Attempt to fix crash on Mac when rotating an object while layer editing is active

This commit is contained in:
enricoturri1966 2020-07-13 13:16:18 +02:00
parent ec687465fd
commit f5215cac44

View file

@ -1577,7 +1577,9 @@ bool PrintObject::update_layer_height_profile(const ModelObject &model_object, c
bool updated = false; bool updated = false;
if (layer_height_profile.empty()) { if (layer_height_profile.empty()) {
layer_height_profile = model_object.layer_height_profile; // use the constructor because the assignement is crashing on ASAN OsX
layer_height_profile = std::vector<coordf_t>(model_object.layer_height_profile);
// layer_height_profile = model_object.layer_height_profile;
updated = true; updated = true;
} }