1st attempt of perl callback from c++ for 3DScene
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986630c2dc
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@ -926,13 +926,15 @@ sub zoom_to_bed {
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}
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}
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}
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}
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sub zoom_to_volume {
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#==============================================================================================================================
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my ($self, $volume_idx) = @_;
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#sub zoom_to_volume {
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# my ($self, $volume_idx) = @_;
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my $volume = $self->volumes->[$volume_idx];
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#
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my $bb = $volume->transformed_bounding_box;
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# my $volume = $self->volumes->[$volume_idx];
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$self->zoom_to_bounding_box($bb);
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# my $bb = $volume->transformed_bounding_box;
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}
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# $self->zoom_to_bounding_box($bb);
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#}
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#==============================================================================================================================
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sub zoom_to_volumes {
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sub zoom_to_volumes {
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my ($self) = @_;
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my ($self) = @_;
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@ -141,6 +141,9 @@ sub new {
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$self->{canvas3D}->on_viewport_changed(sub {
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$self->{canvas3D}->on_viewport_changed(sub {
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$self->{preview3D}->canvas->set_viewport_from_scene($self->{canvas3D});
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$self->{preview3D}->canvas->set_viewport_from_scene($self->{canvas3D});
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});
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});
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{canvas3D}, sub { $self->{preview3D}->canvas->set_viewport_from_scene($self->{canvas3D}); });
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#==============================================================================================================================
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}
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}
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# Initialize 2D preview canvas
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# Initialize 2D preview canvas
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@ -157,6 +160,9 @@ sub new {
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$self->{preview3D}->canvas->on_viewport_changed(sub {
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$self->{preview3D}->canvas->on_viewport_changed(sub {
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$self->{canvas3D}->set_viewport_from_scene($self->{preview3D}->canvas);
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$self->{canvas3D}->set_viewport_from_scene($self->{preview3D}->canvas);
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});
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});
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{preview3D}->canvas, sub { $self->{canvas3D}->set_viewport_from_scene($self->{preview3D}->canvas); });
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#==============================================================================================================================
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$self->{preview_notebook}->AddPage($self->{preview3D}, L('Preview'));
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$self->{preview_notebook}->AddPage($self->{preview3D}, L('Preview'));
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$self->{preview3D_page_idx} = $self->{preview_notebook}->GetPageCount-1;
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$self->{preview3D_page_idx} = $self->{preview_notebook}->GetPageCount-1;
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}
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}
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@ -222,6 +222,16 @@ BoundingBox3Base<PointClass>::center() const
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}
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}
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template Pointf3 BoundingBox3Base<Pointf3>::center() const;
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template Pointf3 BoundingBox3Base<Pointf3>::center() const;
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//######################################################################################################################################33
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template <class PointClass> coordf_t
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BoundingBox3Base<PointClass>::max_size() const
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{
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PointClass s = size();
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return std::max(s.x, std::max(s.y, s.z));
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}
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template coordf_t BoundingBox3Base<Pointf3>::max_size() const;
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//######################################################################################################################################33
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// Align a coordinate to a grid. The coordinate may be negative,
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// Align a coordinate to a grid. The coordinate may be negative,
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// the aligned value will never be bigger than the original one.
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// the aligned value will never be bigger than the original one.
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static inline coord_t _align_to_grid(const coord_t coord, const coord_t spacing) {
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static inline coord_t _align_to_grid(const coord_t coord, const coord_t spacing) {
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@ -94,6 +94,9 @@ public:
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void translate(const Pointf3 &pos) { this->translate(pos.x, pos.y, pos.z); }
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void translate(const Pointf3 &pos) { this->translate(pos.x, pos.y, pos.z); }
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void offset(coordf_t delta);
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void offset(coordf_t delta);
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PointClass center() const;
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PointClass center() const;
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//######################################################################################################################################33
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coordf_t max_size() const;
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//######################################################################################################################################33
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bool contains(const PointClass &point) const {
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bool contains(const PointClass &point) const {
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return BoundingBoxBase<PointClass>::contains(point) && point.z >= this->min.z && point.z <= this->max.z;
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return BoundingBoxBase<PointClass>::contains(point) && point.z >= this->min.z && point.z <= this->max.z;
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@ -1847,6 +1847,11 @@ void _3DScene::set_camera_target(wxGLCanvas* canvas, const Pointf3* target)
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s_canvas_mgr.set_camera_target(canvas, target);
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s_canvas_mgr.set_camera_target(canvas, target);
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}
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}
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void _3DScene::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_viewport_changed_callback(canvas, callback);
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}
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//void _3DScene::_glew_init()
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//void _3DScene::_glew_init()
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//{
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//{
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// glewInit();
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// glewInit();
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@ -575,6 +575,8 @@ public:
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static Pointf3 get_camera_target(wxGLCanvas* canvas);
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static Pointf3 get_camera_target(wxGLCanvas* canvas);
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static void set_camera_target(wxGLCanvas* canvas, const Pointf3* target);
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static void set_camera_target(wxGLCanvas* canvas, const Pointf3* target);
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static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
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// static void _glew_init();
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// static void _glew_init();
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//##################################################################################################################
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//##################################################################################################################
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@ -6,6 +6,7 @@
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#include <iostream>
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#include <iostream>
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static const bool TURNTABLE_MODE = true;
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static const float GIMBALL_LOCK_THETA_MAX = 180.0f;
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static const float GIMBALL_LOCK_THETA_MAX = 180.0f;
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namespace Slic3r {
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namespace Slic3r {
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@ -136,6 +137,11 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
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{
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{
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}
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}
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GLCanvas3D::~GLCanvas3D()
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{
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_deregister_callbacks();
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}
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void GLCanvas3D::set_current()
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void GLCanvas3D::set_current()
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{
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{
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if ((m_canvas != nullptr) && (m_context != nullptr))
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if ((m_canvas != nullptr) && (m_context != nullptr))
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@ -175,8 +181,7 @@ void GLCanvas3D::resize(unsigned int w, unsigned int h)
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}
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}
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// FIXME: calculate a tighter value for depth will improve z-fighting
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// FIXME: calculate a tighter value for depth will improve z-fighting
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Pointf3 bb_size = bbox.size();
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float depth = 5.0f * (float)bbox.max_size();
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float depth = 5.0f * (float)std::max(bb_size.x, std::max(bb_size.y, bb_size.z));
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::glOrtho(-w2, w2, -h2, h2, -depth, depth);
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::glOrtho(-w2, w2, -h2, h2, -depth, depth);
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break;
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break;
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@ -331,6 +336,12 @@ BoundingBoxf3 GLCanvas3D::max_bounding_box() const
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return bb;
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return bb;
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}
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}
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void GLCanvas3D::register_on_viewport_changed_callback(void* callback)
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{
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if (callback != nullptr)
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m_on_viewport_changed_callback.register_callback(callback);
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}
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void GLCanvas3D::on_size(wxSizeEvent& evt)
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void GLCanvas3D::on_size(wxSizeEvent& evt)
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{
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{
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set_dirty(true);
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set_dirty(true);
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@ -363,7 +374,24 @@ void GLCanvas3D::_zoom_to_volumes()
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void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox)
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void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox)
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{
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{
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// >>>>>>>>>>>>>>>>>>>> TODO <<<<<<<<<<<<<<<<<<<<<<<<
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// Calculate the zoom factor needed to adjust viewport to bounding box.
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float zoom = _get_zoom_to_bounding_box_factor(bbox);
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if (zoom > 0.0f)
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{
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set_camera_zoom(zoom);
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// center view around bounding box center
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set_camera_target(bbox.center());
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m_on_viewport_changed_callback.call();
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if (is_shown_on_screen())
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{
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std::pair<int, int> size = _get_canvas_size();
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resize((unsigned int)size.first, (unsigned int)size.second);
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if (m_canvas != nullptr)
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m_canvas->Refresh();
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}
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}
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}
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}
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std::pair<int, int> GLCanvas3D::_get_canvas_size() const
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std::pair<int, int> GLCanvas3D::_get_canvas_size() const
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@ -376,5 +404,96 @@ std::pair<int, int> GLCanvas3D::_get_canvas_size() const
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return ret;
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return ret;
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}
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}
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float GLCanvas3D::_get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const
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{
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float max_bb_size = bbox.max_size();
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if (max_bb_size == 0.0f)
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return -1.0f;
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// project the bbox vertices on a plane perpendicular to the camera forward axis
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// then calculates the vertices coordinate on this plane along the camera xy axes
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// we need the view matrix, we let opengl calculate it(same as done in render sub)
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::glMatrixMode(GL_MODELVIEW);
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::glLoadIdentity();
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if (TURNTABLE_MODE)
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{
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// Turntable mode is enabled by default.
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::glRotatef(-get_camera_theta(), 1.0f, 0.0f, 0.0f); // pitch
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::glRotatef(get_camera_phi(), 0.0f, 0.0f, 1.0f); // yaw
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}
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else
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{
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// Shift the perspective camera.
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Pointf3 camera_pos(0.0, 0.0, -(coordf_t)get_camera_distance());
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::glTranslatef((float)camera_pos.x, (float)camera_pos.y, (float)camera_pos.z);
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// my @rotmat = quat_to_rotmatrix($self->quat); <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< TEMPORARY COMMENTED OUT
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// glMultMatrixd_p(@rotmat[0..15]); <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< TEMPORARY COMMENTED OUT
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}
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const Pointf3& target = get_camera_target();
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::glTranslatef(-(float)target.x, -(float)target.y, -(float)target.z);
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// get the view matrix back from opengl
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GLfloat matrix[16];
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::glGetFloatv(GL_MODELVIEW_MATRIX, matrix);
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// camera axes
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Pointf3 right((coordf_t)matrix[0], (coordf_t)matrix[4], (coordf_t)matrix[8]);
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Pointf3 up((coordf_t)matrix[1], (coordf_t)matrix[5], (coordf_t)matrix[9]);
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Pointf3 forward((coordf_t)matrix[2], (coordf_t)matrix[6], (coordf_t)matrix[10]);
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Pointf3 bb_min = bbox.min;
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Pointf3 bb_max = bbox.max;
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Pointf3 bb_center = bbox.center();
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// bbox vertices in world space
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std::vector<Pointf3> vertices;
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vertices.reserve(8);
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vertices.push_back(bb_min);
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vertices.emplace_back(bb_max.x, bb_min.y, bb_min.z);
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vertices.emplace_back(bb_max.x, bb_max.y, bb_min.z);
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vertices.emplace_back(bb_min.x, bb_max.y, bb_min.z);
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vertices.emplace_back(bb_min.x, bb_min.y, bb_max.z);
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vertices.emplace_back(bb_max.x, bb_min.y, bb_max.z);
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vertices.push_back(bb_max);
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vertices.emplace_back(bb_min.x, bb_max.y, bb_max.z);
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coordf_t max_x = 0.0;
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coordf_t max_y = 0.0;
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// margin factor to give some empty space around the bbox
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coordf_t margin_factor = 1.25;
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for (const Pointf3 v : vertices)
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{
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// project vertex on the plane perpendicular to camera forward axis
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Pointf3 pos(v.x - bb_center.x, v.y - bb_center.y, v.z - bb_center.z);
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Pointf3 proj_on_plane = pos - dot(pos, forward) * forward;
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// calculates vertex coordinate along camera xy axes
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coordf_t x_on_plane = dot(proj_on_plane, right);
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coordf_t y_on_plane = dot(proj_on_plane, up);
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max_x = std::max(max_x, margin_factor * std::abs(x_on_plane));
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max_y = std::max(max_y, margin_factor * std::abs(y_on_plane));
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}
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if ((max_x == 0.0) || (max_y == 0.0))
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return -1.0f;
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max_x *= 2.0;
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max_y *= 2.0;
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std::pair<int, int> cvs_size = _get_canvas_size();
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return (float)std::min((coordf_t)cvs_size.first / max_x, (coordf_t)cvs_size.second / max_y);
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}
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void GLCanvas3D::_deregister_callbacks()
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{
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m_on_viewport_changed_callback.deregister_callback();
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}
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} // namespace GUI
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} // namespace GUI
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} // namespace Slic3r
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} // namespace Slic3r
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#define slic3r_GLCanvas3D_hpp_
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#define slic3r_GLCanvas3D_hpp_
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#include "../../libslic3r/BoundingBox.hpp"
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#include "../../libslic3r/BoundingBox.hpp"
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#include "../../libslic3r/Utils.hpp"
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class wxGLCanvas;
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class wxGLCanvas;
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class wxGLContext;
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class wxGLContext;
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bool m_dirty;
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bool m_dirty;
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bool m_apply_zoom_to_volumes_filter;
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bool m_apply_zoom_to_volumes_filter;
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PerlCallback m_on_viewport_changed_callback;
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public:
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public:
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GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context);
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GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context);
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~GLCanvas3D();
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void set_current();
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void set_current();
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@ -125,6 +129,8 @@ public:
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BoundingBoxf3 volumes_bounding_box() const;
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BoundingBoxf3 volumes_bounding_box() const;
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BoundingBoxf3 max_bounding_box() const;
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BoundingBoxf3 max_bounding_box() const;
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void register_on_viewport_changed_callback(void* callback);
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void on_size(wxSizeEvent& evt);
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void on_size(wxSizeEvent& evt);
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void on_idle(wxIdleEvent& evt);
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void on_idle(wxIdleEvent& evt);
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@ -133,6 +139,9 @@ private:
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void _zoom_to_volumes();
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void _zoom_to_volumes();
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void _zoom_to_bounding_box(const BoundingBoxf3& bbox);
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void _zoom_to_bounding_box(const BoundingBoxf3& bbox);
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std::pair<int, int> _get_canvas_size() const;
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std::pair<int, int> _get_canvas_size() const;
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float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const;
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void _deregister_callbacks();
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};
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};
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} // namespace GUI
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} // namespace GUI
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@ -289,6 +289,13 @@ void GLCanvas3DManager::set_camera_target(wxGLCanvas* canvas, const Pointf3* tar
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it->second->set_camera_target(*target);
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it->second->set_camera_target(*target);
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}
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}
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void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->register_on_viewport_changed_callback(callback);
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}
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GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas)
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GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas)
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{
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{
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return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas);
|
return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas);
|
||||||
|
@ -85,6 +85,8 @@ public:
|
|||||||
Pointf3 get_camera_target(wxGLCanvas* canvas) const;
|
Pointf3 get_camera_target(wxGLCanvas* canvas) const;
|
||||||
void set_camera_target(wxGLCanvas* canvas, const Pointf3* target);
|
void set_camera_target(wxGLCanvas* canvas, const Pointf3* target);
|
||||||
|
|
||||||
|
void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);
|
CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);
|
||||||
CanvasesMap::const_iterator _get_canvas(wxGLCanvas* canvas) const;
|
CanvasesMap::const_iterator _get_canvas(wxGLCanvas* canvas) const;
|
||||||
|
@ -344,6 +344,12 @@ set_camera_target(canvas, target)
|
|||||||
CODE:
|
CODE:
|
||||||
_3DScene::set_camera_target((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), target);
|
_3DScene::set_camera_target((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), target);
|
||||||
|
|
||||||
|
void
|
||||||
|
register_on_viewport_changed_callback(canvas, callback)
|
||||||
|
SV *canvas;
|
||||||
|
SV *callback;
|
||||||
|
CODE:
|
||||||
|
_3DScene::register_on_viewport_changed_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user