Fixed positioning of gizmos' imgui dialogs
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parent
03fee19fef
commit
f2b8607d11
6 changed files with 44 additions and 23 deletions
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@ -191,7 +191,6 @@ Bed3D::Bed3D()
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: m_type(Custom)
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, m_custom_texture("")
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, m_custom_model("")
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, m_requires_canvas_update(false)
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, m_vbo_id(0)
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, m_scale_factor(1.0f)
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{
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@ -438,6 +437,7 @@ void Bed3D::render_texture(const std::string& filename, bool bottom, GLCanvas3D&
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render_default(bottom);
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return;
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}
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canvas.request_extra_frame();
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}
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// starts generating the main texture, compression will run asynchronously
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@ -457,6 +457,7 @@ void Bed3D::render_texture(const std::string& filename, bool bottom, GLCanvas3D&
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render_default(bottom);
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return;
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}
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canvas.request_extra_frame();
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}
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// starts generating the main texture, compression will run asynchronously
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@ -481,13 +482,9 @@ void Bed3D::render_texture(const std::string& filename, bool bottom, GLCanvas3D&
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if (m_temp_texture.get_id() != 0)
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m_temp_texture.reset();
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m_requires_canvas_update = true;
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}
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else if (m_requires_canvas_update && m_texture.all_compressed_data_sent_to_gpu())
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m_requires_canvas_update = false;
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canvas.request_extra_frame();
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if (m_texture.all_compressed_data_sent_to_gpu() && canvas.is_keeping_dirty())
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canvas.stop_keeping_dirty();
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}
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if (m_triangles.get_vertices_count() > 0)
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{
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@ -86,8 +86,6 @@ private:
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mutable GLTexture m_texture;
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// temporary texture shown until the main texture has still no levels compressed
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mutable GLTexture m_temp_texture;
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// used to trigger 3D scene update once all compressed textures have been sent to GPU
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mutable bool m_requires_canvas_update;
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mutable Shader m_shader;
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mutable unsigned int m_vbo_id;
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mutable GLBed m_model;
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@ -1398,7 +1398,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar
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, m_gizmos(*this)
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, m_use_clipping_planes(false)
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, m_sidebar_field("")
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, m_keep_dirty(false)
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, m_extra_frame_requested(false)
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, m_config(nullptr)
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, m_process(nullptr)
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, m_model(nullptr)
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@ -1636,8 +1636,6 @@ void GLCanvas3D::bed_shape_changed()
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refresh_camera_scene_box();
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m_camera.requires_zoom_to_bed = true;
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m_dirty = true;
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if (m_bed.is_prusa())
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start_keeping_dirty();
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}
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void GLCanvas3D::set_color_by(const std::string& value)
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@ -2632,10 +2630,11 @@ void GLCanvas3D::on_idle(wxIdleEvent& evt)
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_refresh_if_shown_on_screen();
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if (m_keep_dirty || mouse3d_controller_applied)
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if (m_extra_frame_requested || mouse3d_controller_applied)
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{
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m_dirty = true;
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evt.RequestMore();
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m_extra_frame_requested = false;
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}
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else
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m_dirty = false;
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@ -436,7 +436,9 @@ private:
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bool m_use_clipping_planes;
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mutable SlaCap m_sla_caps[2];
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std::string m_sidebar_field;
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bool m_keep_dirty;
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// when true renders an extra frame by not resetting m_dirty to false
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// see request_extra_frame()
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bool m_extra_frame_requested;
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mutable GLVolumeCollection m_volumes;
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Selection m_selection;
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@ -664,9 +666,7 @@ public:
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void set_cursor(ECursorType type);
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void msw_rescale();
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bool is_keeping_dirty() const { return m_keep_dirty; }
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void start_keeping_dirty() { m_keep_dirty = true; }
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void stop_keeping_dirty() { m_keep_dirty = false; }
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void request_extra_frame() { m_extra_frame_requested = true; }
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int get_main_toolbar_item_id(const std::string& name) const { return m_main_toolbar.get_item_id(name); }
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void force_main_toolbar_left_action(int item_id) { m_main_toolbar.force_left_action(item_id, *this); }
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@ -136,12 +136,25 @@ void GLGizmoCut::on_render_for_picking() const
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void GLGizmoCut::on_render_input_window(float x, float y, float bottom_limit)
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{
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const float approx_height = m_imgui->scaled(11.0f);
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y = std::min(y, bottom_limit - approx_height);
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m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
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static float last_y = 0.0f;
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static float last_h = 0.0f;
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m_imgui->begin(_(L("Cut")), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
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// adjust window position to avoid overlap the view toolbar
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float win_h = ImGui::GetWindowHeight();
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y = std::min(y, bottom_limit - win_h);
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ImGui::SetWindowPos(ImVec2(x, y), ImGuiCond_Always);
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if ((last_h != win_h) || (last_y != y))
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{
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// ask canvas for another frame to render the window in the correct position
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m_parent.request_extra_frame();
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if (last_h != win_h)
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last_h = win_h;
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if (last_y != y)
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last_y = y;
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}
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ImGui::AlignTextToFramePadding();
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m_imgui->text("Z");
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ImGui::SameLine();
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@ -686,6 +686,9 @@ void GLGizmoSlaSupports::make_line_segments() const
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void GLGizmoSlaSupports::on_render_input_window(float x, float y, float bottom_limit)
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{
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static float last_y = 0.0f;
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static float last_h = 0.0f;
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if (!m_model_object)
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return;
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@ -697,11 +700,22 @@ RENDER_AGAIN:
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//ImGui::SetNextWindowPos(ImVec2(x, y - std::max(0.f, y+window_size.y-bottom_limit) ));
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//ImGui::SetNextWindowSize(ImVec2(window_size));
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const float approx_height = m_imgui->scaled(18.0f);
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y = std::min(y, bottom_limit - approx_height);
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m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
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m_imgui->begin(on_get_name(), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
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// adjust window position to avoid overlap the view toolbar
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float win_h = ImGui::GetWindowHeight();
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y = std::min(y, bottom_limit - win_h);
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ImGui::SetWindowPos(ImVec2(x, y), ImGuiCond_Always);
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if ((last_h != win_h) || (last_y != y))
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{
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// ask canvas for another frame to render the window in the correct position
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m_parent.request_extra_frame();
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if (last_h != win_h)
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last_h = win_h;
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if (last_y != y)
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last_y = y;
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}
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// First calculate width of all the texts that are could possibly be shown. We will decide set the dialog width based on that:
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const float settings_sliders_left = std::max(m_imgui->calc_text_size(m_desc.at("minimal_distance")).x, m_imgui->calc_text_size(m_desc.at("points_density")).x) + m_imgui->scaled(1.f);
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