Better logic for extra perimeters
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038737abe6
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1 changed files with 6 additions and 2 deletions
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@ -1,7 +1,7 @@
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package Slic3r::Print::Object;
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use Moo;
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use List::Util qw(min);
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use List::Util qw(min sum);
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use Slic3r::ExtrusionPath ':roles';
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use Slic3r::Geometry qw(Z PI scale unscale deg2rad rad2deg scaled_epsilon);
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use Slic3r::Geometry::Clipper qw(diff_ex intersection_ex union_ex);
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@ -237,8 +237,12 @@ sub make_perimeters {
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}
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last CYCLE if !@$hypothetical_perimeter;
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# compute the area of the hypothetical perimeter
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my $hp_area = sum(map $_->area, @$hypothetical_perimeter);
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# only add the perimeter if the intersection is at least 20%, otherwise we'd get no benefit
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my $intersection = intersection_ex([ map @$_, @$upper ], [ map @$_, @$hypothetical_perimeter ]);
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last CYCLE if !@{ $intersection };
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last CYCLE if (sum(map $_->area, @{ $intersection }) // 0) < $hp_area * 0.2;
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Slic3r::debugf " adding one more perimeter at layer %d\n", $layer_id;
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$slice->additional_inner_perimeters(($slice->additional_inner_perimeters || 0) + 1);
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$hypothetical_perimeter_num++;
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