Polished up the tesselator.
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@ -8,12 +8,22 @@ namespace Slic3r {
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class GluTessWrapper {
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public:
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GluTessWrapper() : m_tesselator(gluNewTess()) {
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// register callback functions
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gluTessCallback(m_tesselator, GLU_TESS_BEGIN_DATA, (_GLUfuncptr)tessBeginCB);
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gluTessCallback(m_tesselator, GLU_TESS_END_DATA, (_GLUfuncptr)tessEndCB);
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gluTessCallback(m_tesselator, GLU_TESS_ERROR_DATA, (_GLUfuncptr)tessErrorCB);
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gluTessCallback(m_tesselator, GLU_TESS_VERTEX_DATA, (_GLUfuncptr)tessVertexCB);
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gluTessCallback(m_tesselator, GLU_TESS_COMBINE_DATA, (_GLUfuncptr)tessCombineCB);
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}
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~GluTessWrapper() {
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gluDeleteTess(m_tesselator);
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}
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Pointf3s tesselate(const ExPolygon &expoly, double z_, bool flipped_)
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{
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z = z_;
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flipped = flipped_;
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triangles.clear();
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intersection_points.clear();
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m_z = z_;
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m_flipped = flipped_;
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std::vector<GLdouble> coords;
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{
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size_t num_coords = expoly.contour.points.size();
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@ -21,54 +31,35 @@ public:
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num_coords += poly.points.size();
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coords.reserve(num_coords * 3);
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}
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GLUtesselator *tess = gluNewTess(); // create a tessellator
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// register callback functions
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#ifndef _GLUfuncptr
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#ifdef _MSC_VER
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typedef void (__stdcall *_GLUfuncptr)(void);
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#else /* _MSC_VER */
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#ifdef GLAPIENTRYP
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typedef void (GLAPIENTRYP _GLUfuncptr)(void);
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#else /* GLAPIENTRYP */
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typedef void (*_GLUfuncptr)(void);
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#endif
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#endif /* _MSC_VER */
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#endif /* _GLUfuncptr */
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gluTessCallback(tess, GLU_TESS_BEGIN_DATA, (_GLUfuncptr)tessBeginCB);
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gluTessCallback(tess, GLU_TESS_END_DATA, (_GLUfuncptr)tessEndCB);
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gluTessCallback(tess, GLU_TESS_ERROR_DATA, (_GLUfuncptr)tessErrorCB);
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gluTessCallback(tess, GLU_TESS_VERTEX_DATA, (_GLUfuncptr)tessVertexCB);
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gluTessCallback(tess, GLU_TESS_COMBINE_DATA, (_GLUfuncptr)tessCombineCB);
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gluTessBeginPolygon(tess, (void*)this);
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gluTessBeginContour(tess);
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gluTessBeginPolygon(m_tesselator, (void*)this);
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gluTessBeginContour(m_tesselator);
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for (const Point &pt : expoly.contour.points) {
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coords.emplace_back(unscale<double>(pt[0]));
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coords.emplace_back(unscale<double>(pt[1]));
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coords.emplace_back(0.);
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gluTessVertex(tess, &coords[coords.size() - 3], &coords[coords.size() - 3]);
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gluTessVertex(m_tesselator, &coords[coords.size() - 3], &coords[coords.size() - 3]);
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}
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gluTessEndContour(tess);
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gluTessEndContour(m_tesselator);
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for (const Polygon &poly : expoly.holes) {
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gluTessBeginContour(tess);
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gluTessBeginContour(m_tesselator);
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for (const Point &pt : poly.points) {
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coords.emplace_back(unscale<double>(pt[0]));
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coords.emplace_back(unscale<double>(pt[1]));
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coords.emplace_back(0.);
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gluTessVertex(tess, &coords[coords.size() - 3], &coords[coords.size() - 3]);
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gluTessVertex(m_tesselator, &coords[coords.size() - 3], &coords[coords.size() - 3]);
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}
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gluTessEndContour(tess);
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gluTessEndContour(m_tesselator);
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}
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gluTessEndPolygon(tess);
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gluDeleteTess(tess);
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return std::move(triangles);
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gluTessEndPolygon(m_tesselator);
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m_output_triangles.clear();
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m_intersection_points.clear();
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return std::move(m_output_triangles);
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}
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Pointf3s tesselate(const ExPolygons &expolygons, double z_, bool flipped_)
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{
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z = z_;
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flipped = flipped_;
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triangles.clear();
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intersection_points.clear();
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m_z = z_;
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m_flipped = flipped_;
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std::vector<GLdouble> coords;
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{
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size_t num_coords = 0;
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@ -80,49 +71,32 @@ public:
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}
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coords.assign(num_coords * 3, 0);
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}
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GLUtesselator *tess = gluNewTess(); // create a tessellator
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// register callback functions
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#ifndef _GLUfuncptr
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#ifdef _MSC_VER
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typedef void (__stdcall *_GLUfuncptr)(void);
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#else /* _MSC_VER */
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#ifdef GLAPIENTRYP
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typedef void (GLAPIENTRYP _GLUfuncptr)(void);
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#else /* GLAPIENTRYP */
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typedef void (*_GLUfuncptr)(void);
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#endif
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#endif /* _MSC_VER */
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#endif /* _GLUfuncptr */
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gluTessCallback(tess, GLU_TESS_BEGIN_DATA, (_GLUfuncptr)tessBeginCB);
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gluTessCallback(tess, GLU_TESS_END_DATA, (_GLUfuncptr)tessEndCB);
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gluTessCallback(tess, GLU_TESS_ERROR_DATA, (_GLUfuncptr)tessErrorCB);
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gluTessCallback(tess, GLU_TESS_VERTEX_DATA, (_GLUfuncptr)tessVertexCB);
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gluTessCallback(tess, GLU_TESS_COMBINE_DATA, (_GLUfuncptr)tessCombineCB);
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for (const ExPolygon &expoly : expolygons) {
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gluTessBeginPolygon(tess, (void*)this);
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gluTessBeginContour(tess);
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gluTessBeginPolygon(m_tesselator, (void*)this);
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gluTessBeginContour(m_tesselator);
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size_t idx = 0;
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for (const Point &pt : expoly.contour.points) {
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coords[idx ++] = unscale<double>(pt[0]);
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coords[idx ++] = unscale<double>(pt[1]);
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coords[idx ++] = 0.;
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gluTessVertex(tess, &coords[idx - 3], &coords[idx - 3]);
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gluTessVertex(m_tesselator, &coords[idx - 3], &coords[idx - 3]);
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}
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gluTessEndContour(tess);
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gluTessEndContour(m_tesselator);
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for (const Polygon &poly : expoly.holes) {
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gluTessBeginContour(tess);
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gluTessBeginContour(m_tesselator);
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for (const Point &pt : poly.points) {
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coords[idx ++] = unscale<double>(pt[0]);
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coords[idx ++] = unscale<double>(pt[1]);
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coords[idx ++] = 0.;
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gluTessVertex(tess, &coords[idx - 3], &coords[idx - 3]);
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gluTessVertex(m_tesselator, &coords[idx - 3], &coords[idx - 3]);
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}
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gluTessEndContour(tess);
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gluTessEndContour(m_tesselator);
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}
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gluTessEndPolygon(tess);
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gluTessEndPolygon(m_tesselator);
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}
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gluDeleteTess(tess);
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return std::move(triangles);
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m_output_triangles.clear();
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m_intersection_points.clear();
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return std::move(m_output_triangles);
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}
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private:
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@ -136,15 +110,13 @@ private:
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void tessBegin(GLenum which)
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{
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assert(which == GL_TRIANGLES || which == GL_TRIANGLE_FAN || which == GL_TRIANGLE_STRIP);
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if (!(which == GL_TRIANGLES || which == GL_TRIANGLE_FAN || which == GL_TRIANGLE_STRIP))
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printf("Co je to za haluz!?\n");
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primitive_type = which;
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num_points = 0;
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m_primitive_type = which;
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m_num_points = 0;
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}
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void tessEnd()
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{
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num_points = 0;
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m_num_points = 0;
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}
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void tessVertex(const GLvoid *data)
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@ -152,42 +124,42 @@ private:
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if (data == nullptr)
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return;
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const GLdouble *ptr = (const GLdouble*)data;
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++ num_points;
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if (num_points == 1) {
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memcpy(pt0, ptr, sizeof(GLdouble) * 3);
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} else if (num_points == 2) {
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memcpy(pt1, ptr, sizeof(GLdouble) * 3);
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++ m_num_points;
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if (m_num_points == 1) {
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memcpy(m_pt0, ptr, sizeof(GLdouble) * 3);
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} else if (m_num_points == 2) {
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memcpy(m_pt1, ptr, sizeof(GLdouble) * 3);
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} else {
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bool flip = flipped;
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if (primitive_type == GL_TRIANGLE_STRIP && num_points == 4) {
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bool flip = m_flipped;
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if (m_primitive_type == GL_TRIANGLE_STRIP && m_num_points == 4) {
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flip = !flip;
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num_points = 2;
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m_num_points = 2;
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}
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triangles.emplace_back(pt0[0], pt0[1], z);
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m_output_triangles.emplace_back(m_pt0[0], m_pt0[1], m_z);
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if (flip) {
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triangles.emplace_back(ptr[0], ptr[1], z);
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triangles.emplace_back(pt1[0], pt1[1], z);
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m_output_triangles.emplace_back(ptr[0], ptr[1], m_z);
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m_output_triangles.emplace_back(m_pt1[0], m_pt1[1], m_z);
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} else {
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triangles.emplace_back(pt1[0], pt1[1], z);
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triangles.emplace_back(ptr[0], ptr[1], z);
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m_output_triangles.emplace_back(m_pt1[0], m_pt1[1], m_z);
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m_output_triangles.emplace_back(ptr[0], ptr[1], m_z);
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}
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if (primitive_type == GL_TRIANGLE_STRIP) {
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memcpy(pt0, pt1, sizeof(GLdouble) * 3);
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memcpy(pt1, ptr, sizeof(GLdouble) * 3);
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} else if (primitive_type == GL_TRIANGLE_FAN) {
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memcpy(pt1, ptr, sizeof(GLdouble) * 3);
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if (m_primitive_type == GL_TRIANGLE_STRIP) {
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memcpy(m_pt0, m_pt1, sizeof(GLdouble) * 3);
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memcpy(m_pt1, ptr, sizeof(GLdouble) * 3);
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} else if (m_primitive_type == GL_TRIANGLE_FAN) {
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memcpy(m_pt1, ptr, sizeof(GLdouble) * 3);
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} else {
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assert(primitive_type == GL_TRIANGLES);
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assert(num_points == 3);
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num_points = 0;
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assert(m_primitive_type == GL_TRIANGLES);
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assert(m_num_points == 3);
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m_num_points = 0;
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}
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}
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}
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void tessCombine(const GLdouble newVertex[3], const GLdouble *neighborVertex[4], const GLfloat neighborWeight[4], GLdouble **outData)
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{
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intersection_points.emplace_back(newVertex[0], newVertex[1], newVertex[2]);
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*outData = intersection_points.back().data();
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m_intersection_points.emplace_back(newVertex[0], newVertex[1], m_z);
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*outData = m_intersection_points.back().data();
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}
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static void tessError(GLenum errorCode)
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@ -197,14 +169,24 @@ private:
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// printf("Error: %s\n", (const char*)errorStr);
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}
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GLenum primitive_type;
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GLdouble pt0[3];
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GLdouble pt1[3];
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int num_points;
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Pointf3s triangles;
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std::deque<Vec3d> intersection_points;
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double z;
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bool flipped;
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// Instance owned over the life time of this wrapper.
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GLUtesselator *m_tesselator;
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// Currently processed primitive type.
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GLenum m_primitive_type;
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// Two last vertices received for m_primitive_type. Used for processing triangle strips, fans etc.
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GLdouble m_pt0[3];
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GLdouble m_pt1[3];
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// Number of points processed over m_primitive_type.
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int m_num_points;
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// Triangles generated by the tesselator.
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Pointf3s m_output_triangles;
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// Intersection points generated by tessCombine callback. There should be none if the input contour is not self intersecting.
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std::deque<Vec3d> m_intersection_points;
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// Fixed third coordinate.
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double m_z;
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// Output triangles shall be flipped (normal points down).
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bool m_flipped;
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};
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Pointf3s triangulate_expolygons_3df(const ExPolygon &poly, coordf_t z, bool flip)
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