Id-s put in a base class for support tree primitives
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301a168b89
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4 changed files with 20 additions and 24 deletions
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@ -58,12 +58,17 @@ template<class Vec> double distance(const Vec& pp1, const Vec& pp2) {
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return distance(p);
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}
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const constexpr long ID_UNSET = -1;
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const Vec3d DOWN = {0.0, 0.0, -1.0};
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struct SupportTreeNode
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{
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static const constexpr long ID_UNSET = -1;
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long id = ID_UNSET; // For identification withing a tree.
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};
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// A pinhead originating from a support point
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struct Head {
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struct Head: public SupportTreeNode {
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Vec3d dir = DOWN;
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Vec3d pos = {0, 0, 0};
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@ -71,10 +76,7 @@ struct Head {
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double r_pin_mm = 0.5;
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double width_mm = 2;
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double penetration_mm = 0.5;
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// For identification purposes. This will be used as the index into the
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// container holding the head structures. See SLASupportTree::Impl
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long id = ID_UNSET;
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// If there is a pillar connecting to this head, then the id will be set.
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long pillar_id = ID_UNSET;
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@ -115,21 +117,17 @@ struct Head {
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};
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// A junction connecting bridges and pillars
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struct Junction {
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struct Junction: public SupportTreeNode {
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double r = 1;
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Vec3d pos;
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long id = ID_UNSET;
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Junction(const Vec3d &tr, double r_mm) : r(r_mm), pos(tr) {}
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};
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struct Pillar {
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struct Pillar: public SupportTreeNode {
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double height, r;
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Vec3d endpt;
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long id = ID_UNSET;
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// If the pillar connects to a head, this is the id of that head
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bool starts_from_head = true; // Could start from a junction as well
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long start_junction_id = ID_UNSET;
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@ -152,10 +150,9 @@ struct Pillar {
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};
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// A base for pillars or bridges that end on the ground
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struct Pedestal {
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struct Pedestal: public SupportTreeNode {
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Vec3d pos;
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double height, r_bottom, r_top;
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long id = ID_UNSET;
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Pedestal(const Vec3d &p, double h, double rbottom, double rtop)
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: pos{p}, height{h}, r_bottom{rbottom}, r_top{rtop}
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@ -167,9 +164,8 @@ struct Pedestal {
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struct Anchor: public Head { using Head::Head; };
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// A Bridge between two pillars (with junction endpoints)
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struct Bridge {
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struct Bridge: public SupportTreeNode {
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double r = 0.8;
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long id = ID_UNSET;
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Vec3d startp = Vec3d::Zero(), endp = Vec3d::Zero();
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Bridge(const Vec3d &j1,
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@ -570,7 +570,7 @@ bool SupportTreeBuildsteps::create_ground_pillar(const Vec3d &jp,
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long head_id)
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{
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double sd = m_cfg.pillar_base_safety_distance_mm;
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long pillar_id = ID_UNSET;
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long pillar_id = SupportTreeNode::ID_UNSET;
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bool can_add_base = radius >= m_cfg.head_back_radius_mm;
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double base_r = can_add_base ? m_cfg.base_radius_mm : 0.;
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double gndlvl = m_builder.ground_level;
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@ -1029,7 +1029,7 @@ bool SupportTreeBuildsteps::connect_to_ground(Head &head)
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bool SupportTreeBuildsteps::connect_to_model_body(Head &head)
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{
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if (head.id <= ID_UNSET) return false;
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if (head.id <= SupportTreeNode::ID_UNSET) return false;
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auto it = m_head_to_ground_scans.find(unsigned(head.id));
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if (it == m_head_to_ground_scans.end()) return false;
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@ -1084,7 +1084,7 @@ bool SupportTreeBuildsteps::search_pillar_and_connect(const Head &source)
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// We also need to remove elements progressively from the copied index.
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PointIndex spindex = m_pillar_index.guarded_clone();
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long nearest_id = ID_UNSET;
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long nearest_id = SupportTreeNode::ID_UNSET;
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Vec3d querypt = source.junction_point();
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@ -1105,7 +1105,7 @@ bool SupportTreeBuildsteps::search_pillar_and_connect(const Head &source)
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if (size_t(nearest_id) < m_builder.pillarcount()) {
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if(!connect_to_nearpillar(source, nearest_id) ||
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m_builder.pillar(nearest_id).r < source.r_back_mm) {
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nearest_id = ID_UNSET; // continue searching
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nearest_id = SupportTreeNode::ID_UNSET; // continue searching
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spindex.remove(ne); // without the current pillar
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}
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}
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@ -293,7 +293,7 @@ class SupportTreeBuildsteps {
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bool create_ground_pillar(const Vec3d &jp,
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const Vec3d &sourcedir,
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double radius,
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long head_id = ID_UNSET);
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long head_id = SupportTreeNode::ID_UNSET);
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void add_pillar_base(long pid)
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{
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@ -175,8 +175,8 @@ void check_support_tree_integrity(const sla::SupportTreeBuilder &stree,
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double H2 = cfg.max_dual_pillar_height_mm;
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for (const sla::Head &head : stree.heads()) {
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REQUIRE((!head.is_valid() || head.pillar_id != sla::ID_UNSET ||
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head.bridge_id != sla::ID_UNSET));
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REQUIRE((!head.is_valid() || head.pillar_id != sla::SupportTreeNode::ID_UNSET ||
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head.bridge_id != sla::SupportTreeNode::ID_UNSET));
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}
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for (const sla::Pillar &pillar : stree.pillars()) {
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