Trying to improve pillar connectivity.

This commit is contained in:
tamasmeszaros 2019-03-01 19:19:05 +01:00
parent 878ac7f1b0
commit f2f513dd3e

View File

@ -1218,7 +1218,7 @@ class SLASupportTree::Algorithm {
// Helper function for interconnecting two pillars with zig-zag bridges.
// This is not an individual step.
void interconnect(const Pillar& pillar, const Pillar& nextpillar)
bool interconnect(const Pillar& pillar, const Pillar& nextpillar)
{
const Head& phead = m_result.pillar_head(pillar.id);
const Head& nextphead = m_result.pillar_head(nextpillar.id);
@ -1234,43 +1234,48 @@ class SLASupportTree::Algorithm {
double chkd = bridge_mesh_intersect(sj, dirv(sj, ej), pillar.r);
double bridge_distance = pillar_dist / std::cos(-m_cfg.bridge_slope);
bool was_connected = false;
// If the pillars are so close that they touch each other,
// there is no need to bridge them together.
if(pillar_dist > 2*m_cfg.head_back_radius_mm &&
bridge_distance < m_cfg.max_bridge_length_mm)
bridge_distance < m_cfg.max_bridge_length_mm) {
while(sj(Z) > pillar.endpoint(Z) + m_cfg.base_radius_mm &&
ej(Z) > nextpillar.endpoint(Z) + m_cfg.base_radius_mm)
{
if(chkd >= bridge_distance) {
m_result.add_bridge(sj, ej, pillar.r);
{
if(chkd >= bridge_distance) {
m_result.add_bridge(sj, ej, pillar.r);
was_connected = true;
auto pcm = m_cfg.pillar_connection_mode;
auto pcm = m_cfg.pillar_connection_mode;
// double bridging: (crosses)
if( pcm == PillarConnectionMode::cross ||
(pcm == PillarConnectionMode::dynamic &&
pillar_dist > 2*m_cfg.base_radius_mm))
{
// If the columns are close together, no need to
// double bridge them
Vec3d bsj(ej(X), ej(Y), sj(Z));
Vec3d bej(sj(X), sj(Y), ej(Z));
// double bridging: (crosses)
if( pcm == PillarConnectionMode::cross ||
(pcm == PillarConnectionMode::dynamic &&
pillar_dist > 2*m_cfg.base_radius_mm))
{
// If the columns are close together, no need to
// double bridge them
Vec3d bsj(ej(X), ej(Y), sj(Z));
Vec3d bej(sj(X), sj(Y), ej(Z));
// need to check collision for the cross stick
double backchkd = bridge_mesh_intersect(
bsj, dirv(bsj, bej), pillar.r);
// need to check collision for the cross stick
double backchkd = bridge_mesh_intersect(
bsj, dirv(bsj, bej), pillar.r);
if(backchkd >= bridge_distance) {
m_result.add_bridge(bsj, bej, pillar.r);
if(backchkd >= bridge_distance) {
m_result.add_bridge(bsj, bej, pillar.r);
}
}
}
sj.swap(ej);
ej(Z) = sj(Z) + zstep;
chkd = bridge_mesh_intersect(sj, dirv(sj, ej), pillar.r);
}
sj.swap(ej);
ej(Z) = sj(Z) + zstep;
chkd = bridge_mesh_intersect(sj, dirv(sj, ej), pillar.r);
}
return was_connected;
}
long search_nearest(const Vec3d& querypoint)
@ -1737,12 +1742,14 @@ public:
// fashioned connections between pillars
for(unsigned i : ring) { m_thr();
const Pillar& outerpill = m_result.head_pillar(i);
auto res = innerring.nearest(outerpill.endpoint, 1);
if(res.empty()) continue;
auto ne = res.front();
const Pillar& innerpill = m_result.pillars()[ne.second];
interconnect(outerpill, innerpill);
auto res = innerring.nearest(outerpill.endpoint,
unsigned(innerring.size()));
for(auto& ne : res) {
const Pillar& innerpill = m_result.pillars()[ne.second];
if(interconnect(outerpill, innerpill)) break;
}
}
}