Clamp radius in variable layer height dialog, negative values led to a crash
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@ -271,8 +271,10 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
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ImGui::SetCursorPosX(widget_align);
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ImGui::SetCursorPosX(widget_align);
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ImGui::PushItemWidth(imgui.get_style_scaling() * 120.0f);
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ImGui::PushItemWidth(imgui.get_style_scaling() * 120.0f);
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int radius = (int)m_smooth_params.radius;
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int radius = (int)m_smooth_params.radius;
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if (ImGui::SliderInt("##1", &radius, 1, 10))
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if (ImGui::SliderInt("##1", &radius, 1, 10)) {
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radius = std::clamp(radius, 1, 10);
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m_smooth_params.radius = (unsigned int)radius;
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m_smooth_params.radius = (unsigned int)radius;
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}
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ImGui::SetCursorPosX(text_align);
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ImGui::SetCursorPosX(text_align);
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ImGui::AlignTextToFramePadding();
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ImGui::AlignTextToFramePadding();
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