increase weight of central seam enforcers

This commit is contained in:
Pavel Mikus 2022-07-06 14:11:22 +02:00
parent 232517fe77
commit f31865a627

View File

@ -838,6 +838,9 @@ struct SeamComparator {
}
float weight(const SeamCandidate &a) const {
if (setup == SeamPosition::spAligned && a.central_enforcer) {
return 3.0f;
}
return a.visibility + angle_importance * compute_angle_penalty(a.local_ccw_angle) / (1.0f + angle_importance);
}
};
@ -1210,7 +1213,7 @@ std::vector<std::pair<size_t, size_t>> SeamPlacer::find_seam_string(const PrintO
int next_layer = layer_idx + 1;
std::pair<size_t, size_t> prev_point_index = start_seam;
std::vector<std::pair<size_t, size_t>> seam_string { start_seam };
Vec3f surface_line_dir { 0.0f, 0.0f, 1.0f };
Vec3f surface_line_dir { 0.0f, 0.0f, 3.0f };
Vec3f origin_position = layers[start_seam.first].points[start_seam.second].position;
//find seams or potential seams in forward direction; there is a budget of skips allowed
@ -1235,7 +1238,7 @@ std::vector<std::pair<size_t, size_t>> SeamPlacer::find_seam_string(const PrintO
std::pair<size_t, size_t> next_seam_coords = maybe_next_seam.operator*();
const auto &next_seam = layers[next_seam_coords.first].points[next_seam_coords.second];
bool is_moved = next_seam.perimeter.seam_index != next_seam_coords.second;
seam_variance_out += next_seam.visibility * (linear_position - next_seam.position).squaredNorm();
seam_variance_out += (linear_position - next_seam.position).squaredNorm() * next_seam.visibility;
if (is_moved && (!out_best_moved_seam.has_value() ||
comparator.is_first_better(next_seam,
layers[out_best_moved_seam.operator*().first].points[out_best_moved_seam.operator*().second]))) {
@ -1275,7 +1278,7 @@ std::vector<std::pair<size_t, size_t>> SeamPlacer::find_seam_string(const PrintO
std::pair<size_t, size_t> next_seam_coords = maybe_next_seam.operator*();
const auto &next_seam = layers[next_seam_coords.first].points[next_seam_coords.second];
bool is_moved = next_seam.perimeter.seam_index != next_seam_coords.second;
seam_variance_out += next_seam.visibility * (linear_position - next_seam.position).squaredNorm();
seam_variance_out += (linear_position - next_seam.position).squaredNorm() * next_seam.visibility;
if (is_moved && (!out_best_moved_seam.has_value() ||
comparator.is_first_better(next_seam,
layers[out_best_moved_seam.operator*().first].points[out_best_moved_seam.operator*().second]))) {
@ -1337,7 +1340,7 @@ void SeamPlacer::align_seam_points(const PrintObject *po, const SeamPlacerImpl::
}
//sort them before alignment. Alignment is sensitive to initializaion, this gives it better chance to choose something nice
std::sort(seams.begin(), seams.end(),
std::stable_sort(seams.begin(), seams.end(),
[&comparator, &layers](const std::pair<size_t, size_t> &left,
const std::pair<size_t, size_t> &right) {
return comparator.is_first_better(layers[left.first].points[left.second],