Tech ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS - Fixed detection of collision with circular printbed in backend
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3 changed files with 14 additions and 5 deletions
src/libslic3r
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@ -1566,12 +1566,14 @@ unsigned int ModelObject::check_instances_print_volume_state(const Polygon& prin
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unsigned int inside_outside = 0;
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for (const ModelVolume* vol : this->volumes)
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if (vol->is_model_part()) {
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const Transform3d matrix = model_instance->get_matrix() * vol->get_matrix();
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#if ENABLE_FIX_SINKING_OBJECT_OUT_OF_BED_DETECTION
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const BoundingBoxf3 bb = vol->mesh().transformed_bounding_box(model_instance->get_matrix() * vol->get_matrix(), 0.0);
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const BoundingBoxf3 bb = vol->mesh().transformed_bounding_box(matrix, 0.0);
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#else
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const BoundingBoxf3 bb = vol->get_convex_hull().transformed_bounding_box(model_instance->get_matrix() * vol->get_matrix());
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const BoundingBoxf3 bb = vol->get_convex_hull().transformed_bounding_box(matrix);
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#endif // ENABLE_FIX_SINKING_OBJECT_OUT_OF_BED_DETECTION
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ModelInstanceEPrintVolumeState state = printbed_collision_state(printbed_shape, print_volume_height, bb);
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const Polygon volume_hull_2d = its_convex_hull_2d_above(vol->mesh().its, matrix.cast<float>(), 0.0f);
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ModelInstanceEPrintVolumeState state = printbed_collision_state(printbed_shape, print_volume_height, volume_hull_2d, bb.min.z(), bb.max.z());
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if (state == ModelInstancePVS_Inside)
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inside_outside |= INSIDE;
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else if (state == ModelInstancePVS_Fully_Outside)
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