Method Transformation::reset_scaling_factor() modified to use SVD decomposition of transformation matrix and object manipulator reset button set to use it
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3 changed files with 13 additions and 12 deletions
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@ -493,7 +493,7 @@ public:
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#if ENABLE_WORLD_COORDINATE
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void reset_offset() { set_offset(Vec3d::Zero()); }
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void reset_rotation() { set_rotation(Vec3d::Zero()); }
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void reset_scaling_factor() { set_scaling_factor(Vec3d::Ones()); }
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void reset_scaling_factor();
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void reset_mirror() { set_mirror(Vec3d::Ones()); }
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void reset_skew();
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