Improved const correctness of ToolOrdering.
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4 changed files with 34 additions and 30 deletions
src/libslic3r
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@ -2208,8 +2208,7 @@ LayerResult GCode::process_layer(
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std::vector<InstanceToPrint> instances_to_print = sort_print_object_instances(layers, ordering, single_object_instance_idx);
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// We are almost ready to print. However, we must go through all the objects twice to print the the overridden extrusions first (infill/perimeter wiping feature):
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//FIXME const_cast
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bool is_anything_overridden = const_cast<LayerTools&>(layer_tools).wiping_extrusions().is_anything_overridden();
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bool is_anything_overridden = layer_tools.wiping_extrusions().is_anything_overridden();
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if (is_anything_overridden) {
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// Extrude wipes.
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size_t gcode_size_old = gcode.size();
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@ -2349,8 +2348,7 @@ void GCode::process_layer_single_object(
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// by last extruder on this layer (could happen e.g. when a wiping object is taller than others - dontcare extruders are eradicated from layer_tools)
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correct_extruder_id = layer_tools.extruders.back();
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}
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//FIXME const_cast!
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int extruder_override_id = is_anything_overridden ? const_cast<LayerTools&>(layer_tools).wiping_extrusions().get_extruder_override(eec, instance_id) : -1;
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int extruder_override_id = is_anything_overridden ? layer_tools.wiping_extrusions().get_extruder_override(eec, instance_id) : -1;
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return print_wipe_extrusions ?
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extruder_override_id == int(extruder_id) :
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extruder_override_id < 0 && extruder_id == correct_extruder_id;
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