,7 @@ GLVolume::GLVolume(float r, float g, float b, float a)
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, force_transparent(false)
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, force_native_color(false)
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, force_neutral_color(false)
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#if ENABLE_SINKING_CONTOURS
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, force_sinking_contours(false)
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#endif // ENABLE_SINKING_CONTOURS
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, tverts_range(0, size_t(-1))
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, qverts_range(0, size_t(-1))
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{
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@ -610,12 +600,10 @@ bool GLVolume::is_below_printbed() const
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return transformed_convex_hull_bounding_box().max.z() < 0.0;
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}
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#if ENABLE_SINKING_CONTOURS
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void GLVolume::render_sinking_contours()
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{
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m_sinking_contours.render();
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}
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#endif // ENABLE_SINKING_CONTOURS
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std::vector<int> GLVolumeCollection::load_object(
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const ModelObject *model_object,
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@ -839,11 +827,9 @@ GLVolumeWithIdAndZList volumes_to_render(const GLVolumePtrs& volumes, GLVolumeCo
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void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disable_cullface, const Transform3d& view_matrix, std::function<bool(const GLVolume&)> filter_func) const
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{
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#if ENABLE_SINKING_CONTOURS
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GLVolumeWithIdAndZList to_render = volumes_to_render(volumes, type, view_matrix, filter_func);
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if (to_render.empty())
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return;
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#endif // ENABLE_SINKING_CONTOURS
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GLShaderProgram* shader = GUI::wxGetApp().get_current_shader();
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if (shader == nullptr)
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@ -858,7 +844,6 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
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if (disable_cullface)
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glsafe(::glDisable(GL_CULL_FACE));
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#if ENABLE_SINKING_CONTOURS
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for (GLVolumeWithIdAndZ& volume : to_render) {
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volume.first->set_render_color();
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@ -908,7 +893,7 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
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glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
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}
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if (m_show_sinking_contours)
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if (m_show_sinking_contours) {
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for (GLVolumeWithIdAndZ& volume : to_render) {
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// render sinking contours of hovered/displaced volumes
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if (volume.first->is_sinking() && !volume.first->is_below_printbed() &&
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@ -920,48 +905,8 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
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shader->start_using();
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}
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}
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#else
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glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
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glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
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shader->set_uniform("print_box.min", m_print_box_min, 3);
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shader->set_uniform("print_box.max", m_print_box_max, 3);
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shader->set_uniform("z_range", m_z_range, 2);
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shader->set_uniform("clipping_plane", m_clipping_plane, 4);
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shader->set_uniform("slope.normal_z", m_slope.normal_z);
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#if ENABLE_ENVIRONMENT_MAP
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unsigned int environment_texture_id = GUI::wxGetApp().plater()->get_environment_texture_id();
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bool use_environment_texture = environment_texture_id > 0 && GUI::wxGetApp().app_config->get("use_environment_map") == "1";
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shader->set_uniform("use_environment_tex", use_environment_texture);
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if (use_environment_texture)
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glsafe(::glBindTexture(GL_TEXTURE_2D, environment_texture_id));
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#endif // ENABLE_ENVIRONMENT_MAP
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glcheck();
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GLVolumeWithIdAndZList to_render = volumes_to_render(this->volumes, type, view_matrix, filter_func);
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for (GLVolumeWithIdAndZ& volume : to_render) {
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volume.first->set_render_color();
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shader->set_uniform("uniform_color", volume.first->render_color);
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shader->set_uniform("print_box.actived", volume.first->shader_outside_printer_detection_enabled);
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shader->set_uniform("print_box.volume_world_matrix", volume.first->world_matrix());
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shader->set_uniform("slope.actived", m_slope.active && !volume.first->is_modifier && !volume.first->is_wipe_tower);
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shader->set_uniform("slope.volume_world_normal_matrix", static_cast<Matrix3f>(volume.first->world_matrix().matrix().block(0, 0, 3, 3).inverse().transpose().cast<float>()));
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volume.first->render();
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}
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#if ENABLE_ENVIRONMENT_MAP
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if (use_environment_texture)
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glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
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#endif // ENABLE_ENVIRONMENT_MAP
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
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glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
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glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
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#endif // ENABLE_SINKING_CONTOURS
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if (disable_cullface)
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glsafe(::glEnable(GL_CULL_FACE));
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@ -8,9 +8,7 @@
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#include "libslic3r/Utils.hpp"
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#include "libslic3r/Geometry.hpp"
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#if ENABLE_SINKING_CONTOURS
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#include "GLModel.hpp"
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#endif // ENABLE_SINKING_CONTOURS
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#include <functional>
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@ -260,9 +258,7 @@ public:
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enum EHoverState : unsigned char
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{
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HS_None,
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#if ENABLE_SINKING_CONTOURS
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HS_Hover,
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#endif // ENABLE_SINKING_CONTOURS
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HS_Select,
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HS_Deselect
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};
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@ -287,7 +283,6 @@ private:
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// Whether or not is needed to recalculate the transformed convex hull bounding box.
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bool m_transformed_convex_hull_bounding_box_dirty;
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#if ENABLE_SINKING_CONTOURS
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class SinkingContours
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{
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static const float HalfWidth;
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@ -305,7 +300,6 @@ private:
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};
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SinkingContours m_sinking_contours;
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#endif // ENABLE_SINKING_CONTOURS
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public:
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// Color of the triangles / quads held by this volume.
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@ -367,10 +361,8 @@ public:
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bool force_native_color : 1;
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// Whether or not render this volume in neutral
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bool force_neutral_color : 1;
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#if ENABLE_SINKING_CONTOURS
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// Whether or not to force rendering of sinking contours
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bool force_sinking_contours : 1;
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#endif // ENABLE_SINKING_CONTOURS
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};
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// Is mouse or rectangle selection over this object to select/deselect it ?
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@ -499,9 +491,7 @@ public:
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bool is_sinking() const;
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bool is_below_printbed() const;
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#if ENABLE_SINKING_CONTOURS
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void render_sinking_contours();
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#endif // ENABLE_SINKING_CONTOURS
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// Return an estimate of the memory consumed by this class.
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size_t cpu_memory_used() const {
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return;
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}
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#if ENABLE_SINKING_CONTOURS
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for (GLVolume* volume : m_volumes.volumes) {
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volume->force_sinking_contours = false;
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}
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}
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m_dirty = true;
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};
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#endif // ENABLE_SINKING_CONTOURS
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if (m_gizmos.on_mouse(evt)) {
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if (wxWindow::FindFocus() != m_canvas)
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default: { break; }
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}
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}
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#if ENABLE_SINKING_CONTOURS
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else if (evt.Dragging()) {
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switch (m_gizmos.get_current_type())
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{
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default: { break; }
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}
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}
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#endif // ENABLE_SINKING_CONTOURS
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return;
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}
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else
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evt.Skip();
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#if ENABLE_SINKING_CONTOURS
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if (m_moving)
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show_sinking_contours();
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#endif // ENABLE_SINKING_CONTOURS
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#ifdef __WXMSW__
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if (on_enter_workaround)
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@ -5648,11 +5642,8 @@ void GLCanvas3D::_update_volumes_hover_state()
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}
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}
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}
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#if ENABLE_SINKING_CONTOURS
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else if (volume.selected)
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volume.hover = GLVolume::HS_Hover;
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#endif // ENABLE_SINKING_CONTOURS
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}
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}
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@ -7,9 +7,7 @@
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#include "libslic3r/TriangleMesh.hpp"
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#include "libslic3r/Model.hpp"
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#if ENABLE_SINKING_CONTOURS
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#include "libslic3r/Polygon.hpp"
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#endif // ENABLE_SINKING_CONTOURS
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#include <boost/filesystem/operations.hpp>
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#include <boost/algorithm/string/predicate.hpp>
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@ -116,7 +114,6 @@ void GLModel::init_from(const indexed_triangle_set& its)
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this->init_from(its, bounding_box(its));
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}
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#if ENABLE_SINKING_CONTOURS
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void GLModel::init_from(const Polygons& polygons, float z)
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{
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auto append_polygon = [](const Polygon& polygon, float z, GUI::GLModel::InitializationData& data) {
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}
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init_from(init_data);
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}
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#endif // ENABLE_SINKING_CONTOURS
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bool GLModel::init_from_file(const std::string& filename)
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{
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namespace Slic3r {
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class TriangleMesh;
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#if ENABLE_SINKING_CONTOURS
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class Polygon;
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using Polygons = std::vector<Polygon>;
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#endif // ENABLE_SINKING_CONTOURS
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namespace GUI {
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void init_from(const InitializationData& data);
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void init_from(const indexed_triangle_set& its, const BoundingBoxf3& bbox);
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void init_from(const indexed_triangle_set& its);
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#if ENABLE_SINKING_CONTOURS
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void init_from(const Polygons& polygons, float z);
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#endif // ENABLE_SINKING_CONTOURS
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bool init_from_file(const std::string& filename);
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// if entity_id == -1 set the color of all entities
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#include "slic3r/GUI/GUI_ObjectManipulation.hpp"
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#include "libslic3r/AppConfig.hpp"
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#include "libslic3r/Model.hpp"
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#if ENABLE_SINKING_CONTOURS
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#include "libslic3r/TriangleMeshSlicer.hpp"
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#endif // ENABLE_SINKING_CONTOURS
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namespace Slic3r {
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namespace GUI {
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m_max_z = box.max.z();
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set_cut_z(m_cut_z);
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#if ENABLE_SINKING_CONTOURS
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update_contours();
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#endif // ENABLE_SINKING_CONTOURS
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const float min_x = box.min.x() - Margin;
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const float max_x = box.max.x() + Margin;
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shader->stop_using();
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#if ENABLE_SINKING_CONTOURS
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(m_cut_contours.shift.x(), m_cut_contours.shift.y(), m_cut_contours.shift.z()));
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glsafe(::glLineWidth(2.0f));
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m_cut_contours.contours.render();
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glsafe(::glPopMatrix());
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#endif // ENABLE_SINKING_CONTOURS
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}
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void GLGizmoCut::on_render_for_picking()
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return ret;
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}
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#if ENABLE_SINKING_CONTOURS
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void GLGizmoCut::update_contours()
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{
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const Selection& selection = m_parent.get_selection();
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else
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m_cut_contours.contours.reset();
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}
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#endif // ENABLE_SINKING_CONTOURS
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} // namespace GUI
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} // namespace Slic3r
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#define slic3r_GLGizmoCut_hpp_
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#include "GLGizmoBase.hpp"
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#if ENABLE_SINKING_CONTOURS
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#include "slic3r/GUI/GLModel.hpp"
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#include "libslic3r/TriangleMesh.hpp"
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#include "libslic3r/ObjectID.hpp"
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#endif // ENABLE_SINKING_CONTOURS
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namespace Slic3r {
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namespace GUI {
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@ -26,7 +24,6 @@ class GLGizmoCut : public GLGizmoBase
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bool m_keep_lower{ true };
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bool m_rotate_lower{ false };
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#if ENABLE_SINKING_CONTOURS
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struct CutContours
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{
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TriangleMesh mesh;
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};
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CutContours m_cut_contours;
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#endif // ENABLE_SINKING_CONTOURS
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public:
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GLGizmoCut(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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void perform_cut(const Selection& selection);
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double calc_projection(const Linef3& mouse_ray) const;
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BoundingBoxf3 bounding_box() const;
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#if ENABLE_SINKING_CONTOURS
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void update_contours();
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#endif // ENABLE_SINKING_CONTOURS
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};
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} // namespace GUI
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