Merge remote-tracking branch 'origin/master' into feature_slice_to_png

# Conflicts:
#	lib/Slic3r/GUI/MainFrame.pm
This commit is contained in:
tamasmeszaros 2018-06-25 13:24:37 +02:00
commit f26cb9ebd6
78 changed files with 11647 additions and 4190 deletions

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@ -49,6 +49,22 @@ if(NOT DEFINED CMAKE_PREFIX_PATH)
endif()
endif()
# WIN10SDK_PATH is used to point CMake to the WIN10 SDK installation directory.
# We pick it from environment if it is not defined in another way
if(WIN32)
if(NOT DEFINED WIN10SDK_PATH)
if(DEFINED ENV{WIN10SDK_PATH})
set(WIN10SDK_PATH "$ENV{WIN10SDK_PATH}")
endif()
endif()
if(DEFINED WIN10SDK_PATH AND NOT EXISTS "${WIN10SDK_PATH}/include/winrt/windows.graphics.printing3d.h")
message("WIN10SDK_PATH is invalid: ${WIN10SDK_PATH}")
message("${WIN10SDK_PATH}/include/winrt/windows.graphics.printing3d.h was not found")
message("STL fixing by the Netfabb service will not be compiled")
unset(WIN10SDK_PATH)
endif()
endif()
add_subdirectory(xs)
get_filename_component(PERL_BIN_PATH "${PERL_EXECUTABLE}" DIRECTORY)

View File

@ -7,7 +7,6 @@ use File::Basename qw(basename);
use FindBin;
use List::Util qw(first);
use Slic3r::GUI::2DBed;
use Slic3r::GUI::BedShapeDialog;
use Slic3r::GUI::Controller;
use Slic3r::GUI::Controller::ManualControlDialog;
use Slic3r::GUI::Controller::PrinterPanel;
@ -223,8 +222,8 @@ sub system_info {
my $opengl_info_txt = '';
if (defined($self->{mainframe}) && defined($self->{mainframe}->{plater}) &&
defined($self->{mainframe}->{plater}->{canvas3D})) {
$opengl_info = $self->{mainframe}->{plater}->{canvas3D}->opengl_info(format => 'html');
$opengl_info_txt = $self->{mainframe}->{plater}->{canvas3D}->opengl_info;
$opengl_info = Slic3r::GUI::_3DScene::get_gl_info(1, 1);
$opengl_info_txt = Slic3r::GUI::_3DScene::get_gl_info(0, 1);
}
my $about = Slic3r::GUI::SystemInfo->new(
parent => undef,

File diff suppressed because it is too large Load Diff

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@ -1,316 +0,0 @@
# The bed shape dialog.
# The dialog opens from Print Settins tab -> Bed Shape: Set...
package Slic3r::GUI::BedShapeDialog;
use strict;
use warnings;
use utf8;
use List::Util qw(min max);
use Slic3r::Geometry qw(X Y unscale);
use Wx qw(:dialog :id :misc :sizer :choicebook wxTAB_TRAVERSAL);
use Wx::Event qw(EVT_CLOSE);
use base 'Wx::Dialog';
sub new {
my $class = shift;
my ($parent, $default) = @_;
my $self = $class->SUPER::new($parent, -1, "Bed Shape", wxDefaultPosition, [350,700], wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
$self->{panel} = my $panel = Slic3r::GUI::BedShapePanel->new($self, $default);
my $main_sizer = Wx::BoxSizer->new(wxVERTICAL);
$main_sizer->Add($panel, 1, wxEXPAND);
$main_sizer->Add($self->CreateButtonSizer(wxOK | wxCANCEL), 0, wxEXPAND);
$self->SetSizer($main_sizer);
$self->SetMinSize($self->GetSize);
$main_sizer->SetSizeHints($self);
# needed to actually free memory
EVT_CLOSE($self, sub {
$self->EndModal(wxID_OK);
$self->Destroy;
});
return $self;
}
sub GetValue {
my ($self) = @_;
return $self->{panel}->GetValue;
}
package Slic3r::GUI::BedShapePanel;
use List::Util qw(min max sum first);
use Scalar::Util qw(looks_like_number);
use Slic3r::Geometry qw(PI X Y unscale scaled_epsilon);
use Wx qw(:font :id :misc :sizer :choicebook :filedialog :pen :brush wxTAB_TRAVERSAL);
use Wx::Event qw(EVT_CLOSE EVT_CHOICEBOOK_PAGE_CHANGED EVT_BUTTON);
use base 'Wx::Panel';
use constant SHAPE_RECTANGULAR => 0;
use constant SHAPE_CIRCULAR => 1;
use constant SHAPE_CUSTOM => 2;
sub new {
my $class = shift;
my ($parent, $default) = @_;
my $self = $class->SUPER::new($parent, -1);
$self->on_change(undef);
my $box = Wx::StaticBox->new($self, -1, "Shape");
my $sbsizer = Wx::StaticBoxSizer->new($box, wxVERTICAL);
# shape options
$self->{shape_options_book} = Wx::Choicebook->new($self, -1, wxDefaultPosition, [300,-1], wxCHB_TOP);
$sbsizer->Add($self->{shape_options_book});
$self->{optgroups} = [];
{
my $optgroup = $self->_init_shape_options_page('Rectangular');
$optgroup->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new(
opt_id => 'rect_size',
type => 'point',
label => 'Size',
tooltip => 'Size in X and Y of the rectangular plate.',
default => [200,200],
));
$optgroup->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new(
opt_id => 'rect_origin',
type => 'point',
label => 'Origin',
tooltip => 'Distance of the 0,0 G-code coordinate from the front left corner of the rectangle.',
default => [0,0],
));
}
{
my $optgroup = $self->_init_shape_options_page('Circular');
$optgroup->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new(
opt_id => 'diameter',
type => 'f',
label => 'Diameter',
tooltip => 'Diameter of the print bed. It is assumed that origin (0,0) is located in the center.',
sidetext => 'mm',
default => 200,
));
}
{
my $optgroup = $self->_init_shape_options_page('Custom');
$optgroup->append_line(Slic3r::GUI::OptionsGroup::Line->new(
full_width => 1,
widget => sub {
my ($parent) = @_;
my $btn = Wx::Button->new($parent, -1, "Load shape from STL...", wxDefaultPosition, wxDefaultSize);
EVT_BUTTON($self, $btn, sub { $self->_load_stl });
return $btn;
}
));
}
EVT_CHOICEBOOK_PAGE_CHANGED($self, -1, sub {
$self->_update_shape;
});
# right pane with preview canvas
my $canvas = $self->{canvas} = Slic3r::GUI::2DBed->new($self);
# main sizer
my $top_sizer = Wx::BoxSizer->new(wxHORIZONTAL);
$top_sizer->Add($sbsizer, 0, wxEXPAND | wxTOP | wxBOTTOM, 10);
$top_sizer->Add($canvas, 1, wxEXPAND | wxALL, 10) if $canvas;
$self->SetSizerAndFit($top_sizer);
$self->_set_shape($default);
$self->_update_preview;
return $self;
}
sub on_change {
my ($self, $cb) = @_;
$self->{on_change} = $cb // sub {};
}
# Called from the constructor.
# Set the initial bed shape from a list of points.
# Deduce the bed shape type (rect, circle, custom)
# This routine shall be smart enough if the user messes up
# with the list of points in the ini file directly.
sub _set_shape {
my ($self, $points) = @_;
# is this a rectangle?
if (@$points == 4) {
my $polygon = Slic3r::Polygon->new_scale(@$points);
my $lines = $polygon->lines;
if ($lines->[0]->parallel_to_line($lines->[2]) && $lines->[1]->parallel_to_line($lines->[3])) {
# okay, it's a rectangle
# find origin
# the || 0 hack prevents "-0" which might confuse the user
my $x_min = min(map $_->[X], @$points) || 0;
my $x_max = max(map $_->[X], @$points) || 0;
my $y_min = min(map $_->[Y], @$points) || 0;
my $y_max = max(map $_->[Y], @$points) || 0;
my $origin = [-$x_min, -$y_min];
$self->{shape_options_book}->SetSelection(SHAPE_RECTANGULAR);
my $optgroup = $self->{optgroups}[SHAPE_RECTANGULAR];
$optgroup->set_value('rect_size', [ $x_max-$x_min, $y_max-$y_min ]);
$optgroup->set_value('rect_origin', $origin);
$self->_update_shape;
return;
}
}
# is this a circle?
{
# Analyze the array of points. Do they reside on a circle?
my $polygon = Slic3r::Polygon->new_scale(@$points);
my $center = $polygon->bounding_box->center;
my @vertex_distances = map $center->distance_to($_), @$polygon;
my $avg_dist = sum(@vertex_distances)/@vertex_distances;
if (!defined first { abs($_ - $avg_dist) > 10*scaled_epsilon } @vertex_distances) {
# all vertices are equidistant to center
$self->{shape_options_book}->SetSelection(SHAPE_CIRCULAR);
my $optgroup = $self->{optgroups}[SHAPE_CIRCULAR];
$optgroup->set_value('diameter', sprintf("%.0f", unscale($avg_dist*2)));
$self->_update_shape;
return;
}
}
if (@$points < 3) {
# Invalid polygon. Revert to default bed dimensions.
$self->{shape_options_book}->SetSelection(SHAPE_RECTANGULAR);
my $optgroup = $self->{optgroups}[SHAPE_RECTANGULAR];
$optgroup->set_value('rect_size', [200, 200]);
$optgroup->set_value('rect_origin', [0, 0]);
$self->_update_shape;
return;
}
# This is a custom bed shape, use the polygon provided.
$self->{shape_options_book}->SetSelection(SHAPE_CUSTOM);
# Copy the polygon to the canvas, make a copy of the array.
$self->{canvas}->bed_shape([@$points]);
$self->_update_shape;
}
# Update the bed shape from the dialog fields.
sub _update_shape {
my ($self) = @_;
my $page_idx = $self->{shape_options_book}->GetSelection;
if ($page_idx == SHAPE_RECTANGULAR) {
my $rect_size = $self->{optgroups}[SHAPE_RECTANGULAR]->get_value('rect_size');
my $rect_origin = $self->{optgroups}[SHAPE_RECTANGULAR]->get_value('rect_origin');
my ($x, $y) = @$rect_size;
return if !looks_like_number($x) || !looks_like_number($y); # empty strings or '-' or other things
return if !$x || !$y or $x == 0 or $y == 0;
my ($x0, $y0) = (0,0);
my ($x1, $y1) = ($x ,$y);
{
my ($dx, $dy) = @$rect_origin;
return if !looks_like_number($dx) || !looks_like_number($dy); # empty strings or '-' or other things
$x0 -= $dx;
$x1 -= $dx;
$y0 -= $dy;
$y1 -= $dy;
}
$self->{canvas}->bed_shape([
[$x0,$y0],
[$x1,$y0],
[$x1,$y1],
[$x0,$y1],
]);
} elsif ($page_idx == SHAPE_CIRCULAR) {
my $diameter = $self->{optgroups}[SHAPE_CIRCULAR]->get_value('diameter');
return if !$diameter or $diameter == 0;
my $r = $diameter/2;
my $twopi = 2*PI;
my $edges = 60;
my $polygon = Slic3r::Polygon->new_scale(
map [ $r * cos $_, $r * sin $_ ],
map { $twopi/$edges*$_ } 1..$edges
);
$self->{canvas}->bed_shape([
map [ unscale($_->x), unscale($_->y) ], @$polygon #))
]);
}
$self->{on_change}->();
$self->_update_preview;
}
sub _update_preview {
my ($self) = @_;
$self->{canvas}->Refresh if $self->{canvas};
$self->Refresh;
}
# Called from the constructor.
# Create a panel for a rectangular / circular / custom bed shape.
sub _init_shape_options_page {
my ($self, $title) = @_;
my $panel = Wx::Panel->new($self->{shape_options_book});
my $optgroup;
push @{$self->{optgroups}}, $optgroup = Slic3r::GUI::OptionsGroup->new(
parent => $panel,
title => 'Settings',
label_width => 100,
on_change => sub {
my ($opt_id) = @_;
#$self->{"_$opt_id"} = $optgroup->get_value($opt_id);
$self->_update_shape;
},
);
$panel->SetSizerAndFit($optgroup->sizer);
$self->{shape_options_book}->AddPage($panel, $title);
return $optgroup;
}
# Loads an stl file, projects it to the XY plane and calculates a polygon.
sub _load_stl {
my ($self) = @_;
my $dialog = Wx::FileDialog->new($self, 'Choose a file to import bed shape from (STL/OBJ/AMF/PRUSA):', "", "", &Slic3r::GUI::MODEL_WILDCARD, wxFD_OPEN | wxFD_FILE_MUST_EXIST);
if ($dialog->ShowModal != wxID_OK) {
$dialog->Destroy;
return;
}
my $input_file = $dialog->GetPaths;
$dialog->Destroy;
my $model = Slic3r::Model->read_from_file($input_file);
my $mesh = $model->mesh;
my $expolygons = $mesh->horizontal_projection;
if (@$expolygons == 0) {
Slic3r::GUI::show_error($self, "The selected file contains no geometry.");
return;
}
if (@$expolygons > 1) {
Slic3r::GUI::show_error($self, "The selected file contains several disjoint areas. This is not supported.");
return;
}
my $polygon = $expolygons->[0]->contour;
$self->{canvas}->bed_shape([ map [ unscale($_->x), unscale($_->y) ], @$polygon ]);
$self->_update_preview();
}
# Returns the resulting bed shape polygon. This value will be stored to the ini file.
sub GetValue {
my ($self) = @_;
return $self->{canvas}->bed_shape;
}
1;

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@ -102,6 +102,8 @@ sub new {
# Save the slic3r.ini. Usually the ini file is saved from "on idle" callback,
# but in rare cases it may not have been called yet.
wxTheApp->{app_config}->save;
$self->{plater}->{print} = undef if($self->{plater});
Slic3r::GUI::_3DScene::remove_all_canvases();
# propagate event
$event->Skip;
});

View File

@ -78,19 +78,19 @@ sub new {
my $on_select_object = sub {
my ($obj_idx) = @_;
# Ignore the special objects (the wipe tower proxy and such).
$self->select_object((defined($obj_idx) && $obj_idx < 1000) ? $obj_idx : undef);
$self->select_object((defined($obj_idx) && $obj_idx >= 0 && $obj_idx < 1000) ? $obj_idx : undef);
};
my $on_double_click = sub {
$self->object_settings_dialog if $self->selected_object;
};
my $on_right_click = sub {
my ($canvas, $click_pos) = @_;
my ($canvas, $click_pos_x, $click_pos_y) = @_;
my ($obj_idx, $object) = $self->selected_object;
return if !defined $obj_idx;
my $menu = $self->object_menu;
$canvas->PopupMenu($menu, $click_pos);
$canvas->PopupMenu($menu, $click_pos_x, $click_pos_y);
$menu->Destroy;
};
my $on_instances_moved = sub {
@ -106,31 +106,64 @@ sub new {
$self->{btn_send_gcode}->Enable($enable);
};
# callback to react to gizmo scale
my $on_gizmo_scale_uniformly = sub {
my ($scale) = @_;
my ($obj_idx, $object) = $self->selected_object;
return if !defined $obj_idx;
my $model_object = $self->{model}->objects->[$obj_idx];
my $model_instance = $model_object->instances->[0];
my $variation = $scale / $model_instance->scaling_factor;
#FIXME Scale the layer height profile?
foreach my $range (@{ $model_object->layer_height_ranges }) {
$range->[0] *= $variation;
$range->[1] *= $variation;
}
$_->set_scaling_factor($scale) for @{ $model_object->instances };
$object->transform_thumbnail($self->{model}, $obj_idx);
#update print and start background processing
$self->stop_background_process;
$self->{print}->add_model_object($model_object, $obj_idx);
$self->selection_changed(1); # refresh info (size, volume etc.)
$self->update;
$self->schedule_background_process;
};
# Initialize 3D plater
if ($Slic3r::GUI::have_OpenGL) {
$self->{canvas3D} = Slic3r::GUI::Plater::3D->new($self->{preview_notebook}, $self->{objects}, $self->{model}, $self->{print}, $self->{config});
$self->{preview_notebook}->AddPage($self->{canvas3D}, L('3D'));
$self->{canvas3D}->set_on_select_object($on_select_object);
$self->{canvas3D}->set_on_double_click($on_double_click);
$self->{canvas3D}->set_on_right_click(sub { $on_right_click->($self->{canvas3D}, @_); });
$self->{canvas3D}->set_on_arrange(sub { $self->arrange });
$self->{canvas3D}->set_on_rotate_object_left(sub { $self->rotate(-45, Z, 'relative') });
$self->{canvas3D}->set_on_rotate_object_right(sub { $self->rotate( 45, Z, 'relative') });
$self->{canvas3D}->set_on_scale_object_uniformly(sub { $self->changescale(undef) });
$self->{canvas3D}->set_on_increase_objects(sub { $self->increase() });
$self->{canvas3D}->set_on_decrease_objects(sub { $self->decrease() });
$self->{canvas3D}->set_on_remove_object(sub { $self->remove() });
$self->{canvas3D}->set_on_instances_moved($on_instances_moved);
$self->{canvas3D}->set_on_enable_action_buttons($enable_action_buttons);
$self->{canvas3D}->use_plain_shader(1);
$self->{canvas3D}->set_on_wipe_tower_moved(sub {
my ($new_pos_3f) = @_;
Slic3r::GUI::_3DScene::register_on_select_object_callback($self->{canvas3D}, $on_select_object);
Slic3r::GUI::_3DScene::register_on_double_click_callback($self->{canvas3D}, $on_double_click);
Slic3r::GUI::_3DScene::register_on_right_click_callback($self->{canvas3D}, sub { $on_right_click->($self->{canvas3D}, @_); });
Slic3r::GUI::_3DScene::register_on_arrange_callback($self->{canvas3D}, sub { $self->arrange });
Slic3r::GUI::_3DScene::register_on_rotate_object_left_callback($self->{canvas3D}, sub { $self->rotate(-45, Z, 'relative') });
Slic3r::GUI::_3DScene::register_on_rotate_object_right_callback($self->{canvas3D}, sub { $self->rotate( 45, Z, 'relative') });
Slic3r::GUI::_3DScene::register_on_scale_object_uniformly_callback($self->{canvas3D}, sub { $self->changescale(undef) });
Slic3r::GUI::_3DScene::register_on_increase_objects_callback($self->{canvas3D}, sub { $self->increase() });
Slic3r::GUI::_3DScene::register_on_decrease_objects_callback($self->{canvas3D}, sub { $self->decrease() });
Slic3r::GUI::_3DScene::register_on_remove_object_callback($self->{canvas3D}, sub { $self->remove() });
Slic3r::GUI::_3DScene::register_on_instance_moved_callback($self->{canvas3D}, $on_instances_moved);
Slic3r::GUI::_3DScene::register_on_enable_action_buttons_callback($self->{canvas3D}, $enable_action_buttons);
Slic3r::GUI::_3DScene::register_on_gizmo_scale_uniformly_callback($self->{canvas3D}, $on_gizmo_scale_uniformly);
# Slic3r::GUI::_3DScene::enable_gizmos($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::enable_shader($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::register_on_wipe_tower_moved_callback($self->{canvas3D}, sub {
my ($x, $y) = @_;
my $cfg = Slic3r::Config->new;
$cfg->set('wipe_tower_x', $new_pos_3f->x);
$cfg->set('wipe_tower_y', $new_pos_3f->y);
$cfg->set('wipe_tower_x', $x);
$cfg->set('wipe_tower_y', $y);
$self->GetFrame->{options_tabs}{print}->load_config($cfg);
});
$self->{canvas3D}->set_on_model_update(sub {
Slic3r::GUI::_3DScene::register_on_model_update_callback($self->{canvas3D}, sub {
if (wxTheApp->{app_config}->get("background_processing")) {
$self->schedule_background_process;
} else {
@ -138,9 +171,8 @@ sub new {
$self->{"print_info_box_show"}->(0);
}
});
$self->{canvas3D}->on_viewport_changed(sub {
$self->{preview3D}->canvas->set_viewport_from_scene($self->{canvas3D});
});
Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{canvas3D}, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D}); });
}
# Initialize 2D preview canvas
@ -154,9 +186,8 @@ sub new {
# Initialize 3D toolpaths preview
if ($Slic3r::GUI::have_OpenGL) {
$self->{preview3D} = Slic3r::GUI::Plater::3DPreview->new($self->{preview_notebook}, $self->{print}, $self->{gcode_preview_data}, $self->{config});
$self->{preview3D}->canvas->on_viewport_changed(sub {
$self->{canvas3D}->set_viewport_from_scene($self->{preview3D}->canvas);
});
Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0);
Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{preview3D}->canvas, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); });
$self->{preview_notebook}->AddPage($self->{preview3D}, L('Preview'));
$self->{preview3D_page_idx} = $self->{preview_notebook}->GetPageCount-1;
}
@ -171,13 +202,25 @@ sub new {
my $preview = $self->{preview_notebook}->GetCurrentPage;
if ($preview == $self->{preview3D})
{
$self->{preview3D}->canvas->set_legend_enabled(1);
Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 1);
Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 0);
Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 1);
$self->{preview3D}->load_print(1);
} else {
$self->{preview3D}->canvas->set_legend_enabled(0);
Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 0);
}
if ($preview == $self->{canvas3D}) {
Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0);
if (Slic3r::GUI::_3DScene::is_reload_delayed($self->{canvas3D})) {
my $selections = $self->collect_selections;
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1);
}
} else {
$preview->OnActivate if $preview->can('OnActivate');
}
});
# toolbar for object manipulation
@ -314,7 +357,7 @@ sub new {
EVT_TOOL($self, TB_CUT, sub { $_[0]->object_cut_dialog });
EVT_TOOL($self, TB_SETTINGS, sub { $_[0]->object_settings_dialog });
EVT_TOOL($self, TB_LAYER_EDITING, sub {
my $state = $self->{canvas3D}->layer_editing_enabled;
my $state = Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D});
$self->{htoolbar}->ToggleTool(TB_LAYER_EDITING, ! $state);
$self->on_layer_editing_toggled(! $state);
});
@ -369,11 +412,11 @@ sub new {
$self->{canvas}->update_bed_size;
if ($self->{canvas3D}) {
$self->{canvas3D}->update_bed_size;
$self->{canvas3D}->zoom_to_bed;
Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape);
Slic3r::GUI::_3DScene::zoom_to_bed($self->{canvas3D});
}
if ($self->{preview3D}) {
$self->{preview3D}->set_bed_shape($self->{config}->bed_shape);
Slic3r::GUI::_3DScene::set_bed_shape($self->{preview3D}->canvas, $self->{config}->bed_shape);
}
$self->update;
@ -590,8 +633,8 @@ sub _on_select_preset {
sub on_layer_editing_toggled {
my ($self, $new_state) = @_;
$self->{canvas3D}->layer_editing_enabled($new_state);
if ($new_state && ! $self->{canvas3D}->layer_editing_enabled) {
Slic3r::GUI::_3DScene::enable_layers_editing($self->{canvas3D}, $new_state);
if ($new_state && ! Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D})) {
# Initialization of the OpenGL shaders failed. Disable the tool.
if ($self->{htoolbar}) {
$self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 0);
@ -825,8 +868,7 @@ sub load_model_objects {
$self->update;
# zoom to objects
$self->{canvas3D}->zoom_to_volumes
if $self->{canvas3D};
Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas3D}) if $self->{canvas3D};
$self->{list}->Update;
$self->{list}->Select($obj_idx[-1], 1);
@ -1217,8 +1259,7 @@ sub async_apply_config {
my $invalidated = $self->{print}->apply_config(wxTheApp->{preset_bundle}->full_config);
# Just redraw the 3D canvas without reloading the scene.
# $self->{canvas3D}->Refresh if ($invalidated && $self->{canvas3D}->layer_editing_enabled);
$self->{canvas3D}->Refresh if ($self->{canvas3D}->layer_editing_enabled);
$self->{canvas3D}->Refresh if Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D});
# Hide the slicing results if the current slicing status is no more valid.
$self->{"print_info_box_show"}->(0) if $invalidated;
@ -1619,6 +1660,34 @@ sub export_object_stl {
$self->statusbar->SetStatusText(L("STL file exported to ").$output_file);
}
sub fix_through_netfabb {
my ($self) = @_;
my ($obj_idx, $object) = $self->selected_object;
return if !defined $obj_idx;
my $model_object = $self->{model}->objects->[$obj_idx];
my $model_fixed = Slic3r::Model->new;
Slic3r::GUI::fix_model_by_win10_sdk_gui($model_object, $self->{print}, $model_fixed);
my @new_obj_idx = $self->load_model_objects(@{$model_fixed->objects});
return if !@new_obj_idx;
foreach my $new_obj_idx (@new_obj_idx) {
my $o = $self->{model}->objects->[$new_obj_idx];
$o->clear_instances;
$o->add_instance($_) for @{$model_object->instances};
#$o->invalidate_bounding_box;
if ($o->volumes_count == $model_object->volumes_count) {
for my $i (0..($o->volumes_count-1)) {
$o->get_volume($i)->config->apply($model_object->get_volume($i)->config);
}
}
#FIXME restore volumes and their configs, layer_height_ranges, layer_height_profile, layer_height_profile_valid,
}
$self->remove($obj_idx);
}
sub export_amf {
my ($self) = @_;
return if !@{$self->{objects}};
@ -1723,7 +1792,9 @@ sub update {
}
$self->{canvas}->reload_scene if $self->{canvas};
$self->{canvas3D}->reload_scene if $self->{canvas3D};
my $selections = $self->collect_selections;
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 0);
$self->{preview3D}->reset_gcode_preview_data if $self->{preview3D};
$self->{preview3D}->reload_print if $self->{preview3D};
}
@ -1778,9 +1849,8 @@ sub on_config_change {
$self->{config}->set($opt_key, $config->get($opt_key));
if ($opt_key eq 'bed_shape') {
$self->{canvas}->update_bed_size;
$self->{canvas3D}->update_bed_size if $self->{canvas3D};
$self->{preview3D}->set_bed_shape($self->{config}->bed_shape)
if $self->{preview3D};
Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape) if $self->{canvas3D};
Slic3r::GUI::_3DScene::set_bed_shape($self->{preview3D}->canvas, $self->{config}->bed_shape) if $self->{preview3D};
$update_scheduled = 1;
} elsif ($opt_key =~ '^wipe_tower' || $opt_key eq 'single_extruder_multi_material') {
$update_scheduled = 1;
@ -1799,10 +1869,10 @@ sub on_config_change {
$self->{"btn_layer_editing"}->Disable;
$self->{"btn_layer_editing"}->SetValue(0);
}
$self->{canvas3D}->layer_editing_enabled(0);
Slic3r::GUI::_3DScene::enable_layers_editing($self->{canvas3D}, 0);
$self->{canvas3D}->Refresh;
$self->{canvas3D}->Update;
} elsif ($self->{canvas3D}->layer_editing_allowed) {
} elsif (Slic3r::GUI::_3DScene::is_layers_editing_allowed($self->{canvas3D})) {
# Want to allow the layer editing, but do it only if the OpenGL supports it.
if ($self->{htoolbar}) {
$self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 1);
@ -1834,8 +1904,8 @@ sub list_item_deselected {
if ($self->{list}->GetFirstSelected == -1) {
$self->select_object(undef);
$self->{canvas}->Refresh;
$self->{canvas3D}->deselect_volumes if $self->{canvas3D};
$self->{canvas3D}->Render if $self->{canvas3D};
Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas3D}) if $self->{canvas3D};
Slic3r::GUI::_3DScene::render($self->{canvas3D}) if $self->{canvas3D};
}
undef $self->{_lecursor};
}
@ -1847,11 +1917,23 @@ sub list_item_selected {
my $obj_idx = $event->GetIndex;
$self->select_object($obj_idx);
$self->{canvas}->Refresh;
$self->{canvas3D}->update_volumes_selection if $self->{canvas3D};
$self->{canvas3D}->Render if $self->{canvas3D};
if ($self->{canvas3D}) {
my $selections = $self->collect_selections;
Slic3r::GUI::_3DScene::update_volumes_selection($self->{canvas3D}, \@$selections);
Slic3r::GUI::_3DScene::render($self->{canvas3D});
}
undef $self->{_lecursor};
}
sub collect_selections {
my ($self) = @_;
my $selections = [];
foreach my $o (@{$self->{objects}}) {
push(@$selections, $o->selected);
}
return $selections;
}
sub list_item_activated {
my ($self, $event, $obj_idx) = @_;
@ -1908,7 +1990,7 @@ sub object_cut_dialog {
$self->remove($obj_idx);
$self->load_model_objects(grep defined($_), @new_objects);
$self->arrange;
$self->{canvas3D}->zoom_to_volumes if $self->{canvas3D};
Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas3D}) if $self->{canvas3D};
}
}
@ -1944,7 +2026,9 @@ sub object_settings_dialog {
$self->{print}->reload_object($obj_idx);
$self->schedule_background_process;
$self->{canvas}->reload_scene if $self->{canvas};
$self->{canvas3D}->reload_scene if $self->{canvas3D};
my $selections = $self->collect_selections;
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 0);
} else {
$self->resume_background_process;
}
@ -1957,7 +2041,7 @@ sub object_list_changed {
# Enable/disable buttons depending on whether there are any objects on the platter.
my $have_objects = @{$self->{objects}} ? 1 : 0;
my $variable_layer_height_allowed = $self->{config}->variable_layer_height && $self->{canvas3D}->layer_editing_allowed;
my $variable_layer_height_allowed = $self->{config}->variable_layer_height && Slic3r::GUI::_3DScene::is_layers_editing_allowed($self->{canvas3D});
if ($self->{htoolbar}) {
# On OSX or Linux
$self->{htoolbar}->EnableTool($_, $have_objects)
@ -1972,7 +2056,7 @@ sub object_list_changed {
}
my $export_in_progress = $self->{export_gcode_output_file} || $self->{send_gcode_file};
my $model_fits = $self->{canvas3D} ? $self->{canvas3D}->volumes->check_outside_state($self->{config}) : 1;
my $model_fits = $self->{canvas3D} ? Slic3r::GUI::_3DScene::check_volumes_outside_state($self->{canvas3D}, $self->{config}) : 1;
my $method = ($have_objects && ! $export_in_progress && $model_fits) ? 'Enable' : 'Disable';
$self->{"btn_$_"}->$method
for grep $self->{"btn_$_"}, qw(reslice export_gcode print send_gcode);
@ -2177,6 +2261,11 @@ sub object_menu {
$frame->_append_menu_item($menu, L("Export object as STL…"), L('Export this single object as STL file'), sub {
$self->export_object_stl;
}, undef, 'brick_go.png');
if (Slic3r::GUI::is_windows10) {
$frame->_append_menu_item($menu, L("Fix STL through Netfabb"), L('Fix the model by sending it to a Netfabb cloud service through Windows 10 API'), sub {
$self->fix_through_netfabb;
}, undef, 'brick_go.png');
}
return $menu;
}
@ -2187,11 +2276,11 @@ sub select_view {
my $idx_page = $self->{preview_notebook}->GetSelection;
my $page = ($idx_page == &Wx::wxNOT_FOUND) ? L('3D') : $self->{preview_notebook}->GetPageText($idx_page);
if ($page eq L('Preview')) {
$self->{preview3D}->canvas->select_view($direction);
$self->{canvas3D}->set_viewport_from_scene($self->{preview3D}->canvas);
Slic3r::GUI::_3DScene::select_view($self->{preview3D}->canvas, $direction);
Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas);
} else {
$self->{canvas3D}->select_view($direction);
$self->{preview3D}->canvas->set_viewport_from_scene($self->{canvas3D});
Slic3r::GUI::_3DScene::select_view($self->{canvas3D}, $direction);
Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D});
}
}

View File

@ -222,7 +222,7 @@ sub mouse_event {
];
$self->{drag_object} = [ $obj_idx, $instance_idx ];
} elsif ($event->RightDown) {
$self->{on_right_click}->($pos);
$self->{on_right_click}->($pos->x, $pos->y);
}
last OBJECTS;

View File

@ -5,264 +5,279 @@ use utf8;
use List::Util qw();
use Wx qw(:misc :pen :brush :sizer :font :cursor :keycode wxTAB_TRAVERSAL);
use Wx::Event qw(EVT_KEY_DOWN EVT_CHAR);
#==============================================================================================================================
#use Wx::Event qw(EVT_KEY_DOWN EVT_CHAR);
#==============================================================================================================================
use base qw(Slic3r::GUI::3DScene Class::Accessor);
use Wx::Locale gettext => 'L';
__PACKAGE__->mk_accessors(qw(
on_arrange on_rotate_object_left on_rotate_object_right on_scale_object_uniformly
on_remove_object on_increase_objects on_decrease_objects on_enable_action_buttons));
#==============================================================================================================================
#use Wx::Locale gettext => 'L';
#
#__PACKAGE__->mk_accessors(qw(
# on_arrange on_rotate_object_left on_rotate_object_right on_scale_object_uniformly
# on_remove_object on_increase_objects on_decrease_objects on_enable_action_buttons));
#==============================================================================================================================
sub new {
my $class = shift;
my ($parent, $objects, $model, $print, $config) = @_;
my $self = $class->SUPER::new($parent);
$self->enable_picking(1);
$self->enable_moving(1);
$self->select_by('object');
$self->drag_by('instance');
$self->{objects} = $objects;
$self->{model} = $model;
$self->{print} = $print;
$self->{config} = $config;
$self->{on_select_object} = sub {};
$self->{on_instances_moved} = sub {};
$self->{on_wipe_tower_moved} = sub {};
$self->{objects_volumes_idxs} = [];
$self->on_select(sub {
my ($volume_idx) = @_;
$self->{on_select_object}->(($volume_idx == -1) ? undef : $self->volumes->[$volume_idx]->object_idx)
if ($self->{on_select_object});
});
$self->on_move(sub {
my @volume_idxs = @_;
my %done = (); # prevent moving instances twice
my $object_moved;
my $wipe_tower_moved;
foreach my $volume_idx (@volume_idxs) {
my $volume = $self->volumes->[$volume_idx];
my $obj_idx = $volume->object_idx;
my $instance_idx = $volume->instance_idx;
next if $done{"${obj_idx}_${instance_idx}"};
$done{"${obj_idx}_${instance_idx}"} = 1;
if ($obj_idx < 1000) {
# Move a regular object.
my $model_object = $self->{model}->get_object($obj_idx);
$model_object
->instances->[$instance_idx]
->offset
->translate($volume->origin->x, $volume->origin->y); #))
$model_object->invalidate_bounding_box;
$object_moved = 1;
} elsif ($obj_idx == 1000) {
# Move a wipe tower proxy.
$wipe_tower_moved = $volume->origin;
}
}
$self->{on_instances_moved}->()
if $object_moved && $self->{on_instances_moved};
$self->{on_wipe_tower_moved}->($wipe_tower_moved)
if $wipe_tower_moved && $self->{on_wipe_tower_moved};
});
EVT_KEY_DOWN($self, sub {
my ($s, $event) = @_;
if ($event->HasModifiers) {
$event->Skip;
} else {
my $key = $event->GetKeyCode;
if ($key == WXK_DELETE) {
$self->on_remove_object->() if $self->on_remove_object;
} else {
$event->Skip;
}
}
});
EVT_CHAR($self, sub {
my ($s, $event) = @_;
if ($event->HasModifiers) {
$event->Skip;
} else {
my $key = $event->GetKeyCode;
if ($key == ord('a')) {
$self->on_arrange->() if $self->on_arrange;
} elsif ($key == ord('l')) {
$self->on_rotate_object_left->() if $self->on_rotate_object_left;
} elsif ($key == ord('r')) {
$self->on_rotate_object_right->() if $self->on_rotate_object_right;
} elsif ($key == ord('s')) {
$self->on_scale_object_uniformly->() if $self->on_scale_object_uniformly;
} elsif ($key == ord('+')) {
$self->on_increase_objects->() if $self->on_increase_objects;
} elsif ($key == ord('-')) {
$self->on_decrease_objects->() if $self->on_decrease_objects;
} else {
$event->Skip;
}
}
});
#==============================================================================================================================
Slic3r::GUI::_3DScene::enable_picking($self, 1);
Slic3r::GUI::_3DScene::enable_moving($self, 1);
Slic3r::GUI::_3DScene::set_select_by($self, 'object');
Slic3r::GUI::_3DScene::set_drag_by($self, 'instance');
Slic3r::GUI::_3DScene::set_model($self, $model);
Slic3r::GUI::_3DScene::set_print($self, $print);
Slic3r::GUI::_3DScene::set_config($self, $config);
# $self->enable_picking(1);
# $self->enable_moving(1);
# $self->select_by('object');
# $self->drag_by('instance');
#
# $self->{objects} = $objects;
# $self->{model} = $model;
# $self->{print} = $print;
# $self->{config} = $config;
# $self->{on_select_object} = sub {};
# $self->{on_instances_moved} = sub {};
# $self->{on_wipe_tower_moved} = sub {};
#
# $self->{objects_volumes_idxs} = [];
#
# $self->on_select(sub {
# my ($volume_idx) = @_;
# $self->{on_select_object}->(($volume_idx == -1) ? undef : $self->volumes->[$volume_idx]->object_idx)
# if ($self->{on_select_object});
# });
#
# $self->on_move(sub {
# my @volume_idxs = @_;
# my %done = (); # prevent moving instances twice
# my $object_moved;
# my $wipe_tower_moved;
# foreach my $volume_idx (@volume_idxs) {
# my $volume = $self->volumes->[$volume_idx];
# my $obj_idx = $volume->object_idx;
# my $instance_idx = $volume->instance_idx;
# next if $done{"${obj_idx}_${instance_idx}"};
# $done{"${obj_idx}_${instance_idx}"} = 1;
# if ($obj_idx < 1000) {
# # Move a regular object.
# my $model_object = $self->{model}->get_object($obj_idx);
# $model_object
# ->instances->[$instance_idx]
# ->offset
# ->translate($volume->origin->x, $volume->origin->y); #))
# $model_object->invalidate_bounding_box;
# $object_moved = 1;
# } elsif ($obj_idx == 1000) {
# # Move a wipe tower proxy.
# $wipe_tower_moved = $volume->origin;
# }
# }
#
# $self->{on_instances_moved}->()
# if $object_moved && $self->{on_instances_moved};
# $self->{on_wipe_tower_moved}->($wipe_tower_moved)
# if $wipe_tower_moved && $self->{on_wipe_tower_moved};
# });
#
# EVT_KEY_DOWN($self, sub {
# my ($s, $event) = @_;
# if ($event->HasModifiers) {
# $event->Skip;
# } else {
# my $key = $event->GetKeyCode;
# if ($key == WXK_DELETE) {
# $self->on_remove_object->() if $self->on_remove_object;
# } else {
# $event->Skip;
# }
# }
# });
#
# EVT_CHAR($self, sub {
# my ($s, $event) = @_;
# if ($event->HasModifiers) {
# $event->Skip;
# } else {
# my $key = $event->GetKeyCode;
# if ($key == ord('a')) {
# $self->on_arrange->() if $self->on_arrange;
# } elsif ($key == ord('l')) {
# $self->on_rotate_object_left->() if $self->on_rotate_object_left;
# } elsif ($key == ord('r')) {
# $self->on_rotate_object_right->() if $self->on_rotate_object_right;
# } elsif ($key == ord('s')) {
# $self->on_scale_object_uniformly->() if $self->on_scale_object_uniformly;
# } elsif ($key == ord('+')) {
# $self->on_increase_objects->() if $self->on_increase_objects;
# } elsif ($key == ord('-')) {
# $self->on_decrease_objects->() if $self->on_decrease_objects;
# } else {
# $event->Skip;
# }
# }
# });
#==============================================================================================================================
return $self;
}
sub set_on_select_object {
my ($self, $cb) = @_;
$self->{on_select_object} = $cb;
}
sub set_on_double_click {
my ($self, $cb) = @_;
$self->on_double_click($cb);
}
sub set_on_right_click {
my ($self, $cb) = @_;
$self->on_right_click($cb);
}
sub set_on_arrange {
my ($self, $cb) = @_;
$self->on_arrange($cb);
}
sub set_on_rotate_object_left {
my ($self, $cb) = @_;
$self->on_rotate_object_left($cb);
}
sub set_on_rotate_object_right {
my ($self, $cb) = @_;
$self->on_rotate_object_right($cb);
}
sub set_on_scale_object_uniformly {
my ($self, $cb) = @_;
$self->on_scale_object_uniformly($cb);
}
sub set_on_increase_objects {
my ($self, $cb) = @_;
$self->on_increase_objects($cb);
}
sub set_on_decrease_objects {
my ($self, $cb) = @_;
$self->on_decrease_objects($cb);
}
sub set_on_remove_object {
my ($self, $cb) = @_;
$self->on_remove_object($cb);
}
sub set_on_instances_moved {
my ($self, $cb) = @_;
$self->{on_instances_moved} = $cb;
}
sub set_on_wipe_tower_moved {
my ($self, $cb) = @_;
$self->{on_wipe_tower_moved} = $cb;
}
sub set_on_model_update {
my ($self, $cb) = @_;
$self->on_model_update($cb);
}
sub set_on_enable_action_buttons {
my ($self, $cb) = @_;
$self->on_enable_action_buttons($cb);
}
sub update_volumes_selection {
my ($self) = @_;
foreach my $obj_idx (0..$#{$self->{model}->objects}) {
if ($self->{objects}[$obj_idx]->selected) {
my $volume_idxs = $self->{objects_volumes_idxs}->[$obj_idx];
$self->select_volume($_) for @{$volume_idxs};
}
}
}
sub reload_scene {
my ($self, $force) = @_;
$self->reset_objects;
$self->update_bed_size;
if (! $self->IsShown && ! $force) {
$self->{reload_delayed} = 1;
return;
}
$self->{reload_delayed} = 0;
$self->{objects_volumes_idxs} = [];
foreach my $obj_idx (0..$#{$self->{model}->objects}) {
my @volume_idxs = $self->load_object($self->{model}, $self->{print}, $obj_idx);
push(@{$self->{objects_volumes_idxs}}, \@volume_idxs);
}
$self->update_volumes_selection;
if (defined $self->{config}->nozzle_diameter) {
# Should the wipe tower be visualized?
my $extruders_count = scalar @{ $self->{config}->nozzle_diameter };
# Height of a print.
my $height = $self->{model}->bounding_box->z_max;
# Show at least a slab.
$height = 10 if $height < 10;
if ($extruders_count > 1 && $self->{config}->single_extruder_multi_material && $self->{config}->wipe_tower &&
! $self->{config}->complete_objects) {
$self->volumes->load_wipe_tower_preview(1000,
$self->{config}->wipe_tower_x, $self->{config}->wipe_tower_y, $self->{config}->wipe_tower_width,
#$self->{config}->wipe_tower_per_color_wipe# 15 * ($extruders_count - 1), # this is just a hack when the config parameter became obsolete
15 * ($extruders_count - 1),
$self->{model}->bounding_box->z_max, $self->{config}->wipe_tower_rotation_angle, $self->UseVBOs);
}
}
$self->update_volumes_colors_by_extruder($self->{config});
# checks for geometry outside the print volume to render it accordingly
if (scalar @{$self->volumes} > 0)
{
my $contained = $self->volumes->check_outside_state($self->{config});
if (!$contained) {
$self->set_warning_enabled(1);
Slic3r::GUI::_3DScene::generate_warning_texture(L("Detected object outside print volume"));
$self->on_enable_action_buttons->(0) if ($self->on_enable_action_buttons);
} else {
$self->set_warning_enabled(0);
$self->volumes->reset_outside_state();
Slic3r::GUI::_3DScene::reset_warning_texture();
$self->on_enable_action_buttons->(scalar @{$self->{model}->objects} > 0) if ($self->on_enable_action_buttons);
}
} else {
$self->set_warning_enabled(0);
Slic3r::GUI::_3DScene::reset_warning_texture();
}
}
sub update_bed_size {
my ($self) = @_;
$self->set_bed_shape($self->{config}->bed_shape);
}
# Called by the Platter wxNotebook when this page is activated.
sub OnActivate {
my ($self) = @_;
$self->reload_scene(1) if ($self->{reload_delayed});
}
#==============================================================================================================================
#sub set_on_select_object {
# my ($self, $cb) = @_;
# $self->{on_select_object} = $cb;
#}
#
#sub set_on_double_click {
# my ($self, $cb) = @_;
# $self->on_double_click($cb);
#}
#
#sub set_on_right_click {
# my ($self, $cb) = @_;
# $self->on_right_click($cb);
#}
#
#sub set_on_arrange {
# my ($self, $cb) = @_;
# $self->on_arrange($cb);
#}
#
#sub set_on_rotate_object_left {
# my ($self, $cb) = @_;
# $self->on_rotate_object_left($cb);
#}
#
#sub set_on_rotate_object_right {
# my ($self, $cb) = @_;
# $self->on_rotate_object_right($cb);
#}
#
#sub set_on_scale_object_uniformly {
# my ($self, $cb) = @_;
# $self->on_scale_object_uniformly($cb);
#}
#
#sub set_on_increase_objects {
# my ($self, $cb) = @_;
# $self->on_increase_objects($cb);
#}
#
#sub set_on_decrease_objects {
# my ($self, $cb) = @_;
# $self->on_decrease_objects($cb);
#}
#
#sub set_on_remove_object {
# my ($self, $cb) = @_;
# $self->on_remove_object($cb);
#}
#
#sub set_on_instances_moved {
# my ($self, $cb) = @_;
# $self->{on_instances_moved} = $cb;
#}
#
#sub set_on_wipe_tower_moved {
# my ($self, $cb) = @_;
# $self->{on_wipe_tower_moved} = $cb;
#}
#
#sub set_on_model_update {
# my ($self, $cb) = @_;
# $self->on_model_update($cb);
#}
#
#sub set_on_enable_action_buttons {
# my ($self, $cb) = @_;
# $self->on_enable_action_buttons($cb);
#}
#
#sub update_volumes_selection {
# my ($self) = @_;
#
# foreach my $obj_idx (0..$#{$self->{model}->objects}) {
# if ($self->{objects}[$obj_idx]->selected) {
# my $volume_idxs = $self->{objects_volumes_idxs}->[$obj_idx];
# $self->select_volume($_) for @{$volume_idxs};
# }
# }
#}
#
#sub reload_scene {
# my ($self, $force) = @_;
#
# $self->reset_objects;
# $self->update_bed_size;
#
# if (! $self->IsShown && ! $force) {
# $self->{reload_delayed} = 1;
# return;
# }
#
# $self->{reload_delayed} = 0;
#
# $self->{objects_volumes_idxs} = [];
# foreach my $obj_idx (0..$#{$self->{model}->objects}) {
# my @volume_idxs = $self->load_object($self->{model}, $self->{print}, $obj_idx);
# push(@{$self->{objects_volumes_idxs}}, \@volume_idxs);
# }
#
# $self->update_volumes_selection;
#
# if (defined $self->{config}->nozzle_diameter) {
# # Should the wipe tower be visualized?
# my $extruders_count = scalar @{ $self->{config}->nozzle_diameter };
# # Height of a print.
# my $height = $self->{model}->bounding_box->z_max;
# # Show at least a slab.
# $height = 10 if $height < 10;
# if ($extruders_count > 1 && $self->{config}->single_extruder_multi_material && $self->{config}->wipe_tower &&
# ! $self->{config}->complete_objects) {
# $self->volumes->load_wipe_tower_preview(1000,
# $self->{config}->wipe_tower_x, $self->{config}->wipe_tower_y, $self->{config}->wipe_tower_width,
# #$self->{config}->wipe_tower_per_color_wipe# 15 * ($extruders_count - 1), # this is just a hack when the config parameter became obsolete
# 15 * ($extruders_count - 1),
# $self->{model}->bounding_box->z_max, $self->{config}->wipe_tower_rotation_angle, $self->UseVBOs);
# }
# }
#
# $self->update_volumes_colors_by_extruder($self->{config});
#
# # checks for geometry outside the print volume to render it accordingly
# if (scalar @{$self->volumes} > 0)
# {
# my $contained = $self->volumes->check_outside_state($self->{config});
# if (!$contained) {
# $self->set_warning_enabled(1);
# Slic3r::GUI::_3DScene::generate_warning_texture(L("Detected object outside print volume"));
# $self->on_enable_action_buttons->(0) if ($self->on_enable_action_buttons);
# } else {
# $self->set_warning_enabled(0);
# $self->volumes->reset_outside_state();
# Slic3r::GUI::_3DScene::reset_warning_texture();
# $self->on_enable_action_buttons->(scalar @{$self->{model}->objects} > 0) if ($self->on_enable_action_buttons);
# }
# } else {
# $self->set_warning_enabled(0);
# Slic3r::GUI::_3DScene::reset_warning_texture();
# }
#}
#
#sub update_bed_size {
# my ($self) = @_;
# $self->set_bed_shape($self->{config}->bed_shape);
#}
#
## Called by the Platter wxNotebook when this page is activated.
#sub OnActivate {
# my ($self) = @_;
# $self->reload_scene(1) if ($self->{reload_delayed});
#}
#==============================================================================================================================
1;

View File

@ -24,7 +24,7 @@ sub new {
# init GUI elements
my $canvas = Slic3r::GUI::3DScene->new($self);
$canvas->use_plain_shader(1);
Slic3r::GUI::_3DScene::enable_shader($canvas, 1);
$self->canvas($canvas);
my $slider_low = Wx::Slider->new(
$self, -1,
@ -278,7 +278,7 @@ sub new {
sub reload_print {
my ($self, $force) = @_;
$self->canvas->reset_objects;
Slic3r::GUI::_3DScene::reset_volumes($self->canvas);
$self->_loaded(0);
if (! $self->IsShown && ! $force) {
@ -304,7 +304,7 @@ sub refresh_print {
sub reset_gcode_preview_data {
my ($self) = @_;
$self->gcode_preview_data->reset;
$self->canvas->reset_legend_texture();
Slic3r::GUI::_3DScene::reset_legend_texture();
}
sub load_print {
@ -329,7 +329,7 @@ sub load_print {
if ($n_layers == 0) {
$self->reset_sliders;
$self->canvas->reset_legend_texture();
Slic3r::GUI::_3DScene::reset_legend_texture();
$self->canvas->Refresh; # clears canvas
return;
}
@ -364,23 +364,25 @@ sub load_print {
if ($self->gcode_preview_data->empty) {
# load skirt and brim
$self->canvas->load_print_toolpaths($self->print, \@colors);
$self->canvas->load_wipe_tower_toolpaths($self->print, \@colors);
Slic3r::GUI::_3DScene::set_print($self->canvas, $self->print);
Slic3r::GUI::_3DScene::load_print_toolpaths($self->canvas);
Slic3r::GUI::_3DScene::load_wipe_tower_toolpaths($self->canvas, \@colors);
foreach my $object (@{$self->print->objects}) {
$self->canvas->load_print_object_toolpaths($object, \@colors);
Slic3r::GUI::_3DScene::load_print_object_toolpaths($self->canvas, $object, \@colors);
# Show the objects in very transparent color.
#my @volume_ids = $self->canvas->load_object($object->model_object);
#$self->canvas->volumes->[$_]->color->[3] = 0.2 for @volume_ids;
}
$self->show_hide_ui_elements('simple');
$self->canvas->reset_legend_texture();
Slic3r::GUI::_3DScene::reset_legend_texture();
} else {
$self->{force_sliders_full_range} = (scalar(@{$self->canvas->volumes}) == 0);
$self->canvas->load_gcode_preview($self->print, $self->gcode_preview_data, \@colors);
$self->{force_sliders_full_range} = (Slic3r::GUI::_3DScene::get_volumes_count($self->canvas) == 0);
Slic3r::GUI::_3DScene::set_print($self->canvas, $self->print);
Slic3r::GUI::_3DScene::load_gcode_preview($self->canvas, $self->gcode_preview_data, \@colors);
$self->show_hide_ui_elements('full');
# recalculates zs and update sliders accordingly
$self->{layers_z} = $self->canvas->get_current_print_zs(1);
$self->{layers_z} = Slic3r::GUI::_3DScene::get_current_print_zs($self->canvas, 1);
$n_layers = scalar(@{$self->{layers_z}});
if ($n_layers == 0) {
# all layers filtered out
@ -466,7 +468,7 @@ sub set_z_range
$self->{z_label_low}->SetLabel(sprintf '%.2f', $z_low);
$self->{z_label_high}->SetLabel(sprintf '%.2f', $z_high);
my $layers_z = $self->canvas->get_current_print_zs(0);
my $layers_z = Slic3r::GUI::_3DScene::get_current_print_zs($self->canvas, 0);
for (my $i = 0; $i < scalar(@{$layers_z}); $i += 1) {
if (($z_low - 1e-6 < @{$layers_z}[$i]) && (@{$layers_z}[$i] < $z_low + 1e-6)) {
$self->{z_label_low_idx}->SetLabel(sprintf '%d', $i + 1);
@ -480,7 +482,7 @@ sub set_z_range
}
}
$self->canvas->set_toolpaths_range($z_low - 1e-6, $z_high + 1e-6);
Slic3r::GUI::_3DScene::set_toolpaths_range($self->canvas, $z_low - 1e-6, $z_high + 1e-6);
$self->canvas->Refresh if $self->IsShown;
}
@ -510,11 +512,6 @@ sub set_z_idx_high
}
}
sub set_bed_shape {
my ($self, $bed_shape) = @_;
$self->canvas->set_bed_shape($bed_shape);
}
sub set_number_extruders {
my ($self, $number_extruders) = @_;
if ($self->{number_extruders} != $number_extruders) {

View File

@ -9,6 +9,7 @@ use utf8;
use Slic3r::Geometry qw(PI X);
use Wx qw(wxTheApp :dialog :id :misc :sizer wxTAB_TRAVERSAL);
use Wx::Event qw(EVT_CLOSE EVT_BUTTON);
use List::Util qw(max);
use base 'Wx::Dialog';
sub new {
@ -112,10 +113,13 @@ sub new {
my $canvas;
if ($Slic3r::GUI::have_OpenGL) {
$canvas = $self->{canvas} = Slic3r::GUI::3DScene->new($self);
$canvas->load_object($self->{model_object}, undef, undef, [0]);
$canvas->set_auto_bed_shape;
Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]);
Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas);
Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ Slic3r::GUI::_3DScene::get_volumes_bounding_box($canvas)->size }));
$canvas->SetSize([500,500]);
$canvas->SetMinSize($canvas->GetSize);
Slic3r::GUI::_3DScene::set_config($canvas, $self->GetParent->{config});
Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($canvas, 1);
}
$self->{sizer} = Wx::BoxSizer->new(wxHORIZONTAL);
@ -144,6 +148,7 @@ sub new {
# Note that the window was already closed, so a pending update will not be executed.
$self->{already_closed} = 1;
$self->EndModal(wxID_OK);
$self->{canvas}->Destroy;
$self->Destroy();
});
@ -151,6 +156,7 @@ sub new {
# Note that the window was already closed, so a pending update will not be executed.
$self->{already_closed} = 1;
$self->EndModal(wxID_CANCEL);
$self->{canvas}->Destroy;
$self->Destroy();
});
@ -242,14 +248,11 @@ sub _update {
$expolygon->translate(map Slic3r::Geometry::scale($_), @{ $self->{model_object}->instances->[0]->offset });
}
$self->{canvas}->reset_objects;
$self->{canvas}->load_object($_, undef, undef, [0]) for @objects;
$self->{canvas}->SetCuttingPlane(
$self->{cut_options}{z},
[@expolygons],
);
$self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->{config});
$self->{canvas}->Render;
Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $_, 0, [0]) for @objects;
Slic3r::GUI::_3DScene::set_cutting_plane($self->{canvas}, $self->{cut_options}{z}, [@expolygons]);
Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
Slic3r::GUI::_3DScene::render($self->{canvas});
}
}

View File

@ -10,6 +10,7 @@ use File::Basename qw(basename);
use Wx qw(:misc :sizer :treectrl :button :keycode wxTAB_TRAVERSAL wxSUNKEN_BORDER wxBITMAP_TYPE_PNG wxID_CANCEL wxMOD_CONTROL
wxTheApp);
use Wx::Event qw(EVT_BUTTON EVT_TREE_ITEM_COLLAPSING EVT_TREE_SEL_CHANGED EVT_TREE_KEY_DOWN EVT_KEY_DOWN);
use List::Util qw(max);
use base 'Wx::Panel';
use constant ICON_OBJECT => 0;
@ -150,19 +151,19 @@ sub new {
my $canvas;
if ($Slic3r::GUI::have_OpenGL) {
$canvas = $self->{canvas} = Slic3r::GUI::3DScene->new($self);
$canvas->enable_picking(1);
$canvas->select_by('volume');
$canvas->on_select(sub {
Slic3r::GUI::_3DScene::enable_picking($canvas, 1);
Slic3r::GUI::_3DScene::set_select_by($canvas, 'volume');
Slic3r::GUI::_3DScene::register_on_select_object_callback($canvas, sub {
my ($volume_idx) = @_;
# convert scene volume to model object volume
$self->reload_tree(($volume_idx == -1) ? undef : $canvas->volumes->[$volume_idx]->volume_idx);
$self->reload_tree($volume_idx);
});
$canvas->load_object($self->{model_object}, undef, undef, [0]);
$canvas->set_auto_bed_shape;
Slic3r::GUI::_3DScene::load_model_object($canvas, $self->{model_object}, 0, [0]);
Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas);
Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ Slic3r::GUI::_3DScene::get_volumes_bounding_box($canvas)->size }));
$canvas->SetSize([500,700]);
$canvas->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config});
Slic3r::GUI::_3DScene::set_config($canvas, $self->GetParent->GetParent->GetParent->{config});
Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($canvas);
Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($canvas, 1);
}
$self->{sizer} = Wx::BoxSizer->new(wxHORIZONTAL);
@ -262,7 +263,7 @@ sub selection_changed {
# deselect all meshes
if ($self->{canvas}) {
$_->set_selected(0) for @{$self->{canvas}->volumes};
Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas});
}
# disable things as if nothing is selected
@ -290,7 +291,7 @@ sub selection_changed {
if ($itemData->{type} eq 'volume') {
# select volume in 3D preview
if ($self->{canvas}) {
$self->{canvas}->volumes->[ $itemData->{volume_id} ]->set_selected(1);
Slic3r::GUI::_3DScene::select_volume($self->{canvas}, $itemData->{volume_id});
}
$self->{btn_delete}->Enable;
$self->{btn_split}->Enable;
@ -333,7 +334,7 @@ sub selection_changed {
$self->{settings_panel}->enable;
}
$self->{canvas}->Render if $self->{canvas};
Slic3r::GUI::_3DScene::render($self->{canvas}) if $self->{canvas};
}
sub on_btn_load {
@ -429,7 +430,7 @@ sub on_btn_move_up {
if ($itemData && $itemData->{type} eq 'volume') {
my $volume_id = $itemData->{volume_id};
if ($self->{model_object}->move_volume_up($volume_id)) {
$self->{canvas}->volumes->move_volume_up($volume_id);
Slic3r::GUI::_3DScene::move_volume_up($self->{canvas}, $volume_id);
$self->{parts_changed} = 1;
$self->reload_tree($volume_id - 1);
}
@ -442,7 +443,7 @@ sub on_btn_move_down {
if ($itemData && $itemData->{type} eq 'volume') {
my $volume_id = $itemData->{volume_id};
if ($self->{model_object}->move_volume_down($volume_id)) {
$self->{canvas}->volumes->move_volume_down($volume_id);
Slic3r::GUI::_3DScene::move_volume_down($self->{canvas}, $volume_id);
$self->{parts_changed} = 1;
$self->reload_tree($volume_id + 1);
}
@ -487,11 +488,11 @@ sub _parts_changed {
$self->reload_tree;
if ($self->{canvas}) {
$self->{canvas}->reset_objects;
$self->{canvas}->load_object($self->{model_object});
$self->{canvas}->zoom_to_volumes;
$self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config});
$self->{canvas}->Render;
Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]);
Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas});
Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
Slic3r::GUI::_3DScene::render($self->{canvas});
}
}
@ -511,6 +512,11 @@ sub CanClose {
return ! Slic3r::GUI::catch_error($self);
}
sub Destroy {
my ($self) = @_;
$self->{canvas}->Destroy if ($self->{canvas});
}
sub PartsChanged {
my ($self) = @_;
return $self->{parts_changed};
@ -525,18 +531,18 @@ sub _update_canvas {
my ($self) = @_;
if ($self->{canvas}) {
$self->{canvas}->reset_objects;
$self->{canvas}->load_object($self->{model_object});
Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]);
# restore selection, if any
if (my $itemData = $self->get_selection) {
if ($itemData->{type} eq 'volume') {
$self->{canvas}->volumes->[ $itemData->{volume_id} ]->set_selected(1);
Slic3r::GUI::_3DScene::select_volume($self->{canvas}, $itemData->{volume_id});
}
}
$self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config});
$self->{canvas}->Render;
Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
Slic3r::GUI::_3DScene::render($self->{canvas});
}
}
@ -558,10 +564,10 @@ sub _update {
$self->{parts_changed} = 1;
my @objects = ();
push @objects, $self->{model_object};
$self->{canvas}->reset_objects;
$self->{canvas}->load_object($_, undef, [0]) for @objects;
$self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config});
$self->{canvas}->Render;
Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $_, 0, [0]) for @objects;
Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
Slic3r::GUI::_3DScene::render($self->{canvas});
}
1;

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@ -36,6 +36,7 @@ sub new {
wxTheApp->save_window_pos($self, "object_settings");
$self->EndModal(wxID_OK);
$self->{parts}->Destroy;
$self->Destroy;
});

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@ -97,7 +97,7 @@ msgstr " jako:"
#: c:\src\Slic3r\xs\src\slic3r\GUI\PresetHints.cpp:226
#, c-format
msgid " at filament speed %3.2f mm/s."
msgstr " z prędkocią filamentu %3.2f mm/s."
msgstr " z prędkością filamentu %3.2f mm/s."
#: c:\src\Slic3r\xs\src\slic3r\GUI\Tab.cpp:1035
msgid " Browse "
@ -574,7 +574,7 @@ msgstr "G-code wykonywany przy przejściach pomiędzy modelami (druk sekwencyjny
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:68
#: c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm:370
msgid "Bottom"
msgstr "Spód"
msgstr "Dolne"
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:72
msgid "Bottom solid layers"
@ -834,7 +834,7 @@ msgstr "Własne ustawienia"
#: c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm:205
#: c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm:2102
msgid "Cut…"
msgstr "Tnij…"
msgstr "Obcinanie..."
#: c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm:2027
msgid "Decrease copies"
@ -859,7 +859,7 @@ msgstr "Domyślny kąt linii wypełnienia. Mosty będą wypełniane z użyciem n
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:376
msgid "Default extrusion width"
msgstr "Domyślna szerokość ekstrudowanej linii"
msgstr "Domyślna szerokość linii"
#: xs/src/slic3r/GUI/Tab.cpp:767
msgid "default filament profile"
@ -1166,7 +1166,7 @@ msgstr "Funkcja eksperymentalna mająca zapobiegać tworzeniu podpór pod mostam
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:942
msgid "Experimental option to adjust flow for overhangs (bridge flow will be used), to apply bridge speed to them and enable fan."
msgstr "Opcja eksperymentalna dostosowująca przepływ przy zwisach (zostanie zastosowany przepływ taki jak dla mostów), zastosuje również prędkość taką jak dla mostów i chłodzenie."
msgstr "Opcja eksperymentalna dostosowująca przepływ przy zwisach (zostanie zastosowany przepływ taki jak dla mostów), zastosuje również prędkość i chłodzenie takie jak dla mostów."
#: c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm:263
msgid "Export all presets to file"
@ -1248,7 +1248,7 @@ msgstr "Obrysy zewnętrzne"
#: c:\src\Slic3r\xs\src\slic3r\GUI\PresetHints.cpp:151
msgid "external perimeters"
msgstr "obrysy zewnętrzne"
msgstr "obrysów zewnętrznych"
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:289
msgid "External perimeters first"
@ -1399,7 +1399,7 @@ msgstr "Właściwości filamentu"
#: c:\src\Slic3r\xs\src\slic3r\GUI\Tab.hpp:202
msgid "Filament Settings"
msgstr "Ustawienia filamentu"
msgstr "Ustawienia Filamentu"
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:450
msgid "Filament type"
@ -1478,7 +1478,7 @@ msgstr "Prędkość pierwszej warstwy"
#: c:\src\Slic3r\xs\src\slic3r\GUI\PresetHints.cpp:214
msgid "First layer volumetric"
msgstr "Objętościowa pierwszej warstwy"
msgstr "Na pierwszej warstwie"
#: xs/src/slic3r/GUI/GUI.cpp:326
msgid "Flash printer firmware"
@ -1651,7 +1651,7 @@ msgstr "Włączenie powoduje pobieranie wbudowanych systemowych zestawów ustawi
#: c:\src\Slic3r\xs\src\slic3r\GUI\PresetHints.cpp:26
#, c-format
msgid "If estimated layer time is below ~%ds, fan will run at %d%% and print speed will be reduced so that no less than %ds are spent on that layer (however, speed will never be reduced below %dmm/s)."
msgstr "Jeśli szacowany czas druku warstwy jest mniejszy niż ~%d s, wentylator będzie pracował na %d %% a prędkość druku zostanie obniżona tak, aby warstwa była drukowana przez nie mniej niż %d s (jednakże prędkość nie zostanie obniżona poniżej %d mm/s)."
msgstr "Jeśli szacowany czas druku warstwy jest niższy niż ~%d s, wentylator będzie pracował na %d %% a prędkość druku zostanie obniżona tak, aby warstwa była drukowana przez nie mniej niż %d s (jednakże prędkość nie zejdzie poniżej %d mm/s)."
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:616
msgid "If expressed as absolute value in mm/s, this speed will be applied to all the print moves of the first layer, regardless of their type. If expressed as a percentage (for example: 40%) it will scale the default speeds."
@ -1659,11 +1659,11 @@ msgstr "Jeśli ustawisz wartość bezwzględną wyrażoną w mm/s, taka prędko
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:395
msgid "If layer print time is estimated below this number of seconds, fan will be enabled and its speed will be calculated by interpolating the minimum and maximum speeds."
msgstr "Jeśli szacowany czas druku warstwy będzie mniejszy niż ta wartość to wentylator będzie włączony a jego prędkość będzie interpolowana na podstawie górnego i dolnego limitu prędkości."
msgstr "Jeśli szacowany czas druku warstwy będzie niższy niż ta wartość to wentylator będzie włączony a jego prędkość będzie interpolowana na podstawie górnego i dolnego limitu prędkości."
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:1240
msgid "If layer print time is estimated below this number of seconds, print moves speed will be scaled down to extend duration to this value."
msgstr "Jeśli szacowany czas druku warstwy będzie mniejszy niż ta wartość to prędkość ruchów drukujących będzie zmniejszona aby wydłużyć czas druku."
msgstr "Jeśli szacowany czas druku warstwy będzie niższy niż ta wartość to prędkość ruchów drukujących będzie zmniejszona aby wydłużyć czas druku."
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:388
msgid "If this is enabled, fan will never be disabled and will be kept running at least at its minimum speed. Useful for PLA, harmful for ABS."
@ -1742,7 +1742,7 @@ msgstr "Wypełnienie"
#: c:\src\Slic3r\xs\src\slic3r\GUI\PresetHints.cpp:169
msgid "infill"
msgstr "wypełnienie"
msgstr "wypełnienia"
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:720
msgid "Infill before perimeters"
@ -1987,7 +1987,7 @@ msgstr "Maksymalny objętościowo kąt pozytywny"
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:421
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:817
msgid "Max volumetric speed"
msgstr "Maksymalna prędkość objętościowa"
msgstr "Maksymalny przepływ"
#: xs/src/libslic3r/PrintConfig.cpp:1854
msgid "Maximal bridging distance"
@ -2220,7 +2220,7 @@ msgstr "Nowa wersja:"
#: c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm:469
msgid "No previously sliced file."
msgstr "Brak poprzednio pociętych pliku."
msgstr "Brak poprzednio pociętych plików."
#: xs/src/slic3r/GUI/RammingChart.cpp:28
msgid "NO RAMMING AT ALL"
@ -2325,7 +2325,7 @@ msgstr "Retrakcja tylko przy przechodzeniu nad obrysami"
#: c:\src\Slic3r\xs\src\slic3r\GUI\Tab.cpp:438
msgid "Ooze prevention"
msgstr "Zapobieganie wyciekom"
msgstr "Zapobieganie wyciekom (ooze)"
#: c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm:251
msgid "Open a model"
@ -2341,7 +2341,7 @@ msgstr "Otwórz plik STL/OBJ/AMF/3MF... \tCrtl+O"
#: c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm:2102
msgid "Open the 3D cutting tool"
msgstr "Otwórz narzędzie do przecinania 3D"
msgstr "Otwórz narzędzie do wycinania 3D"
#: c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm:2106
msgid "Open the object editor dialog"
@ -2463,7 +2463,7 @@ msgstr "Umieść jedną kopię zaznaczonego modelu"
#: c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm:118
msgid "Plater"
msgstr "Zawartość stołu"
msgstr "Zawartość Stołu"
#: lib/Slic3r/GUI/Plater.pm:1897
msgid "Please install the OpenGL modules to use this feature (see build instructions)."
@ -2691,7 +2691,7 @@ msgstr "Widok z tyłu"
#: c:\src\Slic3r\xs\src\slic3r\GUI\PresetHints.cpp:262
#, c-format
msgid "Recommended object thin wall thickness for layer height %.2f and "
msgstr "Zalecana grubość ściany obiektu dla danej wysokości warstwy %.2f i "
msgstr "Zalecana grubość ściany modelu dla wysokości warstwy %.2f i "
#: c:\src\Slic3r\xs\src\slic3r\GUI\PresetHints.cpp:245
msgid "Recommended object thin wall thickness: Not available due to invalid layer height."
@ -3265,23 +3265,23 @@ msgstr "Slic3r nie będzie skalował prędkości poniżej tej wartości."
#: c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm:268
msgid "Slice a file into a G-code"
msgstr "Potnij plik jako G-code"
msgstr "Cięcie jako G-code"
#: c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm:274
msgid "Slice a file into a G-code, save as"
msgstr "Potnij plik jako G-code, zapisz jako"
msgstr "Cięcie jako G-code, zapisz jako"
#: c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm:287
msgid "Slice file to a multi-layer SVG"
msgstr "Potnij plik jako wielowarstwowy SVG"
msgstr "Cięcie jako wielowarstwowy SVG"
#: c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm:237
msgid "Slice now"
msgstr "Potnij teraz"
msgstr "Cięcie"
#: c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm:287
msgid "Slice to SV&G…\tCtrl+G"
msgstr "Tnij do SV&G...\tCtrl+G"
msgstr "Cięcie do SV&G...\tCtrl+G"
#: c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm:438
msgid "Sliced Info"
@ -3485,7 +3485,7 @@ msgstr "podpora"
#: xs/src/slic3r/GUI/GUI.cpp:879
msgid "Support"
msgstr "Wsparcie"
msgstr "Podpory"
#: c:\src\Slic3r\xs\src\slic3r\GUI\Tab.cpp:620
msgid "Support Generator"
@ -4011,7 +4011,7 @@ msgstr "Parametry zmiany narzędzia dla drukarek MM z jednym ekstruderem"
#: C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp:1638
#: c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm:369
msgid "Top"
msgstr "Szczyt"
msgstr "Górne"
#: c:\src\Slic3r\xs\src\slic3r\GUI\PresetHints.cpp:187
msgid "top solid infill"

View File

@ -0,0 +1,18 @@
#version 110
const vec3 ZERO = vec3(0.0, 0.0, 0.0);
// x = tainted, y = specular;
varying vec2 intensity;
varying vec3 delta_box_min;
varying vec3 delta_box_max;
uniform vec4 uniform_color;
void main()
{
// if the fragment is outside the print volume -> use darker color
vec3 color = (any(lessThan(delta_box_min, ZERO)) || any(greaterThan(delta_box_max, ZERO))) ? mix(uniform_color.rgb, ZERO, 0.3333) : uniform_color.rgb;
gl_FragColor = vec4(vec3(intensity.y, intensity.y, intensity.y) + color * intensity.x, uniform_color.a);
}

View File

@ -0,0 +1,70 @@
#version 110
#define INTENSITY_CORRECTION 0.6
// normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31)
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SHININESS 20.0
// normalized values for (1./1.43, 0.2/1.43, 1./1.43)
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
//#define LIGHT_FRONT_SPECULAR (0.0 * INTENSITY_CORRECTION)
//#define LIGHT_FRONT_SHININESS 5.0
#define INTENSITY_AMBIENT 0.3
const vec3 ZERO = vec3(0.0, 0.0, 0.0);
struct PrintBoxDetection
{
vec3 min;
vec3 max;
// xyz contains the offset, if w == 1.0 detection needs to be performed
vec4 volume_origin;
};
uniform PrintBoxDetection print_box;
// x = tainted, y = specular;
varying vec2 intensity;
varying vec3 delta_box_min;
varying vec3 delta_box_max;
void main()
{
// First transform the normal into camera space and normalize the result.
vec3 normal = normalize(gl_NormalMatrix * gl_Normal);
// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
float NdotL = max(dot(normal, LIGHT_TOP_DIR), 0.0);
intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
intensity.y = 0.0;
if (NdotL > 0.0)
intensity.y += LIGHT_TOP_SPECULAR * pow(max(dot(normal, reflect(-LIGHT_TOP_DIR, normal)), 0.0), LIGHT_TOP_SHININESS);
// Perform the same lighting calculation for the 2nd light source (no specular applied).
NdotL = max(dot(normal, LIGHT_FRONT_DIR), 0.0);
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
// compute deltas for out of print volume detection (world coordinates)
if (print_box.volume_origin.w == 1.0)
{
vec3 v = gl_Vertex.xyz + print_box.volume_origin.xyz;
delta_box_min = v - print_box.min;
delta_box_max = v - print_box.max;
}
else
{
delta_box_min = ZERO;
delta_box_max = ZERO;
}
gl_Position = ftransform();
}

View File

@ -0,0 +1,40 @@
#version 110
#define M_PI 3.1415926535897932384626433832795
// 2D texture (1D texture split by the rows) of color along the object Z axis.
uniform sampler2D z_texture;
// Scaling from the Z texture rows coordinate to the normalized texture row coordinate.
uniform float z_to_texture_row;
uniform float z_texture_row_to_normalized;
uniform float z_cursor;
uniform float z_cursor_band_width;
// x = tainted, y = specular;
varying vec2 intensity;
varying float object_z;
void main()
{
float object_z_row = z_to_texture_row * object_z;
// Index of the row in the texture.
float z_texture_row = floor(object_z_row);
// Normalized coordinate from 0. to 1.
float z_texture_col = object_z_row - z_texture_row;
float z_blend = 0.25 * cos(min(M_PI, abs(M_PI * (object_z - z_cursor) * 1.8 / z_cursor_band_width))) + 0.25;
// Calculate level of detail from the object Z coordinate.
// This makes the slowly sloping surfaces to be show with high detail (with stripes),
// and the vertical surfaces to be shown with low detail (no stripes)
float z_in_cells = object_z_row * 190.;
// Gradient of Z projected on the screen.
float dx_vtc = dFdx(z_in_cells);
float dy_vtc = dFdy(z_in_cells);
float lod = clamp(0.5 * log2(max(dx_vtc * dx_vtc, dy_vtc * dy_vtc)), 0., 1.);
// Sample the Z texture. Texture coordinates are normalized to <0, 1>.
vec4 color = mix(texture2D(z_texture, vec2(z_texture_col, z_texture_row_to_normalized * (z_texture_row + 0.5 )), -10000.),
texture2D(z_texture, vec2(z_texture_col, z_texture_row_to_normalized * (z_texture_row * 2. + 1.)), 10000.), lod);
// Mix the final color.
gl_FragColor = vec4(intensity.y, intensity.y, intensity.y, 1.0) + intensity.x * mix(color, vec4(1.0, 1.0, 0.0, 1.0), z_blend);
}

View File

@ -0,0 +1,46 @@
#version 110
#define INTENSITY_CORRECTION 0.6
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SHININESS 20.0
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
//#define LIGHT_FRONT_SPECULAR (0.0 * INTENSITY_CORRECTION)
//#define LIGHT_FRONT_SHININESS 5.0
#define INTENSITY_AMBIENT 0.3
// x = tainted, y = specular;
varying vec2 intensity;
varying float object_z;
void main()
{
// First transform the normal into camera space and normalize the result.
vec3 normal = normalize(gl_NormalMatrix * gl_Normal);
// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
float NdotL = max(dot(normal, LIGHT_TOP_DIR), 0.0);
intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
intensity.y = 0.0;
if (NdotL > 0.0)
intensity.y += LIGHT_TOP_SPECULAR * pow(max(dot(normal, reflect(-LIGHT_TOP_DIR, normal)), 0.0), LIGHT_TOP_SHININESS);
// Perform the same lighting calculation for the 2nd light source (no specular)
NdotL = max(dot(normal, LIGHT_FRONT_DIR), 0.0);
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
// Scaled to widths of the Z texture.
object_z = gl_Vertex.z;
gl_Position = ftransform();
}

View File

@ -31,6 +31,13 @@ if(WIN32)
# BOOST_ALL_NO_LIB: Avoid the automatic linking of Boost libraries on Windows. Rather rely on explicit linking.
add_definitions(-D_USE_MATH_DEFINES -D_WIN32 -DBOOST_ALL_NO_LIB)
# -D_ITERATOR_DEBUG_LEVEL)
if(WIN10SDK_PATH)
message("Building with Win10 Netfabb STL fixing service support")
add_definitions(-DHAS_WIN10SDK)
include_directories("${WIN10SDK_PATH}/Include")
else()
message("Building without Win10 Netfabb STL fixing service support")
endif()
endif()
add_definitions(-DwxUSE_UNICODE -D_UNICODE -DUNICODE -DWXINTL_NO_GETTEXT_MACRO)
@ -187,6 +194,14 @@ add_library(libslic3r_gui STATIC
${LIBDIR}/slic3r/GUI/3DScene.hpp
${LIBDIR}/slic3r/GUI/GLShader.cpp
${LIBDIR}/slic3r/GUI/GLShader.hpp
${LIBDIR}/slic3r/GUI/GLCanvas3D.hpp
${LIBDIR}/slic3r/GUI/GLCanvas3D.cpp
${LIBDIR}/slic3r/GUI/GLCanvas3DManager.hpp
${LIBDIR}/slic3r/GUI/GLCanvas3DManager.cpp
${LIBDIR}/slic3r/GUI/GLGizmo.hpp
${LIBDIR}/slic3r/GUI/GLGizmo.cpp
${LIBDIR}/slic3r/GUI/GLTexture.hpp
${LIBDIR}/slic3r/GUI/GLTexture.cpp
${LIBDIR}/slic3r/GUI/Preferences.cpp
${LIBDIR}/slic3r/GUI/Preferences.hpp
${LIBDIR}/slic3r/GUI/Preset.cpp
@ -237,6 +252,8 @@ add_library(libslic3r_gui STATIC
${LIBDIR}/slic3r/GUI/FirmwareDialog.hpp
${LIBDIR}/slic3r/Utils/Http.cpp
${LIBDIR}/slic3r/Utils/Http.hpp
${LIBDIR}/slic3r/Utils/FixModelByWin10.cpp
${LIBDIR}/slic3r/Utils/FixModelByWin10.hpp
${LIBDIR}/slic3r/Utils/OctoPrint.cpp
${LIBDIR}/slic3r/Utils/OctoPrint.hpp
${LIBDIR}/slic3r/Utils/Bonjour.cpp
@ -245,6 +262,7 @@ add_library(libslic3r_gui STATIC
${LIBDIR}/slic3r/Utils/PresetUpdater.hpp
${LIBDIR}/slic3r/Utils/Time.cpp
${LIBDIR}/slic3r/Utils/Time.hpp
${LIBDIR}/slic3r/IProgressIndicator.hpp
${LIBDIR}/slic3r/AppController.hpp
${LIBDIR}/slic3r/AppController.cpp
)
@ -386,8 +404,6 @@ target_link_libraries(libslic3r rasterizer )
# ##############################################################################
add_subdirectory(src/avrdude)
# Generate the Slic3r Perl module (XS) typemap file.
set(MyTypemap ${CMAKE_CURRENT_BINARY_DIR}/typemap)
add_custom_command(
@ -551,12 +567,12 @@ if (WIN32 AND ";${PerlEmbed_CCFLAGS};" MATCHES ";[-/]Od;")
message("Old CMAKE_CXX_FLAGS_RELEASE: ${CMAKE_CXX_FLAGS_RELEASE}")
message("Old CMAKE_CXX_FLAGS_RELWITHDEBINFO: ${CMAKE_CXX_FLAGS_RELEASE}")
message("Old CMAKE_CXX_FLAGS: ${CMAKE_CXX_FLAGS_RELEASE}")
set(CMAKE_CXX_FLAGS_RELEASE "/MD /Od /Zi /EHsc /DNDEBUG")
set(CMAKE_C_FLAGS_RELEASE "/MD /Od /Zi /DNDEBUG")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "/MD /Od /Zi /EHsc /DNDEBUG")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "/MD /Od /Zi /DNDEBUG")
set(CMAKE_CXX_FLAGS "/MD /Od /Zi /EHsc /DNDEBUG")
set(CMAKE_C_FLAGS "/MD /Od /Zi /DNDEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "/MD /Od /Zi /EHsc /DNDEBUG /DWIN32")
set(CMAKE_C_FLAGS_RELEASE "/MD /Od /Zi /DNDEBUG /DWIN32")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "/MD /Od /Zi /EHsc /DNDEBUG /DWIN32")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "/MD /Od /Zi /DNDEBUG /DWIN32")
set(CMAKE_CXX_FLAGS "/MD /Od /Zi /EHsc /DNDEBUG /DWIN32")
set(CMAKE_C_FLAGS "/MD /Od /Zi /DNDEBUG /DWIN32")
endif()
# The following line will add -fPIC on Linux to make the XS.so rellocable.
add_definitions(${PerlEmbed_CCCDLFLAGS})
@ -564,6 +580,8 @@ if (WIN32)
target_link_libraries(XS ${PERL_LIBRARY})
endif()
add_subdirectory(src/avrdude)
## REQUIRED packages
# Find and configure boost
@ -608,13 +626,13 @@ if (SLIC3R_PRUSACONTROL)
set(wxWidgets_UseAlienWx 1)
if (wxWidgets_UseAlienWx)
set(AlienWx_DEBUG 1)
find_package(AlienWx REQUIRED COMPONENTS base core adv html)
find_package(AlienWx REQUIRED COMPONENTS base core adv html gl)
include_directories(${AlienWx_INCLUDE_DIRS})
#add_compile_options(${AlienWx_CXX_FLAGS})
add_definitions(${AlienWx_DEFINITIONS})
set(wxWidgets_LIBRARIES ${AlienWx_LIBRARIES})
else ()
find_package(wxWidgets REQUIRED COMPONENTS base core adv html)
find_package(wxWidgets REQUIRED COMPONENTS base core adv html gl)
include(${wxWidgets_USE_FILE})
endif ()
add_definitions(-DSLIC3R_GUI -DSLIC3R_PRUS)

View File

@ -12,6 +12,8 @@ our $VERSION = '0.01';
BEGIN {
if ($^O eq 'MSWin32') {
eval "use Wx";
eval "use Wx::GLCanvas";
eval "use Wx::GLContext";
eval "use Wx::Html";
eval "use Wx::Print"; # because of some Wx bug, thread creation fails if we don't have this (looks like Wx::Printout is hard-coded in some thread cleanup code)
}
@ -280,6 +282,7 @@ for my $class (qw(
Slic3r::Geometry::BoundingBox
Slic3r::Geometry::BoundingBoxf
Slic3r::Geometry::BoundingBoxf3
Slic3r::GUI::_3DScene::GLShader
Slic3r::GUI::_3DScene::GLVolume
Slic3r::GUI::Preset
Slic3r::GUI::PresetCollection

View File

@ -80,6 +80,49 @@ static int arduino_read_sig_bytes(PROGRAMMER * pgm, AVRPART * p, AVRMEM * m)
return 3;
}
static int prusa_init_external_flash(PROGRAMMER * pgm)
{
// Note: send/receive as in _the firmare_ send & receives
const char entry_magic_send [] = "start\n";
const char entry_magic_receive[] = "w25x20cl_enter\n";
const char entry_magic_cfm [] = "w25x20cl_cfm\n";
const size_t buffer_len = 32; // Should be large enough for the above messages
int res;
size_t recv_size;
char *buffer = alloca(buffer_len);
// 1. receive the "start" command
recv_size = sizeof(entry_magic_send) - 1;
res = serial_recv(&pgm->fd, buffer, recv_size);
if (res < 0) {
avrdude_message(MSG_INFO, "%s: prusa_init_external_flash(): MK3 printer did not boot up on time or serial communication failed\n", progname);
return -1;
} else if (strncmp(buffer, entry_magic_send, recv_size) != 0) {
avrdude_message(MSG_INFO, "%s: prusa_init_external_flash(): MK3 printer emitted incorrect start code\n", progname);
return -1;
}
// 2. Send the external flash programmer enter command
if (serial_send(&pgm->fd, entry_magic_receive, sizeof(entry_magic_receive) - 1) < 0) {
avrdude_message(MSG_INFO, "%s: prusa_init_external_flash(): Failed to send command to the printer\n",progname);
return -1;
}
// 3. Receive the entry confirmation command
recv_size = sizeof(entry_magic_cfm) - 1;
res = serial_recv(&pgm->fd, buffer, recv_size);
if (res < 0) {
avrdude_message(MSG_INFO, "%s: prusa_init_external_flash(): MK3 printer did not boot up on time or serial communication failed\n", progname);
return -1;
} else if (strncmp(buffer, entry_magic_cfm, recv_size) != 0) {
avrdude_message(MSG_INFO, "%s: prusa_init_external_flash(): MK3 printer emitted incorrect start code\n", progname);
return -1;
}
return 0;
}
static int arduino_open(PROGRAMMER * pgm, char * port)
{
union pinfo pinfo;
@ -102,6 +145,12 @@ static int arduino_open(PROGRAMMER * pgm, char * port)
*/
stk500_drain(pgm, 0);
// Initialization sequence for programming the external FLASH on the Prusa MK3
if (prusa_init_external_flash(pgm) < 0) {
avrdude_message(MSG_INFO, "%s: arduino_open(): Failed to initialize MK3 external flash programming mode\n", progname);
return -1;
}
if (stk500_getsync(pgm) < 0)
return -1;

View File

@ -1,5 +1,6 @@
#include "avrdude-slic3r.hpp"
#include <deque>
#include <thread>
extern "C" {
@ -33,17 +34,22 @@ static void avrdude_progress_handler_closure(const char *task, unsigned progress
struct AvrDude::priv
{
std::string sys_config;
std::vector<std::string> args;
std::deque<std::vector<std::string>> args;
size_t current_args_set = 0;
RunFn run_fn;
MessageFn message_fn;
ProgressFn progress_fn;
CompleteFn complete_fn;
std::thread avrdude_thread;
priv(std::string &&sys_config) : sys_config(sys_config) {}
int run_one(const std::vector<std::string> &args);
int run();
};
int AvrDude::priv::run() {
int AvrDude::priv::run_one(const std::vector<std::string> &args) {
std::vector<char*> c_args {{ const_cast<char*>(PACKAGE_NAME) }};
for (const auto &arg : args) {
c_args.push_back(const_cast<char*>(arg.data()));
@ -68,10 +74,22 @@ int AvrDude::priv::run() {
return res;
}
int AvrDude::priv::run() {
for (; args.size() > 0; current_args_set++) {
int res = run_one(args.front());
args.pop_front();
if (res != 0) {
return res;
}
}
return 0;
}
// Public
AvrDude::AvrDude() : p(new priv()) {}
AvrDude::AvrDude(std::string sys_config) : p(new priv(std::move(sys_config))) {}
AvrDude::AvrDude(AvrDude &&other) : p(std::move(other.p)) {}
@ -82,15 +100,15 @@ AvrDude::~AvrDude()
}
}
AvrDude& AvrDude::sys_config(std::string sys_config)
AvrDude& AvrDude::push_args(std::vector<std::string> args)
{
if (p) { p->sys_config = std::move(sys_config); }
if (p) { p->args.push_back(std::move(args)); }
return *this;
}
AvrDude& AvrDude::args(std::vector<std::string> args)
AvrDude& AvrDude::on_run(RunFn fn)
{
if (p) { p->args = std::move(args); }
if (p) { p->run_fn = std::move(fn); }
return *this;
}
@ -123,11 +141,17 @@ AvrDude::Ptr AvrDude::run()
if (self->p) {
auto avrdude_thread = std::thread([self]() {
if (self->p->run_fn) {
self->p->run_fn();
}
auto res = self->p->run();
if (self->p->complete_fn) {
self->p->complete_fn(res);
self->p->complete_fn(res, self->p->current_args_set);
}
});
self->p->avrdude_thread = std::move(avrdude_thread);
}

View File

@ -12,22 +12,28 @@ class AvrDude
{
public:
typedef std::shared_ptr<AvrDude> Ptr;
typedef std::function<void()> RunFn;
typedef std::function<void(const char * /* msg */, unsigned /* size */)> MessageFn;
typedef std::function<void(const char * /* task */, unsigned /* progress */)> ProgressFn;
typedef std::function<void(int /* exit status */)> CompleteFn;
typedef std::function<void(int /* exit status */, size_t /* args_id */)> CompleteFn;
AvrDude();
// Main c-tor, sys_config is the location of avrdude's main configuration file
AvrDude(std::string sys_config);
AvrDude(AvrDude &&);
AvrDude(const AvrDude &) = delete;
AvrDude &operator=(AvrDude &&) = delete;
AvrDude &operator=(const AvrDude &) = delete;
~AvrDude();
// Set location of avrdude's main configuration file
AvrDude& sys_config(std::string sys_config);
// Push a set of avrdude cli arguments
// Each set makes one avrdude invocation - use this method multiple times to push
// more than one avrdude invocations.
AvrDude& push_args(std::vector<std::string> args);
// Set avrdude cli arguments
AvrDude& args(std::vector<std::string> args);
// Set a callback to be called just after run() before avrdude is ran
// This can be used to perform any needed setup tasks from the background thread.
// This has no effect when using run_sync().
AvrDude& on_run(RunFn fn);
// Set message output callback
AvrDude& on_message(MessageFn fn);
@ -36,7 +42,10 @@ public:
// Progress is reported per each task (reading / writing) in percents.
AvrDude& on_progress(ProgressFn fn);
// Called when avrdude's main function finishes
// Called when the last avrdude invocation finishes with the exit status of zero,
// or earlier, if one of the invocations return a non-zero status.
// The second argument contains the sequential id of the last avrdude invocation argument set.
// This has no effect when using run_sync().
AvrDude& on_complete(CompleteFn fn);
int run_sync();

View File

@ -378,7 +378,7 @@ void avr_mem_display(const char * prefix, FILE * f, AVRMEM * m, int type,
char * optr;
if (m == NULL) {
fprintf(f,
avrdude_message(MSG_INFO,
"%s Block Poll Page Polled\n"
"%sMemory Type Mode Delay Size Indx Paged Size Size #Pages MinW MaxW ReadBack\n"
"%s----------- ---- ----- ----- ---- ------ ------ ---- ------ ----- ----- ---------\n",
@ -386,13 +386,13 @@ void avr_mem_display(const char * prefix, FILE * f, AVRMEM * m, int type,
}
else {
if (verbose > 2) {
fprintf(f,
avrdude_message(MSG_INFO,
"%s Block Poll Page Polled\n"
"%sMemory Type Mode Delay Size Indx Paged Size Size #Pages MinW MaxW ReadBack\n"
"%s----------- ---- ----- ----- ---- ------ ------ ---- ------ ----- ----- ---------\n",
prefix, prefix, prefix);
}
fprintf(f,
avrdude_message(MSG_INFO,
"%s%-11s %4d %5d %5d %4d %-6s %6d %4d %6d %5d %5d 0x%02x 0x%02x\n",
prefix, m->desc, m->mode, m->delay, m->blocksize, m->pollindex,
m->paged ? "yes" : "no",
@ -415,7 +415,7 @@ void avr_mem_display(const char * prefix, FILE * f, AVRMEM * m, int type,
optr = avr_op_str(i);
else
optr = " ";
fprintf(f,
avrdude_message(MSG_INFO,
"%s %-11s %8d %8s %5d %5d\n",
prefix, optr, j,
bittype(m->op[i]->bit[j].type),
@ -620,7 +620,7 @@ void avr_display(FILE * f, AVRPART * p, const char * prefix, int verbose)
LNODEID ln;
AVRMEM * m;
fprintf(f,
avrdude_message(MSG_INFO,
"%sAVR Part : %s\n"
"%sChip Erase delay : %d us\n"
"%sPAGEL : P%02X\n"

View File

@ -45,6 +45,8 @@
#define MAX_LINE_LEN 256 /* max line length for ASCII format input files */
#define MAX_MODE_LEN 32 // For fopen_and_seek()
struct ihexrec {
unsigned char reclen;
@ -96,10 +98,42 @@ static int fileio_num(struct fioparms * fio,
char * filename, FILE * f, AVRMEM * mem, int size,
FILEFMT fmt);
static int fmt_autodetect(char * fname);
static int fmt_autodetect(char * fname, size_t offset);
static FILE *fopen_and_seek(const char *filename, const char *mode, size_t offset)
{
FILE *file;
// On Windows we need to convert the filename to UTF-16
#if defined(WIN32NATIVE)
static wchar_t fname_buffer[PATH_MAX];
static wchar_t mode_buffer[MAX_MODE_LEN];
if (MultiByteToWideChar(CP_UTF8, 0, filename, -1, fname_buffer, PATH_MAX) == 0) { return NULL; }
if (MultiByteToWideChar(CP_ACP, 0, mode, -1, mode_buffer, MAX_MODE_LEN) == 0) { return NULL; }
file = _wfopen(fname_buffer, mode_buffer);
#else
file = fopen(filename, mode);
#endif
if (file != NULL) {
// Some systems allow seeking past the end of file, so we need check for that first and disallow
if (fseek(file, 0, SEEK_END) != 0
|| offset >= ftell(file)
|| fseek(file, offset, SEEK_SET) != 0
) {
fclose(file);
file = NULL;
errno = EINVAL;
}
}
return file;
}
char * fmtstr(FILEFMT format)
{
switch (format) {
@ -1358,7 +1392,7 @@ int fileio_setparms(int op, struct fioparms * fp,
static int fmt_autodetect(char * fname)
static int fmt_autodetect(char * fname, size_t offset)
{
FILE * f;
unsigned char buf[MAX_LINE_LEN];
@ -1368,10 +1402,11 @@ static int fmt_autodetect(char * fname)
int first = 1;
#if defined(WIN32NATIVE)
f = fopen(fname, "r");
f = fopen_and_seek(fname, "r", offset);
#else
f = fopen(fname, "rb");
f = fopen_and_seek(fname, "rb", offset);
#endif
if (f == NULL) {
avrdude_message(MSG_INFO, "%s: error opening %s: %s\n",
progname, fname, strerror(errno));
@ -1445,7 +1480,7 @@ static int fmt_autodetect(char * fname)
int fileio(int op, char * filename, FILEFMT format,
struct avrpart * p, char * memtype, int size)
struct avrpart * p, char * memtype, int size, size_t offset)
{
int rc;
FILE * f;
@ -1477,15 +1512,17 @@ int fileio(int op, char * filename, FILEFMT format,
using_stdio = 0;
if (strcmp(filename, "-")==0) {
if (fio.op == FIO_READ) {
fname = "<stdin>";
f = stdin;
}
else {
fname = "<stdout>";
f = stdout;
}
using_stdio = 1;
return -1;
// Note: we don't want to read stdin or write to stdout as part of Slic3r
// if (fio.op == FIO_READ) {
// fname = "<stdin>";
// f = stdin;
// }
// else {
// fname = "<stdout>";
// f = stdout;
// }
// using_stdio = 1;
}
else {
fname = filename;
@ -1502,7 +1539,7 @@ int fileio(int op, char * filename, FILEFMT format,
return -1;
}
format_detect = fmt_autodetect(fname);
format_detect = fmt_autodetect(fname, offset);
if (format_detect < 0) {
avrdude_message(MSG_INFO, "%s: can't determine file format for %s, specify explicitly\n",
progname, fname);
@ -1533,7 +1570,7 @@ int fileio(int op, char * filename, FILEFMT format,
if (format != FMT_IMM) {
if (!using_stdio) {
f = fopen(fname, fio.mode);
f = fopen_and_seek(fname, fio.mode, offset);
if (f == NULL) {
avrdude_message(MSG_INFO, "%s: can't open %s file %s: %s\n",
progname, fio.iodesc, fname, strerror(errno));

View File

@ -737,7 +737,7 @@ extern bool cancel_flag;
#define RETURN_IF_CANCEL() \
do { \
if (cancel_flag) { \
avrdude_message(MSG_INFO, "%s(): Cancelled, exiting...\n", __func__); \
avrdude_message(MSG_INFO, "avrdude: %s(): Cancelled, exiting...\n", __func__); \
return -99; \
} \
} while (0)
@ -821,7 +821,7 @@ extern "C" {
char * fmtstr(FILEFMT format);
int fileio(int op, char * filename, FILEFMT format,
struct avrpart * p, char * memtype, int size);
struct avrpart * p, char * memtype, int size, size_t offset);
#ifdef __cplusplus
}
@ -870,6 +870,7 @@ enum updateflags {
typedef struct update_t {
char * memtype;
int op;
size_t offset;
char * filename;
int format;
} UPDATE;
@ -881,7 +882,7 @@ extern "C" {
extern UPDATE * parse_op(char * s);
extern UPDATE * dup_update(UPDATE * upd);
extern UPDATE * new_update(int op, char * memtype, int filefmt,
char * filename);
char * filename, size_t offset);
extern void free_update(UPDATE * upd);
extern int do_op(PROGRAMMER * pgm, struct avrpart * p, UPDATE * upd,
enum updateflags flags);

View File

@ -194,7 +194,7 @@ static void usage(void)
" -F Override invalid signature check.\n"
" -e Perform a chip erase.\n"
" -O Perform RC oscillator calibration (see AVR053). \n"
" -U <memtype>:r|w|v:<filename>[:format]\n"
" -U <memtype>:r|w|v:<offset>:<filename>[:format]\n"
" Memory operation specification.\n"
" Multiple -U options are allowed, each request\n"
" is performed in the order specified.\n"
@ -374,7 +374,7 @@ static void list_parts(FILE * f, const char *prefix, LISTID avrparts)
static int cleanup_main(int status)
{
if (pgm_setup && pgm->teardown) {
if (pgm_setup && pgm != NULL && pgm->teardown) {
pgm->teardown(pgm);
}

View File

@ -376,6 +376,10 @@ static int ser_recv(union filedescriptor *fd, unsigned char * buf, size_t buflen
FD_SET(fd->ifd, &rfds);
nfds = select(fd->ifd + 1, &rfds, NULL, NULL, &to2);
// FIXME: The timeout has different behaviour on Linux vs other Unices
// On Linux, the timeout is modified by subtracting the time spent,
// on OS X (for example), it is not modified.
// POSIX recommends re-initializing it before selecting.
if (nfds == 0) {
avrdude_message(MSG_NOTICE2, "%s: ser_recv(): programmer is not responding\n",
progname);

View File

@ -716,11 +716,14 @@ static int stk500_loadaddr(PROGRAMMER * pgm, AVRMEM * mem, unsigned int addr)
}
buf[0] = Cmnd_STK_LOAD_ADDRESS;
buf[1] = addr & 0xff;
buf[2] = (addr >> 8) & 0xff;
buf[3] = Sync_CRC_EOP;
stk500_send(pgm, buf, 4);
// Workaround for the infamous ';' bug in the Prusa3D usb to serial converter.
// Send the binary data by nibbles to avoid transmitting the ';' character.
buf[1] = addr & 0x0f;
buf[2] = addr & 0xf0;
buf[3] = (addr >> 8) & 0x0f;
buf[4] = (addr >> 8) & 0xf0;
buf[5] = Sync_CRC_EOP;
stk500_send(pgm, buf, 6);
if (stk500_recv(pgm, buf, 1) < 0)
return -1;
@ -765,7 +768,9 @@ static int stk500_paged_write(PROGRAMMER * pgm, AVRPART * p, AVRMEM * m,
int block_size;
int tries;
unsigned int n;
unsigned int i;
unsigned int i, j;
unsigned int prusa3d_semicolon_workaround_round = 0;
bool has_semicolon = false;
if (strcmp(m->desc, "flash") == 0) {
memtype = 'F';
@ -806,15 +811,34 @@ static int stk500_paged_write(PROGRAMMER * pgm, AVRPART * p, AVRMEM * m,
tries++;
stk500_loadaddr(pgm, m, addr/a_div);
for (i = 0; i < n_bytes; ++ i)
if (m->buf[addr + i] == ';') {
has_semicolon = true;
break;
}
for (prusa3d_semicolon_workaround_round = 0; prusa3d_semicolon_workaround_round < (has_semicolon ? 2 : 1); ++ prusa3d_semicolon_workaround_round) {
/* build command block and avoid multiple send commands as it leads to a crash
of the silabs usb serial driver on mac os x */
i = 0;
buf[i++] = Cmnd_STK_PROG_PAGE;
buf[i++] = (block_size >> 8) & 0xff;
buf[i++] = block_size & 0xff;
// Workaround for the infamous ';' bug in the Prusa3D usb to serial converter.
// Send the binary data by nibbles to avoid transmitting the ';' character.
buf[i++] = (block_size >> 8) & 0xf0;
buf[i++] = (block_size >> 8) & 0x0f;
buf[i++] = block_size & 0xf0;
buf[i++] = block_size & 0x0f;
buf[i++] = memtype;
if (has_semicolon) {
for (j = 0; j < block_size; ++i, ++ j) {
buf[i] = m->buf[addr + j];
if (buf[i] == ';')
buf[i] |= (prusa3d_semicolon_workaround_round ? 0xf0 : 0x0f);
}
} else {
memcpy(&buf[i], &m->buf[addr], block_size);
i += block_size;
}
buf[i++] = Sync_CRC_EOP;
stk500_send( pgm, buf, i);
@ -846,6 +870,7 @@ static int stk500_paged_write(PROGRAMMER * pgm, AVRPART * p, AVRMEM * m,
return -5;
}
}
}
return n_bytes;
}
@ -893,11 +918,15 @@ static int stk500_paged_load(PROGRAMMER * pgm, AVRPART * p, AVRMEM * m,
tries++;
stk500_loadaddr(pgm, m, addr/a_div);
buf[0] = Cmnd_STK_READ_PAGE;
buf[1] = (block_size >> 8) & 0xff;
buf[2] = block_size & 0xff;
buf[3] = memtype;
buf[4] = Sync_CRC_EOP;
stk500_send(pgm, buf, 5);
// Workaround for the infamous ';' bug in the Prusa3D usb to serial converter.
// Send the binary data by nibbles to avoid transmitting the ';' character.
buf[1] = (block_size >> 8) & 0xf0;
buf[2] = (block_size >> 8) & 0x0f;
buf[3] = block_size & 0xf0;
buf[4] = block_size & 0x0f;
buf[5] = memtype;
buf[6] = Sync_CRC_EOP;
stk500_send(pgm, buf, 7);
if (stk500_recv(pgm, buf, 1) < 0)
return -1;

View File

@ -79,7 +79,7 @@
#define SERIAL_TIMEOUT 2
// Retry count
#define RETRIES 5
#define RETRIES 0
#if 0
#define DEBUG(...) avrdude_message(MSG_INFO, __VA_ARGS__)
@ -745,7 +745,7 @@ static int stk500v2_recv(PROGRAMMER * pgm, unsigned char *msg, size_t maxsize) {
static int stk500v2_getsync_internal(PROGRAMMER * pgm, int retries) {
int stk500v2_getsync(PROGRAMMER * pgm) {
int tries = 0;
unsigned char buf[1], resp[32];
int status;
@ -804,7 +804,7 @@ retry:
progname, pgmname[PDATA(pgm)->pgmtype]);
return 0;
} else {
if (tries > retries) {
if (tries > RETRIES) {
avrdude_message(MSG_INFO, "%s: stk500v2_getsync(): can't communicate with device: resp=0x%02x\n",
progname, resp[0]);
return -6;
@ -814,7 +814,7 @@ retry:
// or if we got a timeout
} else if (status == -1) {
if (tries > retries) {
if (tries > RETRIES) {
avrdude_message(MSG_INFO, "%s: stk500v2_getsync(): timeout communicating with programmer\n",
progname);
return -1;
@ -823,7 +823,7 @@ retry:
// or any other error
} else {
if (tries > retries) {
if (tries > RETRIES) {
avrdude_message(MSG_INFO, "%s: stk500v2_getsync(): error communicating with programmer: (%d)\n",
progname,status);
} else
@ -833,11 +833,6 @@ retry:
return 0;
}
int stk500v2_getsync(PROGRAMMER * pgm) {
// This is to avoid applying RETRIES exponentially
return stk500v2_getsync_internal(pgm, RETRIES);
}
static int stk500v2_command(PROGRAMMER * pgm, unsigned char * buf,
size_t len, size_t maxlen) {
int i;
@ -947,7 +942,7 @@ retry:
}
// otherwise try to sync up again
status = stk500v2_getsync_internal(pgm, 1);
status = stk500v2_getsync(pgm);
if (status != 0) {
if (tries > RETRIES) {
avrdude_message(MSG_INFO, "%s: stk500v2_command(): failed miserably to execute command 0x%02x\n",

View File

@ -101,6 +101,24 @@ UPDATE * parse_op(char * s)
p++;
// Extension: Parse file contents offset
size_t offset = 0;
for (; *p != ':'; p++) {
if (*p >= '0' && *p <= '9') {
offset *= 10;
offset += *p - 0x30;
} else {
avrdude_message(MSG_INFO, "%s: invalid update specification: offset is not a number\n", progname);
free(upd->memtype);
free(upd);
return NULL;
}
}
upd->offset = offset;
p++;
/*
* Now, parse the filename component. Instead of looking for the
* leftmost possible colon delimiter, we look for the rightmost one.
@ -176,7 +194,7 @@ UPDATE * dup_update(UPDATE * upd)
return u;
}
UPDATE * new_update(int op, char * memtype, int filefmt, char * filename)
UPDATE * new_update(int op, char * memtype, int filefmt, char * filename, size_t offset)
{
UPDATE * u;
@ -190,6 +208,7 @@ UPDATE * new_update(int op, char * memtype, int filefmt, char * filename)
u->filename = strdup(filename);
u->op = op;
u->format = filefmt;
u->offset = offset;
return u;
}
@ -250,7 +269,7 @@ int do_op(PROGRAMMER * pgm, struct avrpart * p, UPDATE * upd, enum updateflags f
progname,
strcmp(upd->filename, "-")==0 ? "<stdout>" : upd->filename);
}
rc = fileio(FIO_WRITE, upd->filename, upd->format, p, upd->memtype, size);
rc = fileio(FIO_WRITE, upd->filename, upd->format, p, upd->memtype, size, 0);
if (rc < 0) {
avrdude_message(MSG_INFO, "%s: write to file '%s' failed\n",
progname, upd->filename);
@ -267,7 +286,7 @@ int do_op(PROGRAMMER * pgm, struct avrpart * p, UPDATE * upd, enum updateflags f
progname,
strcmp(upd->filename, "-")==0 ? "<stdin>" : upd->filename);
}
rc = fileio(FIO_READ, upd->filename, upd->format, p, upd->memtype, -1);
rc = fileio(FIO_READ, upd->filename, upd->format, p, upd->memtype, -1, upd->offset);
if (rc < 0) {
avrdude_message(MSG_INFO, "%s: read from file '%s' failed\n",
progname, upd->filename);
@ -296,11 +315,11 @@ int do_op(PROGRAMMER * pgm, struct avrpart * p, UPDATE * upd, enum updateflags f
report_progress(1,1,NULL);
}
else {
/*
* test mode, don't actually write to the chip, output the buffer
* to stdout in intel hex instead
*/
rc = fileio(FIO_WRITE, "-", FMT_IHEX, p, upd->memtype, size);
// /*
// * test mode, don't actually write to the chip, output the buffer
// * to stdout in intel hex instead
// */
// rc = fileio(FIO_WRITE, "-", FMT_IHEX, p, upd->memtype, size, 0);
}
if (rc < 0) {
@ -332,7 +351,7 @@ int do_op(PROGRAMMER * pgm, struct avrpart * p, UPDATE * upd, enum updateflags f
progname, mem->desc, upd->filename);
}
rc = fileio(FIO_READ, upd->filename, upd->format, p, upd->memtype, -1);
rc = fileio(FIO_READ, upd->filename, upd->format, p, upd->memtype, -1, upd->offset);
if (rc < 0) {
avrdude_message(MSG_INFO, "%s: read from file '%s' failed\n",
progname, upd->filename);

View File

@ -222,6 +222,14 @@ BoundingBox3Base<PointClass>::center() const
}
template Pointf3 BoundingBox3Base<Pointf3>::center() const;
template <class PointClass> coordf_t
BoundingBox3Base<PointClass>::max_size() const
{
PointClass s = size();
return std::max(s.x, std::max(s.y, s.z));
}
template coordf_t BoundingBox3Base<Pointf3>::max_size() const;
// Align a coordinate to a grid. The coordinate may be negative,
// the aligned value will never be bigger than the original one.
static inline coord_t _align_to_grid(const coord_t coord, const coord_t spacing) {

View File

@ -94,6 +94,7 @@ public:
void translate(const Pointf3 &pos) { this->translate(pos.x, pos.y, pos.z); }
void offset(coordf_t delta);
PointClass center() const;
coordf_t max_size() const;
bool contains(const PointClass &point) const {
return BoundingBoxBase<PointClass>::contains(point) && point.z >= this->min.z && point.z <= this->max.z;

View File

@ -1271,6 +1271,7 @@ namespace Slic3r {
if ((std::abs(sx - sy) > 0.00001) || (std::abs(sx - sz) > 0.00001))
return;
#if 0 // use quaternions
// rotations (extracted using quaternion)
double inv_sx = 1.0 / sx;
double inv_sy = 1.0 / sy;
@ -1331,6 +1332,25 @@ namespace Slic3r {
if (angle_z < 0.0)
angle_z += 2.0 * PI;
}
#else // use eigen library
double inv_sx = 1.0 / sx;
double inv_sy = 1.0 / sy;
double inv_sz = 1.0 / sz;
Eigen::Matrix3d m3x3;
m3x3 << (double)matrix(0, 0) * inv_sx, (double)matrix(0, 1) * inv_sy, (double)matrix(0, 2) * inv_sz,
(double)matrix(1, 0) * inv_sx, (double)matrix(1, 1) * inv_sy, (double)matrix(1, 2) * inv_sz,
(double)matrix(2, 0) * inv_sx, (double)matrix(2, 1) * inv_sy, (double)matrix(2, 2) * inv_sz;
Eigen::AngleAxisd rotation;
rotation.fromRotationMatrix(m3x3);
// invalid rotation axis, we currently handle only rotations around Z axis
if ((rotation.angle() != 0.0) && (rotation.axis() != Eigen::Vector3d::UnitZ()) && (rotation.axis() != -Eigen::Vector3d::UnitZ()))
return;
double angle_z = (rotation.axis() == Eigen::Vector3d::UnitZ()) ? rotation.angle() : -rotation.angle();
#endif
instance.offset.x = offset_x;
instance.offset.y = offset_y;

View File

@ -13,6 +13,9 @@
#include <boost/filesystem/operations.hpp>
#include <boost/algorithm/string.hpp>
//############################################################################################################################################
#include <boost/nowide/fstream.hpp>
//############################################################################################################################################
#include <miniz/miniz_zip.h>
#if 0
@ -666,10 +669,21 @@ bool load_amf_archive(const char *path, PresetBundle* bundle, Model *model)
// If bundle is not a null pointer, updates it if the amf file/archive contains config data
bool load_amf(const char *path, PresetBundle* bundle, Model *model)
{
if (boost::iends_with(path, ".zip.amf"))
return load_amf_archive(path, bundle, model);
else if (boost::iends_with(path, ".amf") || boost::iends_with(path, ".amf.xml"))
if (boost::iends_with(path, ".amf.xml"))
// backward compatibility with older slic3r output
return load_amf_file(path, bundle, model);
else if (boost::iends_with(path, ".amf"))
{
boost::nowide::ifstream file(path, boost::nowide::ifstream::binary);
if (!file.good())
return false;
std::string zip_mask(2, '\0');
file.read(const_cast<char*>(zip_mask.data()), 2);
file.close();
return (zip_mask == "PK") ? load_amf_archive(path, bundle, model) : load_amf_file(path, bundle, model);
}
else
return false;
}

View File

@ -603,7 +603,10 @@ void ModelObject::clear_instances()
// Returns the bounding box of the transformed instances.
// This bounding box is approximate and not snug.
const BoundingBoxf3& ModelObject::bounding_box()
//========================================================================================================
const BoundingBoxf3& ModelObject::bounding_box() const
//const BoundingBoxf3& ModelObject::bounding_box()
//========================================================================================================
{
if (! m_bounding_box_valid) {
BoundingBoxf3 raw_bbox;

View File

@ -103,7 +103,10 @@ public:
// Returns the bounding box of the transformed instances.
// This bounding box is approximate and not snug.
// This bounding box is being cached.
const BoundingBoxf3& bounding_box();
//========================================================================================================
const BoundingBoxf3& bounding_box() const;
// const BoundingBoxf3& bounding_box();
//========================================================================================================
void invalidate_bounding_box() { m_bounding_box_valid = false; }
// Returns a snug bounding box of the transformed instances.
// This bounding box is not being cached.
@ -145,8 +148,10 @@ private:
// Parent object, owning this ModelObject.
Model *m_model;
// Bounding box, cached.
BoundingBoxf3 m_bounding_box;
bool m_bounding_box_valid;
//========================================================================================================
mutable BoundingBoxf3 m_bounding_box;
mutable bool m_bounding_box_valid;
//========================================================================================================
};
// An object STL, or a modifier volume, over which a different set of parameters shall be applied.

View File

@ -238,6 +238,11 @@ inline coordf_t dot(const Pointf &v1, const Pointf &v2) { return v1.x * v2.x + v
inline coordf_t dot(const Pointf &v) { return v.x * v.x + v.y * v.y; }
inline double length(const Vectorf &v) { return sqrt(dot(v)); }
inline double l2(const Vectorf &v) { return dot(v); }
inline Vectorf normalize(const Vectorf& v)
{
coordf_t len = ::sqrt(sqr(v.x) + sqr(v.y));
return (len != 0.0) ? 1.0 / len * v : Vectorf(0.0, 0.0);
}
class Pointf3 : public Pointf
{

View File

@ -103,7 +103,7 @@ double Polygon::area() const
double a = 0.;
for (size_t i = 0, j = n - 1; i < n; ++i) {
a += double(points[j].x + points[i].x) * double(points[i].y - points[j].y);
a += ((double)points[j].x + (double)points[i].x) * ((double)points[i].y - (double)points[j].y);
j = i;
}
return 0.5 * a;

View File

@ -24,6 +24,8 @@
#include <tbb/parallel_for.h>
#include <tbb/spin_mutex.h>//#include "tbb/mutex.h"
#include "slic3r/IProgressIndicator.hpp"
namespace Slic3r {
template class PrintState<PrintStep, psCount>;
@ -1254,9 +1256,12 @@ std::string Print::output_filepath(const std::string &path)
void Print::set_status(int percent, const std::string &message)
{
if(progressindicator) progressindicator->update(unsigned(percent), message);
else {
printf("Print::status %d => %s\n", percent, message.c_str());
std::cout.flush();
}
}
/*
* Interface for a file printer of the slices. Implementation can be an SVG
@ -1279,8 +1284,8 @@ public:
// Get the number of layers in the print.
unsigned layers() const;
/* Switch the a particular layer. If there where less layers then the
* specified layer number than an appripriate number of layers will be
/* Switch to a particular layer. If there where less layers then the
* specified layer number than an appropriate number of layers will be
* allocated in the printer.
*/
void beginLayer(unsigned layer);
@ -1382,7 +1387,7 @@ public:
wxFFileOutputStream zipfile(path);
if(!zipfile.IsOk()) {
BOOST_LOG_TRIVIAL(error) << "Can't create zip file for layers!";
std::cout /*BOOST_LOG_TRIVIAL(error)*/ << "Can't create zip file for layers! " << path << std::endl;
return;
}

View File

@ -184,6 +184,8 @@ public:
void reset_layer_height_profile();
void adjust_layer_height_profile(coordf_t z, coordf_t layer_thickness_delta, coordf_t band_width, int action);
// Collect the slicing parameters, to be used by variable layer thickness algorithm,
// by the interactive layer height editor and by the printing process itself.
// The slicing parameters are dependent on various configuration values
@ -222,6 +224,9 @@ private:
typedef std::vector<PrintObject*> PrintObjectPtrs;
typedef std::vector<PrintRegion*> PrintRegionPtrs;
class IProgressIndicator;
using ProgressIndicatorPtr = std::shared_ptr<IProgressIndicator>;
// The complete print tray with possibly multiple objects.
class Print
{
@ -232,7 +237,10 @@ public:
PrintObjectPtrs objects;
PrintRegionPtrs regions;
PlaceholderParser placeholder_parser;
// TODO: status_cb
ProgressIndicatorPtr progressindicator;
std::string estimated_print_time;
double total_used_filament, total_extruded_volume, total_cost, total_weight;
std::map<size_t, float> filament_stats;

View File

@ -4,6 +4,7 @@
#include "Geometry.hpp"
#include "SupportMaterial.hpp"
#include "Surface.hpp"
#include "Slicing.hpp"
#include <utility>
#include <boost/log/trivial.hpp>
@ -1961,4 +1962,12 @@ void PrintObject::reset_layer_height_profile()
this->model_object()->layer_height_profile_valid = false;
}
void PrintObject::adjust_layer_height_profile(coordf_t z, coordf_t layer_thickness_delta, coordf_t band_width, int action)
{
update_layer_height_profile(_model_object->layer_height_profile);
Slic3r::adjust_layer_height_profile(slicing_parameters(), _model_object->layer_height_profile, z, layer_thickness_delta, band_width, LayerHeightEditActionType(action));
_model_object->layer_height_profile_valid = true;
layer_height_profile_valid = false;
}
} // namespace Slic3r

View File

@ -91,10 +91,13 @@ public:
~PerlCallback() { this->deregister_callback(); }
void register_callback(void *sv);
void deregister_callback();
void call();
void call(int i);
void call(int i, int j);
// void call(const std::vector<int> &ints);
void call() const;
void call(int i) const;
void call(int i, int j) const;
void call(const std::vector<int>& ints) const;
void call(double d) const;
void call(double x, double y) const;
void call(bool b) const;
private:
void *m_callback;
};

View File

@ -184,7 +184,7 @@ void PerlCallback::deregister_callback()
}
}
void PerlCallback::call()
void PerlCallback::call() const
{
if (! m_callback)
return;
@ -198,7 +198,7 @@ void PerlCallback::call()
LEAVE;
}
void PerlCallback::call(int i)
void PerlCallback::call(int i) const
{
if (! m_callback)
return;
@ -213,7 +213,7 @@ void PerlCallback::call(int i)
LEAVE;
}
void PerlCallback::call(int i, int j)
void PerlCallback::call(int i, int j) const
{
if (! m_callback)
return;
@ -229,8 +229,7 @@ void PerlCallback::call(int i, int j)
LEAVE;
}
/*
void PerlCallback::call(const std::vector<int> &ints)
void PerlCallback::call(const std::vector<int>& ints) const
{
if (! m_callback)
return;
@ -238,16 +237,51 @@ void PerlCallback::call(const std::vector<int> &ints)
ENTER;
SAVETMPS;
PUSHMARK(SP);
AV* av = newAV();
for (int i : ints)
av_push(av, newSViv(i));
XPUSHs(av);
{
XPUSHs(sv_2mortal(newSViv(i)));
}
PUTBACK;
perl_call_sv(SvRV((SV*)m_callback), G_DISCARD);
FREETMPS;
LEAVE;
}
*/
void PerlCallback::call(double d) const
{
if (!m_callback)
return;
dSP;
ENTER;
SAVETMPS;
PUSHMARK(SP);
XPUSHs(sv_2mortal(newSVnv(d)));
PUTBACK;
perl_call_sv(SvRV((SV*)m_callback), G_DISCARD);
FREETMPS;
LEAVE;
}
void PerlCallback::call(double x, double y) const
{
if (!m_callback)
return;
dSP;
ENTER;
SAVETMPS;
PUSHMARK(SP);
XPUSHs(sv_2mortal(newSVnv(x)));
XPUSHs(sv_2mortal(newSVnv(y)));
PUTBACK;
perl_call_sv(SvRV((SV*)m_callback), G_DISCARD);
FREETMPS;
LEAVE;
}
void PerlCallback::call(bool b) const
{
call(b ? 1 : 0);
}
#ifdef WIN32
#ifndef NOMINMAX

View File

@ -55,14 +55,21 @@ AppControllerBoilerplate::query_destination_paths(
AppControllerBoilerplate::Path
AppControllerBoilerplate::query_destination_path(
const std::string &title,
const std::string &extensions) const
const std::string &extensions,
const std::string& hint) const
{
wxFileDialog dlg(wxTheApp->GetTopWindow(), title );
dlg.SetWildcard(extensions);
dlg.ShowModal();
dlg.SetFilename(hint);
Path ret(dlg.GetFilename());
Path ret;
if(dlg.ShowModal() == wxID_OK) {
ret = Path(dlg.GetPath());
std::cout << "Filename: " << ret << std::endl;
}
return ret;
}
@ -88,9 +95,9 @@ AppControllerBoilerplate::createProgressIndicator(unsigned statenum,
const std::string& title,
const std::string& firstmsg) const
{
class GuiProgressIndicator: public ProgressIndicator {
class GuiProgressIndicator: public IProgressIndicator {
wxProgressDialog gauge_;
using Base = ProgressIndicator;
using Base = IProgressIndicator;
wxString message_;
public:
@ -122,7 +129,7 @@ AppControllerBoilerplate::createProgressIndicator(unsigned statenum,
message_ = _(msg);
}
virtual void messageFmt(const std::string& fmt, ...) {
virtual void message_fmt(const std::string& fmt, ...) {
va_list arglist;
va_start(arglist, fmt);
message_ = wxString::Format(_(fmt), arglist);
@ -296,7 +303,7 @@ void PrintController::slice()
progressIndicator()->update(70u, "Generating support material");
for(auto obj : print_->objects) gen_support_material(obj);
progressIndicator()->messageFmt("Weight: %.1fg, Cost: %.1f",
progressIndicator()->message_fmt("Weight: %.1fg, Cost: %.1f",
print_->total_weight,
print_->total_cost);
@ -334,8 +341,10 @@ void PrintController::slice_to_png()
// wxMilliSleep(100);
// }
// auto zipfilepath = query_destination_path( "Path to zip file...",
// "*.zip");
auto zipfilepath = query_destination_path( "Path to zip file...",
"*.zip");
if(zipfilepath.empty()) return;
auto presetbundle = GUI::get_preset_bundle();
@ -345,10 +354,23 @@ void PrintController::slice_to_png()
conf.validate();
try {
print_->apply_config(conf);
print_->validate();
} catch(std::exception& e) {
report_issue(IssueType::ERR, e.what(), "Error");
}
auto bak = progressIndicator();
progressIndicator(100, "Slicing to zipped png files...");
std::async(std::launch::async, [this, &bak](){
std::async(std::launch::async, [this, bak, zipfilepath](){
slice();
auto pbak = print_->progressindicator;
print_->progressindicator = progressIndicator();
print_->print_to_png(zipfilepath);
print_->progressindicator = pbak;
progressIndicator(bak);
});
@ -359,10 +381,10 @@ void AppController::set_global_progress_indicator_id(
unsigned sid)
{
class Wrapper: public ProgressIndicator {
class Wrapper: public IProgressIndicator {
wxGauge *gauge_;
wxStatusBar *stbar_;
using Base = ProgressIndicator;
using Base = IProgressIndicator;
std::string message_;
void showProgress(bool show = true) {
@ -406,7 +428,7 @@ void AppController::set_global_progress_indicator_id(
message_ = msg;
}
virtual void messageFmt(const std::string& fmt, ...) {
virtual void message_fmt(const std::string& fmt, ...) {
va_list arglist;
va_start(arglist, fmt);
message_ = wxString::Format(_(fmt), arglist);
@ -427,7 +449,7 @@ void AppController::set_global_progress_indicator_id(
}
}
void AppControllerBoilerplate::ProgressIndicator::messageFmt(
void IProgressIndicator::message_fmt(
const std::string &fmtstr, ...) {
std::stringstream ss;
va_list args;

View File

@ -4,6 +4,7 @@
#include <string>
#include <vector>
#include <memory>
#include "IProgressIndicator.hpp"
namespace Slic3r {
@ -33,40 +34,14 @@ public:
Path query_destination_path(
const std::string& title,
const std::string& extensions) const;
const std::string& extensions,
const std::string& hint = "") const;
void report_issue(IssueType issuetype,
const std::string& description,
const std::string& brief = "");
class ProgressIndicator {
float state_ = .0f, max_ = 1.f, step_;
public:
inline virtual ~ProgressIndicator() {}
float max() const { return max_; }
float state() const { return state_; }
virtual void max(float maxval) { max_ = maxval; }
virtual void state(float val) { state_ = val; }
virtual void state(unsigned st) { state_ = st * step_; }
virtual void states(unsigned statenum) {
step_ = max_ / statenum;
}
virtual void message(const std::string&) = 0;
virtual void title(const std::string&) = 0;
virtual void messageFmt(const std::string& fmt, ...);
template<class T>
void update(T st, const std::string& msg) {
message(msg); state(st);
}
};
using ProgresIndicatorPtr = std::shared_ptr<ProgressIndicator>;
using ProgresIndicatorPtr = std::shared_ptr<IProgressIndicator>;
inline void progressIndicator(ProgresIndicatorPtr progrind) {

File diff suppressed because it is too large Load Diff

View File

@ -6,8 +6,10 @@
#include "../../libslic3r/Line.hpp"
#include "../../libslic3r/TriangleMesh.hpp"
#include "../../libslic3r/Utils.hpp"
#include "../../slic3r/GUI/GLCanvas3DManager.hpp"
class wxBitmap;
class wxWindow;
namespace Slic3r {
@ -17,6 +19,11 @@ class Model;
class ModelObject;
class GCodePreviewData;
class DynamicPrintConfig;
class ExtrusionPath;
class ExtrusionMultiPath;
class ExtrusionLoop;
class ExtrusionEntity;
class ExtrusionEntityCollection;
// A container for interleaved arrays of 3D vertices and normals,
// possibly indexed by triangles and / or quads.
@ -437,35 +444,6 @@ private:
class _3DScene
{
struct GCodePreviewVolumeIndex
{
enum EType
{
Extrusion,
Travel,
Retraction,
Unretraction,
Shell,
Num_Geometry_Types
};
struct FirstVolume
{
EType type;
unsigned int flag;
// Index of the first volume in a GLVolumeCollection.
unsigned int id;
FirstVolume(EType type, unsigned int flag, unsigned int id) : type(type), flag(flag), id(id) {}
};
std::vector<FirstVolume> first_volumes;
void reset() { first_volumes.clear(); }
};
static GCodePreviewVolumeIndex s_gcode_preview_volume_index;
class TextureBase
{
protected:
@ -525,12 +503,106 @@ class _3DScene
static LegendTexture s_legend_texture;
static WarningTexture s_warning_texture;
static GUI::GLCanvas3DManager s_canvas_mgr;
public:
static void _glew_init();
static void init_gl();
static std::string get_gl_info(bool format_as_html, bool extensions);
static bool use_VBOs();
static void load_gcode_preview(const Print* print, const GCodePreviewData* preview_data, GLVolumeCollection* volumes, const std::vector<std::string>& str_tool_colors, bool use_VBOs);
static bool add_canvas(wxGLCanvas* canvas);
static bool remove_canvas(wxGLCanvas* canvas);
static void remove_all_canvases();
static bool init(wxGLCanvas* canvas);
static void set_active(wxGLCanvas* canvas, bool active);
static unsigned int get_volumes_count(wxGLCanvas* canvas);
static void reset_volumes(wxGLCanvas* canvas);
static void deselect_volumes(wxGLCanvas* canvas);
static void select_volume(wxGLCanvas* canvas, unsigned int id);
static void update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections);
static bool check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config);
static bool move_volume_up(wxGLCanvas* canvas, unsigned int id);
static bool move_volume_down(wxGLCanvas* canvas, unsigned int id);
static void set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections);
static void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
static void set_print(wxGLCanvas* canvas, Print* print);
static void set_model(wxGLCanvas* canvas, Model* model);
static void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
static void set_auto_bed_shape(wxGLCanvas* canvas);
static BoundingBoxf3 get_volumes_bounding_box(wxGLCanvas* canvas);
static void set_axes_length(wxGLCanvas* canvas, float length);
static void set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons);
static void set_color_by(wxGLCanvas* canvas, const std::string& value);
static void set_select_by(wxGLCanvas* canvas, const std::string& value);
static void set_drag_by(wxGLCanvas* canvas, const std::string& value);
static bool is_layers_editing_enabled(wxGLCanvas* canvas);
static bool is_layers_editing_allowed(wxGLCanvas* canvas);
static bool is_shader_enabled(wxGLCanvas* canvas);
static bool is_reload_delayed(wxGLCanvas* canvas);
static void enable_layers_editing(wxGLCanvas* canvas, bool enable);
static void enable_warning_texture(wxGLCanvas* canvas, bool enable);
static void enable_legend_texture(wxGLCanvas* canvas, bool enable);
static void enable_picking(wxGLCanvas* canvas, bool enable);
static void enable_moving(wxGLCanvas* canvas, bool enable);
static void enable_gizmos(wxGLCanvas* canvas, bool enable);
static void enable_shader(wxGLCanvas* canvas, bool enable);
static void enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable);
static void allow_multisample(wxGLCanvas* canvas, bool allow);
static void zoom_to_bed(wxGLCanvas* canvas);
static void zoom_to_volumes(wxGLCanvas* canvas);
static void select_view(wxGLCanvas* canvas, const std::string& direction);
static void set_viewport_from_scene(wxGLCanvas* canvas, wxGLCanvas* other);
static void update_volumes_colors_by_extruder(wxGLCanvas* canvas);
static void render(wxGLCanvas* canvas);
static std::vector<double> get_current_print_zs(wxGLCanvas* canvas, bool active_only);
static void set_toolpaths_range(wxGLCanvas* canvas, double low, double high);
static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
static void register_on_double_click_callback(wxGLCanvas* canvas, void* callback);
static void register_on_right_click_callback(wxGLCanvas* canvas, void* callback);
static void register_on_select_object_callback(wxGLCanvas* canvas, void* callback);
static void register_on_model_update_callback(wxGLCanvas* canvas, void* callback);
static void register_on_remove_object_callback(wxGLCanvas* canvas, void* callback);
static void register_on_arrange_callback(wxGLCanvas* canvas, void* callback);
static void register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback);
static void register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback);
static void register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback);
static void register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback);
static void register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback);
static void register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback);
static void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
static void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
static std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
static void reload_scene(wxGLCanvas* canvas, bool force);
static void load_print_toolpaths(wxGLCanvas* canvas);
static void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& str_tool_colors);
static void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);
static void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors);
// generates the legend texture in dependence of the current shown view type
static void generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
static unsigned int get_legend_texture_width();
static unsigned int get_legend_texture_height();
@ -545,42 +617,16 @@ public:
static void reset_warning_texture();
static unsigned int finalize_warning_texture();
static void _load_print_toolpaths(
const Print *print,
GLVolumeCollection *volumes,
const std::vector<std::string> &tool_colors,
bool use_VBOs);
static void _load_print_object_toolpaths(
const PrintObject *print_object,
GLVolumeCollection *volumes,
const std::vector<std::string> &tool_colors,
bool use_VBOs);
static void _load_wipe_tower_toolpaths(
const Print *print,
GLVolumeCollection *volumes,
const std::vector<std::string> &tool_colors_str,
bool use_VBOs);
private:
// generates gcode extrusion paths geometry
static void _load_gcode_extrusion_paths(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector<float>& tool_colors, bool use_VBOs);
// generates gcode travel paths geometry
static void _load_gcode_travel_paths(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector<float>& tool_colors, bool use_VBOs);
static bool _travel_paths_by_type(const GCodePreviewData& preview_data, GLVolumeCollection& volumes);
static bool _travel_paths_by_feedrate(const GCodePreviewData& preview_data, GLVolumeCollection& volumes);
static bool _travel_paths_by_tool(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector<float>& tool_colors);
// generates gcode retractions geometry
static void _load_gcode_retractions(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, bool use_VBOs);
// generates gcode unretractions geometry
static void _load_gcode_unretractions(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, bool use_VBOs);
// sets gcode geometry visibility according to user selection
static void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data, GLVolumeCollection& volumes);
// generates the legend texture in dependence of the current shown view type
static void _generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
// generates objects and wipe tower geometry
static void _load_shells(const Print& print, GLVolumeCollection& volumes, bool use_VBOs);
static void thick_lines_to_verts(const Lines& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, double top_z, GLVolume& volume);
static void thick_lines_to_verts(const Lines3& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, GLVolume& volume);
static void extrusionentity_to_verts(const ExtrusionPath& extrusion_path, float print_z, GLVolume& volume);
static void extrusionentity_to_verts(const ExtrusionPath& extrusion_path, float print_z, const Point& copy, GLVolume& volume);
static void extrusionentity_to_verts(const ExtrusionLoop& extrusion_loop, float print_z, const Point& copy, GLVolume& volume);
static void extrusionentity_to_verts(const ExtrusionMultiPath& extrusion_multi_path, float print_z, const Point& copy, GLVolume& volume);
static void extrusionentity_to_verts(const ExtrusionEntityCollection& extrusion_entity_collection, float print_z, const Point& copy, GLVolume& volume);
static void extrusionentity_to_verts(const ExtrusionEntity* extrusion_entity, float print_z, const Point& copy, GLVolume& volume);
static void polyline3_to_verts(const Polyline3& polyline, double width, double height, GLVolume& volume);
static void point3_to_verts(const Point3& point, double width, double height, GLVolume& volume);
};
}

View File

@ -113,6 +113,11 @@ PrinterPicker::PrinterPicker(wxWindow *parent, const VendorProfile &vendor, cons
sizer->Add(all_none_sizer, 0, wxEXPAND);
SetSizer(sizer);
if (cboxes.size() > 0) {
cboxes[0]->SetValue(true);
on_checkbox(cboxes[0], true);
}
}
void PrinterPicker::select_all(bool select)
@ -598,10 +603,10 @@ void ConfigWizardIndex::on_paint(wxPaintEvent & evt)
static const std::unordered_map<std::string, std::pair<std::string, std::string>> legacy_preset_map {{
{ "Original Prusa i3 MK2.ini", std::make_pair("MK2S", "0.4") },
{ "Original Prusa i3 MK2 MM Single Mode.ini", std::make_pair("MK2S", "0.4") },
{ "Original Prusa i3 MK2 MM Single Mode 0.6 nozzle.ini", std::make_pair("MK2S", "0.6") },
{ "Original Prusa i3 MK2 MultiMaterial.ini", std::make_pair("MK2S", "0.4") },
{ "Original Prusa i3 MK2 MultiMaterial 0.6 nozzle.ini", std::make_pair("MK2S", "0.6") },
{ "Original Prusa i3 MK2 MM Single Mode.ini", std::make_pair("MK2SMM", "0.4") },
{ "Original Prusa i3 MK2 MM Single Mode 0.6 nozzle.ini", std::make_pair("MK2SMM", "0.6") },
{ "Original Prusa i3 MK2 MultiMaterial.ini", std::make_pair("MK2SMM", "0.4") },
{ "Original Prusa i3 MK2 MultiMaterial 0.6 nozzle.ini", std::make_pair("MK2SMM", "0.6") },
{ "Original Prusa i3 MK2 0.25 nozzle.ini", std::make_pair("MK2S", "0.25") },
{ "Original Prusa i3 MK2 0.6 nozzle.ini", std::make_pair("MK2S", "0.6") },
{ "Original Prusa i3 MK3.ini", std::make_pair("MK3", "0.4") },
@ -809,8 +814,8 @@ ConfigWizard::ConfigWizard(wxWindow *parent, RunReason reason) :
topsizer->AddSpacer(INDEX_MARGIN);
topsizer->Add(p->hscroll, 1, wxEXPAND);
p->btn_prev = new wxButton(this, wxID_BACKWARD);
p->btn_next = new wxButton(this, wxID_FORWARD);
p->btn_prev = new wxButton(this, wxID_NONE, _(L("< &Back")));
p->btn_next = new wxButton(this, wxID_NONE, _(L("&Next >")));
p->btn_finish = new wxButton(this, wxID_APPLY, _(L("&Finish")));
p->btn_cancel = new wxButton(this, wxID_CANCEL);
p->btnsizer->AddStretchSpacer();

View File

@ -4,12 +4,14 @@
#include <algorithm>
#include <boost/format.hpp>
#include <boost/filesystem/path.hpp>
#include <boost/filesystem/fstream.hpp>
#include <boost/log/trivial.hpp>
#include <wx/app.h>
#include <wx/event.h>
#include <wx/sizer.h>
#include <wx/settings.h>
#include <wx/timer.h>
#include <wx/panel.h>
#include <wx/button.h>
#include <wx/filepicker.h>
@ -36,7 +38,7 @@ namespace Slic3r {
enum AvrdudeEvent
{
AE_MESSAGE,
AE_PRORGESS,
AE_PROGRESS,
AE_EXIT,
};
@ -62,7 +64,6 @@ struct FirmwareDialog::priv
std::vector<Utils::SerialPortInfo> ports;
wxFilePickerCtrl *hex_picker;
wxStaticText *txt_status;
wxStaticText *txt_progress;
wxGauge *progressbar;
wxCollapsiblePane *spoiler;
wxTextCtrl *txt_stdout;
@ -72,6 +73,8 @@ struct FirmwareDialog::priv
wxString btn_flash_label_ready;
wxString btn_flash_label_flashing;
wxTimer timer_pulse;
// This is a shared pointer holding the background AvrDude task
// also serves as a status indication (it is set _iff_ the background task is running, otherwise it is reset).
AvrDude::Ptr avrdude;
@ -83,13 +86,16 @@ struct FirmwareDialog::priv
q(q),
btn_flash_label_ready(_(L("Flash!"))),
btn_flash_label_flashing(_(L("Cancel"))),
timer_pulse(q),
avrdude_config((fs::path(::Slic3r::resources_dir()) / "avrdude" / "avrdude.conf").string()),
progress_tasks_done(0),
cancelled(false)
{}
void find_serial_ports();
void flashing_status(bool flashing, AvrDudeComplete complete = AC_NONE);
void flashing_start(bool flashing_l10n);
void flashing_done(AvrDudeComplete complete);
size_t hex_lang_offset(const wxString &path);
void perform_upload();
void cancel();
void on_avrdude(const wxCommandEvent &evt);
@ -116,9 +122,8 @@ void FirmwareDialog::priv::find_serial_ports()
}
}
void FirmwareDialog::priv::flashing_status(bool value, AvrDudeComplete complete)
void FirmwareDialog::priv::flashing_start(bool flashing_l10n)
{
if (value) {
txt_stdout->Clear();
txt_status->SetLabel(_(L("Flashing in progress. Please do not disconnect the printer!")));
txt_status->SetForegroundColour(GUI::get_label_clr_modified());
@ -127,11 +132,15 @@ void FirmwareDialog::priv::flashing_status(bool value, AvrDudeComplete complete)
hex_picker->Disable();
btn_close->Disable();
btn_flash->SetLabel(btn_flash_label_flashing);
progressbar->SetRange(200); // See progress callback below
progressbar->SetRange(flashing_l10n ? 500 : 200); // See progress callback below
progressbar->SetValue(0);
progress_tasks_done = 0;
cancelled = false;
} else {
timer_pulse.Start(50);
}
void FirmwareDialog::priv::flashing_done(AvrDudeComplete complete)
{
auto text_color = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT);
port_picker->Enable();
btn_rescan->Enable();
@ -139,7 +148,8 @@ void FirmwareDialog::priv::flashing_status(bool value, AvrDudeComplete complete)
btn_close->Enable();
btn_flash->SetLabel(btn_flash_label_ready);
txt_status->SetForegroundColour(text_color);
progressbar->SetValue(200);
timer_pulse.Stop();
progressbar->SetValue(progressbar->GetRange());
switch (complete) {
case AC_SUCCESS: txt_status->SetLabel(_(L("Flashing succeeded!"))); break;
@ -147,6 +157,36 @@ void FirmwareDialog::priv::flashing_status(bool value, AvrDudeComplete complete)
case AC_CANCEL: txt_status->SetLabel(_(L("Flashing cancelled."))); break;
}
}
size_t FirmwareDialog::priv::hex_lang_offset(const wxString &path)
{
fs::ifstream file(fs::path(path.wx_str()));
if (! file.good()) {
return 0;
}
static const char *hex_terminator = ":00000001FF\r";
size_t res = 0;
std::string line;
while (getline(file, line, '\n').good()) {
// Account for LF vs CRLF
if (!line.empty() && line.back() != '\r') {
line.push_back('\r');
}
if (line == hex_terminator) {
if (res == 0) {
// This is the first terminator seen, save the position
res = file.tellg();
} else {
// We've found another terminator, return the offset just after the first one
// which is the start of the second 'section'.
return res;
}
}
}
return 0;
}
void FirmwareDialog::priv::perform_upload()
@ -161,16 +201,32 @@ void FirmwareDialog::priv::perform_upload()
}
if (filename.IsEmpty() || port.empty()) { return; }
flashing_status(true);
const bool extra_verbose = false; // For debugging
const auto lang_offset = hex_lang_offset(filename);
const auto filename_utf8 = filename.utf8_str();
flashing_start(lang_offset > 0);
// It is ok here to use the q-pointer to the FirmwareDialog
// because the dialog ensures it doesn't exit before the background thread is done.
auto q = this->q;
// Init the avrdude object
AvrDude avrdude(avrdude_config);
// Build argument list(s)
std::vector<std::string> args {{
"-v",
extra_verbose ? "-vvvvv" : "-v",
"-p", "atmega2560",
// Using the "Wiring" mode to program Rambo or Einsy, using the STK500v2 protocol (not the STK500).
// The Prusa's avrdude is patched to never send semicolons inside the data packets, as the USB to serial chip
// is flashed with a buggy firmware.
"-c", "wiring",
"-P", port,
"-b", "115200", // XXX: is this ok to hardcode?
"-b", "115200", // TODO: Allow other rates? Ditto below.
"-D",
"-U", (boost::format("flash:w:%1%:i") % filename.ToStdString()).str()
// XXX: Safe mode?
"-U", (boost::format("flash:w:0:%1%:i") % filename_utf8.data()).str(),
}};
BOOST_LOG_TRIVIAL(info) << "Invoking avrdude, arguments: "
@ -178,26 +234,51 @@ void FirmwareDialog::priv::perform_upload()
return a + ' ' + b;
});
// It is ok here to use the q-pointer to the FirmwareDialog
// because the dialog ensures it doesn't exit before the background thread is done.
auto q = this->q;
avrdude.push_args(std::move(args));
if (lang_offset > 0) {
// The hex file also contains another section with l10n data to be flashed into the external flash on MK3 (Einsy)
// This is done via another avrdude invocation, here we build arg list for that:
std::vector<std::string> args_l10n {{
extra_verbose ? "-vvvvv" : "-v",
"-p", "atmega2560",
// Using the "Arduino" mode to program Einsy's external flash with languages, using the STK500 protocol (not the STK500v2).
// The Prusa's avrdude is patched again to never send semicolons inside the data packets.
"-c", "arduino",
"-P", port,
"-b", "115200",
"-D",
"-u", // disable safe mode
"-U", (boost::format("flash:w:%1%:%2%:i") % lang_offset % filename_utf8.data()).str(),
}};
BOOST_LOG_TRIVIAL(info) << "Invoking avrdude for external flash flashing, arguments: "
<< std::accumulate(std::next(args_l10n.begin()), args_l10n.end(), args_l10n[0], [](std::string a, const std::string &b) {
return a + ' ' + b;
});
avrdude.push_args(std::move(args_l10n));
}
this->avrdude = avrdude
.on_message(std::move([q, extra_verbose](const char *msg, unsigned /* size */) {
if (extra_verbose) {
BOOST_LOG_TRIVIAL(debug) << "avrdude: " << msg;
}
avrdude = AvrDude()
.sys_config(avrdude_config)
.args(args)
.on_message(std::move([q](const char *msg, unsigned /* size */) {
auto evt = new wxCommandEvent(EVT_AVRDUDE, q->GetId());
auto wxmsg = wxString::FromUTF8(msg);
evt->SetExtraLong(AE_MESSAGE);
evt->SetString(msg);
evt->SetString(std::move(wxmsg));
wxQueueEvent(q, evt);
}))
.on_progress(std::move([q](const char * /* task */, unsigned progress) {
auto evt = new wxCommandEvent(EVT_AVRDUDE, q->GetId());
evt->SetExtraLong(AE_PRORGESS);
evt->SetExtraLong(AE_PROGRESS);
evt->SetInt(progress);
wxQueueEvent(q, evt);
}))
.on_complete(std::move([q](int status) {
.on_complete(std::move([q](int status, size_t /* args_id */) {
auto evt = new wxCommandEvent(EVT_AVRDUDE, q->GetId());
evt->SetExtraLong(AE_EXIT);
evt->SetInt(status);
@ -224,19 +305,19 @@ void FirmwareDialog::priv::on_avrdude(const wxCommandEvent &evt)
txt_stdout->AppendText(evt.GetString());
break;
case AE_PRORGESS:
case AE_PROGRESS:
// We try to track overall progress here.
// When uploading the firmware, avrdude first reads a littlebit of status data,
// then performs write, then reading (verification).
// We Pulse() during the first read and combine progress of the latter two tasks.
// Avrdude performs 3 tasks per one memory operation ("-U" arg),
// first of which is reading of status data (very short).
// We use the timer_pulse during the very first task to indicate intialization
// and then display overall progress during the latter tasks.
if (progress_tasks_done == 0) {
progressbar->Pulse();
} else {
if (progress_tasks_done > 0) {
progressbar->SetValue(progress_tasks_done - 100 + evt.GetInt());
}
if (evt.GetInt() == 100) {
timer_pulse.Stop();
progress_tasks_done += 100;
}
@ -246,7 +327,7 @@ void FirmwareDialog::priv::on_avrdude(const wxCommandEvent &evt)
BOOST_LOG_TRIVIAL(info) << "avrdude exit code: " << evt.GetInt();
complete_kind = cancelled ? AC_CANCEL : (evt.GetInt() == 0 ? AC_SUCCESS : AC_FAILURE);
flashing_status(false, complete_kind);
flashing_done(complete_kind);
// Make sure the background thread is collected and the AvrDude object reset
if (avrdude) { avrdude->join(); }
@ -374,6 +455,8 @@ FirmwareDialog::FirmwareDialog(wxWindow *parent) :
}
});
Bind(wxEVT_TIMER, [this](wxTimerEvent &evt) { this->p->progressbar->Pulse(); });
Bind(EVT_AVRDUDE, [this](wxCommandEvent &evt) { this->p->on_avrdude(evt); });
Bind(wxEVT_CLOSE_WINDOW, [this](wxCloseEvent &evt) {

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,639 @@
#ifndef slic3r_GLCanvas3D_hpp_
#define slic3r_GLCanvas3D_hpp_
#include "../../slic3r/GUI/3DScene.hpp"
#include "../../slic3r/GUI/GLTexture.hpp"
class wxTimer;
class wxSizeEvent;
class wxIdleEvent;
class wxKeyEvent;
class wxMouseEvent;
class wxTimerEvent;
class wxPaintEvent;
namespace Slic3r {
class GLShader;
class ExPolygon;
namespace GUI {
class GLGizmoBase;
class GeometryBuffer
{
std::vector<float> m_vertices;
std::vector<float> m_tex_coords;
public:
bool set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords);
bool set_from_lines(const Lines& lines, float z);
const float* get_vertices() const;
const float* get_tex_coords() const;
unsigned int get_vertices_count() const;
};
class Size
{
int m_width;
int m_height;
public:
Size();
Size(int width, int height);
int get_width() const;
void set_width(int width);
int get_height() const;
void set_height(int height);
};
class Rect
{
float m_left;
float m_top;
float m_right;
float m_bottom;
public:
Rect();
Rect(float left, float top, float right, float bottom);
float get_left() const;
void set_left(float left);
float get_top() const;
void set_top(float top);
float get_right() const;
void set_right(float right);
float get_bottom() const;
void set_bottom(float bottom);
};
class GLCanvas3D
{
struct GCodePreviewVolumeIndex
{
enum EType
{
Extrusion,
Travel,
Retraction,
Unretraction,
Shell,
Num_Geometry_Types
};
struct FirstVolume
{
EType type;
unsigned int flag;
// Index of the first volume in a GLVolumeCollection.
unsigned int id;
FirstVolume(EType type, unsigned int flag, unsigned int id) : type(type), flag(flag), id(id) {}
};
std::vector<FirstVolume> first_volumes;
void reset() { first_volumes.clear(); }
};
public:
struct Camera
{
enum EType : unsigned char
{
Unknown,
// Perspective,
Ortho,
Num_types
};
EType type;
float zoom;
float phi;
// float distance;
Pointf3 target;
private:
float m_theta;
public:
Camera();
std::string get_type_as_string() const;
float get_theta() const;
void set_theta(float theta);
};
class Bed
{
public:
enum EType : unsigned char
{
MK2,
MK3,
Custom,
Num_Types
};
private:
EType m_type;
Pointfs m_shape;
BoundingBoxf3 m_bounding_box;
Polygon m_polygon;
GeometryBuffer m_triangles;
GeometryBuffer m_gridlines;
mutable GLTexture m_top_texture;
mutable GLTexture m_bottom_texture;
public:
Bed();
bool is_prusa() const;
bool is_custom() const;
const Pointfs& get_shape() const;
void set_shape(const Pointfs& shape);
const BoundingBoxf3& get_bounding_box() const;
bool contains(const Point& point) const;
Point point_projection(const Point& point) const;
void render(float theta) const;
private:
void _calc_bounding_box();
void _calc_triangles(const ExPolygon& poly);
void _calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
EType _detect_type() const;
void _render_mk2(float theta) const;
void _render_mk3(float theta) const;
void _render_prusa(float theta) const;
void _render_custom() const;
static bool _are_equal(const Pointfs& bed_1, const Pointfs& bed_2);
};
struct Axes
{
Pointf3 origin;
float length;
Axes();
void render(bool depth_test) const;
};
class CuttingPlane
{
float m_z;
GeometryBuffer m_lines;
public:
CuttingPlane();
bool set(float z, const ExPolygons& polygons);
void render(const BoundingBoxf3& bb) const;
private:
void _render_plane(const BoundingBoxf3& bb) const;
void _render_contour() const;
};
class Shader
{
GLShader* m_shader;
public:
Shader();
~Shader();
bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
bool is_initialized() const;
bool start_using() const;
void stop_using() const;
void set_uniform(const std::string& name, float value) const;
const GLShader* get_shader() const;
private:
void _reset();
};
class LayersEditing
{
public:
enum EState : unsigned char
{
Unknown,
Editing,
Completed,
Num_States
};
private:
bool m_use_legacy_opengl;
bool m_enabled;
Shader m_shader;
unsigned int m_z_texture_id;
mutable GLTexture m_tooltip_texture;
mutable GLTexture m_reset_texture;
public:
EState state;
float band_width;
float strength;
int last_object_id;
float last_z;
unsigned int last_action;
LayersEditing();
~LayersEditing();
bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
bool is_allowed() const;
void set_use_legacy_opengl(bool use_legacy_opengl);
bool is_enabled() const;
void set_enabled(bool enabled);
unsigned int get_z_texture_id() const;
void render(const GLCanvas3D& canvas, const PrintObject& print_object, const GLVolume& volume) const;
int get_shader_program_id() const;
static float get_cursor_z_relative(const GLCanvas3D& canvas);
static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y);
static bool reset_rect_contains(const GLCanvas3D& canvas, float x, float y);
static Rect get_bar_rect_screen(const GLCanvas3D& canvas);
static Rect get_reset_rect_screen(const GLCanvas3D& canvas);
static Rect get_bar_rect_viewport(const GLCanvas3D& canvas);
static Rect get_reset_rect_viewport(const GLCanvas3D& canvas);
private:
bool _is_initialized() const;
void _render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const;
void _render_reset_texture(const Rect& reset_rect) const;
void _render_active_object_annotations(const GLCanvas3D& canvas, const GLVolume& volume, const PrintObject& print_object, const Rect& bar_rect) const;
void _render_profile(const PrintObject& print_object, const Rect& bar_rect) const;
};
struct Mouse
{
struct Drag
{
static const Point Invalid_2D_Point;
static const Pointf3 Invalid_3D_Point;
Point start_position_2D;
Pointf3 start_position_3D;
Vectorf3 volume_center_offset;
int volume_idx;
public:
Drag();
};
bool dragging;
Pointf position;
Drag drag;
Mouse();
void set_start_position_2D_as_invalid();
void set_start_position_3D_as_invalid();
bool is_start_position_2D_defined() const;
bool is_start_position_3D_defined() const;
};
class Gizmos
{
static const float OverlayOffsetX;
static const float OverlayGapY;
public:
enum EType : unsigned char
{
Undefined,
Scale,
Rotate,
Num_Types
};
private:
bool m_enabled;
typedef std::map<EType, GLGizmoBase*> GizmosMap;
GizmosMap m_gizmos;
EType m_current;
bool m_dragging;
public:
Gizmos();
~Gizmos();
bool init();
bool is_enabled() const;
void set_enabled(bool enable);
void update_hover_state(const GLCanvas3D& canvas, const Pointf& mouse_pos);
void update_on_off_state(const GLCanvas3D& canvas, const Pointf& mouse_pos);
void reset_all_states();
void set_hover_id(int id);
bool overlay_contains_mouse(const GLCanvas3D& canvas, const Pointf& mouse_pos) const;
bool grabber_contains_mouse() const;
void update(const Pointf& mouse_pos);
void update_data(float scale);
bool is_running() const;
bool is_dragging() const;
void start_dragging();
void stop_dragging();
float get_scale() const;
void render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const;
void render_current_gizmo_for_picking_pass(const BoundingBoxf3& box) const;
private:
void _reset();
void _render_overlay(const GLCanvas3D& canvas) const;
void _render_current_gizmo(const BoundingBoxf3& box) const;
float _get_total_overlay_height() const;
GLGizmoBase* _get_current() const;
};
private:
wxGLCanvas* m_canvas;
wxGLContext* m_context;
wxTimer* m_timer;
Camera m_camera;
Bed m_bed;
Axes m_axes;
CuttingPlane m_cutting_plane;
LayersEditing m_layers_editing;
Shader m_shader;
Mouse m_mouse;
mutable Gizmos m_gizmos;
mutable GLVolumeCollection m_volumes;
DynamicPrintConfig* m_config;
Print* m_print;
Model* m_model;
bool m_dirty;
// the active member has been introduced to overcome a bug in wxWidgets method IsShownOnScreen() which always return true
// when a window is inside a wxNotebook
bool m_active;
bool m_initialized;
bool m_use_VBOs;
bool m_force_zoom_to_bed_enabled;
bool m_apply_zoom_to_volumes_filter;
mutable int m_hover_volume_id;
bool m_warning_texture_enabled;
bool m_legend_texture_enabled;
bool m_picking_enabled;
bool m_moving_enabled;
bool m_shader_enabled;
bool m_multisample_allowed;
std::string m_color_by;
std::string m_select_by;
std::string m_drag_by;
bool m_reload_delayed;
std::vector<std::vector<int>> m_objects_volumes_idxs;
std::vector<int> m_objects_selections;
GCodePreviewVolumeIndex m_gcode_preview_volume_index;
PerlCallback m_on_viewport_changed_callback;
PerlCallback m_on_double_click_callback;
PerlCallback m_on_right_click_callback;
PerlCallback m_on_select_object_callback;
PerlCallback m_on_model_update_callback;
PerlCallback m_on_remove_object_callback;
PerlCallback m_on_arrange_callback;
PerlCallback m_on_rotate_object_left_callback;
PerlCallback m_on_rotate_object_right_callback;
PerlCallback m_on_scale_object_uniformly_callback;
PerlCallback m_on_increase_objects_callback;
PerlCallback m_on_decrease_objects_callback;
PerlCallback m_on_instance_moved_callback;
PerlCallback m_on_wipe_tower_moved_callback;
PerlCallback m_on_enable_action_buttons_callback;
PerlCallback m_on_gizmo_scale_uniformly_callback;
public:
GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context);
~GLCanvas3D();
bool init(bool useVBOs, bool use_legacy_opengl);
bool set_current();
void set_active(bool active);
unsigned int get_volumes_count() const;
void reset_volumes();
void deselect_volumes();
void select_volume(unsigned int id);
void update_volumes_selection(const std::vector<int>& selections);
bool check_volumes_outside_state(const DynamicPrintConfig* config) const;
bool move_volume_up(unsigned int id);
bool move_volume_down(unsigned int id);
void set_objects_selections(const std::vector<int>& selections);
void set_config(DynamicPrintConfig* config);
void set_print(Print* print);
void set_model(Model* model);
// Set the bed shape to a single closed 2D polygon(array of two element arrays),
// triangulate the bed and store the triangles into m_bed.m_triangles,
// fills the m_bed.m_grid_lines and sets m_bed.m_origin.
// Sets m_bed.m_polygon to limit the object placement.
void set_bed_shape(const Pointfs& shape);
// Used by ObjectCutDialog and ObjectPartsPanel to generate a rectangular ground plane to support the scene objects.
void set_auto_bed_shape();
void set_axes_length(float length);
void set_cutting_plane(float z, const ExPolygons& polygons);
void set_color_by(const std::string& value);
void set_select_by(const std::string& value);
void set_drag_by(const std::string& value);
float get_camera_zoom() const;
BoundingBoxf3 volumes_bounding_box() const;
bool is_layers_editing_enabled() const;
bool is_layers_editing_allowed() const;
bool is_shader_enabled() const;
bool is_reload_delayed() const;
void enable_layers_editing(bool enable);
void enable_warning_texture(bool enable);
void enable_legend_texture(bool enable);
void enable_picking(bool enable);
void enable_moving(bool enable);
void enable_gizmos(bool enable);
void enable_shader(bool enable);
void enable_force_zoom_to_bed(bool enable);
void allow_multisample(bool allow);
void zoom_to_bed();
void zoom_to_volumes();
void select_view(const std::string& direction);
void set_viewport_from_scene(const GLCanvas3D& other);
void update_volumes_colors_by_extruder();
void render();
std::vector<double> get_current_print_zs(bool active_only) const;
void set_toolpaths_range(double low, double high);
std::vector<int> load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs);
std::vector<int> load_object(const Model& model, int obj_idx);
void reload_scene(bool force);
// Create 3D thick extrusion lines for a skirt and brim.
// Adds a new Slic3r::GUI::3DScene::Volume to volumes.
void load_print_toolpaths();
// Create 3D thick extrusion lines for object forming extrusions.
// Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes,
// one for perimeters, one for infill and one for supports.
void load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors);
// Create 3D thick extrusion lines for wipe tower extrusions
void load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors);
void load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors);
void register_on_viewport_changed_callback(void* callback);
void register_on_double_click_callback(void* callback);
void register_on_right_click_callback(void* callback);
void register_on_select_object_callback(void* callback);
void register_on_model_update_callback(void* callback);
void register_on_remove_object_callback(void* callback);
void register_on_arrange_callback(void* callback);
void register_on_rotate_object_left_callback(void* callback);
void register_on_rotate_object_right_callback(void* callback);
void register_on_scale_object_uniformly_callback(void* callback);
void register_on_increase_objects_callback(void* callback);
void register_on_decrease_objects_callback(void* callback);
void register_on_instance_moved_callback(void* callback);
void register_on_wipe_tower_moved_callback(void* callback);
void register_on_enable_action_buttons_callback(void* callback);
void register_on_gizmo_scale_uniformly_callback(void* callback);
void bind_event_handlers();
void unbind_event_handlers();
void on_size(wxSizeEvent& evt);
void on_idle(wxIdleEvent& evt);
void on_char(wxKeyEvent& evt);
void on_mouse_wheel(wxMouseEvent& evt);
void on_timer(wxTimerEvent& evt);
void on_mouse(wxMouseEvent& evt);
void on_paint(wxPaintEvent& evt);
void on_key_down(wxKeyEvent& evt);
Size get_canvas_size() const;
Point get_local_mouse_position() const;
private:
bool _is_shown_on_screen() const;
void _force_zoom_to_bed();
void _resize(unsigned int w, unsigned int h);
BoundingBoxf3 _max_bounding_box() const;
BoundingBoxf3 _selected_volumes_bounding_box() const;
void _zoom_to_bounding_box(const BoundingBoxf3& bbox);
float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const;
void _deregister_callbacks();
void _mark_volumes_for_layer_height() const;
void _refresh_if_shown_on_screen();
void _camera_tranform() const;
void _picking_pass() const;
void _render_background() const;
void _render_bed(float theta) const;
void _render_axes(bool depth_test) const;
void _render_objects() const;
void _render_cutting_plane() const;
void _render_warning_texture() const;
void _render_legend_texture() const;
void _render_layer_editing_overlay() const;
void _render_volumes(bool fake_colors) const;
void _render_gizmo() const;
float _get_layers_editing_cursor_z_relative() const;
void _perform_layer_editing_action(wxMouseEvent* evt = nullptr);
// Convert the screen space coordinate to an object space coordinate.
// If the Z screen space coordinate is not provided, a depth buffer value is substituted.
Pointf3 _mouse_to_3d(const Point& mouse_pos, float* z = nullptr);
// Convert the screen space coordinate to world coordinate on the bed.
Pointf3 _mouse_to_bed_3d(const Point& mouse_pos);
void _start_timer();
void _stop_timer();
int _get_first_selected_object_id() const;
// generates gcode extrusion paths geometry
void _load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
// generates gcode travel paths geometry
void _load_gcode_travel_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
bool _travel_paths_by_type(const GCodePreviewData& preview_data);
bool _travel_paths_by_feedrate(const GCodePreviewData& preview_data);
bool _travel_paths_by_tool(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
// generates gcode retractions geometry
void _load_gcode_retractions(const GCodePreviewData& preview_data);
// generates gcode unretractions geometry
void _load_gcode_unretractions(const GCodePreviewData& preview_data);
// generates objects and wipe tower geometry
void _load_shells();
// sets gcode geometry visibility according to user selection
void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data);
void _on_move(const std::vector<int>& volume_idxs);
void _on_select(int volume_idx);
void _update_gizmos_data();
static std::vector<float> _parse_colors(const std::vector<std::string>& colors);
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLCanvas3D_hpp_

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#include "GLCanvas3DManager.hpp"
#include "../../slic3r/GUI/GUI.hpp"
#include "../../slic3r/GUI/AppConfig.hpp"
#include "../../slic3r/GUI/GLCanvas3D.hpp"
#include <GL/glew.h>
#include <boost/algorithm/string/split.hpp>
#include <boost/algorithm/string/classification.hpp>
#include <wx/glcanvas.h>
#include <wx/timer.h>
#include <vector>
#include <string>
#include <iostream>
namespace Slic3r {
namespace GUI {
GLCanvas3DManager::GLInfo::GLInfo()
: version("")
, glsl_version("")
, vendor("")
, renderer("")
{
}
void GLCanvas3DManager::GLInfo::detect()
{
const char* data = (const char*)::glGetString(GL_VERSION);
if (data != nullptr)
version = data;
data = (const char*)::glGetString(GL_SHADING_LANGUAGE_VERSION);
if (data != nullptr)
glsl_version = data;
data = (const char*)::glGetString(GL_VENDOR);
if (data != nullptr)
vendor = data;
data = (const char*)::glGetString(GL_RENDERER);
if (data != nullptr)
renderer = data;
}
bool GLCanvas3DManager::GLInfo::is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const
{
std::vector<std::string> tokens;
boost::split(tokens, version, boost::is_any_of(" "), boost::token_compress_on);
if (tokens.empty())
return false;
std::vector<std::string> numbers;
boost::split(numbers, tokens[0], boost::is_any_of("."), boost::token_compress_on);
unsigned int gl_major = 0;
unsigned int gl_minor = 0;
if (numbers.size() > 0)
gl_major = ::atoi(numbers[0].c_str());
if (numbers.size() > 1)
gl_minor = ::atoi(numbers[1].c_str());
if (gl_major < major)
return false;
else if (gl_major > major)
return true;
else
return gl_minor >= minor;
}
std::string GLCanvas3DManager::GLInfo::to_string(bool format_as_html, bool extensions) const
{
std::stringstream out;
std::string h2_start = format_as_html ? "<b>" : "";
std::string h2_end = format_as_html ? "</b>" : "";
std::string b_start = format_as_html ? "<b>" : "";
std::string b_end = format_as_html ? "</b>" : "";
std::string line_end = format_as_html ? "<br>" : "\n";
out << h2_start << "OpenGL installation" << h2_end << line_end;
out << b_start << "GL version: " << b_end << (version.empty() ? "N/A" : version) << line_end;
out << b_start << "Vendor: " << b_end << (vendor.empty() ? "N/A" : vendor) << line_end;
out << b_start << "Renderer: " << b_end << (renderer.empty() ? "N/A" : renderer) << line_end;
out << b_start << "GLSL version: " << b_end << (glsl_version.empty() ? "N/A" : glsl_version) << line_end;
if (extensions)
{
out << h2_start << "Installed extensions:" << h2_end << line_end;
std::vector<std::string> extensions_list;
GLint num_extensions;
::glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
for (GLint i = 0; i < num_extensions; ++i)
{
const char* e = (const char*)::glGetStringi(GL_EXTENSIONS, i);
extensions_list.push_back(e);
}
std::sort(extensions_list.begin(), extensions_list.end());
for (const std::string& ext : extensions_list)
{
out << ext << line_end;
}
}
return out.str();
}
GLCanvas3DManager::GLCanvas3DManager()
: m_context(nullptr)
, m_gl_initialized(false)
, m_use_legacy_opengl(false)
, m_use_VBOs(false)
{
}
GLCanvas3DManager::~GLCanvas3DManager()
{
if (m_context != nullptr)
delete m_context;
}
bool GLCanvas3DManager::add(wxGLCanvas* canvas)
{
if (canvas == nullptr)
return false;
if (_get_canvas(canvas) != m_canvases.end())
return false;
if (m_context == nullptr)
{
m_context = new wxGLContext(canvas);
if (m_context == nullptr)
return false;
}
GLCanvas3D* canvas3D = new GLCanvas3D(canvas, m_context);
if (canvas3D == nullptr)
return false;
canvas3D->bind_event_handlers();
m_canvases.insert(CanvasesMap::value_type(canvas, canvas3D));
return true;
}
bool GLCanvas3DManager::remove(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it == m_canvases.end())
return false;
it->second->unbind_event_handlers();
delete it->second;
m_canvases.erase(it);
return true;
}
void GLCanvas3DManager::remove_all()
{
for (CanvasesMap::value_type& item : m_canvases)
{
item.second->unbind_event_handlers();
delete item.second;
}
m_canvases.clear();
}
unsigned int GLCanvas3DManager::count() const
{
return (unsigned int)m_canvases.size();
}
void GLCanvas3DManager::init_gl()
{
if (!m_gl_initialized)
{
glewInit();
m_gl_info.detect();
const AppConfig* config = GUI::get_app_config();
m_use_legacy_opengl = (config == nullptr) || (config->get("use_legacy_opengl") == "1");
m_use_VBOs = !m_use_legacy_opengl && m_gl_info.is_version_greater_or_equal_to(2, 0);
m_gl_initialized = true;
}
}
std::string GLCanvas3DManager::get_gl_info(bool format_as_html, bool extensions) const
{
return m_gl_info.to_string(format_as_html, extensions);
}
bool GLCanvas3DManager::use_VBOs() const
{
return m_use_VBOs;
}
bool GLCanvas3DManager::init(wxGLCanvas* canvas)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
return (it->second != nullptr) ? _init(*it->second) : false;
else
return false;
}
void GLCanvas3DManager::set_active(wxGLCanvas* canvas, bool active)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_active(active);
}
unsigned int GLCanvas3DManager::get_volumes_count(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_volumes_count() : 0;
}
void GLCanvas3DManager::reset_volumes(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->reset_volumes();
}
void GLCanvas3DManager::deselect_volumes(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->deselect_volumes();
}
void GLCanvas3DManager::select_volume(wxGLCanvas* canvas, unsigned int id)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->select_volume(id);
}
void GLCanvas3DManager::update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->update_volumes_selection(selections);
}
bool GLCanvas3DManager::check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->check_volumes_outside_state(config) : false;
}
bool GLCanvas3DManager::move_volume_up(wxGLCanvas* canvas, unsigned int id)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->move_volume_up(id) : false;
}
bool GLCanvas3DManager::move_volume_down(wxGLCanvas* canvas, unsigned int id)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->move_volume_down(id) : false;
}
void GLCanvas3DManager::set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_objects_selections(selections);
}
void GLCanvas3DManager::set_config(wxGLCanvas* canvas, DynamicPrintConfig* config)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_config(config);
}
void GLCanvas3DManager::set_print(wxGLCanvas* canvas, Print* print)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_print(print);
}
void GLCanvas3DManager::set_model(wxGLCanvas* canvas, Model* model)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_model(model);
}
void GLCanvas3DManager::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_bed_shape(shape);
}
void GLCanvas3DManager::set_auto_bed_shape(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_auto_bed_shape();
}
BoundingBoxf3 GLCanvas3DManager::get_volumes_bounding_box(wxGLCanvas* canvas)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->volumes_bounding_box() : BoundingBoxf3();
}
void GLCanvas3DManager::set_axes_length(wxGLCanvas* canvas, float length)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_axes_length(length);
}
void GLCanvas3DManager::set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_cutting_plane(z, polygons);
}
void GLCanvas3DManager::set_color_by(wxGLCanvas* canvas, const std::string& value)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_color_by(value);
}
void GLCanvas3DManager::set_select_by(wxGLCanvas* canvas, const std::string& value)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_select_by(value);
}
void GLCanvas3DManager::set_drag_by(wxGLCanvas* canvas, const std::string& value)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_drag_by(value);
}
bool GLCanvas3DManager::is_layers_editing_enabled(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->is_layers_editing_enabled() : false;
}
bool GLCanvas3DManager::is_layers_editing_allowed(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->is_layers_editing_allowed() : false;
}
bool GLCanvas3DManager::is_shader_enabled(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->is_shader_enabled() : false;
}
bool GLCanvas3DManager::is_reload_delayed(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->is_reload_delayed() : false;
}
void GLCanvas3DManager::enable_layers_editing(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->enable_layers_editing(enable);
}
void GLCanvas3DManager::enable_warning_texture(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->enable_warning_texture(enable);
}
void GLCanvas3DManager::enable_legend_texture(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->enable_legend_texture(enable);
}
void GLCanvas3DManager::enable_picking(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->enable_picking(enable);
}
void GLCanvas3DManager::enable_moving(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->enable_moving(enable);
}
void GLCanvas3DManager::enable_gizmos(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->enable_gizmos(enable);
}
void GLCanvas3DManager::enable_shader(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->enable_shader(enable);
}
void GLCanvas3DManager::enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->enable_force_zoom_to_bed(enable);
}
void GLCanvas3DManager::allow_multisample(wxGLCanvas* canvas, bool allow)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->allow_multisample(allow);
}
void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->zoom_to_bed();
}
void GLCanvas3DManager::zoom_to_volumes(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->zoom_to_volumes();
}
void GLCanvas3DManager::select_view(wxGLCanvas* canvas, const std::string& direction)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->select_view(direction);
}
void GLCanvas3DManager::set_viewport_from_scene(wxGLCanvas* canvas, wxGLCanvas* other)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
{
CanvasesMap::iterator other_it = _get_canvas(other);
if (other_it != m_canvases.end())
it->second->set_viewport_from_scene(*other_it->second);
}
}
void GLCanvas3DManager::update_volumes_colors_by_extruder(wxGLCanvas* canvas)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->update_volumes_colors_by_extruder();
}
void GLCanvas3DManager::render(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->render();
}
std::vector<double> GLCanvas3DManager::get_current_print_zs(wxGLCanvas* canvas, bool active_only) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_current_print_zs(active_only) : std::vector<double>();
}
void GLCanvas3DManager::set_toolpaths_range(wxGLCanvas* canvas, double low, double high)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_toolpaths_range(low, high);
}
std::vector<int> GLCanvas3DManager::load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs)
{
if (model_object == nullptr)
return std::vector<int>();
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->load_object(*model_object, obj_idx, instance_idxs) : std::vector<int>();
}
std::vector<int> GLCanvas3DManager::load_object(wxGLCanvas* canvas, const Model* model, int obj_idx)
{
if (model == nullptr)
return std::vector<int>();
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->load_object(*model, obj_idx) : std::vector<int>();
}
void GLCanvas3DManager::reload_scene(wxGLCanvas* canvas, bool force)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->reload_scene(force);
}
void GLCanvas3DManager::load_print_toolpaths(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->load_print_toolpaths();
}
void GLCanvas3DManager::load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& tool_colors)
{
if (print_object == nullptr)
return;
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->load_print_object_toolpaths(*print_object, tool_colors);
}
void GLCanvas3DManager::load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->load_wipe_tower_toolpaths(str_tool_colors);
}
void GLCanvas3DManager::load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors)
{
if (preview_data == nullptr)
return;
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->load_gcode_preview(*preview_data, str_tool_colors);
}
void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_viewport_changed_callback(callback);
}
void GLCanvas3DManager::register_on_double_click_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_double_click_callback(callback);
}
void GLCanvas3DManager::register_on_right_click_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_right_click_callback(callback);
}
void GLCanvas3DManager::register_on_select_object_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_select_object_callback(callback);
}
void GLCanvas3DManager::register_on_model_update_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_model_update_callback(callback);
}
void GLCanvas3DManager::register_on_remove_object_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_remove_object_callback(callback);
}
void GLCanvas3DManager::register_on_arrange_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_arrange_callback(callback);
}
void GLCanvas3DManager::register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_rotate_object_left_callback(callback);
}
void GLCanvas3DManager::register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_rotate_object_right_callback(callback);
}
void GLCanvas3DManager::register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_scale_object_uniformly_callback(callback);
}
void GLCanvas3DManager::register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_increase_objects_callback(callback);
}
void GLCanvas3DManager::register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_decrease_objects_callback(callback);
}
void GLCanvas3DManager::register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_instance_moved_callback(callback);
}
void GLCanvas3DManager::register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_wipe_tower_moved_callback(callback);
}
void GLCanvas3DManager::register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_enable_action_buttons_callback(callback);
}
void GLCanvas3DManager::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_gizmo_scale_uniformly_callback(callback);
}
GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas)
{
return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas);
}
GLCanvas3DManager::CanvasesMap::const_iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas) const
{
return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas);
}
bool GLCanvas3DManager::_init(GLCanvas3D& canvas)
{
if (!m_gl_initialized)
init_gl();
return canvas.init(m_use_VBOs, m_use_legacy_opengl);
}
} // namespace GUI
} // namespace Slic3r

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#ifndef slic3r_GLCanvas3DManager_hpp_
#define slic3r_GLCanvas3DManager_hpp_
#include "../../libslic3r/BoundingBox.hpp"
#include <map>
#include <vector>
class wxGLCanvas;
class wxGLContext;
namespace Slic3r {
class DynamicPrintConfig;
class Print;
class Model;
class ExPolygon;
typedef std::vector<ExPolygon> ExPolygons;
class ModelObject;
class PrintObject;
class GCodePreviewData;
namespace GUI {
class GLCanvas3D;
class GLCanvas3DManager
{
struct GLInfo
{
std::string version;
std::string glsl_version;
std::string vendor;
std::string renderer;
GLInfo();
void detect();
bool is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const;
std::string to_string(bool format_as_html, bool extensions) const;
};
typedef std::map<wxGLCanvas*, GLCanvas3D*> CanvasesMap;
wxGLContext* m_context;
CanvasesMap m_canvases;
GLInfo m_gl_info;
bool m_gl_initialized;
bool m_use_legacy_opengl;
bool m_use_VBOs;
public:
GLCanvas3DManager();
~GLCanvas3DManager();
bool add(wxGLCanvas* canvas);
bool remove(wxGLCanvas* canvas);
void remove_all();
unsigned int count() const;
void init_gl();
std::string get_gl_info(bool format_as_html, bool extensions) const;
bool use_VBOs() const;
bool layer_editing_allowed() const;
bool init(wxGLCanvas* canvas);
void set_active(wxGLCanvas* canvas, bool active);
unsigned int get_volumes_count(wxGLCanvas* canvas) const;
void reset_volumes(wxGLCanvas* canvas);
void deselect_volumes(wxGLCanvas* canvas);
void select_volume(wxGLCanvas* canvas, unsigned int id);
void update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections);
bool check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config) const;
bool move_volume_up(wxGLCanvas* canvas, unsigned int id);
bool move_volume_down(wxGLCanvas* canvas, unsigned int id);
void set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections);
void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
void set_print(wxGLCanvas* canvas, Print* print);
void set_model(wxGLCanvas* canvas, Model* model);
void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
void set_auto_bed_shape(wxGLCanvas* canvas);
BoundingBoxf3 get_volumes_bounding_box(wxGLCanvas* canvas);
void set_axes_length(wxGLCanvas* canvas, float length);
void set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons);
void set_color_by(wxGLCanvas* canvas, const std::string& value);
void set_select_by(wxGLCanvas* canvas, const std::string& value);
void set_drag_by(wxGLCanvas* canvas, const std::string& value);
bool is_layers_editing_enabled(wxGLCanvas* canvas) const;
bool is_layers_editing_allowed(wxGLCanvas* canvas) const;
bool is_shader_enabled(wxGLCanvas* canvas) const;
bool is_reload_delayed(wxGLCanvas* canvas) const;
void enable_layers_editing(wxGLCanvas* canvas, bool enable);
void enable_warning_texture(wxGLCanvas* canvas, bool enable);
void enable_legend_texture(wxGLCanvas* canvas, bool enable);
void enable_picking(wxGLCanvas* canvas, bool enable);
void enable_moving(wxGLCanvas* canvas, bool enable);
void enable_gizmos(wxGLCanvas* canvas, bool enable);
void enable_shader(wxGLCanvas* canvas, bool enable);
void enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable);
void allow_multisample(wxGLCanvas* canvas, bool allow);
void zoom_to_bed(wxGLCanvas* canvas);
void zoom_to_volumes(wxGLCanvas* canvas);
void select_view(wxGLCanvas* canvas, const std::string& direction);
void set_viewport_from_scene(wxGLCanvas* canvas, wxGLCanvas* other);
void update_volumes_colors_by_extruder(wxGLCanvas* canvas);
void render(wxGLCanvas* canvas) const;
std::vector<double> get_current_print_zs(wxGLCanvas* canvas, bool active_only) const;
void set_toolpaths_range(wxGLCanvas* canvas, double low, double high);
std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
void reload_scene(wxGLCanvas* canvas, bool force);
void load_print_toolpaths(wxGLCanvas* canvas);
void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& tool_colors);
void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);
void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors);
void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
void register_on_double_click_callback(wxGLCanvas* canvas, void* callback);
void register_on_right_click_callback(wxGLCanvas* canvas, void* callback);
void register_on_select_object_callback(wxGLCanvas* canvas, void* callback);
void register_on_model_update_callback(wxGLCanvas* canvas, void* callback);
void register_on_remove_object_callback(wxGLCanvas* canvas, void* callback);
void register_on_arrange_callback(wxGLCanvas* canvas, void* callback);
void register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback);
void register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback);
void register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback);
void register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback);
void register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback);
void register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback);
void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
private:
CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);
CanvasesMap::const_iterator _get_canvas(wxGLCanvas* canvas) const;
bool _init(GLCanvas3D& canvas);
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLCanvas3DManager_hpp_

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#include "GLGizmo.hpp"
#include "../../libslic3r/Utils.hpp"
#include "../../libslic3r/BoundingBox.hpp"
#include <GL/glew.h>
#include <iostream>
namespace Slic3r {
namespace GUI {
const float GLGizmoBase::Grabber::HalfSize = 2.0f;
const float GLGizmoBase::Grabber::HoverOffset = 0.5f;
const float GLGizmoBase::BaseColor[3] = { 1.0f, 1.0f, 1.0f };
const float GLGizmoBase::HighlightColor[3] = { 1.0f, 0.38f, 0.0f };
GLGizmoBase::Grabber::Grabber()
: center(Pointf(0.0, 0.0))
, angle_z(0.0f)
{
color[0] = 1.0f;
color[1] = 1.0f;
color[2] = 1.0f;
}
void GLGizmoBase::Grabber::render(bool hover) const
{
float min_x = -HalfSize;
float max_x = +HalfSize;
float min_y = -HalfSize;
float max_y = +HalfSize;
::glColor3f((GLfloat)color[0], (GLfloat)color[1], (GLfloat)color[2]);
float angle_z_in_deg = angle_z * 180.0f / (float)PI;
::glPushMatrix();
::glTranslatef((GLfloat)center.x, (GLfloat)center.y, 0.0f);
::glRotatef((GLfloat)angle_z_in_deg, 0.0f, 0.0f, 1.0f);
::glDisable(GL_CULL_FACE);
::glBegin(GL_TRIANGLES);
::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f);
::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f);
::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
::glEnd();
::glEnable(GL_CULL_FACE);
if (hover)
{
min_x -= HoverOffset;
max_x += HoverOffset;
min_y -= HoverOffset;
max_y += HoverOffset;
::glBegin(GL_LINE_LOOP);
::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f);
::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f);
::glEnd();
}
::glPopMatrix();
}
GLGizmoBase::GLGizmoBase()
: m_state(Off)
, m_hover_id(-1)
{
}
GLGizmoBase::~GLGizmoBase()
{
}
bool GLGizmoBase::init()
{
return on_init();
}
GLGizmoBase::EState GLGizmoBase::get_state() const
{
return m_state;
}
void GLGizmoBase::set_state(GLGizmoBase::EState state)
{
m_state = state;
}
unsigned int GLGizmoBase::get_textures_id() const
{
return m_textures[m_state].get_id();
}
int GLGizmoBase::get_textures_size() const
{
return m_textures[Off].get_width();
}
int GLGizmoBase::get_hover_id() const
{
return m_hover_id;
}
void GLGizmoBase::set_hover_id(int id)
{
if (id < (int)m_grabbers.size())
m_hover_id = id;
}
void GLGizmoBase::start_dragging()
{
on_start_dragging();
}
void GLGizmoBase::update(const Pointf& mouse_pos)
{
if (m_hover_id != -1)
on_update(mouse_pos);
}
void GLGizmoBase::render(const BoundingBoxf3& box) const
{
on_render(box);
}
void GLGizmoBase::render_for_picking(const BoundingBoxf3& box) const
{
on_render_for_picking(box);
}
void GLGizmoBase::on_start_dragging()
{
}
void GLGizmoBase::render_grabbers() const
{
for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i)
{
m_grabbers[i].render(m_hover_id == i);
}
}
const float GLGizmoRotate::Offset = 5.0f;
const unsigned int GLGizmoRotate::CircleResolution = 64;
const unsigned int GLGizmoRotate::AngleResolution = 64;
const unsigned int GLGizmoRotate::ScaleStepsCount = 60;
const float GLGizmoRotate::ScaleStepRad = 2.0f * (float)PI / GLGizmoRotate::ScaleStepsCount;
const unsigned int GLGizmoRotate::ScaleLongEvery = 5;
const float GLGizmoRotate::ScaleLongTooth = 2.0f;
const float GLGizmoRotate::ScaleShortTooth = 1.0f;
const unsigned int GLGizmoRotate::SnapRegionsCount = 8;
const float GLGizmoRotate::GrabberOffset = 5.0f;
GLGizmoRotate::GLGizmoRotate()
: GLGizmoBase()
, m_angle_z(0.0f)
, m_center(Pointf(0.0, 0.0))
, m_radius(0.0f)
{
}
bool GLGizmoRotate::on_init()
{
std::string path = resources_dir() + "/icons/overlay/";
std::string filename = path + "rotate_off.png";
if (!m_textures[Off].load_from_file(filename, false))
return false;
filename = path + "rotate_hover.png";
if (!m_textures[Hover].load_from_file(filename, false))
return false;
filename = path + "rotate_on.png";
if (!m_textures[On].load_from_file(filename, false))
return false;
m_grabbers.push_back(Grabber());
return true;
}
void GLGizmoRotate::on_update(const Pointf& mouse_pos)
{
Vectorf orig_dir(1.0, 0.0);
Vectorf new_dir = normalize(mouse_pos - m_center);
coordf_t theta = ::acos(clamp(-1.0, 1.0, dot(new_dir, orig_dir)));
if (cross(orig_dir, new_dir) < 0.0)
theta = 2.0 * (coordf_t)PI - theta;
if (length(m_center.vector_to(mouse_pos)) < 2.0 * (double)m_radius / 3.0)
{
coordf_t step = 2.0 * (coordf_t)PI / (coordf_t)SnapRegionsCount;
theta = step * (coordf_t)std::round(theta / step);
}
if (theta == 2.0 * (coordf_t)PI)
theta = 0.0;
m_angle_z = (float)theta;
}
void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
{
::glDisable(GL_LIGHTING);
::glDisable(GL_DEPTH_TEST);
const Pointf3& size = box.size();
m_center = box.center();
m_radius = Offset + ::sqrt(sqr(0.5f * size.x) + sqr(0.5f * size.y));
::glLineWidth(2.0f);
::glColor3fv(BaseColor);
_render_circle();
_render_scale();
_render_snap_radii();
_render_reference_radius();
::glColor3fv(HighlightColor);
_render_angle_z();
_render_grabber();
}
void GLGizmoRotate::on_render_for_picking(const BoundingBoxf3& box) const
{
::glDisable(GL_LIGHTING);
::glDisable(GL_DEPTH_TEST);
m_grabbers[0].color[0] = 1.0f;
m_grabbers[0].color[1] = 1.0f;
m_grabbers[0].color[2] = 254.0f / 255.0f;
render_grabbers();
}
void GLGizmoRotate::_render_circle() const
{
::glBegin(GL_LINE_LOOP);
for (unsigned int i = 0; i < ScaleStepsCount; ++i)
{
float angle = (float)i * ScaleStepRad;
float x = m_center.x + ::cos(angle) * m_radius;
float y = m_center.y + ::sin(angle) * m_radius;
::glVertex3f((GLfloat)x, (GLfloat)y, 0.0f);
}
::glEnd();
}
void GLGizmoRotate::_render_scale() const
{
float out_radius_long = m_radius + ScaleLongTooth;
float out_radius_short = m_radius + ScaleShortTooth;
::glBegin(GL_LINES);
for (unsigned int i = 0; i < ScaleStepsCount; ++i)
{
float angle = (float)i * ScaleStepRad;
float cosa = ::cos(angle);
float sina = ::sin(angle);
float in_x = m_center.x + cosa * m_radius;
float in_y = m_center.y + sina * m_radius;
float out_x = (i % ScaleLongEvery == 0) ? m_center.x + cosa * out_radius_long : m_center.x + cosa * out_radius_short;
float out_y = (i % ScaleLongEvery == 0) ? m_center.y + sina * out_radius_long : m_center.y + sina * out_radius_short;
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, 0.0f);
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, 0.0f);
}
::glEnd();
}
void GLGizmoRotate::_render_snap_radii() const
{
float step = 2.0f * (float)PI / (float)SnapRegionsCount;
float in_radius = m_radius / 3.0f;
float out_radius = 2.0f * in_radius;
::glBegin(GL_LINES);
for (unsigned int i = 0; i < SnapRegionsCount; ++i)
{
float angle = (float)i * step;
float cosa = ::cos(angle);
float sina = ::sin(angle);
float in_x = m_center.x + cosa * in_radius;
float in_y = m_center.y + sina * in_radius;
float out_x = m_center.x + cosa * out_radius;
float out_y = m_center.y + sina * out_radius;
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, 0.0f);
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, 0.0f);
}
::glEnd();
}
void GLGizmoRotate::_render_reference_radius() const
{
::glBegin(GL_LINES);
::glVertex3f((GLfloat)m_center.x, (GLfloat)m_center.y, 0.0f);
::glVertex3f((GLfloat)m_center.x + m_radius + GrabberOffset, (GLfloat)m_center.y, 0.0f);
::glEnd();
}
void GLGizmoRotate::_render_angle_z() const
{
float step_angle = m_angle_z / AngleResolution;
float ex_radius = m_radius + GrabberOffset;
::glBegin(GL_LINE_STRIP);
for (unsigned int i = 0; i <= AngleResolution; ++i)
{
float angle = (float)i * step_angle;
float x = m_center.x + ::cos(angle) * ex_radius;
float y = m_center.y + ::sin(angle) * ex_radius;
::glVertex3f((GLfloat)x, (GLfloat)y, 0.0f);
}
::glEnd();
}
void GLGizmoRotate::_render_grabber() const
{
float grabber_radius = m_radius + GrabberOffset;
m_grabbers[0].center.x = m_center.x + ::cos(m_angle_z) * grabber_radius;
m_grabbers[0].center.y = m_center.y + ::sin(m_angle_z) * grabber_radius;
m_grabbers[0].angle_z = m_angle_z;
::glColor3fv(BaseColor);
::glBegin(GL_LINES);
::glVertex3f((GLfloat)m_center.x, (GLfloat)m_center.y, 0.0f);
::glVertex3f((GLfloat)m_grabbers[0].center.x, (GLfloat)m_grabbers[0].center.y, 0.0f);
::glEnd();
::memcpy((void*)m_grabbers[0].color, (const void*)HighlightColor, 3 * sizeof(float));
render_grabbers();
}
const float GLGizmoScale::Offset = 5.0f;
GLGizmoScale::GLGizmoScale()
: GLGizmoBase()
, m_scale(1.0f)
, m_starting_scale(1.0f)
{
}
float GLGizmoScale::get_scale() const
{
return m_scale;
}
void GLGizmoScale::set_scale(float scale)
{
m_starting_scale = scale;
}
bool GLGizmoScale::on_init()
{
std::string path = resources_dir() + "/icons/overlay/";
std::string filename = path + "scale_off.png";
if (!m_textures[Off].load_from_file(filename, false))
return false;
filename = path + "scale_hover.png";
if (!m_textures[Hover].load_from_file(filename, false))
return false;
filename = path + "scale_on.png";
if (!m_textures[On].load_from_file(filename, false))
return false;
for (unsigned int i = 0; i < 4; ++i)
{
m_grabbers.push_back(Grabber());
}
return true;
}
void GLGizmoScale::on_start_dragging()
{
if (m_hover_id != -1)
m_starting_drag_position = m_grabbers[m_hover_id].center;
}
void GLGizmoScale::on_update(const Pointf& mouse_pos)
{
Pointf center(0.5 * (m_grabbers[1].center.x + m_grabbers[0].center.x), 0.5 * (m_grabbers[3].center.y + m_grabbers[0].center.y));
coordf_t orig_len = length(m_starting_drag_position - center);
coordf_t new_len = length(mouse_pos - center);
coordf_t ratio = (orig_len != 0.0) ? new_len / orig_len : 1.0;
m_scale = m_starting_scale * (float)ratio;
}
void GLGizmoScale::on_render(const BoundingBoxf3& box) const
{
::glDisable(GL_LIGHTING);
::glDisable(GL_DEPTH_TEST);
coordf_t min_x = box.min.x - (coordf_t)Offset;
coordf_t max_x = box.max.x + (coordf_t)Offset;
coordf_t min_y = box.min.y - (coordf_t)Offset;
coordf_t max_y = box.max.y + (coordf_t)Offset;
m_grabbers[0].center.x = min_x;
m_grabbers[0].center.y = min_y;
m_grabbers[1].center.x = max_x;
m_grabbers[1].center.y = min_y;
m_grabbers[2].center.x = max_x;
m_grabbers[2].center.y = max_y;
m_grabbers[3].center.x = min_x;
m_grabbers[3].center.y = max_y;
::glLineWidth(2.0f);
::glColor3fv(BaseColor);
// draw outline
::glBegin(GL_LINE_LOOP);
for (unsigned int i = 0; i < 4; ++i)
{
::glVertex3f((GLfloat)m_grabbers[i].center.x, (GLfloat)m_grabbers[i].center.y, 0.0f);
}
::glEnd();
// draw grabbers
for (unsigned int i = 0; i < 4; ++i)
{
::memcpy((void*)m_grabbers[i].color, (const void*)HighlightColor, 3 * sizeof(float));
}
render_grabbers();
}
void GLGizmoScale::on_render_for_picking(const BoundingBoxf3& box) const
{
static const GLfloat INV_255 = 1.0f / 255.0f;
::glDisable(GL_LIGHTING);
::glDisable(GL_DEPTH_TEST);
for (unsigned int i = 0; i < 4; ++i)
{
m_grabbers[i].color[0] = 1.0f;
m_grabbers[i].color[1] = 1.0f;
m_grabbers[i].color[2] = (254.0f - (float)i) * INV_255;
}
render_grabbers();
}
} // namespace GUI
} // namespace Slic3r

View File

@ -0,0 +1,145 @@
#ifndef slic3r_GLGizmo_hpp_
#define slic3r_GLGizmo_hpp_
#include "../../slic3r/GUI/GLTexture.hpp"
#include "../../libslic3r/Point.hpp"
#include <vector>
namespace Slic3r {
class BoundingBoxf3;
class Pointf3;
namespace GUI {
class GLGizmoBase
{
protected:
static const float BaseColor[3];
static const float HighlightColor[3];
struct Grabber
{
static const float HalfSize;
static const float HoverOffset;
Pointf center;
float angle_z;
float color[3];
Grabber();
void render(bool hover) const;
};
public:
enum EState
{
Off,
Hover,
On,
Num_States
};
protected:
EState m_state;
// textures are assumed to be square and all with the same size in pixels, no internal check is done
GLTexture m_textures[Num_States];
int m_hover_id;
mutable std::vector<Grabber> m_grabbers;
public:
GLGizmoBase();
virtual ~GLGizmoBase();
bool init();
EState get_state() const;
void set_state(EState state);
unsigned int get_textures_id() const;
int get_textures_size() const;
int get_hover_id() const;
void set_hover_id(int id);
void start_dragging();
void update(const Pointf& mouse_pos);
void render(const BoundingBoxf3& box) const;
void render_for_picking(const BoundingBoxf3& box) const;
protected:
virtual bool on_init() = 0;
virtual void on_start_dragging();
virtual void on_update(const Pointf& mouse_pos) = 0;
virtual void on_render(const BoundingBoxf3& box) const = 0;
virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0;
void render_grabbers() const;
};
class GLGizmoRotate : public GLGizmoBase
{
static const float Offset;
static const unsigned int CircleResolution;
static const unsigned int AngleResolution;
static const unsigned int ScaleStepsCount;
static const float ScaleStepRad;
static const unsigned int ScaleLongEvery;
static const float ScaleLongTooth;
static const float ScaleShortTooth;
static const unsigned int SnapRegionsCount;
static const float GrabberOffset;
float m_angle_z;
mutable Pointf m_center;
mutable float m_radius;
public:
GLGizmoRotate();
protected:
virtual bool on_init();
virtual void on_update(const Pointf& mouse_pos);
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
private:
void _render_circle() const;
void _render_scale() const;
void _render_snap_radii() const;
void _render_reference_radius() const;
void _render_angle_z() const;
void _render_grabber() const;
};
class GLGizmoScale : public GLGizmoBase
{
static const float Offset;
float m_scale;
Pointf m_starting_drag_position;
float m_starting_scale;
public:
GLGizmoScale();
float get_scale() const;
void set_scale(float scale);
protected:
virtual bool on_init();
virtual void on_start_dragging();
virtual void on_update(const Pointf& mouse_pos);
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmo_hpp_

View File

@ -2,6 +2,9 @@
#include "GLShader.hpp"
#include "../../libslic3r/Utils.hpp"
#include <boost/nowide/fstream.hpp>
#include <string>
#include <utility>
#include <assert.h>
@ -22,7 +25,7 @@ inline std::string gl_get_string_safe(GLenum param)
return std::string(value ? value : "N/A");
}
bool GLShader::load(const char *fragment_shader, const char *vertex_shader)
bool GLShader::load_from_text(const char *fragment_shader, const char *vertex_shader)
{
std::string gl_version = gl_get_string_safe(GL_VERSION);
int major = atoi(gl_version.c_str());
@ -123,6 +126,41 @@ bool GLShader::load(const char *fragment_shader, const char *vertex_shader)
return true;
}
bool GLShader::load_from_file(const char* fragment_shader_filename, const char* vertex_shader_filename)
{
const std::string& path = resources_dir() + "/shaders/";
boost::nowide::ifstream vs(path + std::string(vertex_shader_filename), boost::nowide::ifstream::binary);
if (!vs.good())
return false;
vs.seekg(0, vs.end);
int file_length = vs.tellg();
vs.seekg(0, vs.beg);
std::string vertex_shader(file_length, '\0');
vs.read(const_cast<char*>(vertex_shader.data()), file_length);
if (!vs.good())
return false;
vs.close();
boost::nowide::ifstream fs(path + std::string(fragment_shader_filename), boost::nowide::ifstream::binary);
if (!fs.good())
return false;
fs.seekg(0, fs.end);
file_length = fs.tellg();
fs.seekg(0, fs.beg);
std::string fragment_shader(file_length, '\0');
fs.read(const_cast<char*>(fragment_shader.data()), file_length);
if (!fs.good())
return false;
fs.close();
return load_from_text(fragment_shader.c_str(), vertex_shader.c_str());
}
void GLShader::release()
{
if (this->shader_program_id) {

View File

@ -16,7 +16,9 @@ public:
{}
~GLShader();
bool load(const char *fragment_shader, const char *vertex_shader);
bool load_from_text(const char *fragment_shader, const char *vertex_shader);
bool load_from_file(const char* fragment_shader_filename, const char* vertex_shader_filename);
void release();
int get_attrib_location(const char *name) const;

View File

@ -0,0 +1,185 @@
#include "GLTexture.hpp"
#include <GL/glew.h>
#include <wx/image.h>
#include <vector>
#include <algorithm>
namespace Slic3r {
namespace GUI {
GLTexture::GLTexture()
: m_id(0)
, m_width(0)
, m_height(0)
, m_source("")
{
}
GLTexture::~GLTexture()
{
reset();
}
bool GLTexture::load_from_file(const std::string& filename, bool generate_mipmaps)
{
reset();
// Load a PNG with an alpha channel.
wxImage image;
if (!image.LoadFile(filename, wxBITMAP_TYPE_PNG))
{
reset();
return false;
}
m_width = image.GetWidth();
m_height = image.GetHeight();
int n_pixels = m_width * m_height;
if (n_pixels <= 0)
{
reset();
return false;
}
// Get RGB & alpha raw data from wxImage, pack them into an array.
unsigned char* img_rgb = image.GetData();
if (img_rgb == nullptr)
{
reset();
return false;
}
unsigned char* img_alpha = image.GetAlpha();
std::vector<unsigned char> data(n_pixels * 4, 0);
for (int i = 0; i < n_pixels; ++i)
{
int data_id = i * 4;
int img_id = i * 3;
data[data_id + 0] = img_rgb[img_id + 0];
data[data_id + 1] = img_rgb[img_id + 1];
data[data_id + 2] = img_rgb[img_id + 2];
data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255;
}
// sends data to gpu
::glGenTextures(1, &m_id);
::glBindTexture(GL_TEXTURE_2D, m_id);
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
if (generate_mipmaps)
{
// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
_generate_mipmaps(image);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
}
else
{
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
}
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
::glBindTexture(GL_TEXTURE_2D, 0);
m_source = filename;
return true;
}
void GLTexture::reset()
{
if (m_id != 0)
::glDeleteTextures(1, &m_id);
m_id = 0;
m_width = 0;
m_height = 0;
m_source = "";
}
unsigned int GLTexture::get_id() const
{
return m_id;
}
int GLTexture::get_width() const
{
return m_width;
}
int GLTexture::get_height() const
{
return m_height;
}
const std::string& GLTexture::get_source() const
{
return m_source;
}
void GLTexture::render_texture(unsigned int tex_id, float left, float right, float bottom, float top)
{
::glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
::glDisable(GL_LIGHTING);
::glEnable(GL_BLEND);
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
::glEnable(GL_TEXTURE_2D);
::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id);
::glBegin(GL_QUADS);
::glTexCoord2d(0.0f, 1.0f); ::glVertex3f(left, bottom, 0.0f);
::glTexCoord2d(1.0f, 1.0f); ::glVertex3f(right, bottom, 0.0f);
::glTexCoord2d(1.0f, 0.0f); ::glVertex3f(right, top, 0.0f);
::glTexCoord2d(0.0f, 0.0f); ::glVertex3f(left, top, 0.0f);
::glEnd();
::glBindTexture(GL_TEXTURE_2D, 0);
::glDisable(GL_TEXTURE_2D);
::glDisable(GL_BLEND);
::glEnable(GL_LIGHTING);
}
void GLTexture::_generate_mipmaps(wxImage& image)
{
int w = image.GetWidth();
int h = image.GetHeight();
GLint level = 0;
std::vector<unsigned char> data(w * h * 4, 0);
while ((w > 1) && (h > 1))
{
++level;
w = std::max(w / 2, 1);
h = std::max(h / 2, 1);
int n_pixels = w * h;
image = image.ResampleBicubic(w, h);
unsigned char* img_rgb = image.GetData();
unsigned char* img_alpha = image.GetAlpha();
data.resize(n_pixels * 4);
for (int i = 0; i < n_pixels; ++i)
{
int data_id = i * 4;
int img_id = i * 3;
data[data_id + 0] = img_rgb[img_id + 0];
data[data_id + 1] = img_rgb[img_id + 1];
data[data_id + 2] = img_rgb[img_id + 2];
data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255;
}
::glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA8, (GLsizei)w, (GLsizei)h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
}
}
} // namespace GUI
} // namespace Slic3r

View File

@ -0,0 +1,41 @@
#ifndef slic3r_GLTexture_hpp_
#define slic3r_GLTexture_hpp_
#include <string>
class wxImage;
namespace Slic3r {
namespace GUI {
class GLTexture
{
private:
unsigned int m_id;
int m_width;
int m_height;
std::string m_source;
public:
GLTexture();
~GLTexture();
bool load_from_file(const std::string& filename, bool generate_mipmaps);
void reset();
unsigned int get_id() const;
int get_width() const;
int get_height() const;
const std::string& get_source() const;
static void render_texture(unsigned int tex_id, float left, float right, float bottom, float top);
private:
void _generate_mipmaps(wxImage& image);
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLTexture_hpp_

View File

@ -423,7 +423,7 @@ bool check_unsaved_changes()
bool config_wizard_startup(bool app_config_exists)
{
if (! app_config_exists || g_PresetBundle->has_defauls_only()) {
if (! app_config_exists || g_PresetBundle->printers.size() <= 1) {
config_wizard(ConfigWizard::RR_DATA_EMPTY);
return true;
} else if (g_AppConfig->legacy_datadir()) {

View File

@ -0,0 +1,402 @@
#ifdef HAS_WIN10SDK
#ifndef NOMINMAX
# define NOMINMAX
#endif
#include "FixModelByWin10.hpp"
#include <atomic>
#include <chrono>
#include <cstdint>
#include <condition_variable>
#include <exception>
#include <string>
#include <thread>
#include <boost/filesystem.hpp>
#include <boost/nowide/convert.hpp>
#include <boost/nowide/cstdio.hpp>
#include <roapi.h>
// for ComPtr
#include <wrl/client.h>
// from C:/Program Files (x86)/Windows Kits/10/Include/10.0.17134.0/
#include <winrt/robuffer.h>
#include <winrt/windows.storage.provider.h>
#include <winrt/windows.graphics.printing3d.h>
#include "libslic3r/Model.hpp"
#include "libslic3r/Print.hpp"
#include "libslic3r/Format/3mf.hpp"
#include "../GUI/GUI.hpp"
#include "../GUI/PresetBundle.hpp"
#include <wx/msgdlg.h>
#include <wx/progdlg.h>
extern "C"{
// from rapi.h
typedef HRESULT (__stdcall* FunctionRoInitialize)(int);
typedef HRESULT (__stdcall* FunctionRoUninitialize)();
typedef HRESULT (__stdcall* FunctionRoActivateInstance)(HSTRING activatableClassId, IInspectable **instance);
typedef HRESULT (__stdcall* FunctionRoGetActivationFactory)(HSTRING activatableClassId, REFIID iid, void **factory);
// from winstring.h
typedef HRESULT (__stdcall* FunctionWindowsCreateString)(LPCWSTR sourceString, UINT32 length, HSTRING *string);
typedef HRESULT (__stdcall* FunctionWindowsDelteString)(HSTRING string);
}
namespace Slic3r {
HMODULE s_hRuntimeObjectLibrary = nullptr;
FunctionRoInitialize s_RoInitialize = nullptr;
FunctionRoUninitialize s_RoUninitialize = nullptr;
FunctionRoActivateInstance s_RoActivateInstance = nullptr;
FunctionRoGetActivationFactory s_RoGetActivationFactory = nullptr;
FunctionWindowsCreateString s_WindowsCreateString = nullptr;
FunctionWindowsDelteString s_WindowsDeleteString = nullptr;
bool winrt_load_runtime_object_library()
{
if (s_hRuntimeObjectLibrary == nullptr)
s_hRuntimeObjectLibrary = LoadLibrary(L"ComBase.dll");
if (s_hRuntimeObjectLibrary != nullptr) {
s_RoInitialize = (FunctionRoInitialize) GetProcAddress(s_hRuntimeObjectLibrary, "RoInitialize");
s_RoUninitialize = (FunctionRoUninitialize) GetProcAddress(s_hRuntimeObjectLibrary, "RoUninitialize");
s_RoActivateInstance = (FunctionRoActivateInstance) GetProcAddress(s_hRuntimeObjectLibrary, "RoActivateInstance");
s_RoGetActivationFactory = (FunctionRoGetActivationFactory) GetProcAddress(s_hRuntimeObjectLibrary, "RoGetActivationFactory");
s_WindowsCreateString = (FunctionWindowsCreateString) GetProcAddress(s_hRuntimeObjectLibrary, "WindowsCreateString");
s_WindowsDeleteString = (FunctionWindowsDelteString) GetProcAddress(s_hRuntimeObjectLibrary, "WindowsDeleteString");
}
return s_RoInitialize && s_RoUninitialize && s_RoActivateInstance && s_WindowsCreateString && s_WindowsDeleteString;
}
static HRESULT winrt_activate_instance(const std::wstring &class_name, IInspectable **pinst)
{
HSTRING hClassName;
HRESULT hr = (*s_WindowsCreateString)(class_name.c_str(), class_name.size(), &hClassName);
if (S_OK != hr)
return hr;
hr = (*s_RoActivateInstance)(hClassName, pinst);
(*s_WindowsDeleteString)(hClassName);
return hr;
}
template<typename TYPE>
static HRESULT winrt_activate_instance(const std::wstring &class_name, TYPE **pinst)
{
IInspectable *pinspectable = nullptr;
HRESULT hr = winrt_activate_instance(class_name, &pinspectable);
if (S_OK != hr)
return hr;
hr = pinspectable->QueryInterface(__uuidof(TYPE), (void**)pinst);
pinspectable->Release();
return hr;
}
static HRESULT winrt_get_activation_factory(const std::wstring &class_name, REFIID iid, void **pinst)
{
HSTRING hClassName;
HRESULT hr = (*s_WindowsCreateString)(class_name.c_str(), class_name.size(), &hClassName);
if (S_OK != hr)
return hr;
hr = (*s_RoGetActivationFactory)(hClassName, iid, pinst);
(*s_WindowsDeleteString)(hClassName);
return hr;
}
template<typename TYPE>
static HRESULT winrt_get_activation_factory(const std::wstring &class_name, TYPE **pinst)
{
return winrt_get_activation_factory(class_name, __uuidof(TYPE), reinterpret_cast<void**>(pinst));
}
// To be called often to test whether to cancel the operation.
typedef std::function<void ()> ThrowOnCancelFn;
template<typename T>
static AsyncStatus winrt_async_await(const Microsoft::WRL::ComPtr<T> &asyncAction, ThrowOnCancelFn throw_on_cancel, int blocking_tick_ms = 100)
{
Microsoft::WRL::ComPtr<ABI::Windows::Foundation::IAsyncInfo> asyncInfo;
asyncAction.As(&asyncInfo);
AsyncStatus status;
// Ugly blocking loop until the RepairAsync call finishes.
//FIXME replace with a callback.
// https://social.msdn.microsoft.com/Forums/en-US/a5038fb4-b7b7-4504-969d-c102faa389fb/trying-to-block-an-async-operation-and-wait-for-a-particular-time?forum=vclanguage
for (;;) {
asyncInfo->get_Status(&status);
if (status != AsyncStatus::Started)
return status;
throw_on_cancel();
::Sleep(blocking_tick_ms);
}
}
static HRESULT winrt_open_file_stream(
const std::wstring &path,
ABI::Windows::Storage::FileAccessMode mode,
ABI::Windows::Storage::Streams::IRandomAccessStream **fileStream,
ThrowOnCancelFn throw_on_cancel)
{
// Get the file factory.
Microsoft::WRL::ComPtr<ABI::Windows::Storage::IStorageFileStatics> fileFactory;
HRESULT hr = winrt_get_activation_factory(L"Windows.Storage.StorageFile", fileFactory.GetAddressOf());
if (FAILED(hr)) return hr;
// Open the file asynchronously.
HSTRING hstr_path;
hr = (*s_WindowsCreateString)(path.c_str(), path.size(), &hstr_path);
if (FAILED(hr)) return hr;
Microsoft::WRL::ComPtr<ABI::Windows::Foundation::IAsyncOperation<ABI::Windows::Storage::StorageFile*>> fileOpenAsync;
hr = fileFactory->GetFileFromPathAsync(hstr_path, fileOpenAsync.GetAddressOf());
if (FAILED(hr)) return hr;
(*s_WindowsDeleteString)(hstr_path);
// Wait until the file gets open, get the actual file.
AsyncStatus status = winrt_async_await(fileOpenAsync, throw_on_cancel);
Microsoft::WRL::ComPtr<ABI::Windows::Storage::IStorageFile> storageFile;
if (status == AsyncStatus::Completed) {
hr = fileOpenAsync->GetResults(storageFile.GetAddressOf());
} else {
Microsoft::WRL::ComPtr<ABI::Windows::Foundation::IAsyncInfo> asyncInfo;
hr = fileOpenAsync.As(&asyncInfo);
if (FAILED(hr)) return hr;
HRESULT err;
hr = asyncInfo->get_ErrorCode(&err);
return FAILED(hr) ? hr : err;
}
Microsoft::WRL::ComPtr<ABI::Windows::Foundation::IAsyncOperation<ABI::Windows::Storage::Streams::IRandomAccessStream*>> fileStreamAsync;
hr = storageFile->OpenAsync(mode, fileStreamAsync.GetAddressOf());
if (FAILED(hr)) return hr;
status = winrt_async_await(fileStreamAsync, throw_on_cancel);
if (status == AsyncStatus::Completed) {
hr = fileStreamAsync->GetResults(fileStream);
} else {
Microsoft::WRL::ComPtr<ABI::Windows::Foundation::IAsyncInfo> asyncInfo;
hr = fileStreamAsync.As(&asyncInfo);
if (FAILED(hr)) return hr;
HRESULT err;
hr = asyncInfo->get_ErrorCode(&err);
if (!FAILED(hr))
hr = err;
}
return hr;
}
bool is_windows10()
{
HKEY hKey;
LONG lRes = RegOpenKeyExW(HKEY_LOCAL_MACHINE, L"SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion", 0, KEY_READ, &hKey);
if (lRes == ERROR_SUCCESS) {
WCHAR szBuffer[512];
DWORD dwBufferSize = sizeof(szBuffer);
lRes = RegQueryValueExW(hKey, L"ProductName", 0, nullptr, (LPBYTE)szBuffer, &dwBufferSize);
if (lRes == ERROR_SUCCESS)
return wcsncmp(szBuffer, L"Windows 10", 10) == 0;
RegCloseKey(hKey);
}
return false;
}
// Progress function, to be called regularly to update the progress.
typedef std::function<void (const char * /* message */, unsigned /* progress */)> ProgressFn;
void fix_model_by_win10_sdk(const std::string &path_src, const std::string &path_dst, ProgressFn on_progress, ThrowOnCancelFn throw_on_cancel)
{
if (! is_windows10())
throw std::runtime_error("fix_model_by_win10_sdk called on non Windows 10 system");
if (! winrt_load_runtime_object_library())
throw std::runtime_error("Failed to initialize the WinRT library.");
HRESULT hr = (*s_RoInitialize)(RO_INIT_MULTITHREADED);
{
on_progress(L("Exporting the source model"), 20);
Microsoft::WRL::ComPtr<ABI::Windows::Storage::Streams::IRandomAccessStream> fileStream;
hr = winrt_open_file_stream(boost::nowide::widen(path_src), ABI::Windows::Storage::FileAccessMode::FileAccessMode_Read, fileStream.GetAddressOf(), throw_on_cancel);
Microsoft::WRL::ComPtr<ABI::Windows::Graphics::Printing3D::IPrinting3D3MFPackage> printing3d3mfpackage;
hr = winrt_activate_instance(L"Windows.Graphics.Printing3D.Printing3D3MFPackage", printing3d3mfpackage.GetAddressOf());
Microsoft::WRL::ComPtr<ABI::Windows::Foundation::IAsyncOperation<ABI::Windows::Graphics::Printing3D::Printing3DModel*>> modelAsync;
hr = printing3d3mfpackage->LoadModelFromPackageAsync(fileStream.Get(), modelAsync.GetAddressOf());
AsyncStatus status = winrt_async_await(modelAsync, throw_on_cancel);
Microsoft::WRL::ComPtr<ABI::Windows::Graphics::Printing3D::IPrinting3DModel> model;
if (status == AsyncStatus::Completed)
hr = modelAsync->GetResults(model.GetAddressOf());
else
throw std::runtime_error(L("Failed loading the input model."));
Microsoft::WRL::ComPtr<ABI::Windows::Foundation::Collections::IVector<ABI::Windows::Graphics::Printing3D::Printing3DMesh*>> meshes;
hr = model->get_Meshes(meshes.GetAddressOf());
unsigned num_meshes = 0;
hr = meshes->get_Size(&num_meshes);
on_progress(L("Repairing the model by the Netfabb service"), 40);
Microsoft::WRL::ComPtr<ABI::Windows::Foundation::IAsyncAction> repairAsync;
hr = model->RepairAsync(repairAsync.GetAddressOf());
status = winrt_async_await(repairAsync, throw_on_cancel);
if (status != AsyncStatus::Completed)
throw std::runtime_error(L("Mesh repair failed."));
repairAsync->GetResults();
on_progress(L("Loading the repaired model"), 60);
// Verify the number of meshes returned after the repair action.
meshes.Reset();
hr = model->get_Meshes(meshes.GetAddressOf());
hr = meshes->get_Size(&num_meshes);
// Save model to this class' Printing3D3MFPackage.
Microsoft::WRL::ComPtr<ABI::Windows::Foundation::IAsyncAction> saveToPackageAsync;
hr = printing3d3mfpackage->SaveModelToPackageAsync(model.Get(), saveToPackageAsync.GetAddressOf());
status = winrt_async_await(saveToPackageAsync, throw_on_cancel);
if (status != AsyncStatus::Completed)
throw std::runtime_error(L("Saving mesh into the 3MF container failed."));
hr = saveToPackageAsync->GetResults();
Microsoft::WRL::ComPtr<ABI::Windows::Foundation::IAsyncOperation<ABI::Windows::Storage::Streams::IRandomAccessStream*>> generatorStreamAsync;
hr = printing3d3mfpackage->SaveAsync(generatorStreamAsync.GetAddressOf());
status = winrt_async_await(generatorStreamAsync, throw_on_cancel);
if (status != AsyncStatus::Completed)
throw std::runtime_error(L("Saving mesh into the 3MF container failed."));
Microsoft::WRL::ComPtr<ABI::Windows::Storage::Streams::IRandomAccessStream> generatorStream;
hr = generatorStreamAsync->GetResults(generatorStream.GetAddressOf());
// Go to the beginning of the stream.
generatorStream->Seek(0);
Microsoft::WRL::ComPtr<ABI::Windows::Storage::Streams::IInputStream> inputStream;
hr = generatorStream.As(&inputStream);
// Get the buffer factory.
Microsoft::WRL::ComPtr<ABI::Windows::Storage::Streams::IBufferFactory> bufferFactory;
hr = winrt_get_activation_factory(L"Windows.Storage.Streams.Buffer", bufferFactory.GetAddressOf());
// Open the destination file.
FILE *fout = boost::nowide::fopen(path_dst.c_str(), "wb");
Microsoft::WRL::ComPtr<ABI::Windows::Storage::Streams::IBuffer> buffer;
byte *buffer_ptr;
bufferFactory->Create(65536 * 2048, buffer.GetAddressOf());
{
Microsoft::WRL::ComPtr<Windows::Storage::Streams::IBufferByteAccess> bufferByteAccess;
buffer.As(&bufferByteAccess);
hr = bufferByteAccess->Buffer(&buffer_ptr);
}
uint32_t length;
hr = buffer->get_Length(&length);
Microsoft::WRL::ComPtr<ABI::Windows::Foundation::IAsyncOperationWithProgress<ABI::Windows::Storage::Streams::IBuffer*, UINT32>> asyncRead;
for (;;) {
hr = inputStream->ReadAsync(buffer.Get(), 65536 * 2048, ABI::Windows::Storage::Streams::InputStreamOptions_ReadAhead, asyncRead.GetAddressOf());
status = winrt_async_await(asyncRead, throw_on_cancel);
if (status != AsyncStatus::Completed)
throw std::runtime_error(L("Saving mesh into the 3MF container failed."));
hr = buffer->get_Length(&length);
if (length == 0)
break;
fwrite(buffer_ptr, length, 1, fout);
}
fclose(fout);
// Here all the COM objects will be released through the ComPtr destructors.
}
(*s_RoUninitialize)();
}
class RepairCanceledException : public std::exception {
public:
const char* what() const throw() { return "Model repair has been canceled"; }
};
void fix_model_by_win10_sdk_gui(const ModelObject &model_object, const Print &print, Model &result)
{
std::mutex mutex;
std::condition_variable condition;
std::unique_lock<std::mutex> lock(mutex);
struct Progress {
std::string message;
int percent = 0;
bool updated = false;
} progress;
std::atomic<bool> canceled = false;
std::atomic<bool> finished = false;
// Open a progress dialog.
wxProgressDialog progress_dialog(
_(L("Model fixing")),
_(L("Exporting model...")),
100, nullptr, wxPD_AUTO_HIDE | wxPD_APP_MODAL | wxPD_CAN_ABORT);
// Executing the calculation in a background thread, so that the COM context could be created with its own threading model.
// (It seems like wxWidgets initialize the COM contex as single threaded and we need a multi-threaded context).
bool success = false;
auto on_progress = [&mutex, &condition, &progress](const char *msg, unsigned prcnt) {
std::lock_guard<std::mutex> lk(mutex);
progress.message = msg;
progress.percent = prcnt;
progress.updated = true;
condition.notify_all();
};
auto worker_thread = boost::thread([&model_object, &print, &result, on_progress, &success, &canceled, &finished]() {
try {
on_progress(L("Exporting the source model"), 0);
boost::filesystem::path path_src = boost::filesystem::temp_directory_path() / boost::filesystem::unique_path();
path_src += ".3mf";
Model model;
model.add_object(model_object);
if (! Slic3r::store_3mf(path_src.string().c_str(), &model, const_cast<Print*>(&print), false)) {
boost::filesystem::remove(path_src);
throw std::runtime_error(L("Export of a temporary 3mf file failed"));
}
model.clear_objects();
model.clear_materials();
boost::filesystem::path path_dst = boost::filesystem::temp_directory_path() / boost::filesystem::unique_path();
path_dst += ".3mf";
fix_model_by_win10_sdk(path_src.string().c_str(), path_dst.string(), on_progress,
[&canceled]() { if (canceled) throw RepairCanceledException(); });
boost::filesystem::remove(path_src);
PresetBundle bundle;
on_progress(L("Loading the repaired model"), 80);
bool loaded = Slic3r::load_3mf(path_dst.string().c_str(), &bundle, &result);
boost::filesystem::remove(path_dst);
if (! loaded)
throw std::runtime_error(L("Import of the repaired 3mf file failed"));
success = true;
finished = true;
on_progress(L("Model repair finished"), 100);
} catch (RepairCanceledException &ex) {
canceled = true;
finished = true;
on_progress(L("Model repair canceled"), 100);
} catch (std::exception &ex) {
success = false;
finished = true;
on_progress(ex.what(), 100);
}
});
while (! finished) {
condition.wait_for(lock, std::chrono::milliseconds(500), [&progress]{ return progress.updated; });
if (! progress_dialog.Update(progress.percent, _(progress.message)))
canceled = true;
progress.updated = false;
}
if (canceled) {
// Nothing to show.
} else if (success) {
wxMessageDialog dlg(nullptr, _(L("Model repaired successfully")), _(L("Model Repair by the Netfabb service")), wxICON_INFORMATION | wxOK_DEFAULT);
dlg.ShowModal();
} else {
wxMessageDialog dlg(nullptr, _(L("Model repair failed: \n")) + _(progress.message), _(L("Model Repair by the Netfabb service")), wxICON_ERROR | wxOK_DEFAULT);
dlg.ShowModal();
}
worker_thread.join();
}
} // namespace Slic3r
#endif /* HAS_WIN10SDK */

View File

@ -0,0 +1,26 @@
#ifndef slic3r_GUI_Utils_FixModelByWin10_hpp_
#define slic3r_GUI_Utils_FixModelByWin10_hpp_
#include <string>
namespace Slic3r {
class Model;
class ModelObject;
class Print;
#ifdef HAS_WIN10SDK
extern bool is_windows10();
extern void fix_model_by_win10_sdk_gui(const ModelObject &model_object, const Print &print, Model &result);
#else /* HAS_WIN10SDK */
inline bool is_windows10() { return false; }
inline void fix_model_by_win10_sdk_gui(const ModelObject &, const Print &, Model &) {}
#endif /* HAS_WIN10SDK */
} // namespace Slic3r
#endif /* slic3r_GUI_Utils_FixModelByWin10_hpp_ */

View File

@ -259,7 +259,7 @@ void PresetUpdater::priv::sync_config(const std::set<VendorProfile> vendors) con
}
const auto recommended = recommended_it->config_version;
BOOST_LOG_TRIVIAL(debug) << boost::format("New index for vendor: %1%: current version: %2%, recommended version: %3%")
BOOST_LOG_TRIVIAL(debug) << boost::format("Got index for vendor: %1%: current version: %2%, recommended version: %3%")
% vendor.name
% vendor.config_version.to_string()
% recommended.to_string();
@ -352,20 +352,25 @@ Updates PresetUpdater::priv::get_config_updates() const
continue;
}
auto path_in_cache = cache_path / (idx.vendor() + ".ini");
if (! fs::exists(path_in_cache)) {
BOOST_LOG_TRIVIAL(warning) << "Index indicates update, but new bundle not found in cache: " << path_in_cache.string();
auto path_src = cache_path / (idx.vendor() + ".ini");
if (! fs::exists(path_src)) {
auto path_in_rsrc = rsrc_path / (idx.vendor() + ".ini");
if (! fs::exists(path_in_rsrc)) {
BOOST_LOG_TRIVIAL(warning) << boost::format("Index for vendor %1% indicates update, but bundle found in neither cache nor resources")
% idx.vendor();;
continue;
} else {
path_src = std::move(path_in_rsrc);
}
}
const auto cached_vp = VendorProfile::from_ini(path_in_cache, false);
if (cached_vp.config_version == recommended->config_version) {
updates.updates.emplace_back(std::move(path_in_cache), std::move(bundle_path), *recommended);
const auto new_vp = VendorProfile::from_ini(path_src, false);
if (new_vp.config_version == recommended->config_version) {
updates.updates.emplace_back(std::move(path_src), std::move(bundle_path), *recommended);
} else {
BOOST_LOG_TRIVIAL(warning) << boost::format("Vendor: %1%: Index indicates update (%2%) but cached bundle has a different version: %3%")
BOOST_LOG_TRIVIAL(warning) << boost::format("Index for vendor %1% indicates update (%2%) but the new bundle was found neither in cache nor resources")
% idx.vendor()
% recommended->config_version.to_string()
% cached_vp.config_version.to_string();
% recommended->config_version.to_string();
}
}
}

View File

@ -0,0 +1,46 @@
#ifndef IPROGRESSINDICATOR_HPP
#define IPROGRESSINDICATOR_HPP
#include <string>
#include <functional>
namespace Slic3r {
class IProgressIndicator {
public:
using CancelFn = std::function<void(void)>;
private:
float state_ = .0f, max_ = 1.f, step_;
std::function<void(void)> cancelfunc_ = [](){};
public:
inline virtual ~IProgressIndicator() {}
float max() const { return max_; }
float state() const { return state_; }
virtual void max(float maxval) { max_ = maxval; }
virtual void state(float val) { state_ = val; }
virtual void state(unsigned st) { state_ = st * step_; }
virtual void states(unsigned statenum) {
step_ = max_ / statenum;
}
virtual void message(const std::string&) = 0;
virtual void title(const std::string&) = 0;
virtual void message_fmt(const std::string& fmt, ...);
inline void on_cancel(CancelFn func) { cancelfunc_ = func; }
inline void on_cancel() { cancelfunc_(); }
template<class T> void update(T st, const std::string& msg) {
message(msg); state(st);
}
};
}
#endif // IPROGRESSINDICATOR_HPP

View File

@ -4,6 +4,7 @@
#include <xsinit.h>
#include "slic3r/GUI/GUI.hpp"
#include "slic3r/Utils/ASCIIFolding.hpp"
#include "slic3r/Utils/FixModelByWin10.hpp"
#include "slic3r/Utils/Serial.hpp"
%}
@ -28,6 +29,9 @@ bool debugged()
void break_to_debugger()
%code{% Slic3r::GUI::break_to_debugger(); %};
bool is_windows10()
%code{% RETVAL=Slic3r::is_windows10(); %};
void set_wxapp(SV *ui)
%code%{ Slic3r::GUI::set_wxapp((wxApp*)wxPli_sv_2_object(aTHX_ ui, "Wx::App")); %};
@ -94,3 +98,6 @@ int get_export_option(SV *ui)
void desktop_open_datadir_folder()
%code%{ Slic3r::GUI::desktop_open_datadir_folder(); %};
void fix_model_by_win10_sdk_gui(ModelObject *model_object_src, Print *print, Model *model_dst)
%code%{ Slic3r::fix_model_by_win10_sdk_gui(*model_object_src, *print, *model_dst); %};

View File

@ -8,7 +8,8 @@
GLShader();
~GLShader();
bool load(const char *fragment_shader, const char *vertex_shader);
bool load_from_text(const char *fragment_shader, const char *vertex_shader);
bool load_from_file(const char *fragment_shader, const char *vertex_shader);
void release();
int get_attrib_location(const char *name) const;
@ -92,9 +93,6 @@
int count()
%code{% RETVAL = THIS->volumes.size(); %};
std::vector<double> get_current_print_zs(bool active_only)
%code{% RETVAL = THIS->get_current_print_zs(active_only); %};
void set_range(double low, double high);
void render_VBOs() const;
@ -155,11 +153,457 @@ GLVolumeCollection::arrayref()
%package{Slic3r::GUI::_3DScene};
%{
std::string
get_gl_info(format_as_html, extensions)
bool format_as_html;
bool extensions;
CODE:
RETVAL = _3DScene::get_gl_info(format_as_html, extensions);
OUTPUT:
RETVAL
bool
use_VBOs()
CODE:
RETVAL = _3DScene::use_VBOs();
OUTPUT:
RETVAL
bool
add_canvas(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::add_canvas((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
bool
remove_canvas(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::remove_canvas((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
_glew_init()
remove_all_canvases()
CODE:
_3DScene::_glew_init();
_3DScene::remove_all_canvases();
void
set_active(canvas, active)
SV *canvas;
bool active;
CODE:
_3DScene::set_active((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), active);
unsigned int
get_volumes_count(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_volumes_count((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
reset_volumes(canvas)
SV *canvas;
CODE:
_3DScene::reset_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
deselect_volumes(canvas)
SV *canvas;
CODE:
_3DScene::deselect_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
select_volume(canvas, id)
SV *canvas;
unsigned int id;
CODE:
_3DScene::select_volume((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id);
void
update_volumes_selection(canvas, selections)
SV *canvas;
std::vector<int> selections;
CODE:
_3DScene::update_volumes_selection((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), selections);
bool
check_volumes_outside_state(canvas, config)
SV *canvas;
DynamicPrintConfig *config;
CODE:
RETVAL = _3DScene::check_volumes_outside_state((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), config);
OUTPUT:
RETVAL
bool
move_volume_up(canvas, id)
SV *canvas;
unsigned int id;
CODE:
RETVAL = _3DScene::move_volume_up((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id);
OUTPUT:
RETVAL
bool
move_volume_down(canvas, id)
SV *canvas;
unsigned int id;
CODE:
RETVAL = _3DScene::move_volume_down((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id);
OUTPUT:
RETVAL
void
set_objects_selections(canvas, selections)
SV *canvas;
std::vector<int> selections;
CODE:
_3DScene::set_objects_selections((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), selections);
void
set_config(canvas, config)
SV *canvas;
DynamicPrintConfig *config;
CODE:
_3DScene::set_config((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), config);
void
set_print(canvas, print)
SV *canvas;
Print *print;
CODE:
_3DScene::set_print((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), print);
void
set_model(canvas, model)
SV *canvas;
Model *model;
CODE:
_3DScene::set_model((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model);
void
set_bed_shape(canvas, shape)
SV *canvas;
Pointfs shape;
CODE:
_3DScene::set_bed_shape((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), shape);
void
set_auto_bed_shape(canvas)
SV *canvas;
CODE:
_3DScene::set_auto_bed_shape((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
Clone<BoundingBoxf3>
get_volumes_bounding_box(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_volumes_bounding_box((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_axes_length(canvas, length)
SV *canvas;
float length;
CODE:
_3DScene::set_axes_length((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), length);
void
set_cutting_plane(canvas, z, polygons)
SV *canvas;
float z;
ExPolygons polygons;
CODE:
_3DScene::set_cutting_plane((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), z, polygons);
void
set_color_by(canvas, value)
SV *canvas;
std::string value;
CODE:
_3DScene::set_color_by((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), value);
void
set_select_by(canvas, value)
SV *canvas;
std::string value;
CODE:
_3DScene::set_select_by((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), value);
void
set_drag_by(canvas, value)
SV *canvas;
std::string value;
CODE:
_3DScene::set_drag_by((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), value);
bool
is_layers_editing_enabled(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::is_layers_editing_enabled((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
bool
is_layers_editing_allowed(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::is_layers_editing_allowed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
bool
is_shader_enabled(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::is_shader_enabled((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
bool
is_reload_delayed(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::is_reload_delayed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
enable_layers_editing(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_layers_editing((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
enable_warning_texture(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_warning_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
enable_legend_texture(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_legend_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
enable_picking(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_picking((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
enable_moving(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_moving((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
enable_gizmos(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_gizmos((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
enable_shader(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
enable_force_zoom_to_bed(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_force_zoom_to_bed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
allow_multisample(canvas, allow)
SV *canvas;
bool allow;
CODE:
_3DScene::allow_multisample((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), allow);
void
zoom_to_bed(canvas)
SV *canvas;
CODE:
_3DScene::zoom_to_bed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
zoom_to_volumes(canvas)
SV *canvas;
CODE:
_3DScene::zoom_to_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
select_view(canvas, direction)
SV *canvas;
std::string direction;
CODE:
_3DScene::select_view((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), direction);
void
set_viewport_from_scene(canvas, other)
SV *canvas;
SV *other;
CODE:
_3DScene::set_viewport_from_scene((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (wxGLCanvas*)wxPli_sv_2_object(aTHX_ other, "Wx::GLCanvas"));
void
update_volumes_colors_by_extruder(canvas)
SV *canvas;
CODE:
_3DScene::update_volumes_colors_by_extruder((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
render(canvas)
SV *canvas;
CODE:
_3DScene::render((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
std::vector<double>
get_current_print_zs(canvas, active_only)
SV *canvas;
bool active_only;
CODE:
RETVAL = _3DScene::get_current_print_zs((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), active_only);
OUTPUT:
RETVAL
void
set_toolpaths_range(canvas, low, high)
SV *canvas;
double low;
double high;
CODE:
_3DScene::set_toolpaths_range((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), low, high);
void
register_on_viewport_changed_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_viewport_changed_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_double_click_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_double_click_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_right_click_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_right_click_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_select_object_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_select_object_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_model_update_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_model_update_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_remove_object_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_remove_object_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_arrange_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_arrange_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_rotate_object_left_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_rotate_object_left_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_rotate_object_right_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_rotate_object_right_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_scale_object_uniformly_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_scale_object_uniformly_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_increase_objects_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_increase_objects_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_decrease_objects_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_decrease_objects_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_instance_moved_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_instance_moved_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_wipe_tower_moved_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_wipe_tower_moved_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_enable_action_buttons_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_enable_action_buttons_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_gizmo_scale_uniformly_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_gizmo_scale_uniformly_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
unsigned int
finalize_legend_texture()
@ -218,41 +662,61 @@ reset_warning_texture()
CODE:
_3DScene::reset_warning_texture();
void
_load_print_toolpaths(print, volumes, tool_colors, use_VBOs)
Print *print;
GLVolumeCollection *volumes;
std::vector<std::string> tool_colors;
int use_VBOs;
std::vector<int>
load_model_object(canvas, model_object, obj_idx, instance_idxs)
SV *canvas;
ModelObject *model_object;
int obj_idx;
std::vector<int> instance_idxs;
CODE:
_3DScene::_load_print_toolpaths(print, volumes, tool_colors, use_VBOs != 0);
RETVAL = _3DScene::load_object((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model_object, obj_idx, instance_idxs);
OUTPUT:
RETVAL
std::vector<int>
load_model(canvas, model, obj_idx)
SV *canvas;
Model *model;
int obj_idx;
CODE:
RETVAL = _3DScene::load_object((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model, obj_idx);
OUTPUT:
RETVAL
void
_load_print_object_toolpaths(print_object, volumes, tool_colors, use_VBOs)
reload_scene(canvas, force)
SV *canvas;
bool force;
CODE:
_3DScene::reload_scene((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), force);
void
load_print_toolpaths(canvas)
SV *canvas;
CODE:
_3DScene::load_print_toolpaths((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
load_print_object_toolpaths(canvas, print_object, tool_colors)
SV *canvas;
PrintObject *print_object;
GLVolumeCollection *volumes;
std::vector<std::string> tool_colors;
int use_VBOs;
CODE:
_3DScene::_load_print_object_toolpaths(print_object, volumes, tool_colors, use_VBOs != 0);
_3DScene::load_print_object_toolpaths((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), print_object, tool_colors);
void
_load_wipe_tower_toolpaths(print, volumes, tool_colors, use_VBOs)
Print *print;
GLVolumeCollection *volumes;
load_wipe_tower_toolpaths(canvas, tool_colors)
SV *canvas;
std::vector<std::string> tool_colors;
int use_VBOs;
CODE:
_3DScene::_load_wipe_tower_toolpaths(print, volumes, tool_colors, use_VBOs != 0);
_3DScene::load_wipe_tower_toolpaths((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), tool_colors);
void
load_gcode_preview(print, preview_data, volumes, str_tool_colors, use_VBOs)
Print *print;
load_gcode_preview(canvas, preview_data, str_tool_colors)
SV *canvas;
GCodePreviewData *preview_data;
GLVolumeCollection *volumes;
std::vector<std::string> str_tool_colors;
int use_VBOs;
CODE:
_3DScene::load_gcode_preview(print, preview_data, volumes, str_tool_colors, use_VBOs != 0);
_3DScene::load_gcode_preview((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), preview_data, str_tool_colors);
%}

View File

@ -52,6 +52,8 @@ _constant()
int region_count()
%code%{ RETVAL = THIS->print()->regions.size(); %};
int region_volumes_count()
%code%{ RETVAL = THIS->region_volumes.size(); %};
Ref<Print> print();
Ref<ModelObject> model_object();
Ref<StaticPrintConfig> config()
@ -119,15 +121,6 @@ _constant()
RETVAL.push_back(slicing_params.layer_height);
%};
void adjust_layer_height_profile(coordf_t z, coordf_t layer_thickness_delta, coordf_t band_width, int action)
%code%{
THIS->update_layer_height_profile(THIS->model_object()->layer_height_profile);
adjust_layer_height_profile(
THIS->slicing_parameters(), THIS->model_object()->layer_height_profile, z, layer_thickness_delta, band_width, LayerHeightEditActionType(action));
THIS->model_object()->layer_height_profile_valid = true;
THIS->layer_height_profile_valid = false;
%};
void reset_layer_height_profile();
int ptr()