Attempt to fix crash on Mac when rotating an object while layer editing is active
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1 changed files with 3 additions and 1 deletions
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@ -1577,7 +1577,9 @@ bool PrintObject::update_layer_height_profile(const ModelObject &model_object, c
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bool updated = false;
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if (layer_height_profile.empty()) {
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layer_height_profile = model_object.layer_height_profile;
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// use the constructor because the assignement is crashing on ASAN OsX
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layer_height_profile = std::vector<coordf_t>(model_object.layer_height_profile);
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// layer_height_profile = model_object.layer_height_profile;
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updated = true;
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}
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