Follow-up of 005fef7bf6
- Fixed highlight arrows for gizmos bar and toolbars
This commit is contained in:
parent
568f42660a
commit
f4726f738c
22
resources/icons/toolbar_arrow_2.svg
Normal file
22
resources/icons/toolbar_arrow_2.svg
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@ -0,0 +1,22 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Generator: Adobe Illustrator 25.2.1, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
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<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
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viewBox="50 0 228 330" style="enable-background:new 50 0 228 330;" xml:space="preserve">
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<style type="text/css">
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.st0{display:none;}
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.st1{fill:none;stroke:#ED6B21;stroke-width:17.0079;stroke-linecap:round;stroke-miterlimit:10;}
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</style>
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<path id="XMLID_28_" class="st0" d="M180,315V51.2l49.4,49.4c5.9,5.9,15.4,5.9,21.2,0c5.9-5.9,5.9-15.4,0-21.2l-75-75
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c-5.9-5.9-15.4-5.9-21.2,0l-75,75C76.5,82.3,75,86.2,75,90s1.5,7.7,4.4,10.6c5.9,5.9,15.4,5.9,21.2,0L150,51.2V315
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c0,8.3,6.7,15,15,15S180,323.3,180,315z"
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style="fill:#ed6b21;"/>
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<g id="XMLID_1_">
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<g>
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</g>
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<g>
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<polyline class="st1" points="113.3,84.5 164,18.3 164,18.3 "/>
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<polyline class="st1" points="216.1,84.5 164,18.3 164,18.3 "/>
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</g>
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</g>
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<line class="st1" x1="164" y1="263.3" x2="164" y2="18.3"/>
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</svg>
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After Width: | Height: | Size: 1.0 KiB |
@ -4759,21 +4759,28 @@ bool GLCanvas3D::_init_main_toolbar()
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return true;
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}
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// init arrow
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#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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BackgroundTexture::Metadata arrow_data;
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arrow_data.filename = "toolbar_arrow.svg";
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arrow_data.left = 0;
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arrow_data.top = 0;
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arrow_data.right = 0;
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arrow_data.bottom = 0;
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#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (!m_main_toolbar.init_arrow("toolbar_arrow_2.svg"))
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#else
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if (!m_main_toolbar.init_arrow(arrow_data))
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{
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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BOOST_LOG_TRIVIAL(error) << "Main toolbar failed to load arrow texture.";
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}
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// m_gizmos is created at constructor, thus we can init arrow here.
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (!m_gizmos.init_arrow("toolbar_arrow_2.svg"))
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#else
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if (!m_gizmos.init_arrow(arrow_data))
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{
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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BOOST_LOG_TRIVIAL(error) << "Gizmos manager failed to load arrow texture.";
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}
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// m_main_toolbar.set_layout_type(GLToolbar::Layout::Vertical);
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m_main_toolbar.set_layout_type(GLToolbar::Layout::Horizontal);
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@ -4973,24 +4980,27 @@ bool GLCanvas3D::_init_undoredo_toolbar()
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background_data.right = 16;
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background_data.bottom = 16;
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if (!m_undoredo_toolbar.init(background_data))
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{
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if (!m_undoredo_toolbar.init(background_data)) {
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// unable to init the toolbar texture, disable it
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m_undoredo_toolbar.set_enabled(false);
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return true;
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}
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// init arrow
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#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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BackgroundTexture::Metadata arrow_data;
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arrow_data.filename = "toolbar_arrow.svg";
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arrow_data.left = 0;
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arrow_data.top = 0;
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arrow_data.right = 0;
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arrow_data.bottom = 0;
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#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (!m_undoredo_toolbar.init_arrow("toolbar_arrow_2.svg"))
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#else
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if (!m_undoredo_toolbar.init_arrow(arrow_data))
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{
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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BOOST_LOG_TRIVIAL(error) << "Undo/Redo toolbar failed to load arrow texture.";
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}
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// m_undoredo_toolbar.set_layout_type(GLToolbar::Layout::Vertical);
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m_undoredo_toolbar.set_layout_type(GLToolbar::Layout::Horizontal);
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@ -5010,8 +5020,7 @@ bool GLCanvas3D::_init_undoredo_toolbar()
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item.right.toggable = true;
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item.right.action_callback = [this]() { m_imgui_undo_redo_hovered_pos = -1; };
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item.right.render_callback = [this](float left, float right, float, float) {
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if (m_canvas != nullptr)
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{
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if (m_canvas != nullptr) {
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if (_render_undo_redo_stack(true, 0.5f * (left + right)))
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_deactivate_undo_redo_toolbar_items();
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}
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@ -5030,8 +5039,7 @@ bool GLCanvas3D::_init_undoredo_toolbar()
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new_additional_tooltip = (boost::format(_utf8(L("Next Undo action: %1%"))) % action).str();
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}
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if (new_additional_tooltip != curr_additional_tooltip)
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{
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if (new_additional_tooltip != curr_additional_tooltip) {
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m_undoredo_toolbar.set_additional_tooltip(id, new_additional_tooltip);
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set_tooltip("");
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}
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@ -5048,8 +5056,7 @@ bool GLCanvas3D::_init_undoredo_toolbar()
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item.left.action_callback = [this]() { post_event(SimpleEvent(EVT_GLCANVAS_REDO)); };
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item.right.action_callback = [this]() { m_imgui_undo_redo_hovered_pos = -1; };
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item.right.render_callback = [this](float left, float right, float, float) {
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if (m_canvas != nullptr)
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{
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if (m_canvas != nullptr) {
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if (_render_undo_redo_stack(false, 0.5f * (left + right)))
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_deactivate_undo_redo_toolbar_items();
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}
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@ -5068,8 +5075,7 @@ bool GLCanvas3D::_init_undoredo_toolbar()
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new_additional_tooltip = (boost::format(_utf8(L("Next Redo action: %1%"))) % action).str();
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}
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if (new_additional_tooltip != curr_additional_tooltip)
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{
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if (new_additional_tooltip != curr_additional_tooltip) {
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m_undoredo_toolbar.set_additional_tooltip(id, new_additional_tooltip);
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set_tooltip("");
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}
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@ -5811,10 +5817,8 @@ void GLCanvas3D::_render_gizmos_overlay()
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m_gizmos.render_overlay();
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if (m_gizmo_highlighter.m_render_arrow)
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{
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m_gizmos.render_arrow(*this, m_gizmo_highlighter.m_gizmo_type);
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}
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}
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void GLCanvas3D::_render_main_toolbar()
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{
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@ -185,6 +185,16 @@ bool GLToolbar::init(const BackgroundTexture::Metadata& background_texture)
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return res;
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}
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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bool GLToolbar::init_arrow(const std::string& filename)
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{
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if (m_arrow_texture.get_id() != 0)
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return true;
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const std::string path = resources_dir() + "/icons/";
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return (!filename.empty()) ? m_arrow_texture.load_from_svg_file(path + filename, false, false, false, 512) : false;
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}
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#else
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bool GLToolbar::init_arrow(const BackgroundTexture::Metadata& arrow_texture)
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{
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if (m_arrow_texture.texture.get_id() != 0)
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@ -201,6 +211,7 @@ bool GLToolbar::init_arrow(const BackgroundTexture::Metadata& arrow_texture)
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return res;
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}
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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GLToolbar::Layout::EType GLToolbar::get_layout_type() const
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{
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@ -1408,9 +1419,9 @@ void GLToolbar::render_background(float left, float top, float right, float bott
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const unsigned int tex_id = m_background_texture.texture.get_id();
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const float tex_width = (float)m_background_texture.texture.get_width();
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const float tex_height = (float)m_background_texture.texture.get_height();
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if (tex_id != 0 && tex_width > 0 && tex_height > 0) {
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const float inv_tex_width = (tex_width != 0.0f) ? 1.0f / tex_width : 0.0f;
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const float inv_tex_height = (tex_height != 0.0f) ? 1.0f / tex_height : 0.0f;
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if (tex_id != 0 && tex_width > 0.0f && tex_height > 0.0f) {
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const float inv_tex_width = 1.0f / tex_width;
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const float inv_tex_height = 1.0f / tex_height;
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const float internal_left = left + border_w;
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const float internal_right = right - border_w;
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@ -1558,6 +1569,76 @@ void GLToolbar::render_background(float left, float top, float right, float bott
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}
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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void GLToolbar::render_arrow(const GLCanvas3D& parent, GLToolbarItem* highlighted_item)
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{
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// arrow texture not initialized
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if (m_arrow_texture.get_id() == 0)
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return;
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const Size cnv_size = parent.get_canvas_size();
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const float cnv_w = (float)cnv_size.get_width();
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const float cnv_h = (float)cnv_size.get_height();
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if (cnv_w == 0 || cnv_h == 0)
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return;
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const float inv_cnv_w = 1.0f / cnv_w;
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const float inv_cnv_h = 1.0f / cnv_h;
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const float icons_size_x = 2.0f * m_layout.icons_size * m_layout.scale * inv_cnv_w;
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const float icons_size_y = 2.0f * m_layout.icons_size * m_layout.scale * inv_cnv_h;
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const float separator_size = 2.0f * m_layout.separator_size * m_layout.scale * inv_cnv_w;
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const float gap_size = 2.0f * m_layout.gap_size * m_layout.scale * inv_cnv_w;
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const float border_x = 2.0f * m_layout.border * m_layout.scale * inv_cnv_w;
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const float border_y = 2.0f * m_layout.border * m_layout.scale * inv_cnv_h;
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const float separator_stride = separator_size + gap_size;
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const float icon_stride = icons_size_x + gap_size;
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float left = 2.0f * m_layout.left * inv_cnv_w + border_x;
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float top = 2.0f * m_layout.top * inv_cnv_h - 2.0f * border_y - icons_size_y;
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bool found = false;
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for (const GLToolbarItem* item : m_items) {
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if (!item->is_visible())
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continue;
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if (item->is_separator())
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left += separator_stride;
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else {
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if (item->get_name() == highlighted_item->get_name()) {
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found = true;
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break;
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}
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left += icon_stride;
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}
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}
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if (!found)
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return;
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const float right = left + icons_size_x;
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const unsigned int tex_id = m_arrow_texture.get_id();
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// arrow width and height
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const float arr_tex_width = (float)m_arrow_texture.get_width();
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const float arr_tex_height = (float)m_arrow_texture.get_height();
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if (tex_id != 0 && arr_tex_width > 0.0f && arr_tex_height > 0.0f) {
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const float arrow_size_x = 2.0f * m_layout.scale * arr_tex_width * inv_cnv_w;
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const float arrow_size_y = 2.0f * m_layout.scale * arr_tex_height * inv_cnv_h;
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const float left_uv = 0.0f;
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const float right_uv = 1.0f;
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const float top_uv = 1.0f;
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const float bottom_uv = 0.0f;
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top -= border_y;
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const float bottom = top - arrow_size_y * icons_size_x / arrow_size_x;
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GLTexture::render_sub_texture(tex_id, left, right, bottom, top, { { left_uv, top_uv }, { right_uv, top_uv }, { right_uv, bottom_uv }, { left_uv, bottom_uv } });
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}
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}
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#else
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void GLToolbar::render_arrow(const GLCanvas3D& parent, GLToolbarItem* highlighted_item)
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{
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// arrow texture not initialized
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@ -1623,6 +1704,7 @@ void GLToolbar::render_arrow(const GLCanvas3D& parent, GLToolbarItem* highlighte
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GLTexture::render_sub_texture(tex_id, internal_left, internal_right, internal_bottom, internal_top, { { internal_left_uv, internal_top_uv }, { internal_right_uv, internal_top_uv }, { internal_right_uv, internal_bottom_uv }, { internal_left_uv, internal_bottom_uv } });
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}
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}
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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void GLToolbar::render_horizontal(const GLCanvas3D& parent)
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@ -246,7 +246,11 @@ private:
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GLTexture m_icons_texture;
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bool m_icons_texture_dirty;
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BackgroundTexture m_background_texture;
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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GLTexture m_arrow_texture;
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#else
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BackgroundTexture m_arrow_texture;
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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Layout m_layout;
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ItemsList m_items;
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@ -273,7 +277,11 @@ public:
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bool init(const BackgroundTexture::Metadata& background_texture);
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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bool init_arrow(const std::string& filename);
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#else
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bool init_arrow(const BackgroundTexture::Metadata& arrow_texture);
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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Layout::EType get_layout_type() const;
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void set_layout_type(Layout::EType type);
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@ -124,6 +124,16 @@ bool GLGizmosManager::init()
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return true;
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}
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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bool GLGizmosManager::init_arrow(const std::string& filename)
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{
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if (m_arrow_texture.get_id() != 0)
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return true;
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const std::string path = resources_dir() + "/icons/";
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return (!filename.empty()) ? m_arrow_texture.load_from_svg_file(path + filename, false, false, false, 512) : false;
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}
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#else
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bool GLGizmosManager::init_arrow(const BackgroundTexture::Metadata & arrow_texture)
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{
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if (m_arrow_texture.texture.get_id() != 0)
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@ -139,6 +149,7 @@ bool GLGizmosManager::init_arrow(const BackgroundTexture::Metadata& arrow_textur
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return res;
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}
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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void GLGizmosManager::set_overlay_icon_size(float size)
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{
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@ -329,7 +340,7 @@ void GLGizmosManager::render_current_gizmo_for_picking_pass() const
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m_gizmos[m_current]->render_for_picking();
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}
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void GLGizmosManager::render_overlay() const
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void GLGizmosManager::render_overlay()
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{
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if (!m_enabled)
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return;
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@ -773,6 +784,54 @@ void GLGizmosManager::render_background(float left, float top, float right, floa
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}
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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void GLGizmosManager::render_arrow(const GLCanvas3D& parent, EType highlighted_type) const
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{
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const std::vector<size_t> selectable_idxs = get_selectable_idxs();
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if (selectable_idxs.empty())
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return;
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const Size cnv_size = m_parent.get_canvas_size();
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const float cnv_w = (float)cnv_size.get_width();
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const float cnv_h = (float)cnv_size.get_height();
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if (cnv_w == 0 || cnv_h == 0)
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return;
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const float inv_cnv_w = 1.0f / cnv_w;
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const float inv_cnv_h = 1.0f / cnv_h;
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const float top_x = -1.0f;
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float top_y = 0.5f * 2.0f * get_scaled_total_height() * inv_cnv_h;
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const float icons_size_x = 2.0f * m_layout.scaled_icons_size() * inv_cnv_w;
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const float icons_size_y = 2.0f * m_layout.scaled_icons_size() * inv_cnv_h;
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const float stride_y = 2.0f * m_layout.scaled_stride_y() * inv_cnv_h;
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for (size_t idx : selectable_idxs) {
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if (idx == highlighted_type) {
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const int tex_width = m_arrow_texture.get_width();
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const int tex_height = m_arrow_texture.get_height();
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const unsigned int tex_id = m_arrow_texture.get_id();
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const float arrow_size_x = 2.0f * m_layout.scale * float(tex_height) * inv_cnv_w;
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const float arrow_size_y = 2.0f * m_layout.scale * float(tex_width) * inv_cnv_h;
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const float left_uv = 0.0f;
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const float right_uv = 1.0f;
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const float top_uv = 1.0f;
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const float bottom_uv = 0.0f;
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const float left = top_x + icons_size_x + 6.0f * m_layout.scaled_border() * inv_cnv_w;
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const float right = left + arrow_size_x * icons_size_y / arrow_size_y;
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GLTexture::render_sub_texture(tex_id, left, right, top_y, top_y + icons_size_y, { { left_uv, bottom_uv }, { left_uv, top_uv }, { right_uv, top_uv }, { right_uv, bottom_uv } });
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break;
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}
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top_y -= stride_y;
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}
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}
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#else
|
||||
void GLGizmosManager::render_arrow(const GLCanvas3D& parent, EType highlighted_type) const
|
||||
{
|
||||
std::vector<size_t> selectable_idxs = get_selectable_idxs();
|
||||
@ -811,11 +870,12 @@ void GLGizmosManager::render_arrow(const GLCanvas3D& parent, EType highlighted_t
|
||||
zoomed_top_y -= zoomed_stride_y;
|
||||
}
|
||||
}
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
void GLGizmosManager::do_render_overlay() const
|
||||
{
|
||||
std::vector<size_t> selectable_idxs = get_selectable_idxs();
|
||||
const std::vector<size_t> selectable_idxs = get_selectable_idxs();
|
||||
if (selectable_idxs.empty())
|
||||
return;
|
||||
|
||||
@ -989,14 +1049,12 @@ GLGizmosManager::EType GLGizmosManager::get_gizmo_from_name(const std::string& g
|
||||
return GLGizmosManager::EType::Undefined;
|
||||
}
|
||||
|
||||
bool GLGizmosManager::generate_icons_texture() const
|
||||
bool GLGizmosManager::generate_icons_texture()
|
||||
{
|
||||
std::string path = resources_dir() + "/icons/";
|
||||
std::vector<std::string> filenames;
|
||||
for (size_t idx=0; idx<m_gizmos.size(); ++idx)
|
||||
{
|
||||
if (m_gizmos[idx] != nullptr)
|
||||
{
|
||||
for (size_t idx = 0; idx<m_gizmos.size(); ++idx) {
|
||||
if (m_gizmos[idx] != nullptr) {
|
||||
const std::string& icon_filename = m_gizmos[idx]->get_icon_filename();
|
||||
if (!icon_filename.empty())
|
||||
filenames.push_back(path + icon_filename);
|
||||
|
@ -102,10 +102,14 @@ private:
|
||||
GLCanvas3D& m_parent;
|
||||
bool m_enabled;
|
||||
std::vector<std::unique_ptr<GLGizmoBase>> m_gizmos;
|
||||
mutable GLTexture m_icons_texture;
|
||||
mutable bool m_icons_texture_dirty;
|
||||
GLTexture m_icons_texture;
|
||||
bool m_icons_texture_dirty;
|
||||
BackgroundTexture m_background_texture;
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
GLTexture m_arrow_texture;
|
||||
#else
|
||||
BackgroundTexture m_arrow_texture;
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
Layout m_layout;
|
||||
EType m_current;
|
||||
EType m_hover;
|
||||
@ -133,7 +137,11 @@ public:
|
||||
|
||||
bool init();
|
||||
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
bool init_arrow(const std::string& filename);
|
||||
#else
|
||||
bool init_arrow(const BackgroundTexture::Metadata& arrow_texture);
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
|
||||
template<class Archive>
|
||||
void load(Archive& ar)
|
||||
@ -208,7 +216,7 @@ public:
|
||||
void render_current_gizmo_for_picking_pass() const;
|
||||
void render_painter_gizmo();
|
||||
|
||||
void render_overlay() const;
|
||||
void render_overlay();
|
||||
|
||||
void render_arrow(const GLCanvas3D& parent, EType highlighted_type) const;
|
||||
|
||||
@ -245,7 +253,7 @@ private:
|
||||
float get_scaled_total_height() const;
|
||||
float get_scaled_total_width() const;
|
||||
|
||||
bool generate_icons_texture() const;
|
||||
bool generate_icons_texture();
|
||||
|
||||
void update_hover_state(const EType &type);
|
||||
bool grabber_contains_mouse() const;
|
||||
|
Loading…
Reference in New Issue
Block a user