Fixed shaders on Intel Cards - not allowed use of 'active' word

This commit is contained in:
Enrico Turri 2020-03-31 12:51:50 +02:00
parent 25d58faaad
commit f1ccd38258
3 changed files with 8 additions and 8 deletions

View file

@ -8,7 +8,7 @@ const float EPSILON = 0.0001;
struct SlopeDetection
{
bool active;
bool actived;
// x = yellow, y = red
vec2 z_range;
mat3 volume_world_normal_matrix;
@ -37,7 +37,7 @@ void main()
{
if (any(lessThan(clipping_planes_dots, ZERO)))
discard;
vec3 color = slope.active ? slope_color() : uniform_color.rgb;
vec3 color = slope.actived ? slope_color() : uniform_color.rgb;
// if the fragment is outside the print volume -> use darker color
color = (any(lessThan(delta_box_min, ZERO)) || any(greaterThan(delta_box_max, ZERO))) ? mix(color, ZERO, 0.3333) : color;
gl_FragColor = vec4(vec3(intensity.y, intensity.y, intensity.y) + color * intensity.x, uniform_color.a);