change windows position on one line only

This commit is contained in:
Filip Sykala 2021-11-22 09:42:31 +01:00
parent 8a44a754ca
commit f4ad435ec5

View File

@ -218,27 +218,29 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
start_process = true; start_process = true;
// set window position // set window position
if (m_move_to_center && change_window_position) { if (change_window_position) {
ImVec2 pos;
Size parent_size = m_parent.get_canvas_size();
if (m_move_to_center) {
m_move_to_center = false; m_move_to_center = false;
auto parent_size = m_parent.get_canvas_size(); pos = ImVec2(parent_size.get_width() / 2 - m_gui_cfg->window_offset_x,
ImVec2 pos(parent_size.get_width() / 2 - m_gui_cfg->window_offset_x,
parent_size.get_height() / 2 - m_gui_cfg->window_offset_y); parent_size.get_height() / 2 - m_gui_cfg->window_offset_y);
ImGui::SetNextWindowPos(pos, ImGuiCond_Always); } else {
}else if (change_window_position) { // keep window wisible on canvas and close to mouse click
ImVec2 pos = ImGui::GetMousePos(); pos = ImGui::GetMousePos();
pos.x -= m_gui_cfg->window_offset_x; pos.x -= m_gui_cfg->window_offset_x;
pos.y -= m_gui_cfg->window_offset_y; pos.y -= m_gui_cfg->window_offset_y;
// minimal top left value // minimal top left value
ImVec2 tl(m_gui_cfg->window_padding, m_gui_cfg->window_padding); ImVec2 tl(m_gui_cfg->window_padding,
m_gui_cfg->window_padding);
if (pos.x < tl.x) pos.x = tl.x; if (pos.x < tl.x) pos.x = tl.x;
if (pos.y < tl.y) pos.y = tl.y; if (pos.y < tl.y) pos.y = tl.y;
// maximal bottom right value // maximal bottom right value
auto parent_size = m_parent.get_canvas_size(); ImVec2 br(parent_size.get_width() - (2 * m_gui_cfg->window_offset_x + m_gui_cfg->window_padding),
ImVec2 br(
parent_size.get_width() - (2 * m_gui_cfg->window_offset_x + m_gui_cfg->window_padding),
parent_size.get_height() -(2 * m_gui_cfg->window_offset_y + m_gui_cfg->window_padding)); parent_size.get_height() -(2 * m_gui_cfg->window_offset_y + m_gui_cfg->window_padding));
if (pos.x > br.x) pos.x = br.x; if (pos.x > br.x) pos.x = br.x;
if (pos.y > br.y) pos.y = br.y; if (pos.y > br.y) pos.y = br.y;
}
ImGui::SetNextWindowPos(pos, ImGuiCond_Always); ImGui::SetNextWindowPos(pos, ImGuiCond_Always);
} }
} }