3DScene layer editing overlay textures rendering moved to c++
This commit is contained in:
parent
751b41b94b
commit
f31c55ceed
@ -1484,6 +1484,11 @@ sub Render {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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Slic3r::GUI::_3DScene::render_background($self);
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Slic3r::GUI::_3DScene::render_background($self);
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Slic3r::GUI::_3DScene::render_bed($self);
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Slic3r::GUI::_3DScene::render_bed($self);
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Slic3r::GUI::_3DScene::render_axes($self);
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Slic3r::GUI::_3DScene::render_objects($self, $self->UseVBOs);
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Slic3r::GUI::_3DScene::render_cutting_plane($self);
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Slic3r::GUI::_3DScene::render_warning_texture($self);
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Slic3r::GUI::_3DScene::render_legend_texture($self);
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# if ($self->enable_picking && !$self->_mouse_dragging) {
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# if ($self->enable_picking && !$self->_mouse_dragging) {
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# if (my $pos = $self->_mouse_pos) {
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# if (my $pos = $self->_mouse_pos) {
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@ -1577,17 +1582,9 @@ sub Render {
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#
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#
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# glDisable(GL_BLEND);
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# glDisable(GL_BLEND);
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# }
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# }
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#==============================================================================================================================
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#
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# my $volumes_bb = $self->volumes_bounding_box;
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my $volumes_bb = $self->volumes_bounding_box;
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#
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::render_axes($self);
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Slic3r::GUI::_3DScene::render_objects($self, $self->UseVBOs);
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Slic3r::GUI::_3DScene::render_cutting_plane($self);
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Slic3r::GUI::_3DScene::render_warning_texture($self);
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Slic3r::GUI::_3DScene::render_legend_texture($self);
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# {
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# {
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# # draw axes
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# # draw axes
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# # disable depth testing so that axes are not covered by ground
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# # disable depth testing so that axes are not covered by ground
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@ -1771,21 +1768,21 @@ sub _load_image_set_texture {
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return $params;
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return $params;
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}
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}
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sub _variable_layer_thickness_load_overlay_image {
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my ($self) = @_;
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$self->{layer_preview_annotation} = $self->_load_image_set_texture('variable_layer_height_tooltip.png')
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if (! $self->{layer_preview_annotation}->{loaded});
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return $self->{layer_preview_annotation}->{valid};
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}
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sub _variable_layer_thickness_load_reset_image {
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my ($self) = @_;
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$self->{layer_preview_reset_image} = $self->_load_image_set_texture('variable_layer_height_reset.png')
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if (! $self->{layer_preview_reset_image}->{loaded});
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return $self->{layer_preview_reset_image}->{valid};
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}
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#==============================================================================================================================
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#==============================================================================================================================
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#sub _variable_layer_thickness_load_overlay_image {
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# my ($self) = @_;
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# $self->{layer_preview_annotation} = $self->_load_image_set_texture('variable_layer_height_tooltip.png')
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# if (! $self->{layer_preview_annotation}->{loaded});
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# return $self->{layer_preview_annotation}->{valid};
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#}
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#
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#sub _variable_layer_thickness_load_reset_image {
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# my ($self) = @_;
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# $self->{layer_preview_reset_image} = $self->_load_image_set_texture('variable_layer_height_reset.png')
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# if (! $self->{layer_preview_reset_image}->{loaded});
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# return $self->{layer_preview_reset_image}->{valid};
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#}
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#
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## Paint the tooltip.
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## Paint the tooltip.
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#sub _render_image {
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#sub _render_image {
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# my ($self, $image, $l, $r, $b, $t) = @_;
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# my ($self, $image, $l, $r, $b, $t) = @_;
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@ -1876,27 +1873,21 @@ sub draw_active_object_annotations {
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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$self->{layer_height_edit_shader}->disable;
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$self->{layer_height_edit_shader}->disable;
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# Paint the tooltip.
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if ($self->_variable_layer_thickness_load_overlay_image) {
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#==============================================================================================================================
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#==============================================================================================================================
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my $zoom = Slic3r::GUI::_3DScene::get_camera_zoom($self);
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Slic3r::GUI::_3DScene::render_layer_editing_textures($self);
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my $gap = 10/$zoom;
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my ($l, $r, $b, $t) = ($bar_left - $self->{layer_preview_annotation}->{width}/$zoom - $gap, $bar_left - $gap, $reset_bottom + $self->{layer_preview_annotation}->{height}/$zoom + $gap, $reset_bottom + $gap);
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Slic3r::GUI::_3DScene::render_texture($self, $self->{layer_preview_annotation}->{texture_id}, $l, $r, $t, $b);
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# # Paint the tooltip.
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# if ($self->_variable_layer_thickness_load_overlay_image)
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# my $gap = 10/$self->_zoom;
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# my $gap = 10/$self->_zoom;
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# my ($l, $r, $b, $t) = ($bar_left - $self->{layer_preview_annotation}->{width}/$self->_zoom - $gap, $bar_left - $gap, $reset_bottom + $self->{layer_preview_annotation}->{height}/$self->_zoom + $gap, $reset_bottom + $gap);
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# my ($l, $r, $b, $t) = ($bar_left - $self->{layer_preview_annotation}->{width}/$self->_zoom - $gap, $bar_left - $gap, $reset_bottom + $self->{layer_preview_annotation}->{height}/$self->_zoom + $gap, $reset_bottom + $gap);
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# $self->_render_image($self->{layer_preview_annotation}, $l, $r, $t, $b);
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# $self->_render_image($self->{layer_preview_annotation}, $l, $r, $t, $b);
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#==============================================================================================================================
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# }
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}
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#
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# # Paint the reset button.
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# Paint the reset button.
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# if ($self->_variable_layer_thickness_load_reset_image) {
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if ($self->_variable_layer_thickness_load_reset_image) {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::render_texture($self, $self->{layer_preview_reset_image}->{texture_id}, $reset_left, $reset_right, $reset_bottom, $reset_top);
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# $self->_render_image($self->{layer_preview_reset_image}, $reset_left, $reset_right, $reset_bottom, $reset_top);
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# $self->_render_image($self->{layer_preview_reset_image}, $reset_left, $reset_right, $reset_bottom, $reset_top);
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# }
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#==============================================================================================================================
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#==============================================================================================================================
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}
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# Paint the graph.
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# Paint the graph.
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#FIXME show some kind of legend.
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#FIXME show some kind of legend.
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@ -2065,6 +2065,11 @@ void _3DScene::render_legend_texture(wxGLCanvas* canvas)
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s_canvas_mgr.render_legend_texture(canvas);
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s_canvas_mgr.render_legend_texture(canvas);
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}
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}
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void _3DScene::render_layer_editing_textures(wxGLCanvas* canvas)
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{
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s_canvas_mgr.render_layer_editing_textures(canvas);
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}
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void _3DScene::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top)
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void _3DScene::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top)
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{
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{
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s_canvas_mgr.render_texture(canvas, tex_id, left, right, bottom, top);
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s_canvas_mgr.render_texture(canvas, tex_id, left, right, bottom, top);
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@ -631,6 +631,7 @@ public:
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static void render_cutting_plane(wxGLCanvas* canvas);
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static void render_cutting_plane(wxGLCanvas* canvas);
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static void render_warning_texture(wxGLCanvas* canvas);
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static void render_warning_texture(wxGLCanvas* canvas);
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static void render_legend_texture(wxGLCanvas* canvas);
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static void render_legend_texture(wxGLCanvas* canvas);
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static void render_layer_editing_textures(wxGLCanvas* canvas);
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static void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top);
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static void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top);
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@ -6,7 +6,9 @@
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#include "../../libslic3r/PrintConfig.hpp"
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#include "../../libslic3r/PrintConfig.hpp"
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#include <GL/glew.h>
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#include <GL/glew.h>
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#include <wx/glcanvas.h>
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#include <wx/glcanvas.h>
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#include <wx/image.h>
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#include <iostream>
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#include <iostream>
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@ -23,6 +25,9 @@ static const float VIEW_BOTTOM[2] = { 0.0f, 180.0f };
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static const float VIEW_FRONT[2] = { 0.0f, 90.0f };
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static const float VIEW_FRONT[2] = { 0.0f, 90.0f };
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static const float VIEW_REAR[2] = { 180.0f, 90.0f };
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static const float VIEW_REAR[2] = { 180.0f, 90.0f };
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static const float VARIABLE_LAYER_THICKNESS_BAR_WIDTH = 70.0f;
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static const float VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT = 22.0f;
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namespace Slic3r {
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namespace Slic3r {
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namespace GUI {
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namespace GUI {
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@ -85,6 +90,94 @@ unsigned int GeometryBuffer::get_data_size() const
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return (unsigned int)m_data.size();
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return (unsigned int)m_data.size();
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}
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}
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Size::Size()
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: m_width(0)
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, m_height(0)
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{
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}
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Size::Size(int width, int height)
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: m_width(width)
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, m_height(height)
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{
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}
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int Size::get_width() const
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{
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return m_width;
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}
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void Size::set_width(int width)
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{
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m_width = width;
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}
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int Size::get_height() const
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{
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return m_height;
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}
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void Size::set_height(int height)
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{
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m_height = height;
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}
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Rect::Rect()
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: m_left(0.0f)
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, m_top(0.0f)
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, m_right(0.0f)
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, m_bottom(0.0f)
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{
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}
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Rect::Rect(float left, float top, float right, float bottom)
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: m_left(left)
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, m_top(top)
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, m_right(right)
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, m_bottom(bottom)
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{
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}
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float Rect::get_left() const
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{
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return m_left;
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}
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void Rect::set_left(float left)
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{
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m_left = left;
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}
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float Rect::get_top() const
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{
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return m_top;
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}
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void Rect::set_top(float top)
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{
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m_top = top;
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}
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float Rect::get_right() const
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{
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return m_right;
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}
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void Rect::set_right(float right)
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{
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m_right = right;
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}
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float Rect::get_bottom() const
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{
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return m_bottom;
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}
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void Rect::set_bottom(float bottom)
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{
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m_bottom = bottom;
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}
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GLCanvas3D::Camera::Camera()
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GLCanvas3D::Camera::Camera()
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: m_type(CT_Ortho)
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: m_type(CT_Ortho)
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, m_zoom(1.0f)
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, m_zoom(1.0f)
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@ -406,16 +499,178 @@ void GLCanvas3D::CuttingPlane::_render_contour() const
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::glDisableClientState(GL_VERTEX_ARRAY);
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::glDisableClientState(GL_VERTEX_ARRAY);
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}
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}
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GLCanvas3D::LayersEditing::GLTextureData::GLTextureData()
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: id(0)
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, width(0)
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, height(0)
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{
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}
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GLCanvas3D::LayersEditing::GLTextureData::GLTextureData(unsigned int id, int width, int height)
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: id(id)
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, width(width)
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, height(height)
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{
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}
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GLCanvas3D::LayersEditing::LayersEditing()
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GLCanvas3D::LayersEditing::LayersEditing()
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: m_enabled(false)
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: m_enabled(false)
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{
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{
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}
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}
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GLCanvas3D::LayersEditing::~LayersEditing()
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{
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if (m_tooltip_texture.id != 0)
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{
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::glDeleteTextures(1, &m_tooltip_texture.id);
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m_tooltip_texture = GLTextureData();
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}
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if (m_reset_texture.id != 0)
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{
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::glDeleteTextures(1, &m_reset_texture.id);
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m_reset_texture = GLTextureData();
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}
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}
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bool GLCanvas3D::LayersEditing::is_enabled() const
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bool GLCanvas3D::LayersEditing::is_enabled() const
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{
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{
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return m_enabled;
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return m_enabled;
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}
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}
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void GLCanvas3D::LayersEditing::render(const GLCanvas3D& canvas) const
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{
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const Rect& bar_rect = _get_bar_rect_viewport(canvas);
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const Rect& reset_rect = _get_reset_rect_viewport(canvas);
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_render_tooltip_texture(canvas, bar_rect, reset_rect);
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_render_reset_texture(canvas, reset_rect);
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}
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GLCanvas3D::LayersEditing::GLTextureData GLCanvas3D::LayersEditing::_load_texture_from_file(const std::string& filename) const
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{
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const std::string& path = resources_dir() + "/icons/";
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// Load a PNG with an alpha channel.
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wxImage image;
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if (!image.LoadFile(path + filename, wxBITMAP_TYPE_PNG))
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return GLTextureData();
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int width = image.GetWidth();
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int height = image.GetHeight();
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int n_pixels = width * height;
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if (n_pixels <= 0)
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return GLTextureData();
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// Get RGB & alpha raw data from wxImage, pack them into an array.
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unsigned char* img_rgb = image.GetData();
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if (img_rgb == nullptr)
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return GLTextureData();
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unsigned char* img_alpha = image.GetAlpha();
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std::vector<unsigned char> data(n_pixels * 4, 0);
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for (int i = 0; i < n_pixels; ++i)
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{
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int data_id = i * 4;
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int img_id = i * 3;
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data[data_id + 0] = img_rgb[img_id + 0];
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data[data_id + 1] = img_rgb[img_id + 1];
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data[data_id + 2] = img_rgb[img_id + 2];
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data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255;
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}
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// sends data to gpu
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GLuint tex_id;
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::glGenTextures(1, &tex_id);
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::glBindTexture(GL_TEXTURE_2D, tex_id);
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::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
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::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
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::glBindTexture(GL_TEXTURE_2D, 0);
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||||||
|
|
||||||
|
return GLTextureData((unsigned int)tex_id, width, height);
|
||||||
|
}
|
||||||
|
|
||||||
|
void GLCanvas3D::LayersEditing::_render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const
|
||||||
|
{
|
||||||
|
if (m_tooltip_texture.id == 0)
|
||||||
|
{
|
||||||
|
m_tooltip_texture = _load_texture_from_file("variable_layer_height_tooltip.png");
|
||||||
|
if (m_tooltip_texture.id == 0)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
float zoom = canvas.get_camera_zoom();
|
||||||
|
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
|
||||||
|
float gap = 10.0f * inv_zoom;
|
||||||
|
|
||||||
|
float bar_left = bar_rect.get_left();
|
||||||
|
float reset_bottom = reset_rect.get_bottom();
|
||||||
|
|
||||||
|
float l = bar_left - (float)m_tooltip_texture.width * inv_zoom - gap;
|
||||||
|
float r = bar_left - gap;
|
||||||
|
float t = reset_bottom + (float)m_tooltip_texture.height * inv_zoom + gap;
|
||||||
|
float b = reset_bottom + gap;
|
||||||
|
|
||||||
|
canvas.render_texture(m_tooltip_texture.id, l, r, b, t);
|
||||||
|
}
|
||||||
|
|
||||||
|
void GLCanvas3D::LayersEditing::_render_reset_texture(const GLCanvas3D& canvas, const Rect& reset_rect) const
|
||||||
|
{
|
||||||
|
if (m_reset_texture.id == 0)
|
||||||
|
{
|
||||||
|
m_reset_texture = _load_texture_from_file("variable_layer_height_reset.png");
|
||||||
|
if (m_reset_texture.id == 0)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
canvas.render_texture(m_reset_texture.id, reset_rect.get_left(), reset_rect.get_right(), reset_rect.get_bottom(), reset_rect.get_top());
|
||||||
|
}
|
||||||
|
|
||||||
|
Rect GLCanvas3D::LayersEditing::_get_bar_rect_screen(const GLCanvas3D& canvas) const
|
||||||
|
{
|
||||||
|
const Size& cnv_size = canvas.get_canvas_size();
|
||||||
|
float w = (float)cnv_size.get_width();
|
||||||
|
float h = (float)cnv_size.get_height();
|
||||||
|
|
||||||
|
return Rect(w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, 0.0f, w, h - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT);
|
||||||
|
}
|
||||||
|
|
||||||
|
Rect GLCanvas3D::LayersEditing::_get_reset_rect_screen(const GLCanvas3D& canvas) const
|
||||||
|
{
|
||||||
|
const Size& cnv_size = canvas.get_canvas_size();
|
||||||
|
float w = (float)cnv_size.get_width();
|
||||||
|
float h = (float)cnv_size.get_height();
|
||||||
|
|
||||||
|
return Rect(w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, h - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT, w, h);
|
||||||
|
}
|
||||||
|
|
||||||
|
Rect GLCanvas3D::LayersEditing::_get_bar_rect_viewport(const GLCanvas3D& canvas) const
|
||||||
|
{
|
||||||
|
const Size& cnv_size = canvas.get_canvas_size();
|
||||||
|
float half_w = 0.5f * (float)cnv_size.get_width();
|
||||||
|
float half_h = 0.5f * (float)cnv_size.get_height();
|
||||||
|
|
||||||
|
float zoom = canvas.get_camera_zoom();
|
||||||
|
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
|
||||||
|
|
||||||
|
return Rect((half_w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, (-half_h + VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT) * inv_zoom);
|
||||||
|
}
|
||||||
|
|
||||||
|
Rect GLCanvas3D::LayersEditing::_get_reset_rect_viewport(const GLCanvas3D& canvas) const
|
||||||
|
{
|
||||||
|
const Size& cnv_size = canvas.get_canvas_size();
|
||||||
|
float half_w = 0.5f * (float)cnv_size.get_width();
|
||||||
|
float half_h = 0.5f * (float)cnv_size.get_height();
|
||||||
|
|
||||||
|
float zoom = canvas.get_camera_zoom();
|
||||||
|
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
|
||||||
|
|
||||||
|
return Rect((half_w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH) * inv_zoom, (-half_h + VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT) * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom);
|
||||||
|
}
|
||||||
|
|
||||||
GLCanvas3D::Shader::Shader()
|
GLCanvas3D::Shader::Shader()
|
||||||
: m_enabled(false)
|
: m_enabled(false)
|
||||||
, m_shader(nullptr)
|
, m_shader(nullptr)
|
||||||
@ -524,7 +779,6 @@ GLCanvas3D::~GLCanvas3D()
|
|||||||
bool GLCanvas3D::init(bool useVBOs)
|
bool GLCanvas3D::init(bool useVBOs)
|
||||||
{
|
{
|
||||||
::glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
::glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||||
// ::glColor3f(1.0f, 0.0f, 0.0f);
|
|
||||||
::glEnable(GL_DEPTH_TEST);
|
::glEnable(GL_DEPTH_TEST);
|
||||||
::glClearDepth(1.0f);
|
::glClearDepth(1.0f);
|
||||||
::glDepthFunc(GL_LEQUAL);
|
::glDepthFunc(GL_LEQUAL);
|
||||||
@ -540,7 +794,6 @@ bool GLCanvas3D::init(bool useVBOs)
|
|||||||
GLfloat ambient[4] = { 0.3f, 0.3f, 0.3f, 1.0f };
|
GLfloat ambient[4] = { 0.3f, 0.3f, 0.3f, 1.0f };
|
||||||
::glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);
|
::glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);
|
||||||
|
|
||||||
// ::glEnable(GL_LIGHTING);
|
|
||||||
::glEnable(GL_LIGHT0);
|
::glEnable(GL_LIGHT0);
|
||||||
::glEnable(GL_LIGHT1);
|
::glEnable(GL_LIGHT1);
|
||||||
|
|
||||||
@ -968,8 +1221,6 @@ void GLCanvas3D::picking_pass()
|
|||||||
{
|
{
|
||||||
if (is_picking_enabled() && !is_mouse_dragging() && (m_volumes != nullptr))
|
if (is_picking_enabled() && !is_mouse_dragging() && (m_volumes != nullptr))
|
||||||
{
|
{
|
||||||
const Pointf& pos = get_mouse_position();
|
|
||||||
// if (pos) {
|
|
||||||
// Render the object for picking.
|
// Render the object for picking.
|
||||||
// FIXME This cannot possibly work in a multi - sampled context as the color gets mangled by the anti - aliasing.
|
// FIXME This cannot possibly work in a multi - sampled context as the color gets mangled by the anti - aliasing.
|
||||||
// Better to use software ray - casting on a bounding - box hierarchy.
|
// Better to use software ray - casting on a bounding - box hierarchy.
|
||||||
@ -991,12 +1242,11 @@ void GLCanvas3D::picking_pass()
|
|||||||
if (is_multisample_allowed())
|
if (is_multisample_allowed())
|
||||||
::glEnable(GL_MULTISAMPLE);
|
::glEnable(GL_MULTISAMPLE);
|
||||||
|
|
||||||
// ::glFlush();
|
const Size& cnv_size = get_canvas_size();
|
||||||
|
|
||||||
const std::pair<int, int>& cnv_size = _get_canvas_size();
|
|
||||||
|
|
||||||
|
const Pointf& pos = get_mouse_position();
|
||||||
GLubyte color[4];
|
GLubyte color[4];
|
||||||
::glReadPixels(pos.x, cnv_size.second - pos.y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)color);
|
::glReadPixels(pos.x, cnv_size.get_height() - pos.y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)color);
|
||||||
int volume_id = color[0] + color[1] * 256 + color[2] * 256 * 256;
|
int volume_id = color[0] + color[1] * 256 + color[2] * 256 * 256;
|
||||||
|
|
||||||
set_hover_volume_id(-1);
|
set_hover_volume_id(-1);
|
||||||
@ -1021,7 +1271,6 @@ void GLCanvas3D::picking_pass()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GLCanvas3D::render_background() const
|
void GLCanvas3D::render_background() const
|
||||||
@ -1181,11 +1430,11 @@ void GLCanvas3D::render_warning_texture() const
|
|||||||
::glPushMatrix();
|
::glPushMatrix();
|
||||||
::glLoadIdentity();
|
::glLoadIdentity();
|
||||||
|
|
||||||
const std::pair<int, int>& cnv_size = _get_canvas_size();
|
const Size& cnv_size = get_canvas_size();
|
||||||
float zoom = get_camera_zoom();
|
float zoom = get_camera_zoom();
|
||||||
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
|
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
|
||||||
float l = (-0.5f * (float)w) * inv_zoom;
|
float l = (-0.5f * (float)w) * inv_zoom;
|
||||||
float t = (-0.5f * (float)cnv_size.second + (float)h) * inv_zoom;
|
float t = (-0.5f * (float)cnv_size.get_height() + (float)h) * inv_zoom;
|
||||||
float r = l + (float)w * inv_zoom;
|
float r = l + (float)w * inv_zoom;
|
||||||
float b = t - (float)h * inv_zoom;
|
float b = t - (float)h * inv_zoom;
|
||||||
|
|
||||||
@ -1214,11 +1463,11 @@ void GLCanvas3D::render_legend_texture() const
|
|||||||
::glPushMatrix();
|
::glPushMatrix();
|
||||||
::glLoadIdentity();
|
::glLoadIdentity();
|
||||||
|
|
||||||
const std::pair<int, int>& cnv_size = _get_canvas_size();
|
const Size& cnv_size = get_canvas_size();
|
||||||
float zoom = get_camera_zoom();
|
float zoom = get_camera_zoom();
|
||||||
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
|
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
|
||||||
float l = (-0.5f * (float)cnv_size.first) * inv_zoom;
|
float l = (-0.5f * (float)cnv_size.get_width()) * inv_zoom;
|
||||||
float t = (0.5f * (float)cnv_size.second) * inv_zoom;
|
float t = (0.5f * (float)cnv_size.get_height()) * inv_zoom;
|
||||||
float r = l + (float)w * inv_zoom;
|
float r = l + (float)w * inv_zoom;
|
||||||
float b = t - (float)h * inv_zoom;
|
float b = t - (float)h * inv_zoom;
|
||||||
render_texture(tex_id, l, r, b, t);
|
render_texture(tex_id, l, r, b, t);
|
||||||
@ -1229,6 +1478,11 @@ void GLCanvas3D::render_legend_texture() const
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GLCanvas3D::render_layer_editing_textures() const
|
||||||
|
{
|
||||||
|
m_layers_editing.render(*this);
|
||||||
|
}
|
||||||
|
|
||||||
void GLCanvas3D::render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const
|
void GLCanvas3D::render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const
|
||||||
{
|
{
|
||||||
::glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
::glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||||
@ -1278,8 +1532,8 @@ void GLCanvas3D::on_idle(wxIdleEvent& evt)
|
|||||||
|
|
||||||
if (m_canvas != nullptr)
|
if (m_canvas != nullptr)
|
||||||
{
|
{
|
||||||
const std::pair<int, int>& cnv_size = _get_canvas_size();
|
const Size& cnv_size = get_canvas_size();
|
||||||
resize((unsigned int)cnv_size.first, (unsigned int)cnv_size.second);
|
resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
|
||||||
m_canvas->Refresh();
|
m_canvas->Refresh();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1319,6 +1573,17 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Size GLCanvas3D::get_canvas_size() const
|
||||||
|
{
|
||||||
|
int w = 0;
|
||||||
|
int h = 0;
|
||||||
|
|
||||||
|
if (m_canvas != nullptr)
|
||||||
|
m_canvas->GetSize(&w, &h);
|
||||||
|
|
||||||
|
return Size(w, h);
|
||||||
|
}
|
||||||
|
|
||||||
void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox)
|
void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox)
|
||||||
{
|
{
|
||||||
// Calculate the zoom factor needed to adjust viewport to bounding box.
|
// Calculate the zoom factor needed to adjust viewport to bounding box.
|
||||||
@ -1333,24 +1598,14 @@ void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox)
|
|||||||
|
|
||||||
if (is_shown_on_screen())
|
if (is_shown_on_screen())
|
||||||
{
|
{
|
||||||
const std::pair<int, int>& cnv_size = _get_canvas_size();
|
const Size& cnv_size = get_canvas_size();
|
||||||
resize((unsigned int)cnv_size.first, (unsigned int)cnv_size.second);
|
resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
|
||||||
if (m_canvas != nullptr)
|
if (m_canvas != nullptr)
|
||||||
m_canvas->Refresh();
|
m_canvas->Refresh();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::pair<int, int> GLCanvas3D::_get_canvas_size() const
|
|
||||||
{
|
|
||||||
std::pair<int, int> ret(0, 0);
|
|
||||||
|
|
||||||
if (m_canvas != nullptr)
|
|
||||||
m_canvas->GetSize(&ret.first, &ret.second);
|
|
||||||
|
|
||||||
return ret;
|
|
||||||
}
|
|
||||||
|
|
||||||
float GLCanvas3D::_get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const
|
float GLCanvas3D::_get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const
|
||||||
{
|
{
|
||||||
float max_bb_size = bbox.max_size();
|
float max_bb_size = bbox.max_size();
|
||||||
@ -1433,8 +1688,8 @@ float GLCanvas3D::_get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) co
|
|||||||
max_x *= 2.0;
|
max_x *= 2.0;
|
||||||
max_y *= 2.0;
|
max_y *= 2.0;
|
||||||
|
|
||||||
const std::pair<int, int>& cnv_size = _get_canvas_size();
|
const Size& cnv_size = get_canvas_size();
|
||||||
return (float)std::min((coordf_t)cnv_size.first / max_x, (coordf_t)cnv_size.second / max_y);
|
return (float)std::min((coordf_t)cnv_size.get_width() / max_x, (coordf_t)cnv_size.get_height() / max_y);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GLCanvas3D::_deregister_callbacks()
|
void GLCanvas3D::_deregister_callbacks()
|
||||||
|
@ -32,6 +32,46 @@ public:
|
|||||||
unsigned int get_data_size() const;
|
unsigned int get_data_size() const;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class Size
|
||||||
|
{
|
||||||
|
int m_width;
|
||||||
|
int m_height;
|
||||||
|
|
||||||
|
public:
|
||||||
|
Size();
|
||||||
|
Size(int width, int height);
|
||||||
|
|
||||||
|
int get_width() const;
|
||||||
|
void set_width(int width);
|
||||||
|
|
||||||
|
int get_height() const;
|
||||||
|
void set_height(int height);
|
||||||
|
};
|
||||||
|
|
||||||
|
class Rect
|
||||||
|
{
|
||||||
|
float m_left;
|
||||||
|
float m_top;
|
||||||
|
float m_right;
|
||||||
|
float m_bottom;
|
||||||
|
|
||||||
|
public:
|
||||||
|
Rect();
|
||||||
|
Rect(float left, float top, float right, float bottom);
|
||||||
|
|
||||||
|
float get_left() const;
|
||||||
|
void set_left(float left);
|
||||||
|
|
||||||
|
float get_top() const;
|
||||||
|
void set_top(float top);
|
||||||
|
|
||||||
|
float get_right() const;
|
||||||
|
void set_right(float right);
|
||||||
|
|
||||||
|
float get_bottom() const;
|
||||||
|
void set_bottom(float bottom);
|
||||||
|
};
|
||||||
|
|
||||||
class GLCanvas3D
|
class GLCanvas3D
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@ -135,12 +175,36 @@ public:
|
|||||||
|
|
||||||
class LayersEditing
|
class LayersEditing
|
||||||
{
|
{
|
||||||
|
struct GLTextureData
|
||||||
|
{
|
||||||
|
unsigned int id;
|
||||||
|
int width;
|
||||||
|
int height;
|
||||||
|
|
||||||
|
GLTextureData();
|
||||||
|
GLTextureData(unsigned int id, int width, int height);
|
||||||
|
};
|
||||||
|
|
||||||
bool m_enabled;
|
bool m_enabled;
|
||||||
|
mutable GLTextureData m_tooltip_texture;
|
||||||
|
mutable GLTextureData m_reset_texture;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
LayersEditing();
|
LayersEditing();
|
||||||
|
~LayersEditing();
|
||||||
|
|
||||||
bool is_enabled() const;
|
bool is_enabled() const;
|
||||||
|
|
||||||
|
void render(const GLCanvas3D& canvas) const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
GLTextureData _load_texture_from_file(const std::string& filename) const;
|
||||||
|
void _render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const;
|
||||||
|
void _render_reset_texture(const GLCanvas3D& canvas, const Rect& reset_rect) const;
|
||||||
|
Rect _get_bar_rect_screen(const GLCanvas3D& canvas) const;
|
||||||
|
Rect _get_reset_rect_screen(const GLCanvas3D& canvas) const;
|
||||||
|
Rect _get_bar_rect_viewport(const GLCanvas3D& canvas) const;
|
||||||
|
Rect _get_reset_rect_viewport(const GLCanvas3D& canvas) const;
|
||||||
};
|
};
|
||||||
|
|
||||||
class Shader
|
class Shader
|
||||||
@ -299,6 +363,7 @@ public:
|
|||||||
void render_cutting_plane() const;
|
void render_cutting_plane() const;
|
||||||
void render_warning_texture() const;
|
void render_warning_texture() const;
|
||||||
void render_legend_texture() const;
|
void render_legend_texture() const;
|
||||||
|
void render_layer_editing_textures() const;
|
||||||
|
|
||||||
void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const;
|
void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const;
|
||||||
|
|
||||||
@ -309,9 +374,10 @@ public:
|
|||||||
void on_idle(wxIdleEvent& evt);
|
void on_idle(wxIdleEvent& evt);
|
||||||
void on_char(wxKeyEvent& evt);
|
void on_char(wxKeyEvent& evt);
|
||||||
|
|
||||||
|
Size get_canvas_size() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void _zoom_to_bounding_box(const BoundingBoxf3& bbox);
|
void _zoom_to_bounding_box(const BoundingBoxf3& bbox);
|
||||||
std::pair<int, int> _get_canvas_size() const;
|
|
||||||
float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const;
|
float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const;
|
||||||
|
|
||||||
void _deregister_callbacks();
|
void _deregister_callbacks();
|
||||||
|
@ -560,6 +560,13 @@ void GLCanvas3DManager::render_legend_texture(wxGLCanvas* canvas) const
|
|||||||
it->second->render_legend_texture();
|
it->second->render_legend_texture();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GLCanvas3DManager::render_layer_editing_textures(wxGLCanvas* canvas) const
|
||||||
|
{
|
||||||
|
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||||
|
if (it != m_canvases.end())
|
||||||
|
it->second->render_layer_editing_textures();
|
||||||
|
}
|
||||||
|
|
||||||
void GLCanvas3DManager::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const
|
void GLCanvas3DManager::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const
|
||||||
{
|
{
|
||||||
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||||
|
@ -139,6 +139,7 @@ public:
|
|||||||
void render_cutting_plane(wxGLCanvas* canvas) const;
|
void render_cutting_plane(wxGLCanvas* canvas) const;
|
||||||
void render_warning_texture(wxGLCanvas* canvas) const;
|
void render_warning_texture(wxGLCanvas* canvas) const;
|
||||||
void render_legend_texture(wxGLCanvas* canvas) const;
|
void render_legend_texture(wxGLCanvas* canvas) const;
|
||||||
|
void render_layer_editing_textures(wxGLCanvas* canvas) const;
|
||||||
|
|
||||||
void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const;
|
void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const;
|
||||||
|
|
||||||
|
@ -632,6 +632,12 @@ render_legend_texture(canvas)
|
|||||||
CODE:
|
CODE:
|
||||||
_3DScene::render_legend_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
_3DScene::render_legend_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||||
|
|
||||||
|
void
|
||||||
|
render_layer_editing_textures(canvas)
|
||||||
|
SV *canvas;
|
||||||
|
CODE:
|
||||||
|
_3DScene::render_layer_editing_textures((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||||
|
|
||||||
void
|
void
|
||||||
render_texture(canvas, tex_id, left, right, bottom, top)
|
render_texture(canvas, tex_id, left, right, bottom, top)
|
||||||
SV *canvas;
|
SV *canvas;
|
||||||
|
Loading…
Reference in New Issue
Block a user