Fix of Changing purge volumes doesn't set project as unsaved #7265

This commit is contained in:
Vojtech Bubnik 2021-11-12 17:05:19 +01:00
parent d43ddce078
commit f31a2db495
3 changed files with 15 additions and 6 deletions

View file

@ -457,6 +457,7 @@ FreqChangedParams::FreqChangedParams(wxWindow* parent) :
std::vector<float> extruders = dlg.get_extruders();
(project_config.option<ConfigOptionFloats>("wiping_volumes_matrix"))->values = std::vector<double>(matrix.begin(), matrix.end());
(project_config.option<ConfigOptionFloats>("wiping_volumes_extruders"))->values = std::vector<double>(extruders.begin(), extruders.end());
wxGetApp().plater()->update_project_dirty_from_presets();
wxPostEvent(parent, SimpleEvent(EVT_SCHEDULE_BACKGROUND_PROCESS, parent));
}
}));

View file

@ -26,12 +26,14 @@ void ProjectDirtyStateManager::update_from_presets()
{
m_presets_dirty = false;
// check switching of the presets only for exist/loaded project, but not for new
if (!wxGetApp().plater()->get_project_filename().IsEmpty()) {
for (const auto& [type, name] : wxGetApp().get_selected_presets())
GUI_App &app = wxGetApp();
if (!app.plater()->get_project_filename().IsEmpty()) {
for (const auto& [type, name] : app.get_selected_presets())
m_presets_dirty |= !m_initial_presets[type].empty() && m_initial_presets[type] != name;
}
m_presets_dirty |= wxGetApp().has_unsaved_preset_changes();
wxGetApp().mainframe->update_title();
m_presets_dirty |= app.has_unsaved_preset_changes();
m_project_config_dirty = m_initial_project_config != app.preset_bundle->project_config;
app.mainframe->update_title();
}
void ProjectDirtyStateManager::reset_after_save()
@ -39,14 +41,17 @@ void ProjectDirtyStateManager::reset_after_save()
this->reset_initial_presets();
m_plater_dirty = false;
m_presets_dirty = false;
m_project_config_dirty = false;
wxGetApp().mainframe->update_title();
}
void ProjectDirtyStateManager::reset_initial_presets()
{
m_initial_presets.fill(std::string{});
for (const auto& [type, name] : wxGetApp().get_selected_presets())
GUI_App &app = wxGetApp();
for (const auto& [type, name] : app.get_selected_presets())
m_initial_presets[type] = name;
m_initial_project_config = app.preset_bundle->project_config;
}
#if ENABLE_PROJECT_DIRTY_STATE_DEBUG_WINDOW

View file

@ -14,7 +14,7 @@ public:
void reset_after_save();
void reset_initial_presets();
bool is_dirty() const { return m_plater_dirty || m_presets_dirty; }
bool is_dirty() const { return m_plater_dirty || m_project_config_dirty || m_presets_dirty; }
#if ENABLE_PROJECT_DIRTY_STATE_DEBUG_WINDOW
void render_debug_window() const;
@ -25,8 +25,11 @@ private:
bool m_plater_dirty { false };
// Do the presets indicate the project is dirty?
bool m_presets_dirty { false };
// Is the project config dirty?
bool m_project_config_dirty { false };
// Keeps track of preset names selected at the time of last project save.
std::array<std::string, Preset::TYPE_COUNT> m_initial_presets;
DynamicPrintConfig m_initial_project_config;
};
} // namespace GUI