Tech ENABLE_SINKING_CONTOURS set as default
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8 changed files with 1 additions and 99 deletions
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@ -2,11 +2,9 @@
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#define slic3r_GLGizmoCut_hpp_
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#include "GLGizmoBase.hpp"
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#if ENABLE_SINKING_CONTOURS
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#include "slic3r/GUI/GLModel.hpp"
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#include "libslic3r/TriangleMesh.hpp"
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#include "libslic3r/ObjectID.hpp"
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#endif // ENABLE_SINKING_CONTOURS
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namespace Slic3r {
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namespace GUI {
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@ -26,7 +24,6 @@ class GLGizmoCut : public GLGizmoBase
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bool m_keep_lower{ true };
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bool m_rotate_lower{ false };
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#if ENABLE_SINKING_CONTOURS
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struct CutContours
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{
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TriangleMesh mesh;
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@ -39,7 +36,6 @@ class GLGizmoCut : public GLGizmoBase
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};
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CutContours m_cut_contours;
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#endif // ENABLE_SINKING_CONTOURS
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public:
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GLGizmoCut(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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@ -66,9 +62,7 @@ private:
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void perform_cut(const Selection& selection);
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double calc_projection(const Linef3& mouse_ray) const;
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BoundingBoxf3 bounding_box() const;
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#if ENABLE_SINKING_CONTOURS
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void update_contours();
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#endif // ENABLE_SINKING_CONTOURS
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};
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} // namespace GUI
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