Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Some refactoring
This commit is contained in:
parent
282b3d2d6b
commit
f4cf9494d0
@ -707,8 +707,7 @@ void Bed3D::render_default(bool bottom, bool picking)
|
||||
shader->start_using();
|
||||
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
const Transform3d matrix = wxGetApp().plater()->get_camera().get_projection_view_matrix();
|
||||
shader->set_uniform("projection_view_model_matrix", matrix);
|
||||
shader->set_uniform("projection_view_model_matrix", wxGetApp().plater()->get_camera().get_projection_view_matrix());
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
|
@ -983,8 +983,7 @@ void GLCanvas3D::SequentialPrintClearance::render()
|
||||
shader->start_using();
|
||||
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
const Transform3d matrix = wxGetApp().plater()->get_camera().get_projection_view_matrix();
|
||||
shader->set_uniform("projection_view_model_matrix", matrix);
|
||||
shader->set_uniform("projection_view_model_matrix", wxGetApp().plater()->get_camera().get_projection_view_matrix());
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
@ -5826,8 +5825,7 @@ void GLCanvas3D::_render_camera_target()
|
||||
if (shader != nullptr) {
|
||||
shader->start_using();
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
const Transform3d matrix = wxGetApp().plater()->get_camera().get_projection_view_matrix();
|
||||
shader->set_uniform("projection_view_model_matrix", matrix);
|
||||
shader->set_uniform("projection_view_model_matrix", wxGetApp().plater()->get_camera().get_projection_view_matrix());
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
m_camera_target.axis[i].render();
|
||||
|
@ -145,8 +145,7 @@ void GLGizmoCut::on_render()
|
||||
}
|
||||
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
const Transform3d matrix = wxGetApp().plater()->get_camera().get_projection_view_matrix();
|
||||
shader->set_uniform("projection_view_model_matrix", matrix);
|
||||
shader->set_uniform("projection_view_model_matrix", wxGetApp().plater()->get_camera().get_projection_view_matrix());
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
|
||||
m_plane.render();
|
||||
|
@ -164,8 +164,7 @@ void GLGizmoMove3D::on_render()
|
||||
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
const Transform3d matrix = wxGetApp().plater()->get_camera().get_projection_view_matrix();
|
||||
shader->set_uniform("projection_view_model_matrix", matrix);
|
||||
shader->set_uniform("projection_view_model_matrix", wxGetApp().plater()->get_camera().get_projection_view_matrix());
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
|
||||
// draw axes
|
||||
@ -207,8 +206,7 @@ void GLGizmoMove3D::on_render()
|
||||
shader->start_using();
|
||||
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
const Transform3d matrix = wxGetApp().plater()->get_camera().get_projection_view_matrix();
|
||||
shader->set_uniform("projection_view_model_matrix", matrix);
|
||||
shader->set_uniform("projection_view_model_matrix", wxGetApp().plater()->get_camera().get_projection_view_matrix());
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
|
||||
render_grabber_connection(m_hover_id);
|
||||
|
@ -273,8 +273,7 @@ void GLGizmoScale3D::on_render()
|
||||
if (shader != nullptr) {
|
||||
shader->start_using();
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
const Transform3d matrix = wxGetApp().plater()->get_camera().get_projection_view_matrix();
|
||||
shader->set_uniform("projection_view_model_matrix", matrix);
|
||||
shader->set_uniform("projection_view_model_matrix", wxGetApp().plater()->get_camera().get_projection_view_matrix());
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
if (m_grabbers[0].enabled && m_grabbers[1].enabled)
|
||||
render_grabbers_connection(0, 1, m_grabbers[0].color);
|
||||
@ -323,8 +322,7 @@ void GLGizmoScale3D::on_render()
|
||||
if (shader != nullptr) {
|
||||
shader->start_using();
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
const Transform3d matrix = wxGetApp().plater()->get_camera().get_projection_view_matrix();
|
||||
shader->set_uniform("projection_view_model_matrix", matrix);
|
||||
shader->set_uniform("projection_view_model_matrix", wxGetApp().plater()->get_camera().get_projection_view_matrix());
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
render_grabbers_connection(0, 1, m_grabbers[0].color);
|
||||
shader->stop_using();
|
||||
@ -359,8 +357,7 @@ void GLGizmoScale3D::on_render()
|
||||
if (shader != nullptr) {
|
||||
shader->start_using();
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
const Transform3d matrix = wxGetApp().plater()->get_camera().get_projection_view_matrix();
|
||||
shader->set_uniform("projection_view_model_matrix", matrix);
|
||||
shader->set_uniform("projection_view_model_matrix", wxGetApp().plater()->get_camera().get_projection_view_matrix());
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
render_grabbers_connection(2, 3, m_grabbers[2].color);
|
||||
shader->stop_using();
|
||||
@ -395,8 +392,7 @@ void GLGizmoScale3D::on_render()
|
||||
if (shader != nullptr) {
|
||||
shader->start_using();
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
const Transform3d matrix = wxGetApp().plater()->get_camera().get_projection_view_matrix();
|
||||
shader->set_uniform("projection_view_model_matrix", matrix);
|
||||
shader->set_uniform("projection_view_model_matrix", wxGetApp().plater()->get_camera().get_projection_view_matrix());
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
render_grabbers_connection(4, 5, m_grabbers[4].color);
|
||||
shader->stop_using();
|
||||
@ -431,8 +427,7 @@ void GLGizmoScale3D::on_render()
|
||||
if (shader != nullptr) {
|
||||
shader->start_using();
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
const Transform3d matrix = wxGetApp().plater()->get_camera().get_projection_view_matrix();
|
||||
shader->set_uniform("projection_view_model_matrix", matrix);
|
||||
shader->set_uniform("projection_view_model_matrix", wxGetApp().plater()->get_camera().get_projection_view_matrix());
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
render_grabbers_connection(6, 7, m_drag_color);
|
||||
render_grabbers_connection(7, 8, m_drag_color);
|
||||
|
@ -97,8 +97,7 @@ void MeshClipper::render_cut()
|
||||
if (shader != nullptr) {
|
||||
shader->start_using();
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
const Transform3d matrix = wxGetApp().plater()->get_camera().get_projection_view_matrix();
|
||||
shader->set_uniform("projection_view_model_matrix", matrix);
|
||||
shader->set_uniform("projection_view_model_matrix", wxGetApp().plater()->get_camera().get_projection_view_matrix());
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
m_model.set_color(color);
|
||||
m_model.render();
|
||||
|
Loading…
Reference in New Issue
Block a user