Implemented loading of a Slic3r Config Bundle as a Slic3r Config file.

This commit is contained in:
bubnikv 2017-11-28 11:57:33 +01:00
parent 3c0cd3cbc8
commit f58b217369

View File

@ -336,24 +336,47 @@ void PresetBundle::load_config_file_config_bundle(const std::string &path, const
// 1) Load the config bundle into a temp data.
PresetBundle tmp_bundle;
tmp_bundle.load_configbundle(path);
std::string bundle_name = std::string(" - ") + boost::filesystem::path(path).filename().string();
// 2) Extract active configs from the config bundle, copy them and activate them in this bundle.
if (tmp_bundle.prints.get_selected_preset().is_default)
this->prints.select_preset(0);
else {
std::string new_name = tmp_bundle.prints.get_selected_preset().name;
Preset *existing = this->prints.find_preset(new_name, false);
if (existing == nullptr) {
// Save under the new_name.
} else if (existing->config == tmp_bundle.prints.get_selected_preset().config) {
auto load_one = [this, &path, &bundle_name](PresetCollection &collection_dst, PresetCollection &collection_src, const std::string &preset_name_src, bool activate) -> std::string {
Preset *preset_src = collection_src.find_preset(preset_name_src, false);
Preset *preset_dst = collection_dst.find_preset(preset_name_src, false);
assert(preset_src != nullptr);
std::string preset_name_dst;
if (preset_dst != nullptr && preset_dst->is_default) {
// No need to copy a default preset, it always exists in collection_dst.
if (activate)
collection_dst.select_preset(0);
return preset_name_src;
} else if (preset_dst != nullptr && preset_src->config == preset_dst->config) {
// Don't save as the config exists in the current bundle and its content is the same.
new_name.clear();
return preset_name_src;
} else {
// Generate a new unique name.
preset_name_dst = preset_name_src + bundle_name;
Preset *preset_dup = nullptr;
for (size_t i = 1; (preset_dup = collection_dst.find_preset(preset_name_dst, false)) != nullptr; ++ i) {
if (preset_src->config == preset_dup->config)
// The preset has been already copied into collection_dst.
return preset_name_dst;
// Try to generate another name.
char buf[64];
sprintf(buf, " (%d)", i);
preset_name_dst = preset_name_src + buf + bundle_name;
}
if (! new_name.empty())
this->prints.load_preset(path, new_name, std::move(tmp_bundle.prints.get_selected_preset().config));
}
assert(! preset_name_dst.empty());
// Save preset_src->config into collection_dst under preset_name_dst.
collection_dst.load_preset(path, preset_name_dst, std::move(preset_src->config), activate).is_external = true;
return preset_name_dst;
};
load_one(this->prints, tmp_bundle.prints, tmp_bundle.prints .get_selected_preset().name, true);
load_one(this->filaments, tmp_bundle.filaments, tmp_bundle.filaments.get_selected_preset().name, true);
load_one(this->printers, tmp_bundle.printers, tmp_bundle.printers .get_selected_preset().name, true);
this->update_multi_material_filament_presets();
for (size_t i = 1; i < std::min(tmp_bundle.filament_presets.size(), this->filament_presets.size()); ++ i)
this->filament_presets[i] = load_one(this->filaments, tmp_bundle.filaments, tmp_bundle.filament_presets[i], false);
}
// Load a config bundle file, into presets and store the loaded presets into separate files